blob: 4469362c5f0d99f0bfc3f43f82df389ced8b8f4a [file] [log] [blame]
/*
* Copyright © 2019 Collabora Ltd.
* Copyright © 2022 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "gl_nir_linker.h"
#include "main/shader_types.h"
#include "util/strndup.h"
static char*
get_field_name(const char *name)
{
const char *first_dot = strchr(name, '.');
const char *first_square_bracket = strchr(name, '[');
int name_size = 0;
if (!first_square_bracket && !first_dot)
name_size = strlen(name);
else if ((!first_square_bracket ||
(first_dot && first_dot < first_square_bracket)))
name_size = first_dot - name;
else
name_size = first_square_bracket - name;
return strndup(name, name_size);
}
/* Generate a new name given the old xfb declaration string by replacing dots
* with '_', brackets with '@' and appending "-xfb" */
static char *
generate_new_name(void *mem_ctx, const char *name)
{
char *new_name;
unsigned i = 0;
new_name = ralloc_strdup(mem_ctx, name);
while (new_name[i]) {
if (new_name[i] == '.') {
new_name[i] = '_';
} else if (new_name[i] == '[' || new_name[i] == ']') {
new_name[i] = '@';
}
i++;
}
if (!ralloc_strcat(&new_name, "-xfb")) {
ralloc_free(new_name);
return NULL;
}
return new_name;
}
/* Get the dereference for the given variable name. The method is called
* recursively to parse array indices and struct members. */
static bool
get_deref(nir_builder *b, const char *name, nir_variable *toplevel_var,
nir_deref_instr **deref, const struct glsl_type **type)
{
if (name[0] == '\0') {
/* End */
return (*deref != NULL);
} else if (name[0] == '[') {
/* Array index */
char *endptr = NULL;
unsigned index = strtol(name + 1, &endptr, 10);
assert(*type != NULL && glsl_type_is_array(*type) && endptr[0] == ']');
nir_load_const_instr *c = nir_load_const_instr_create(b->shader, 1, 32);
c->value[0].u32 = index;
nir_builder_instr_insert(b, &c->instr);
*deref = nir_build_deref_array(b, *deref, &c->def);
*type = glsl_without_array(*type);
return get_deref(b, endptr + 1, NULL, deref, type);
} else if (name[0] == '.') {
/* Struct member */
char *field = get_field_name(name + 1);
assert(*type != NULL && glsl_type_is_struct(*type) && field != NULL);
int idx = glsl_get_field_index(*type, field);
*deref = nir_build_deref_struct(b, *deref, idx);
*type = glsl_get_struct_field(*type, idx);
name += 1 + strlen(field);
free(field);
return get_deref(b, name, NULL, deref, type);
} else {
/* Top level variable */
char *field = get_field_name(name);
name += strlen(field);
free(field);
if (toplevel_var == NULL) {
return false;
}
*deref = nir_build_deref_var(b, toplevel_var);
*type = toplevel_var->type;
return get_deref(b, name, NULL, deref, type);
}
}
static void
copy_to_new_var(nir_builder *b, nir_deref_instr *deref,
nir_deref_instr *new_var_deref, const struct glsl_type *type)
{
bool is_matrix = glsl_type_is_matrix(type);
unsigned components = glsl_get_vector_elements(type);
unsigned writemask = (1 << components) - 1;
if (is_matrix) {
unsigned array_size = glsl_get_length(type);
for (unsigned i = 0; i < array_size; i++) {
nir_load_const_instr *c = nir_load_const_instr_create(b->shader, 1, 32);
c->value[0].u32 = i;
nir_builder_instr_insert(b, &c->instr);
nir_deref_instr *m_deref = nir_build_deref_array(b, deref, &c->def);
nir_deref_instr *new_var_m_deref =
nir_build_deref_array(b, new_var_deref, &c->def);
nir_def *value = nir_load_deref(b, m_deref);
nir_store_deref(b, new_var_m_deref, value, writemask);
}
} else {
nir_def *value = nir_load_deref(b, deref);
nir_store_deref(b, new_var_deref, value, writemask);
}
}
nir_variable *
gl_nir_lower_xfb_varying(nir_shader *shader, const char *old_var_name,
nir_variable *toplevel_var)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b = nir_builder_at(nir_before_impl(impl));
nir_deref_instr *deref = NULL;
const struct glsl_type *type = NULL;
if (!get_deref(&b, old_var_name, toplevel_var, &deref, &type))
return NULL;
nir_variable *new_variable = rzalloc(shader, nir_variable);
new_variable->name = generate_new_name(new_variable, old_var_name);
new_variable->type = type;
new_variable->data.mode = nir_var_shader_out;
new_variable->data.location = -1;
new_variable->data.xfb.buffer = -1;
new_variable->data.xfb.stride = -1;
new_variable->data.assigned = true;
nir_shader_add_variable(shader, new_variable);
nir_deref_instr *new_var_deref = nir_build_deref_var(&b, new_variable);
nir_foreach_block(block, impl) {
if (shader->info.stage != MESA_SHADER_GEOMETRY) {
/* For shaders other than geometry, outputs need to be lowered before
* each return statement and at the end of main()
*/
if (nir_block_ends_in_return_or_halt(block)) {
b.cursor = nir_before_instr(nir_block_last_instr(block));
copy_to_new_var(&b, deref, new_var_deref, type);
} else if (block == nir_impl_last_block(impl)) {
b.cursor = nir_after_block(block);
copy_to_new_var(&b, deref, new_var_deref, type);
}
} else {
/* For geometry shaders, outputs need to be lowered before each call
* to EmitVertex()
*/
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_emit_vertex)
continue;
b.cursor = nir_before_instr(instr);
copy_to_new_var(&b, deref, new_var_deref, type);
}
}
}
return new_variable;
}