| #version 130 | |
| void main() | |
| { | |
| int i; | |
| int undefined; | |
| int undefined2; | |
| int defined = 2; | |
| float fooFloat; | |
| for (i = 0; i < undefined; i++) { | |
| fooFloat = 10.0; | |
| } | |
| for (; undefined < undefined2; i++) { | |
| fooFloat = 10.0; | |
| } | |
| for (i = 0; i < defined; i++) { | |
| fooFloat = 10.0; | |
| } | |
| gl_Position = vec4(1.0); | |
| } | |