blob: 0c058ffe6b72aea8ae29d789371784e9ec2bf61b [file] [log] [blame]
/*
* Copyright 2024 Valve Corporation
* Copyright 2024 Alyssa Rosenzweig
* Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
* SPDX-License-Identifier: MIT
*/
#pragma once
#include "util/macros.h"
#include "util/list.h"
#include "agx_abi.h"
#include "agx_helpers.h"
#include "agx_linker.h"
#include "agx_pack.h"
#include "agx_tilebuffer.h"
#include "agx_uvs.h"
#include "libagx_dgc.h"
#include "pool.h"
#include "shader_enums.h"
#include "hk_private.h"
#include "hk_shader.h"
#include "hk_cmd_pool.h"
#include "hk_descriptor_set.h"
#include "asahi/lib/agx_nir_lower_vbo.h"
#include "util/u_dynarray.h"
#include "vulkan/vulkan_core.h"
#include "vk_command_buffer.h"
#include <stdio.h>
struct hk_buffer;
struct hk_cmd_bo;
struct hk_cmd_pool;
struct hk_image_view;
struct hk_push_descriptor_set;
struct hk_shader;
struct hk_linked_shader;
struct agx_usc_builder;
struct vk_shader;
/** Root descriptor table. */
struct hk_root_descriptor_table {
uint64_t root_desc_addr;
union {
struct {
uint32_t view_index;
uint32_t ppp_multisamplectl;
/* Vertex input state */
uint64_t attrib_base[AGX_MAX_VBUFS];
uint32_t attrib_clamps[AGX_MAX_VBUFS];
/* Pointer to the VS->TCS, VS->GS, or TES->GS buffer. */
uint64_t vertex_output_buffer;
/* Mask of outputs flowing VS->TCS, VS->GS, or TES->GS . */
uint64_t vertex_outputs;
/* Address of input assembly buffer if geom/tess is used, else 0 */
uint64_t input_assembly;
/* Address of tessellation param buffer if tessellation used, else 0 */
uint64_t tess_params;
/* Address of geometry param buffer if GS is used, else 0 */
uint64_t geometry_params;
/* Pipeline statistics queries. This is a base address with flags. */
uint64_t pipeline_stats;
VkQueryPipelineStatisticFlags pipeline_stats_flags;
float blend_constant[4];
uint16_t no_epilog_discard;
uint16_t _pad1;
uint16_t api_sample_mask;
uint16_t _pad2;
uint16_t force_never_in_shader;
uint16_t _pad3;
uint16_t provoking;
uint16_t _pad4;
/* True if there is an API geometry shader. If false, there may still
* be a geometry shader in use (notably for transform feedback) but it
* should not contribute to pipeline statistics.
*/
uint16_t api_gs;
uint16_t _pad5;
uint16_t rasterization_stream;
uint16_t _pad6;
/* Mapping from varying slots written by the last vertex stage to UVS
* indices. This mapping must be compatible with the fragment shader.
*/
uint8_t uvs_index[VARYING_SLOT_MAX];
} draw;
struct {
uint64_t group_count_addr;
uint32_t base_group[3];
} cs;
};
/* Client push constants */
uint8_t push[HK_MAX_PUSH_SIZE];
/* Descriptor set base addresses */
uint64_t sets[HK_MAX_SETS];
/* Dynamic buffer bindings */
struct hk_buffer_address dynamic_buffers[HK_MAX_DYNAMIC_BUFFERS];
/* Start index in dynamic_buffers where each set starts */
uint8_t set_dynamic_buffer_start[HK_MAX_SETS];
};
/* helper macro for computing root descriptor byte offsets */
#define hk_root_descriptor_offset(member) \
offsetof(struct hk_root_descriptor_table, member)
struct hk_descriptor_state {
bool root_dirty;
struct hk_root_descriptor_table root;
uint32_t set_sizes[HK_MAX_SETS];
struct hk_descriptor_set *sets[HK_MAX_SETS];
uint32_t sets_dirty;
struct hk_push_descriptor_set *push[HK_MAX_SETS];
uint32_t push_dirty;
};
struct hk_attachment {
VkFormat vk_format;
struct hk_image_view *iview;
VkResolveModeFlagBits resolve_mode;
struct hk_image_view *resolve_iview;
bool clear;
uint32_t clear_colour[4];
};
struct hk_bg_eot {
uint64_t usc;
struct agx_counts_packed counts;
};
struct hk_render_registers {
uint32_t width, height, layers;
uint32_t zls_width, zls_height;
uint32_t isp_bgobjdepth;
uint32_t isp_bgobjvals;
struct agx_zls_control_packed zls_control, zls_control_partial;
uint32_t depth_dimensions;
bool process_empty_tiles;
enum u_tristate dbias_is_int;
struct {
uint32_t dimensions;
uint64_t buffer, meta;
uint32_t stride, meta_stride;
} depth;
struct {
uint64_t buffer, meta;
uint32_t stride, meta_stride;
} stencil;
struct {
struct hk_bg_eot main;
struct hk_bg_eot partial;
} bg;
struct {
struct hk_bg_eot main;
struct hk_bg_eot partial;
} eot;
};
struct hk_rendering_state {
VkRenderingFlagBits flags;
VkRect2D area;
uint32_t layer_count;
uint32_t view_mask;
uint32_t color_att_count;
struct hk_attachment color_att[HK_MAX_RTS];
struct hk_attachment depth_att;
struct hk_attachment stencil_att;
struct agx_tilebuffer_layout tilebuffer;
struct hk_render_registers cr;
};
struct hk_index_buffer_state {
struct hk_addr_range buffer;
enum agx_index_size size;
uint32_t restart;
};
/* Dirty tracking bits for state not tracked by vk_dynamic_graphics_state or
* shaders_dirty.
*/
enum hk_dirty {
HK_DIRTY_VB = BITFIELD_BIT(0),
HK_DIRTY_OCCLUSION = BITFIELD_BIT(1),
HK_DIRTY_PROVOKING = BITFIELD_BIT(2),
HK_DIRTY_VARYINGS = BITFIELD_BIT(3),
};
struct hk_graphics_state {
struct hk_rendering_state render;
struct hk_descriptor_state descriptors;
enum hk_dirty dirty;
uint64_t root;
uint64_t draw_params;
uint64_t draw_id_ptr;
uint32_t shaders_dirty;
struct hk_api_shader *shaders[MESA_SHADER_MESH + 1];
/* Vertex buffers */
struct hk_addr_range vb[AGX_MAX_VBUFS];
/* Transform feedback buffers */
struct hk_addr_range xfb[4];
/* Is transform feedback enabled? */
bool xfb_enabled;
/* Internal transform feedback offset vec4.
*
* TODO: Strictly could be global.
*/
uint64_t xfb_offsets;
/* Pointer to the GPU memory backing active transform feedback queries,
* per-stream. Zero if no query is bound.
*/
uint64_t xfb_query[4];
struct hk_index_buffer_state index;
enum agx_primitive topology;
enum agx_object_type object_type;
/* Provoking vertex 0, 1, or 2. Usually 0 or 2 for FIRST/LAST. 1 can only be
* set for tri fans.
*/
uint8_t provoking;
struct {
enum agx_visibility_mode mode;
/* If enabled, index of the current occlusion query in the occlusion heap.
* There can only be one active at a time (hardware contraint).
*/
uint16_t index;
} occlusion;
/* Fast linked shader data structures */
uint64_t varyings;
struct agx_varyings_vs linked_varyings;
uint32_t linked_dirty;
struct hk_linked_shader *linked[PIPE_SHADER_TYPES];
bool generate_primitive_id;
/* Whether blend constants are required by the active blend state */
bool uses_blend_constant;
/* Tessellation state */
struct {
uint64_t out_draws;
uint64_t grids;
struct hk_tess_info info;
enum mesa_prim prim;
} tess;
/* Needed by vk_command_buffer::dynamic_graphics_state */
struct vk_vertex_input_state _dynamic_vi;
struct vk_sample_locations_state _dynamic_sl;
};
struct hk_compute_state {
struct hk_descriptor_state descriptors;
struct hk_api_shader *shader;
};
struct hk_cmd_push {
void *map;
uint64_t addr;
uint32_t range;
bool no_prefetch;
};
struct hk_scratch_req {
bool main;
bool preamble;
};
/*
* Represents a firmware timestamp request. Handle is a kernel timestamp object
* handle, not a GEM handle.
*
* The kernel/firmware uses the handle/offset_B to write. We use the address to
* read the results back. We could deduplicate this, but this is convenient.
*/
struct agx_timestamp_req {
uint64_t addr;
uint32_t handle;
uint32_t offset_B;
};
/*
* hk_cs represents a single control stream, to be enqueued either to the
* CDM or VDM for compute/3D respectively.
*/
enum hk_cs_type {
HK_CS_CDM,
HK_CS_VDM,
};
struct hk_cs {
struct list_head node;
/* Parent command buffer. Convenience. */
struct hk_cmd_buffer *cmd;
/* Data master */
enum hk_cs_type type;
/* Address of the root control stream for the job */
uint64_t addr;
/* Fat pointer to the start of the current chunk of the control stream */
struct agx_ptr chunk;
/* Start pointer of the root control stream */
void *start;
/* Current pointer within the control stream */
void *current;
/* End pointer of the current chunk of the control stream */
void *end;
/* Whether there is more than just the root chunk */
bool stream_linked;
/* Scratch requirements */
struct {
union {
struct hk_scratch_req vs;
struct hk_scratch_req cs;
};
struct hk_scratch_req fs;
} scratch;
/* Immediate writes, type libagx_imm_write. These all happen in parallel at
* the end of the control stream. This accelerates queries. Implies CDM.
*/
struct util_dynarray imm_writes;
/* Statistics */
struct {
uint32_t calls, cmds, flushes, merged;
} stats;
/* Timestamp writes. Currently just compute end / fragment end. We could
* flesh this out later if we want finer info. (We will, but it's not
* required for conformance.)
*/
struct {
struct agx_timestamp_req end;
} timestamp;
/* Remaining state is for graphics only, ignored for compute */
struct agx_tilebuffer_layout tib;
struct util_dynarray scissor, depth_bias;
uint64_t uploaded_scissor, uploaded_zbias;
/* We can only set ppp_multisamplectl once per batch. has_sample_locations
* tracks if we've committed to a set of sample locations yet. vk_meta
* operations do not set has_sample_locations since they don't care and it
* would interfere with the app-provided samples.
*
*/
bool has_sample_locations;
uint32_t ppp_multisamplectl;
struct hk_render_registers cr;
/* Active restart index if one is set. Zero if there is no restart index set
* yet, since Vulkan does not allow zero restart indices (unlike OpenGL).
* This is used in place of dirty tracking, because dirty tracking
* restart indices is complicated and just checking the saved value is cheap.
*/
uint32_t restart_index;
};
/*
* Helper to merge two compute control streams, concatenating the second control
* stream to the first one. Must sync with hk_cs.
*/
static inline void
hk_cs_merge_cdm(struct hk_cs *a, const struct hk_cs *b)
{
assert(a->type == HK_CS_CDM && b->type == HK_CS_CDM);
assert(a->cmd == b->cmd);
assert(!a->timestamp.end.handle);
agx_cdm_jump(a->current, b->addr);
a->current = b->current;
a->stream_linked = true;
a->scratch.cs.main |= b->scratch.cs.main;
a->scratch.cs.preamble |= b->scratch.cs.preamble;
a->timestamp = b->timestamp;
a->stats.calls += b->stats.calls;
a->stats.cmds += b->stats.cmds;
a->stats.flushes += b->stats.flushes;
a->stats.merged++;
}
static inline uint64_t
hk_cs_current_addr(struct hk_cs *cs)
{
return cs->chunk.gpu + ((uint8_t *)cs->current - (uint8_t *)cs->chunk.cpu);
}
struct hk_uploader {
/** List of hk_cmd_bo */
struct list_head bos;
/* Current addresses */
uint8_t *map;
uint64_t base;
uint32_t offset;
};
struct hk_cmd_buffer {
struct vk_command_buffer vk;
struct {
struct hk_graphics_state gfx;
struct hk_compute_state cs;
} state;
struct {
struct hk_uploader main, usc;
} uploader;
/* List of all recorded control streams */
struct list_head control_streams;
/* Current recorded control stream */
struct {
/* VDM stream for 3D */
struct hk_cs *gfx;
/* CDM stream for compute */
struct hk_cs *cs;
/* CDM stream that executes immediately before the current graphics
* control stream. Used for geometry shading, tessellation, etc.
*/
struct hk_cs *pre_gfx;
/* CDM stream that will execute after the current graphics control stream
* finishes. Used for queries.
*/
struct hk_cs *post_gfx;
} current_cs;
/* Are we currently inside a vk_meta operation? This alters sample location
* behaviour.
*/
bool in_meta;
/* XXX: move me?
*
* Indirect draw generated by the indirect GS translator.
*/
uint64_t geom_indirect;
uint64_t geom_index_buffer;
uint32_t geom_index_count;
uint32_t geom_instance_count;
/* Does the command buffer use the geometry heap? */
bool uses_heap;
/* Owned large BOs */
struct util_dynarray large_bos;
};
VK_DEFINE_HANDLE_CASTS(hk_cmd_buffer, vk.base, VkCommandBuffer,
VK_OBJECT_TYPE_COMMAND_BUFFER)
extern const struct vk_command_buffer_ops hk_cmd_buffer_ops;
static inline struct hk_cmd_pool *
hk_cmd_buffer_pool(struct hk_cmd_buffer *cmd)
{
return (struct hk_cmd_pool *)cmd->vk.pool;
}
/*
* The hardware vertex shader is supplied by the last geometry stage. The
* geometry pipeline is vertex->tess->geometry so we search backwards.
*/
static inline struct hk_shader *
hk_bound_hw_vs(struct hk_graphics_state *gfx)
{
struct hk_api_shader *vs = gfx->shaders[MESA_SHADER_VERTEX];
struct hk_api_shader *tes = gfx->shaders[MESA_SHADER_TESS_EVAL];
struct hk_api_shader *gs = gfx->shaders[MESA_SHADER_GEOMETRY];
if (gs)
return &gs->variants[HK_GS_VARIANT_RAST];
else if (tes)
return &tes->variants[HK_VS_VARIANT_HW];
else
return &vs->variants[HK_VS_VARIANT_HW];
}
static inline struct hk_shader *
hk_bound_sw_vs(struct hk_graphics_state *gfx)
{
struct hk_api_shader *vs = gfx->shaders[MESA_SHADER_VERTEX];
struct hk_shader *hw_vs = hk_bound_hw_vs(gfx);
if (hw_vs == &vs->variants[HK_VS_VARIANT_HW])
return hw_vs;
else
return &vs->variants[HK_VS_VARIANT_SW];
}
static inline struct hk_shader *
hk_bound_sw_vs_before_gs(struct hk_graphics_state *gfx)
{
struct hk_api_shader *vs = gfx->shaders[MESA_SHADER_VERTEX];
struct hk_api_shader *tes = gfx->shaders[MESA_SHADER_TESS_EVAL];
struct hk_api_shader *api = tes ?: vs;
return &api->variants[HK_VS_VARIANT_SW];
}
struct agx_ptr hk_pool_alloc_internal(struct hk_cmd_buffer *cmd, uint32_t size,
uint32_t alignment, bool usc);
uint64_t hk_pool_upload(struct hk_cmd_buffer *cmd, const void *data,
uint32_t size, uint32_t alignment);
static inline struct agx_ptr
hk_pool_alloc(struct hk_cmd_buffer *cmd, uint32_t size, uint32_t alignment)
{
return hk_pool_alloc_internal(cmd, size, alignment, false);
}
static inline struct agx_ptr
hk_pool_usc_alloc(struct hk_cmd_buffer *cmd, uint32_t size, uint32_t alignment)
{
return hk_pool_alloc_internal(cmd, size, alignment, true);
}
void hk_cs_init_graphics(struct hk_cmd_buffer *cmd, struct hk_cs *cs);
uint32_t hk_default_sample_positions(unsigned nr_samples);
static inline struct hk_cs *
hk_cmd_buffer_get_cs_general(struct hk_cmd_buffer *cmd, struct hk_cs **ptr,
bool compute)
{
if ((*ptr) == NULL) {
/* Allocate root control stream */
size_t initial_size = 65536;
struct agx_ptr root = hk_pool_alloc(cmd, initial_size, 1024);
if (!root.cpu)
return NULL;
/* Allocate hk_cs for the new stream */
struct hk_cs *cs = malloc(sizeof(*cs));
*cs = (struct hk_cs){
.cmd = cmd,
.type = compute ? HK_CS_CDM : HK_CS_VDM,
.addr = root.gpu,
.start = root.cpu,
.chunk = root,
.current = root.cpu,
.end = root.cpu + initial_size,
};
list_inithead(&cs->node);
bool before_gfx = (ptr == &cmd->current_cs.pre_gfx);
/* Insert into the command buffer. We usually append to the end of the
* command buffer, except for pre-graphics streams which go right before
* the graphics workload. (This implies a level of out-of-order processing
* that's allowed by Vulkan and required for efficient
* geometry/tessellation shaders.)
*/
if (before_gfx && cmd->current_cs.gfx) {
list_addtail(&cs->node, &cmd->current_cs.gfx->node);
} else {
list_addtail(&cs->node, &cmd->control_streams);
}
*ptr = cs;
if (!compute)
hk_cs_init_graphics(cmd, cs);
}
assert(*ptr != NULL);
return *ptr;
}
static inline struct hk_cs *
hk_cmd_buffer_get_cs(struct hk_cmd_buffer *cmd, bool compute)
{
struct hk_cs **ptr = compute ? &cmd->current_cs.cs : &cmd->current_cs.gfx;
return hk_cmd_buffer_get_cs_general(cmd, ptr, compute);
}
void hk_ensure_cs_has_space(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
size_t space);
static inline uint64_t
hk_cs_alloc_for_indirect(struct hk_cs *cs, size_t size_B)
{
hk_ensure_cs_has_space(cs->cmd, cs, size_B);
uint64_t addr = hk_cs_current_addr(cs);
cs->current += size_B;
return addr;
}
static void
hk_cmd_buffer_dirty_all(struct hk_cmd_buffer *cmd)
{
struct vk_dynamic_graphics_state *dyn = &cmd->vk.dynamic_graphics_state;
struct hk_graphics_state *gfx = &cmd->state.gfx;
vk_dynamic_graphics_state_dirty_all(dyn);
gfx->dirty = ~0;
gfx->shaders_dirty = ~0;
gfx->linked_dirty = ~0;
gfx->descriptors.root_dirty = true;
}
static inline void
hk_cs_destroy(struct hk_cs *cs)
{
if (cs->type == HK_CS_VDM) {
util_dynarray_fini(&cs->scissor);
util_dynarray_fini(&cs->depth_bias);
} else {
util_dynarray_fini(&cs->imm_writes);
}
free(cs);
}
void hk_dispatch_imm_writes(struct hk_cmd_buffer *cmd, struct hk_cs *cs);
static void
hk_cmd_buffer_end_compute_internal(struct hk_cmd_buffer *cmd,
struct hk_cs **ptr)
{
if (*ptr) {
struct hk_cs *cs = *ptr;
/* This control stream may write immediates as it ends. Queue the writes
* now that we're done emitting everything else.
*/
if (cs->imm_writes.size) {
hk_dispatch_imm_writes(cmd, cs);
}
}
*ptr = NULL;
}
static void
hk_cmd_buffer_end_compute(struct hk_cmd_buffer *cmd)
{
hk_cmd_buffer_end_compute_internal(cmd, &cmd->current_cs.cs);
}
void hk_optimize_empty_vdm(struct hk_cmd_buffer *cmd);
static void
hk_cmd_buffer_end_graphics(struct hk_cmd_buffer *cmd)
{
struct hk_cs *cs = cmd->current_cs.gfx;
if (cs && cs->stats.cmds == 0) {
hk_optimize_empty_vdm(cmd);
} else if (cs) {
/* Scissor and depth bias arrays are staged to dynamic arrays on the
* CPU. When we end the control stream, they're done growing and are
* ready for upload.
*/
cs->uploaded_scissor =
hk_pool_upload(cmd, cs->scissor.data, cs->scissor.size, 64);
cs->uploaded_zbias =
hk_pool_upload(cmd, cs->depth_bias.data, cs->depth_bias.size, 64);
/* TODO: maybe free scissor/depth_bias now? */
cs->current = agx_vdm_terminate(cs->current);
}
cmd->current_cs.gfx = NULL;
hk_cmd_buffer_end_compute_internal(cmd, &cmd->current_cs.pre_gfx);
hk_cmd_buffer_end_compute_internal(cmd, &cmd->current_cs.post_gfx);
assert(cmd->current_cs.pre_gfx == NULL);
assert(cmd->current_cs.post_gfx == NULL);
/* We just flushed out the heap use. If we want to use it again, we'll need
* to queue a free for it again.
*/
cmd->uses_heap = false;
}
static inline uint64_t
hk_pipeline_stat_addr(struct hk_cmd_buffer *cmd,
VkQueryPipelineStatisticFlagBits stat)
{
struct hk_root_descriptor_table *root = &cmd->state.gfx.descriptors.root;
VkQueryPipelineStatisticFlags flags = root->draw.pipeline_stats_flags;
if (flags & stat) {
assert(!cmd->in_meta && "queries paused for meta");
assert(util_bitcount(stat) == 1 && "by construction");
/* Prefix sum to determine the compacted index in the query pool */
uint32_t index = util_bitcount(flags & (stat - 1));
return root->draw.pipeline_stats + (sizeof(uint64_t) * index);
} else {
/* Query disabled */
return AGX_SCRATCH_PAGE_ADDRESS;
}
}
static inline bool
hk_stat_enabled(uint64_t addr)
{
return addr != AGX_SCRATCH_PAGE_ADDRESS;
}
void hk_cmd_buffer_begin_graphics(struct hk_cmd_buffer *cmd,
const VkCommandBufferBeginInfo *pBeginInfo);
void hk_cmd_buffer_begin_compute(struct hk_cmd_buffer *cmd,
const VkCommandBufferBeginInfo *pBeginInfo);
void hk_cmd_invalidate_graphics_state(struct hk_cmd_buffer *cmd);
void hk_cmd_invalidate_compute_state(struct hk_cmd_buffer *cmd);
void hk_cmd_bind_shaders(struct vk_command_buffer *vk_cmd, uint32_t stage_count,
const gl_shader_stage *stages,
struct vk_shader **const shaders);
void hk_cmd_bind_graphics_shader(struct hk_cmd_buffer *cmd,
const gl_shader_stage stage,
struct hk_api_shader *shader);
void hk_cmd_bind_compute_shader(struct hk_cmd_buffer *cmd,
struct hk_api_shader *shader);
void hk_cmd_bind_vertex_buffer(struct hk_cmd_buffer *cmd, uint32_t vb_idx,
struct hk_addr_range addr_range);
static inline struct hk_descriptor_state *
hk_get_descriptors_state(struct hk_cmd_buffer *cmd,
VkPipelineBindPoint bind_point)
{
switch (bind_point) {
case VK_PIPELINE_BIND_POINT_GRAPHICS:
return &cmd->state.gfx.descriptors;
case VK_PIPELINE_BIND_POINT_COMPUTE:
return &cmd->state.cs.descriptors;
default:
unreachable("Unhandled bind point");
}
};
void hk_cmd_buffer_flush_push_descriptors(struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc);
void hk_meta_resolve_rendering(struct hk_cmd_buffer *cmd,
const VkRenderingInfo *pRenderingInfo);
uint64_t hk_cmd_buffer_upload_root(struct hk_cmd_buffer *cmd,
VkPipelineBindPoint bind_point);
void hk_reserve_scratch(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
struct hk_shader *s);
uint32_t hk_upload_usc_words(struct hk_cmd_buffer *cmd, struct hk_shader *s,
struct hk_linked_shader *linked);
void hk_usc_upload_spilled_rt_descs(struct agx_usc_builder *b,
struct hk_cmd_buffer *cmd);
void hk_cdm_cache_flush(struct hk_device *dev, struct hk_cs *cs);
void hk_dispatch_with_usc_launch(struct hk_device *dev, struct hk_cs *cs,
struct agx_cdm_launch_word_0_packed launch,
uint32_t usc, struct agx_grid grid,
struct agx_workgroup local_size);
void hk_dispatch_with_usc(struct hk_device *dev, struct hk_cs *cs,
struct agx_shader_info *info, uint32_t usc,
struct agx_grid grid,
struct agx_workgroup local_size);
static inline void
hk_dispatch_with_local_size(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
struct hk_shader *s, struct agx_grid grid,
struct agx_workgroup local_size)
{
if (agx_is_shader_empty(&s->b))
return;
struct hk_device *dev = hk_cmd_buffer_device(cmd);
uint32_t usc = hk_upload_usc_words(cmd, s, s->only_linked);
hk_reserve_scratch(cmd, cs, s);
hk_dispatch_with_usc(dev, cs, &s->b.info, usc, grid, local_size);
}
void hk_dispatch_precomp(struct hk_cmd_buffer *cmd, struct agx_grid grid,
enum agx_barrier barrier, enum libagx_program idx,
void *data, size_t data_size);
#define MESA_DISPATCH_PRECOMP hk_dispatch_precomp
void hk_queue_write(struct hk_cmd_buffer *cmd, uint64_t address, uint32_t value,
bool after_gfx);