| /* |
| * Copyright © 2013 Intel Corporation |
| * Copyright © 2024 Valve Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * Linker support for GLSL's interface blocks. |
| */ |
| |
| #include "gl_nir_linker.h" |
| #include "linker_util.h" |
| #include "nir.h" |
| #include "main/macros.h" |
| #include "main/shader_types.h" |
| #include "util/hash_table.h" |
| #include "util/u_string.h" |
| |
| /** |
| * Change var->interface_type on a variable that previously had a |
| * different, but compatible, interface_type. This is used during linking |
| * to set the size of arrays in interface blocks. |
| */ |
| static void |
| change_interface_type(nir_variable *var, const struct glsl_type *type) |
| { |
| if (var->max_ifc_array_access != NULL) { |
| /* max_ifc_array_access has already been allocated, so make sure the |
| * new interface has the same number of fields as the old one. |
| */ |
| assert(var->interface_type->length == type->length); |
| } |
| var->interface_type = type; |
| } |
| |
| /** |
| * If the type pointed to by \c type represents an unsized array, replace |
| * it with a sized array whose size is determined by max_array_access. |
| */ |
| static void |
| fixup_type(const struct glsl_type **type, unsigned max_array_access, |
| bool from_ssbo_unsized_array, bool *implicit_sized) |
| { |
| if (!from_ssbo_unsized_array && glsl_type_is_unsized_array(*type)) { |
| *type = glsl_array_type((*type)->fields.array, |
| max_array_access + 1, (*type)->explicit_stride); |
| *implicit_sized = true; |
| assert(*type != NULL); |
| } |
| } |
| |
| static void |
| fixup_unnamed_interface_type(const void *key, void *data, |
| UNUSED void *closure) |
| { |
| const struct glsl_type *ifc_type = (const struct glsl_type *) key; |
| nir_variable **interface_vars = (nir_variable **) data; |
| unsigned num_fields = ifc_type->length; |
| glsl_struct_field *fields = malloc(sizeof(glsl_struct_field) * num_fields); |
| memcpy(fields, ifc_type->fields.structure, |
| num_fields * sizeof(*fields)); |
| bool interface_type_changed = false; |
| for (unsigned i = 0; i < num_fields; i++) { |
| if (interface_vars[i] != NULL && |
| fields[i].type != interface_vars[i]->type) { |
| fields[i].type = interface_vars[i]->type; |
| interface_type_changed = true; |
| } |
| } |
| if (!interface_type_changed) { |
| free(fields); |
| return; |
| } |
| enum glsl_interface_packing packing = |
| (enum glsl_interface_packing) ifc_type->interface_packing; |
| bool row_major = (bool) ifc_type->interface_row_major; |
| const struct glsl_type *new_ifc_type = |
| glsl_interface_type(fields, num_fields, packing, |
| row_major, glsl_get_type_name(ifc_type)); |
| free(fields); |
| for (unsigned i = 0; i < num_fields; i++) { |
| if (interface_vars[i] != NULL) |
| change_interface_type(interface_vars[i], new_ifc_type); |
| } |
| } |
| |
| /** |
| * Create a new interface type based on the given type, with unsized arrays |
| * replaced by sized arrays whose size is determined by |
| * max_ifc_array_access. |
| */ |
| static const glsl_type * |
| resize_interface_members(const struct glsl_type *type, |
| const int *max_ifc_array_access, |
| bool is_ssbo) |
| { |
| unsigned num_fields = type->length; |
| glsl_struct_field *fields = malloc(sizeof(glsl_struct_field) * num_fields); //new glsl_struct_field[num_fields]; |
| memcpy(fields, type->fields.structure, |
| num_fields * sizeof(*fields)); |
| for (unsigned i = 0; i < num_fields; i++) { |
| bool implicit_sized_array = fields[i].implicit_sized_array; |
| /* If SSBO last member is unsized array, we don't replace it by a sized |
| * array. |
| */ |
| if (is_ssbo && i == (num_fields - 1)) |
| fixup_type(&fields[i].type, max_ifc_array_access[i], |
| true, &implicit_sized_array); |
| else |
| fixup_type(&fields[i].type, max_ifc_array_access[i], |
| false, &implicit_sized_array); |
| fields[i].implicit_sized_array = implicit_sized_array; |
| } |
| enum glsl_interface_packing packing = |
| (enum glsl_interface_packing) type->interface_packing; |
| bool row_major = (bool) type->interface_row_major; |
| const struct glsl_type *new_ifc_type = |
| glsl_interface_type(fields, num_fields, |
| packing, row_major, glsl_get_type_name(type)); |
| free(fields); |
| return new_ifc_type; |
| } |
| |
| /** |
| * Determine whether the given interface type contains unsized arrays (if |
| * it doesn't, array_sizing_visitor doesn't need to process it). |
| */ |
| static bool |
| interface_contains_unsized_arrays(const glsl_type *type) |
| { |
| for (unsigned i = 0; i < type->length; i++) { |
| const struct glsl_type *elem_type = type->fields.structure[i].type; |
| if (glsl_type_is_unsized_array(elem_type)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static const glsl_type * |
| update_interface_members_array(const glsl_type *type, |
| const glsl_type *new_interface_type) |
| { |
| const struct glsl_type *element_type = type->fields.array; |
| if (glsl_type_is_array(element_type)) { |
| const glsl_type *new_array_type = |
| update_interface_members_array(element_type, new_interface_type); |
| return glsl_array_type(new_array_type, type->length, |
| type->explicit_stride); |
| } else { |
| return glsl_array_type(new_interface_type, type->length, |
| type->explicit_stride); |
| } |
| } |
| |
| static void |
| size_variable_array(void *mem_ctx, nir_variable *var, |
| struct hash_table *unnamed_interfaces) |
| { |
| const struct glsl_type *type_without_array; |
| const struct glsl_type *ifc_type = var->interface_type; |
| bool implicit_sized_array = var->data.implicit_sized_array; |
| |
| fixup_type(&var->type, var->data.max_array_access, |
| var->data.from_ssbo_unsized_array, |
| &implicit_sized_array); |
| var->data.implicit_sized_array = implicit_sized_array; |
| type_without_array = glsl_without_array(var->type); |
| if (glsl_type_is_interface(var->type)) { |
| if (interface_contains_unsized_arrays(var->type)) { |
| const struct glsl_type *new_type = |
| resize_interface_members(var->type, |
| var->max_ifc_array_access, |
| var->data.mode == nir_var_mem_ssbo); |
| var->type = new_type; |
| change_interface_type(var, new_type); |
| } |
| } else if (glsl_type_is_interface(type_without_array)) { |
| if (interface_contains_unsized_arrays(type_without_array)) { |
| const struct glsl_type *new_type = |
| resize_interface_members(type_without_array, |
| var->max_ifc_array_access, |
| var->data.mode == nir_var_mem_ssbo); |
| change_interface_type(var, new_type); |
| var->type = update_interface_members_array(var->type, new_type); |
| } |
| } else if (ifc_type) { |
| /* Store a pointer to the variable in the unnamed_interfaces |
| * hashtable. |
| */ |
| struct hash_entry *entry = |
| _mesa_hash_table_search(unnamed_interfaces, ifc_type); |
| |
| nir_variable **interface_vars = |
| entry ? (nir_variable **) entry->data : NULL; |
| |
| if (interface_vars == NULL) { |
| interface_vars = rzalloc_array(mem_ctx, nir_variable *, |
| ifc_type->length); |
| _mesa_hash_table_insert(unnamed_interfaces, ifc_type, |
| interface_vars); |
| } |
| unsigned index = glsl_get_field_index(ifc_type, var->name); |
| assert(index < ifc_type->length); |
| assert(interface_vars[index] == NULL); |
| interface_vars[index] = var; |
| } |
| } |
| |
| void |
| gl_nir_linker_size_arrays(nir_shader *shader) |
| { |
| void *mem_ctx = ralloc_context(NULL); |
| |
| /** |
| * Hash table from const glsl_type * to an array of nir_variable *'s |
| * pointing to the nir_variables constituting each unnamed interface block. |
| */ |
| struct hash_table *unnamed_interfaces = |
| _mesa_pointer_hash_table_create(NULL); |
| |
| nir_foreach_variable_in_shader(var, shader) { |
| size_variable_array(mem_ctx, var, unnamed_interfaces); |
| } |
| |
| nir_foreach_function_impl(impl, shader) { |
| nir_foreach_variable_in_list(var, &impl->locals) { |
| size_variable_array(mem_ctx, var, unnamed_interfaces); |
| } |
| } |
| |
| /** |
| * For each unnamed interface block that was discovered while running the |
| * visitor, adjust the interface type to reflect the newly assigned array |
| * sizes, and fix up the nir_variable nodes to point to the new interface |
| * type. |
| */ |
| hash_table_call_foreach(unnamed_interfaces, |
| fixup_unnamed_interface_type, NULL); |
| |
| _mesa_hash_table_destroy(unnamed_interfaces, NULL); |
| ralloc_free(mem_ctx); |
| } |
| |
| /** |
| * Return true if interface members mismatch and its not allowed by GLSL. |
| */ |
| static bool |
| interstage_member_mismatch(struct gl_shader_program *prog, |
| const struct glsl_type *c, |
| const struct glsl_type *p) |
| { |
| if (c->length != p->length) |
| return true; |
| |
| for (unsigned i = 0; i < c->length; i++) { |
| if (c->fields.structure[i].type != p->fields.structure[i].type) |
| return true; |
| if (strcmp(c->fields.structure[i].name, |
| p->fields.structure[i].name) != 0) |
| return true; |
| if (c->fields.structure[i].location != |
| p->fields.structure[i].location) |
| return true; |
| if (c->fields.structure[i].component != |
| p->fields.structure[i].component) |
| return true; |
| if (c->fields.structure[i].patch != |
| p->fields.structure[i].patch) |
| return true; |
| |
| /* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec: |
| * |
| * "It is a link-time error if, within the same stage, the |
| * interpolation qualifiers of variables of the same name do not |
| * match." |
| */ |
| if (prog->IsES || prog->GLSL_Version < 440) |
| if (c->fields.structure[i].interpolation != |
| p->fields.structure[i].interpolation) |
| return true; |
| |
| /* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec: |
| * |
| * "The output of the vertex shader and the input of the fragment |
| * shader form an interface. For this interface, vertex shader |
| * output variables and fragment shader input variables of the same |
| * name must match in type and qualification (other than precision |
| * and out matching to in). |
| * |
| * The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec |
| * says that centroid no longer needs to match for varyings. |
| * |
| * The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec |
| * says that sample need not match for varyings. |
| */ |
| if (!prog->IsES || prog->GLSL_Version < 310) |
| if (c->fields.structure[i].centroid != |
| p->fields.structure[i].centroid) |
| return true; |
| if (!prog->IsES) |
| if (c->fields.structure[i].sample != |
| p->fields.structure[i].sample) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static bool |
| is_interface_instance(nir_variable *var) |
| { |
| return glsl_without_array(var->type) == var->interface_type; |
| } |
| |
| /** |
| * Check if two interfaces match, according to intrastage interface matching |
| * rules. If they do, and the first interface uses an unsized array, it will |
| * be updated to reflect the array size declared in the second interface. |
| */ |
| static bool |
| intrastage_match(nir_variable *a, |
| nir_variable *b, |
| struct gl_shader_program *prog, |
| nir_shader *a_shader, |
| bool match_precision) |
| { |
| /* From section 4.7 "Precision and Precision Qualifiers" in GLSL 4.50: |
| * |
| * "For the purposes of determining if an output from one shader |
| * stage matches an input of the next stage, the precision qualifier |
| * need not match." |
| */ |
| bool interface_type_match = |
| (prog->IsES ? a->interface_type == b->interface_type : |
| glsl_type_compare_no_precision(a->interface_type, b->interface_type)); |
| |
| /* Types must match. */ |
| if (!interface_type_match) { |
| /* Exception: if both the interface blocks are implicitly declared, |
| * don't force their types to match. They might mismatch due to the two |
| * shaders using different GLSL versions, and that's ok. |
| */ |
| if ((a->data.how_declared != nir_var_declared_implicitly || |
| b->data.how_declared != nir_var_declared_implicitly) && |
| (!prog->IsES || |
| interstage_member_mismatch(prog, a->interface_type, |
| b->interface_type))) |
| return false; |
| } |
| |
| /* Presence/absence of interface names must match. */ |
| if (is_interface_instance(a) != is_interface_instance(b)) |
| return false; |
| |
| /* For uniforms, instance names need not match. For shader ins/outs, |
| * it's not clear from the spec whether they need to match, but |
| * Mesa's implementation relies on them matching. |
| */ |
| if (is_interface_instance(a) && b->data.mode != nir_var_mem_ubo && |
| b->data.mode != nir_var_mem_ssbo && |
| strcmp(a->name, b->name) != 0) { |
| return false; |
| } |
| |
| bool type_match = (match_precision ? |
| a->type == b->type : |
| glsl_type_compare_no_precision(a->type, b->type)); |
| |
| /* If a block is an array then it must match across the shader. |
| * Unsized arrays are also processed and matched agaist sized arrays. |
| */ |
| if (!type_match && (glsl_type_is_array(b->type) || glsl_type_is_array(a->type)) && |
| (is_interface_instance(b) || is_interface_instance(a)) && |
| !gl_nir_validate_intrastage_arrays(prog, b, a, a_shader, |
| match_precision)) |
| return false; |
| |
| return true; |
| } |
| |
| /** |
| * Check if two interfaces match, according to interstage (in/out) interface |
| * matching rules. |
| * |
| * If \c extra_array_level is true, the consumer interface is required to be |
| * an array and the producer interface is required to be a non-array. |
| * This is used for tessellation control and geometry shader consumers. |
| */ |
| static bool |
| interstage_match(struct gl_shader_program *prog, nir_variable *producer, |
| nir_variable *consumer, bool extra_array_level) |
| { |
| /* Types must match. */ |
| if (consumer->interface_type != producer->interface_type) { |
| /* Exception: if both the interface blocks are implicitly declared, |
| * don't force their types to match. They might mismatch due to the two |
| * shaders using different GLSL versions, and that's ok. |
| * |
| * Also we store some member information such as interpolation in |
| * glsl_type that doesn't always have to match across shader stages. |
| * Therefore we make a pass over the members glsl_struct_field to make |
| * sure we don't reject shaders where fields don't need to match. |
| */ |
| if ((consumer->data.how_declared != nir_var_declared_implicitly || |
| producer->data.how_declared != nir_var_declared_implicitly) && |
| interstage_member_mismatch(prog, consumer->interface_type, |
| producer->interface_type)) |
| return false; |
| } |
| |
| /* Ignore outermost array if geom shader */ |
| const glsl_type *consumer_instance_type; |
| if (extra_array_level) { |
| consumer_instance_type = glsl_get_array_element(consumer->type); |
| } else { |
| consumer_instance_type = consumer->type; |
| } |
| |
| /* If a block is an array then it must match across shaders. |
| * Since unsized arrays have been ruled out, we can check this by just |
| * making sure the types are equal. |
| */ |
| if ((is_interface_instance(consumer) && |
| glsl_type_is_array(consumer_instance_type)) || |
| (is_interface_instance(producer) && |
| glsl_type_is_array(producer->type))) { |
| if (consumer_instance_type != producer->type) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| struct ifc_var { |
| nir_shader *shader; |
| nir_variable *var; |
| }; |
| |
| /** |
| * Lookup the interface definition. Return NULL if none is found. |
| */ |
| static struct ifc_var * |
| ifc_lookup(struct hash_table *ht, nir_variable *var) |
| { |
| if (var->data.explicit_location && |
| var->data.location >= VARYING_SLOT_VAR0) { |
| char location_str[11]; |
| snprintf(location_str, 11, "%d", var->data.location); |
| |
| const struct hash_entry *entry = |
| _mesa_hash_table_search(ht, location_str); |
| return entry ? (struct ifc_var *) entry->data : NULL; |
| } else { |
| const struct hash_entry *entry = |
| _mesa_hash_table_search(ht, |
| glsl_get_type_name(glsl_without_array(var->interface_type))); |
| return entry ? (struct ifc_var *) entry->data : NULL; |
| } |
| } |
| |
| /** |
| * Add a new interface definition. |
| */ |
| static void |
| ifc_store(void *mem_ctx, struct hash_table *ht, nir_variable *var, |
| nir_shader *shader) |
| { |
| struct ifc_var *ifc_var = ralloc(mem_ctx, struct ifc_var); |
| ifc_var->var = var; |
| ifc_var->shader = shader; |
| |
| if (var->data.explicit_location && |
| var->data.location >= VARYING_SLOT_VAR0) { |
| /* If explicit location is given then lookup the variable by location. |
| * We turn the location into a string and use this as the hash key |
| * rather than the name. Note: We allocate enough space for a 32-bit |
| * unsigned location value which is overkill but future proof. |
| */ |
| char location_str[11]; |
| snprintf(location_str, 11, "%d", var->data.location); |
| _mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), ifc_var); |
| } else { |
| _mesa_hash_table_insert(ht, |
| glsl_get_type_name(glsl_without_array(var->interface_type)), ifc_var); |
| } |
| } |
| |
| static const glsl_type * |
| get_interface(const struct gl_linked_shader *shader, char *name, |
| nir_variable_mode mode) |
| { |
| nir_foreach_variable_with_modes(var, shader->Program->nir, mode) { |
| if (var->type == var->interface_type) { |
| const char *ifc_name = glsl_get_type_name(var->interface_type); |
| if (strcmp(name, ifc_name) == 0) |
| return var->interface_type; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| void |
| gl_nir_validate_intrastage_interface_blocks(struct gl_shader_program *prog, |
| const struct gl_shader **shader_list, |
| unsigned num_shaders) |
| { |
| void *mem_ctx = ralloc_context(NULL); |
| |
| struct hash_table *in_interfaces = |
| _mesa_hash_table_create(mem_ctx, _mesa_hash_string, |
| _mesa_key_string_equal); |
| struct hash_table *out_interfaces = |
| _mesa_hash_table_create(mem_ctx, _mesa_hash_string, |
| _mesa_key_string_equal); |
| struct hash_table *uniform_interfaces = |
| _mesa_hash_table_create(mem_ctx, _mesa_hash_string, |
| _mesa_key_string_equal); |
| struct hash_table *buffer_interfaces = |
| _mesa_hash_table_create(mem_ctx, _mesa_hash_string, |
| _mesa_key_string_equal); |
| |
| for (unsigned int i = 0; i < num_shaders; i++) { |
| if (shader_list[i] == NULL) |
| continue; |
| |
| nir_foreach_variable_in_shader(var, shader_list[i]->nir) { |
| if (!var->interface_type) |
| continue; |
| |
| struct hash_table *definitions; |
| switch (var->data.mode) { |
| case nir_var_shader_in: |
| definitions = in_interfaces; |
| break; |
| case nir_var_shader_out: |
| definitions = out_interfaces; |
| break; |
| case nir_var_mem_ubo: |
| definitions = uniform_interfaces; |
| break; |
| case nir_var_mem_ssbo: |
| definitions = buffer_interfaces; |
| break; |
| default: |
| /* Only in, out, and uniform interfaces are legal, so we should |
| * never get here. |
| */ |
| assert(!"illegal interface type"); |
| continue; |
| } |
| |
| struct ifc_var *ifc_var = ifc_lookup(definitions, var); |
| if (ifc_var == NULL) { |
| /* This is the first time we've seen the interface, so save |
| * it into the appropriate data structure. |
| */ |
| ifc_store(mem_ctx, definitions, var, |
| shader_list[i]->nir); |
| } else { |
| nir_variable *prev_def = ifc_var->var; |
| if (!intrastage_match(prev_def, var, prog, ifc_var->shader, |
| true /* match_precision */)) { |
| linker_error(prog, "definitions of interface block `%s' do not" |
| " match\n", glsl_get_type_name(var->interface_type)); |
| goto fail; |
| } |
| } |
| } |
| } |
| |
| fail: |
| ralloc_free(mem_ctx); |
| } |
| |
| static bool |
| is_builtin_gl_in_block(nir_variable *var, int consumer_stage) |
| { |
| return !strcmp(var->name, "gl_in") && |
| (consumer_stage == MESA_SHADER_TESS_CTRL || |
| consumer_stage == MESA_SHADER_TESS_EVAL || |
| consumer_stage == MESA_SHADER_GEOMETRY); |
| } |
| |
| void |
| gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog, |
| const struct gl_linked_shader *producer, |
| const struct gl_linked_shader *consumer) |
| { |
| void *mem_ctx = ralloc_context(NULL); |
| struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string, |
| _mesa_key_string_equal); |
| |
| /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */ |
| const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX && |
| consumer->Stage != MESA_SHADER_FRAGMENT) || |
| consumer->Stage == MESA_SHADER_GEOMETRY; |
| |
| /* Check that block re-declarations of gl_PerVertex are compatible |
| * across shaders: From OpenGL Shading Language 4.5, section |
| * "7.1 Built-In Language Variables", page 130 of the PDF: |
| * |
| * "If multiple shaders using members of a built-in block belonging |
| * to the same interface are linked together in the same program, |
| * they must all redeclare the built-in block in the same way, as |
| * described in section 4.3.9 “Interface Blocks” for interface-block |
| * matching, or a link-time error will result." |
| * |
| * This is done explicitly outside of iterating the member variable |
| * declarations because it is possible that the variables are not used and |
| * so they would have been optimised out. |
| */ |
| const glsl_type *consumer_iface = |
| get_interface(consumer, "gl_PerVertex", nir_var_shader_in); |
| |
| const glsl_type *producer_iface = |
| get_interface(producer, "gl_PerVertex", nir_var_shader_out); |
| |
| if (producer_iface && consumer_iface && |
| interstage_member_mismatch(prog, consumer_iface, producer_iface)) { |
| linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " |
| "in consecutive shaders"); |
| ralloc_free(mem_ctx); |
| return; |
| } |
| |
| /* Desktop OpenGL requires redeclaration of the built-in interfaces for |
| * SSO programs. Passes above implement following rules: |
| * |
| * From Section 7.4 (Program Pipeline Objects) of the OpenGL 4.6 Core |
| * spec: |
| * |
| * "To use any built-in input or output in the gl_PerVertex and |
| * gl_PerFragment blocks in separable program objects, shader code |
| * must redeclare those blocks prior to use. A separable program |
| * will fail to link if: |
| * |
| * it contains multiple shaders of a single type with different |
| * redeclarations of these built-in input and output blocks; or |
| * |
| * any shader uses a built-in block member not found in the |
| * redeclaration of that block." |
| * |
| * ARB_separate_shader_objects issues section (issue #28) states that |
| * redeclaration is not required for GLSL shaders using #version 140 or |
| * earlier (since interface blocks are not possible with older versions). |
| * |
| * From Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 |
| * spec: |
| * |
| * "Built-in inputs or outputs do not affect interface matching." |
| * |
| * GL_OES_shader_io_blocks adds following: |
| * |
| * "When using any built-in input or output in the gl_PerVertex block |
| * in separable program objects, shader code may redeclare that block |
| * prior to use. If the shader does not redeclare the block, the |
| * intrinsically declared definition of that block will be used." |
| */ |
| |
| /* Add output interfaces from the producer to the symbol table. */ |
| nir_foreach_shader_out_variable(var, producer->Program->nir) { |
| if (!var->interface_type) |
| continue; |
| |
| /* Built-in interface redeclaration check. */ |
| if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 && |
| var->data.how_declared == nir_var_declared_implicitly && |
| var->data.used && !producer_iface) { |
| linker_error(prog, "missing output builtin block %s redeclaration " |
| "in separable shader program", |
| glsl_get_type_name(var->interface_type)); |
| ralloc_free(mem_ctx); |
| return; |
| } |
| |
| ifc_store(mem_ctx, ht, var, producer->Program->nir); |
| } |
| |
| /* Verify that the consumer's input interfaces match. */ |
| nir_foreach_shader_in_variable(var, consumer->Program->nir) { |
| if (!var->interface_type) |
| continue; |
| |
| struct ifc_var *ifc_var = ifc_lookup(ht, var); |
| nir_variable *producer_def = ifc_var ? ifc_var->var : NULL; |
| |
| /* Built-in interface redeclaration check. */ |
| if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 && |
| var->data.how_declared == nir_var_declared_implicitly && |
| var->data.used && !producer_iface) { |
| linker_error(prog, "missing input builtin block %s redeclaration " |
| "in separable shader program", |
| glsl_get_type_name(var->interface_type)); |
| ralloc_free(mem_ctx); |
| return; |
| } |
| |
| /* The producer doesn't generate this input: fail to link. Skip built-in |
| * 'gl_in[]' since that may not be present if the producer does not |
| * write to any of the pre-defined outputs (e.g. if the vertex shader |
| * does not write to gl_Position, etc), which is allowed and results in |
| * undefined behavior. |
| * |
| * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec: |
| * |
| * "Only the input variables that are actually read need to be written |
| * by the previous stage; it is allowed to have superfluous |
| * declarations of input variables." |
| */ |
| if (producer_def == NULL && |
| !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) { |
| linker_error(prog, "Input block `%s' is not an output of " |
| "the previous stage\n", glsl_get_type_name(var->interface_type)); |
| ralloc_free(mem_ctx); |
| return; |
| } |
| |
| if (producer_def && |
| !interstage_match(prog, producer_def, var, extra_array_level)) { |
| linker_error(prog, "definitions of interface block `%s' do not " |
| "match\n", glsl_get_type_name(var->interface_type)); |
| ralloc_free(mem_ctx); |
| return; |
| } |
| } |
| |
| ralloc_free(mem_ctx); |
| } |
| |
| void |
| gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog, |
| struct gl_linked_shader **stages) |
| { |
| void *mem_ctx = ralloc_context(NULL); |
| |
| /* Hash table mapping interface block name to a nir_variable */ |
| struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string, |
| _mesa_key_string_equal); |
| |
| for (int i = 0; i < MESA_SHADER_STAGES; i++) { |
| if (stages[i] == NULL) |
| continue; |
| |
| const struct gl_linked_shader *stage = stages[i]; |
| nir_foreach_variable_in_shader(var, stage->Program->nir) { |
| if (!var->interface_type || |
| (var->data.mode != nir_var_mem_ubo && |
| var->data.mode != nir_var_mem_ssbo)) |
| continue; |
| |
| struct ifc_var *ifc_var = ifc_lookup(ht, var); |
| if (ifc_var == NULL) { |
| ifc_store(mem_ctx, ht, var, stage->Program->nir); |
| } else { |
| /* Interstage uniform matching rules are the same as intrastage |
| * uniform matchin rules (for uniforms, it is as though all |
| * shaders are in the same shader stage). |
| */ |
| nir_variable *old_def = ifc_var->var; |
| if (!intrastage_match(old_def, var, prog, ifc_var->shader, false)) { |
| linker_error(prog, "definitions of uniform block `%s' do not " |
| "match\n", glsl_get_type_name(var->interface_type)); |
| ralloc_free(mem_ctx); |
| return; |
| } |
| } |
| } |
| } |
| |
| ralloc_free(mem_ctx); |
| } |