blob: 9b2b9fc05a364b92f32d104de5a255584f2308f2 [file] [log] [blame]
/*
* Copyright © 2013 Intel Corporation
* Copyright © 2024 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* Linker support for GLSL's interface blocks.
*/
#include "gl_nir_linker.h"
#include "linker_util.h"
#include "nir.h"
#include "main/macros.h"
#include "main/shader_types.h"
#include "util/hash_table.h"
#include "util/u_string.h"
/**
* Change var->interface_type on a variable that previously had a
* different, but compatible, interface_type. This is used during linking
* to set the size of arrays in interface blocks.
*/
static void
change_interface_type(nir_variable *var, const struct glsl_type *type)
{
if (var->max_ifc_array_access != NULL) {
/* max_ifc_array_access has already been allocated, so make sure the
* new interface has the same number of fields as the old one.
*/
assert(var->interface_type->length == type->length);
}
var->interface_type = type;
}
/**
* If the type pointed to by \c type represents an unsized array, replace
* it with a sized array whose size is determined by max_array_access.
*/
static void
fixup_type(const struct glsl_type **type, unsigned max_array_access,
bool from_ssbo_unsized_array, bool *implicit_sized)
{
if (!from_ssbo_unsized_array && glsl_type_is_unsized_array(*type)) {
*type = glsl_array_type((*type)->fields.array,
max_array_access + 1, (*type)->explicit_stride);
*implicit_sized = true;
assert(*type != NULL);
}
}
static void
fixup_unnamed_interface_type(const void *key, void *data,
UNUSED void *closure)
{
const struct glsl_type *ifc_type = (const struct glsl_type *) key;
nir_variable **interface_vars = (nir_variable **) data;
unsigned num_fields = ifc_type->length;
glsl_struct_field *fields = malloc(sizeof(glsl_struct_field) * num_fields);
memcpy(fields, ifc_type->fields.structure,
num_fields * sizeof(*fields));
bool interface_type_changed = false;
for (unsigned i = 0; i < num_fields; i++) {
if (interface_vars[i] != NULL &&
fields[i].type != interface_vars[i]->type) {
fields[i].type = interface_vars[i]->type;
interface_type_changed = true;
}
}
if (!interface_type_changed) {
free(fields);
return;
}
enum glsl_interface_packing packing =
(enum glsl_interface_packing) ifc_type->interface_packing;
bool row_major = (bool) ifc_type->interface_row_major;
const struct glsl_type *new_ifc_type =
glsl_interface_type(fields, num_fields, packing,
row_major, glsl_get_type_name(ifc_type));
free(fields);
for (unsigned i = 0; i < num_fields; i++) {
if (interface_vars[i] != NULL)
change_interface_type(interface_vars[i], new_ifc_type);
}
}
/**
* Create a new interface type based on the given type, with unsized arrays
* replaced by sized arrays whose size is determined by
* max_ifc_array_access.
*/
static const glsl_type *
resize_interface_members(const struct glsl_type *type,
const int *max_ifc_array_access,
bool is_ssbo)
{
unsigned num_fields = type->length;
glsl_struct_field *fields = malloc(sizeof(glsl_struct_field) * num_fields); //new glsl_struct_field[num_fields];
memcpy(fields, type->fields.structure,
num_fields * sizeof(*fields));
for (unsigned i = 0; i < num_fields; i++) {
bool implicit_sized_array = fields[i].implicit_sized_array;
/* If SSBO last member is unsized array, we don't replace it by a sized
* array.
*/
if (is_ssbo && i == (num_fields - 1))
fixup_type(&fields[i].type, max_ifc_array_access[i],
true, &implicit_sized_array);
else
fixup_type(&fields[i].type, max_ifc_array_access[i],
false, &implicit_sized_array);
fields[i].implicit_sized_array = implicit_sized_array;
}
enum glsl_interface_packing packing =
(enum glsl_interface_packing) type->interface_packing;
bool row_major = (bool) type->interface_row_major;
const struct glsl_type *new_ifc_type =
glsl_interface_type(fields, num_fields,
packing, row_major, glsl_get_type_name(type));
free(fields);
return new_ifc_type;
}
/**
* Determine whether the given interface type contains unsized arrays (if
* it doesn't, array_sizing_visitor doesn't need to process it).
*/
static bool
interface_contains_unsized_arrays(const glsl_type *type)
{
for (unsigned i = 0; i < type->length; i++) {
const struct glsl_type *elem_type = type->fields.structure[i].type;
if (glsl_type_is_unsized_array(elem_type))
return true;
}
return false;
}
static const glsl_type *
update_interface_members_array(const glsl_type *type,
const glsl_type *new_interface_type)
{
const struct glsl_type *element_type = type->fields.array;
if (glsl_type_is_array(element_type)) {
const glsl_type *new_array_type =
update_interface_members_array(element_type, new_interface_type);
return glsl_array_type(new_array_type, type->length,
type->explicit_stride);
} else {
return glsl_array_type(new_interface_type, type->length,
type->explicit_stride);
}
}
static void
size_variable_array(void *mem_ctx, nir_variable *var,
struct hash_table *unnamed_interfaces)
{
const struct glsl_type *type_without_array;
const struct glsl_type *ifc_type = var->interface_type;
bool implicit_sized_array = var->data.implicit_sized_array;
fixup_type(&var->type, var->data.max_array_access,
var->data.from_ssbo_unsized_array,
&implicit_sized_array);
var->data.implicit_sized_array = implicit_sized_array;
type_without_array = glsl_without_array(var->type);
if (glsl_type_is_interface(var->type)) {
if (interface_contains_unsized_arrays(var->type)) {
const struct glsl_type *new_type =
resize_interface_members(var->type,
var->max_ifc_array_access,
var->data.mode == nir_var_mem_ssbo);
var->type = new_type;
change_interface_type(var, new_type);
}
} else if (glsl_type_is_interface(type_without_array)) {
if (interface_contains_unsized_arrays(type_without_array)) {
const struct glsl_type *new_type =
resize_interface_members(type_without_array,
var->max_ifc_array_access,
var->data.mode == nir_var_mem_ssbo);
change_interface_type(var, new_type);
var->type = update_interface_members_array(var->type, new_type);
}
} else if (ifc_type) {
/* Store a pointer to the variable in the unnamed_interfaces
* hashtable.
*/
struct hash_entry *entry =
_mesa_hash_table_search(unnamed_interfaces, ifc_type);
nir_variable **interface_vars =
entry ? (nir_variable **) entry->data : NULL;
if (interface_vars == NULL) {
interface_vars = rzalloc_array(mem_ctx, nir_variable *,
ifc_type->length);
_mesa_hash_table_insert(unnamed_interfaces, ifc_type,
interface_vars);
}
unsigned index = glsl_get_field_index(ifc_type, var->name);
assert(index < ifc_type->length);
assert(interface_vars[index] == NULL);
interface_vars[index] = var;
}
}
void
gl_nir_linker_size_arrays(nir_shader *shader)
{
void *mem_ctx = ralloc_context(NULL);
/**
* Hash table from const glsl_type * to an array of nir_variable *'s
* pointing to the nir_variables constituting each unnamed interface block.
*/
struct hash_table *unnamed_interfaces =
_mesa_pointer_hash_table_create(NULL);
nir_foreach_variable_in_shader(var, shader) {
size_variable_array(mem_ctx, var, unnamed_interfaces);
}
nir_foreach_function_impl(impl, shader) {
nir_foreach_variable_in_list(var, &impl->locals) {
size_variable_array(mem_ctx, var, unnamed_interfaces);
}
}
/**
* For each unnamed interface block that was discovered while running the
* visitor, adjust the interface type to reflect the newly assigned array
* sizes, and fix up the nir_variable nodes to point to the new interface
* type.
*/
hash_table_call_foreach(unnamed_interfaces,
fixup_unnamed_interface_type, NULL);
_mesa_hash_table_destroy(unnamed_interfaces, NULL);
ralloc_free(mem_ctx);
}
/**
* Return true if interface members mismatch and its not allowed by GLSL.
*/
static bool
interstage_member_mismatch(struct gl_shader_program *prog,
const struct glsl_type *c,
const struct glsl_type *p)
{
if (c->length != p->length)
return true;
for (unsigned i = 0; i < c->length; i++) {
if (c->fields.structure[i].type != p->fields.structure[i].type)
return true;
if (strcmp(c->fields.structure[i].name,
p->fields.structure[i].name) != 0)
return true;
if (c->fields.structure[i].location !=
p->fields.structure[i].location)
return true;
if (c->fields.structure[i].component !=
p->fields.structure[i].component)
return true;
if (c->fields.structure[i].patch !=
p->fields.structure[i].patch)
return true;
/* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
*
* "It is a link-time error if, within the same stage, the
* interpolation qualifiers of variables of the same name do not
* match."
*/
if (prog->IsES || prog->GLSL_Version < 440)
if (c->fields.structure[i].interpolation !=
p->fields.structure[i].interpolation)
return true;
/* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
*
* "The output of the vertex shader and the input of the fragment
* shader form an interface. For this interface, vertex shader
* output variables and fragment shader input variables of the same
* name must match in type and qualification (other than precision
* and out matching to in).
*
* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
* says that centroid no longer needs to match for varyings.
*
* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
* says that sample need not match for varyings.
*/
if (!prog->IsES || prog->GLSL_Version < 310)
if (c->fields.structure[i].centroid !=
p->fields.structure[i].centroid)
return true;
if (!prog->IsES)
if (c->fields.structure[i].sample !=
p->fields.structure[i].sample)
return true;
}
return false;
}
static bool
is_interface_instance(nir_variable *var)
{
return glsl_without_array(var->type) == var->interface_type;
}
/**
* Check if two interfaces match, according to intrastage interface matching
* rules. If they do, and the first interface uses an unsized array, it will
* be updated to reflect the array size declared in the second interface.
*/
static bool
intrastage_match(nir_variable *a,
nir_variable *b,
struct gl_shader_program *prog,
nir_shader *a_shader,
bool match_precision)
{
/* From section 4.7 "Precision and Precision Qualifiers" in GLSL 4.50:
*
* "For the purposes of determining if an output from one shader
* stage matches an input of the next stage, the precision qualifier
* need not match."
*/
bool interface_type_match =
(prog->IsES ? a->interface_type == b->interface_type :
glsl_type_compare_no_precision(a->interface_type, b->interface_type));
/* Types must match. */
if (!interface_type_match) {
/* Exception: if both the interface blocks are implicitly declared,
* don't force their types to match. They might mismatch due to the two
* shaders using different GLSL versions, and that's ok.
*/
if ((a->data.how_declared != nir_var_declared_implicitly ||
b->data.how_declared != nir_var_declared_implicitly) &&
(!prog->IsES ||
interstage_member_mismatch(prog, a->interface_type,
b->interface_type)))
return false;
}
/* Presence/absence of interface names must match. */
if (is_interface_instance(a) != is_interface_instance(b))
return false;
/* For uniforms, instance names need not match. For shader ins/outs,
* it's not clear from the spec whether they need to match, but
* Mesa's implementation relies on them matching.
*/
if (is_interface_instance(a) && b->data.mode != nir_var_mem_ubo &&
b->data.mode != nir_var_mem_ssbo &&
strcmp(a->name, b->name) != 0) {
return false;
}
bool type_match = (match_precision ?
a->type == b->type :
glsl_type_compare_no_precision(a->type, b->type));
/* If a block is an array then it must match across the shader.
* Unsized arrays are also processed and matched agaist sized arrays.
*/
if (!type_match && (glsl_type_is_array(b->type) || glsl_type_is_array(a->type)) &&
(is_interface_instance(b) || is_interface_instance(a)) &&
!gl_nir_validate_intrastage_arrays(prog, b, a, a_shader,
match_precision))
return false;
return true;
}
/**
* Check if two interfaces match, according to interstage (in/out) interface
* matching rules.
*
* If \c extra_array_level is true, the consumer interface is required to be
* an array and the producer interface is required to be a non-array.
* This is used for tessellation control and geometry shader consumers.
*/
static bool
interstage_match(struct gl_shader_program *prog, nir_variable *producer,
nir_variable *consumer, bool extra_array_level)
{
/* Types must match. */
if (consumer->interface_type != producer->interface_type) {
/* Exception: if both the interface blocks are implicitly declared,
* don't force their types to match. They might mismatch due to the two
* shaders using different GLSL versions, and that's ok.
*
* Also we store some member information such as interpolation in
* glsl_type that doesn't always have to match across shader stages.
* Therefore we make a pass over the members glsl_struct_field to make
* sure we don't reject shaders where fields don't need to match.
*/
if ((consumer->data.how_declared != nir_var_declared_implicitly ||
producer->data.how_declared != nir_var_declared_implicitly) &&
interstage_member_mismatch(prog, consumer->interface_type,
producer->interface_type))
return false;
}
/* Ignore outermost array if geom shader */
const glsl_type *consumer_instance_type;
if (extra_array_level) {
consumer_instance_type = glsl_get_array_element(consumer->type);
} else {
consumer_instance_type = consumer->type;
}
/* If a block is an array then it must match across shaders.
* Since unsized arrays have been ruled out, we can check this by just
* making sure the types are equal.
*/
if ((is_interface_instance(consumer) &&
glsl_type_is_array(consumer_instance_type)) ||
(is_interface_instance(producer) &&
glsl_type_is_array(producer->type))) {
if (consumer_instance_type != producer->type)
return false;
}
return true;
}
struct ifc_var {
nir_shader *shader;
nir_variable *var;
};
/**
* Lookup the interface definition. Return NULL if none is found.
*/
static struct ifc_var *
ifc_lookup(struct hash_table *ht, nir_variable *var)
{
if (var->data.explicit_location &&
var->data.location >= VARYING_SLOT_VAR0) {
char location_str[11];
snprintf(location_str, 11, "%d", var->data.location);
const struct hash_entry *entry =
_mesa_hash_table_search(ht, location_str);
return entry ? (struct ifc_var *) entry->data : NULL;
} else {
const struct hash_entry *entry =
_mesa_hash_table_search(ht,
glsl_get_type_name(glsl_without_array(var->interface_type)));
return entry ? (struct ifc_var *) entry->data : NULL;
}
}
/**
* Add a new interface definition.
*/
static void
ifc_store(void *mem_ctx, struct hash_table *ht, nir_variable *var,
nir_shader *shader)
{
struct ifc_var *ifc_var = ralloc(mem_ctx, struct ifc_var);
ifc_var->var = var;
ifc_var->shader = shader;
if (var->data.explicit_location &&
var->data.location >= VARYING_SLOT_VAR0) {
/* If explicit location is given then lookup the variable by location.
* We turn the location into a string and use this as the hash key
* rather than the name. Note: We allocate enough space for a 32-bit
* unsigned location value which is overkill but future proof.
*/
char location_str[11];
snprintf(location_str, 11, "%d", var->data.location);
_mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), ifc_var);
} else {
_mesa_hash_table_insert(ht,
glsl_get_type_name(glsl_without_array(var->interface_type)), ifc_var);
}
}
static const glsl_type *
get_interface(const struct gl_linked_shader *shader, char *name,
nir_variable_mode mode)
{
nir_foreach_variable_with_modes(var, shader->Program->nir, mode) {
if (var->type == var->interface_type) {
const char *ifc_name = glsl_get_type_name(var->interface_type);
if (strcmp(name, ifc_name) == 0)
return var->interface_type;
}
}
return NULL;
}
void
gl_nir_validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const struct gl_shader **shader_list,
unsigned num_shaders)
{
void *mem_ctx = ralloc_context(NULL);
struct hash_table *in_interfaces =
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
struct hash_table *out_interfaces =
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
struct hash_table *uniform_interfaces =
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
struct hash_table *buffer_interfaces =
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
for (unsigned int i = 0; i < num_shaders; i++) {
if (shader_list[i] == NULL)
continue;
nir_foreach_variable_in_shader(var, shader_list[i]->nir) {
if (!var->interface_type)
continue;
struct hash_table *definitions;
switch (var->data.mode) {
case nir_var_shader_in:
definitions = in_interfaces;
break;
case nir_var_shader_out:
definitions = out_interfaces;
break;
case nir_var_mem_ubo:
definitions = uniform_interfaces;
break;
case nir_var_mem_ssbo:
definitions = buffer_interfaces;
break;
default:
/* Only in, out, and uniform interfaces are legal, so we should
* never get here.
*/
assert(!"illegal interface type");
continue;
}
struct ifc_var *ifc_var = ifc_lookup(definitions, var);
if (ifc_var == NULL) {
/* This is the first time we've seen the interface, so save
* it into the appropriate data structure.
*/
ifc_store(mem_ctx, definitions, var,
shader_list[i]->nir);
} else {
nir_variable *prev_def = ifc_var->var;
if (!intrastage_match(prev_def, var, prog, ifc_var->shader,
true /* match_precision */)) {
linker_error(prog, "definitions of interface block `%s' do not"
" match\n", glsl_get_type_name(var->interface_type));
goto fail;
}
}
}
}
fail:
ralloc_free(mem_ctx);
}
static bool
is_builtin_gl_in_block(nir_variable *var, int consumer_stage)
{
return !strcmp(var->name, "gl_in") &&
(consumer_stage == MESA_SHADER_TESS_CTRL ||
consumer_stage == MESA_SHADER_TESS_EVAL ||
consumer_stage == MESA_SHADER_GEOMETRY);
}
void
gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog,
const struct gl_linked_shader *producer,
const struct gl_linked_shader *consumer)
{
void *mem_ctx = ralloc_context(NULL);
struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
/* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
consumer->Stage != MESA_SHADER_FRAGMENT) ||
consumer->Stage == MESA_SHADER_GEOMETRY;
/* Check that block re-declarations of gl_PerVertex are compatible
* across shaders: From OpenGL Shading Language 4.5, section
* "7.1 Built-In Language Variables", page 130 of the PDF:
*
* "If multiple shaders using members of a built-in block belonging
* to the same interface are linked together in the same program,
* they must all redeclare the built-in block in the same way, as
* described in section 4.3.9 “Interface Blocks” for interface-block
* matching, or a link-time error will result."
*
* This is done explicitly outside of iterating the member variable
* declarations because it is possible that the variables are not used and
* so they would have been optimised out.
*/
const glsl_type *consumer_iface =
get_interface(consumer, "gl_PerVertex", nir_var_shader_in);
const glsl_type *producer_iface =
get_interface(producer, "gl_PerVertex", nir_var_shader_out);
if (producer_iface && consumer_iface &&
interstage_member_mismatch(prog, consumer_iface, producer_iface)) {
linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
"in consecutive shaders");
ralloc_free(mem_ctx);
return;
}
/* Desktop OpenGL requires redeclaration of the built-in interfaces for
* SSO programs. Passes above implement following rules:
*
* From Section 7.4 (Program Pipeline Objects) of the OpenGL 4.6 Core
* spec:
*
* "To use any built-in input or output in the gl_PerVertex and
* gl_PerFragment blocks in separable program objects, shader code
* must redeclare those blocks prior to use. A separable program
* will fail to link if:
*
* it contains multiple shaders of a single type with different
* redeclarations of these built-in input and output blocks; or
*
* any shader uses a built-in block member not found in the
* redeclaration of that block."
*
* ARB_separate_shader_objects issues section (issue #28) states that
* redeclaration is not required for GLSL shaders using #version 140 or
* earlier (since interface blocks are not possible with older versions).
*
* From Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1
* spec:
*
* "Built-in inputs or outputs do not affect interface matching."
*
* GL_OES_shader_io_blocks adds following:
*
* "When using any built-in input or output in the gl_PerVertex block
* in separable program objects, shader code may redeclare that block
* prior to use. If the shader does not redeclare the block, the
* intrinsically declared definition of that block will be used."
*/
/* Add output interfaces from the producer to the symbol table. */
nir_foreach_shader_out_variable(var, producer->Program->nir) {
if (!var->interface_type)
continue;
/* Built-in interface redeclaration check. */
if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 &&
var->data.how_declared == nir_var_declared_implicitly &&
var->data.used && !producer_iface) {
linker_error(prog, "missing output builtin block %s redeclaration "
"in separable shader program",
glsl_get_type_name(var->interface_type));
ralloc_free(mem_ctx);
return;
}
ifc_store(mem_ctx, ht, var, producer->Program->nir);
}
/* Verify that the consumer's input interfaces match. */
nir_foreach_shader_in_variable(var, consumer->Program->nir) {
if (!var->interface_type)
continue;
struct ifc_var *ifc_var = ifc_lookup(ht, var);
nir_variable *producer_def = ifc_var ? ifc_var->var : NULL;
/* Built-in interface redeclaration check. */
if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 &&
var->data.how_declared == nir_var_declared_implicitly &&
var->data.used && !producer_iface) {
linker_error(prog, "missing input builtin block %s redeclaration "
"in separable shader program",
glsl_get_type_name(var->interface_type));
ralloc_free(mem_ctx);
return;
}
/* The producer doesn't generate this input: fail to link. Skip built-in
* 'gl_in[]' since that may not be present if the producer does not
* write to any of the pre-defined outputs (e.g. if the vertex shader
* does not write to gl_Position, etc), which is allowed and results in
* undefined behavior.
*
* From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
*
* "Only the input variables that are actually read need to be written
* by the previous stage; it is allowed to have superfluous
* declarations of input variables."
*/
if (producer_def == NULL &&
!is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
linker_error(prog, "Input block `%s' is not an output of "
"the previous stage\n", glsl_get_type_name(var->interface_type));
ralloc_free(mem_ctx);
return;
}
if (producer_def &&
!interstage_match(prog, producer_def, var, extra_array_level)) {
linker_error(prog, "definitions of interface block `%s' do not "
"match\n", glsl_get_type_name(var->interface_type));
ralloc_free(mem_ctx);
return;
}
}
ralloc_free(mem_ctx);
}
void
gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog,
struct gl_linked_shader **stages)
{
void *mem_ctx = ralloc_context(NULL);
/* Hash table mapping interface block name to a nir_variable */
struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
_mesa_key_string_equal);
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
if (stages[i] == NULL)
continue;
const struct gl_linked_shader *stage = stages[i];
nir_foreach_variable_in_shader(var, stage->Program->nir) {
if (!var->interface_type ||
(var->data.mode != nir_var_mem_ubo &&
var->data.mode != nir_var_mem_ssbo))
continue;
struct ifc_var *ifc_var = ifc_lookup(ht, var);
if (ifc_var == NULL) {
ifc_store(mem_ctx, ht, var, stage->Program->nir);
} else {
/* Interstage uniform matching rules are the same as intrastage
* uniform matchin rules (for uniforms, it is as though all
* shaders are in the same shader stage).
*/
nir_variable *old_def = ifc_var->var;
if (!intrastage_match(old_def, var, prog, ifc_var->shader, false)) {
linker_error(prog, "definitions of uniform block `%s' do not "
"match\n", glsl_get_type_name(var->interface_type));
ralloc_free(mem_ctx);
return;
}
}
}
}
ralloc_free(mem_ctx);
}