blob: e20a3caf6be97753d7985c1e4ebf8bb8064149b0 [file] [log] [blame]
/*
* Copyright 2022 Alyssa Rosenzweig
* SPDX-License-Identifier: MIT
*/
#include <stdint.h>
#include "compiler/glsl_types.h"
#include "util/format/u_format.h"
#include "util/macros.h"
#include "agx_nir_format_helpers.h"
#include "agx_tilebuffer.h"
#include "nir.h"
#include "nir_builder.h"
#include "nir_builder_opcodes.h"
#define AGX_NUM_TEXTURE_STATE_REGS 16
#define ALL_SAMPLES 0xFF
struct ctx {
struct agx_tilebuffer_layout *tib;
uint8_t *colormasks;
bool *translucent;
unsigned bindless_base;
bool any_memory_stores;
uint8_t outputs_written;
nir_def *write_samples;
};
static void
store_tilebuffer(nir_builder *b, struct agx_tilebuffer_layout *tib,
enum pipe_format format, enum pipe_format logical_format,
unsigned rt, nir_def *value, nir_def *samples,
unsigned write_mask)
{
/* The hardware cannot extend for a 32-bit format. Extend ourselves. */
if (format == PIPE_FORMAT_R32_UINT && value->bit_size == 16) {
if (util_format_is_pure_sint(logical_format))
value = nir_i2i32(b, value);
else if (util_format_is_pure_uint(logical_format))
value = nir_u2u32(b, value);
else
value = nir_f2f32(b, value);
}
/* Pure integer formatss need to be clamped in software, at least in some
* cases. We do so on store. Piglit gl-3.0-render-integer checks this, as
* does KHR-GL33.packed_pixels.*.
*/
const struct util_format_description *desc =
util_format_description(logical_format);
unsigned c = util_format_get_first_non_void_channel(logical_format);
if (desc->channel[c].size <= 16 &&
util_format_is_pure_integer(logical_format)) {
unsigned bits[4] = {
desc->channel[0].size,
desc->channel[1].size,
desc->channel[2].size,
desc->channel[3].size,
};
if (util_format_is_pure_sint(logical_format))
value = nir_format_clamp_sint(b, value, bits);
else
value = nir_format_clamp_uint(b, value, bits);
value = nir_u2u16(b, value);
}
if (!samples)
samples = nir_imm_intN_t(b, ALL_SAMPLES, 16);
uint8_t offset_B = agx_tilebuffer_offset_B(tib, rt);
nir_store_local_pixel_agx(b, value, samples, nir_undef(b, 2, 16),
.base = offset_B, .write_mask = write_mask,
.format = format);
}
static nir_def *
nir_build_fsat_signed(nir_builder *b, nir_def *x)
{
return nir_fclamp(b, x, nir_imm_floatN_t(b, -1.0, x->bit_size),
nir_imm_floatN_t(b, +1.0, x->bit_size));
}
static nir_def *
nir_fsat_to_format(nir_builder *b, nir_def *x, enum pipe_format format)
{
if (util_format_is_unorm(format))
return nir_fsat(b, x);
else if (util_format_is_snorm(format))
return nir_build_fsat_signed(b, x);
else
return x;
}
static nir_def *
load_tilebuffer(nir_builder *b, struct agx_tilebuffer_layout *tib,
uint8_t load_comps, uint8_t bit_size, unsigned rt,
enum pipe_format format, enum pipe_format logical_format)
{
unsigned comps = util_format_get_nr_components(logical_format);
bool f16 = (format == PIPE_FORMAT_R16_FLOAT);
/* Don't load with F16 */
if (f16)
format = PIPE_FORMAT_R16_UINT;
uint8_t offset_B = agx_tilebuffer_offset_B(tib, rt);
nir_def *res = nir_load_local_pixel_agx(
b, MIN2(load_comps, comps), f16 ? 16 : bit_size,
nir_imm_intN_t(b, ALL_SAMPLES, 16), .base = offset_B, .format = format);
/* Extend floats */
if (f16 && bit_size != 16) {
assert(bit_size == 32);
res = nir_f2f32(b, res);
}
/* Some formats like RGB565 are float in the tilebuffer but logically
* normalized. We need to clamp on load to get proper blending semantics, as
* the APIs require clamping here and nir_lower_blend (correctly) assumes
* load_output is clamped. The spilled path is unaffected as the clamping
* implicitly happens when roundtripping to memory.
*/
if (f16)
res = nir_fsat_to_format(b, res, logical_format);
res = nir_sign_extend_if_sint(b, res, logical_format);
return nir_pad_vector(b, res, load_comps);
}
/*
* As a simple implementation, we use image load/store instructions to access
* spilled render targets. The driver will supply corresponding texture and PBE
* descriptors for each render target, accessed bindlessly
*
* Note that this lower happens after driver bindings are lowered, so the
* bindless handle is in the AGX-specific format.
*/
static nir_def *
handle_for_rt(nir_builder *b, unsigned base, unsigned rt, bool pbe)
{
unsigned index = base + (2 * rt) + (pbe ? 1 : 0);
return nir_load_texture_handle_agx(b, nir_imm_int(b, index));
}
static enum glsl_sampler_dim
dim_for_rt(nir_builder *b, unsigned nr_samples, nir_def **sample)
{
if (nr_samples == 1) {
*sample = nir_imm_intN_t(b, 0, 16);
return GLSL_SAMPLER_DIM_2D;
} else {
*sample = nir_u2u16(b, nir_load_sample_id(b));
b->shader->info.fs.uses_sample_shading = true;
return GLSL_SAMPLER_DIM_MS;
}
}
static nir_def *
image_coords(nir_builder *b)
{
nir_def *xy__ = nir_pad_vec4(b, nir_u2u32(b, nir_load_pixel_coord(b)));
return nir_vector_insert_imm(b, xy__, nir_load_layer_id(b), 2);
}
static void
store_memory(nir_builder *b, unsigned bindless_base, unsigned nr_samples,
enum pipe_format format, unsigned rt, nir_def *value,
nir_def *samples)
{
nir_def *image = handle_for_rt(b, bindless_base, rt, true);
nir_def *tex_image = handle_for_rt(b, bindless_base, rt, false);
nir_def *zero = nir_imm_intN_t(b, 0, 16);
nir_def *lod = zero;
nir_def *sample;
enum glsl_sampler_dim dim = dim_for_rt(b, nr_samples, &sample);
nir_def *coords = image_coords(b);
nir_def *size =
nir_bindless_image_size(b, 3, 32, tex_image, nir_imm_int(b, 0),
.image_array = true, .image_dim = dim);
nir_begin_invocation_interlock(b);
/* XXX: We should not get out-of-bounds image coords. Yet here we are :-/
*
* Fixes faults in:
*
* dEQP-VK.pipeline.monolithic.multisample.misc.dynamic_rendering.multi_renderpass.r8g8b8a8_unorm_r16g16b16a16_sfloat_r32g32b32a32_uint_d16_unorm.random_68
*
* which hits eMRT with multisampled image stores on an odd framebuffer size,
* and we get coordinates that go all the way up to align((width,height),
* (32,32)) despite setting scissor and such.
*
* XXX: needs more investigation, macOS seems to not choke on this so what
* are we doing wrong?
*/
nir_def *cond = nir_ball(b, nir_ult(b, nir_trim_vector(b, coords, 2),
nir_trim_vector(b, size, 2)));
if (nr_samples > 1) {
nir_def *coverage = nir_load_sample_mask(b);
if (samples != NULL)
coverage = nir_iand(b, coverage, nir_u2u32(b, samples));
nir_def *covered = nir_ubitfield_extract(
b, coverage, nir_u2u32(b, sample), nir_imm_int(b, 1));
cond = nir_iand(b, cond, nir_ine_imm(b, covered, 0));
} else if (samples != NULL) {
cond = nir_iand(b, cond, nir_ine_imm(b, samples, 0));
}
nir_push_if(b, cond);
{
nir_bindless_image_store(b, image, coords, sample, value, lod,
.image_dim = dim, .image_array = true,
.format = format);
}
nir_pop_if(b, NULL);
}
static nir_def *
load_memory(nir_builder *b, unsigned bindless_base, unsigned nr_samples,
uint8_t comps, uint8_t bit_size, unsigned rt,
enum pipe_format format)
{
nir_def *image = handle_for_rt(b, bindless_base, rt, false);
nir_def *zero = nir_imm_intN_t(b, 0, 16);
nir_def *lod = zero;
nir_def *sample;
enum glsl_sampler_dim dim = dim_for_rt(b, nr_samples, &sample);
nir_def *coords = image_coords(b);
/* Ensure pixels below this one have written out their results */
nir_begin_invocation_interlock(b);
return nir_bindless_image_load(b, comps, bit_size, image, coords, sample,
lod, .image_dim = dim, .image_array = true,
.format = format, .access = ACCESS_IN_BOUNDS);
}
static bool
pass(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
if (intr->intrinsic != nir_intrinsic_store_output &&
intr->intrinsic != nir_intrinsic_load_output)
return false;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
assert(sem.dual_source_blend_index == 0 && "dual source blending lowered");
if (sem.location < FRAG_RESULT_DATA0)
return false;
b->cursor = nir_instr_remove(&intr->instr);
struct ctx *ctx = data;
struct agx_tilebuffer_layout *tib = ctx->tib;
unsigned rt = sem.location - FRAG_RESULT_DATA0;
assert(rt < ARRAY_SIZE(tib->logical_format));
enum pipe_format logical_format = tib->logical_format[rt];
enum pipe_format format = agx_tilebuffer_physical_format(tib, rt);
unsigned comps = util_format_get_nr_components(logical_format);
if (intr->intrinsic == nir_intrinsic_store_output) {
ctx->outputs_written |= BITFIELD_BIT(rt);
/* Only write components that actually exist */
uint16_t write_mask = (uint16_t)BITFIELD_MASK(comps);
/* Delete stores to nonexistent render targets */
if (logical_format == PIPE_FORMAT_NONE)
return NIR_LOWER_INSTR_PROGRESS_REPLACE;
/* Only write colours masked by the blend state */
if (ctx->colormasks)
write_mask &= ctx->colormasks[rt];
/* Masked stores require a translucent pass type */
if (write_mask != BITFIELD_MASK(comps)) {
assert(ctx->translucent != NULL &&
"colour masking requires translucency");
assert(agx_tilebuffer_supports_mask(tib, rt));
*(ctx->translucent) = true;
}
if (ctx->write_samples) {
assert(ctx->translucent != NULL &&
"sample masking requires translucency");
*(ctx->translucent) = true;
}
/* But we ignore the NIR write mask for that, since it's basically an
* optimization hint.
*/
if (agx_tilebuffer_supports_mask(tib, rt))
write_mask &= nir_intrinsic_write_mask(intr);
/* Delete stores that are entirely masked out */
if (!write_mask)
return true;
nir_def *value = intr->src[0].ssa;
/* Trim to format as required by hardware */
value = nir_trim_vector(b, intr->src[0].ssa, comps);
if (tib->spilled[rt]) {
store_memory(b, ctx->bindless_base, tib->nr_samples, logical_format,
rt, value, ctx->write_samples);
ctx->any_memory_stores = true;
} else {
store_tilebuffer(b, tib, format, logical_format, rt, value,
ctx->write_samples, write_mask);
}
} else {
uint8_t bit_size = intr->def.bit_size;
nir_def *def;
/* Loads from non-existent render targets are undefined in NIR but not
* possible to encode in the hardware, delete them.
*/
if (logical_format == PIPE_FORMAT_NONE) {
def = nir_undef(b, intr->num_components, bit_size);
} else if (tib->spilled[rt]) {
*(ctx->translucent) = true;
def = load_memory(b, ctx->bindless_base, tib->nr_samples,
intr->num_components, bit_size, rt, logical_format);
} else {
def = load_tilebuffer(b, tib, intr->num_components, bit_size, rt,
format, logical_format);
}
nir_def_rewrite_uses(&intr->def, def);
}
return true;
}
bool
agx_nir_lower_tilebuffer(nir_shader *shader, struct agx_tilebuffer_layout *tib,
uint8_t *colormasks, unsigned *bindless_base,
nir_def *write_samples, bool *translucent)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
struct ctx ctx = {
.tib = tib,
.colormasks = colormasks,
.translucent = translucent,
.write_samples = write_samples,
};
/* Allocate 1 texture + 1 PBE descriptor for each spilled descriptor */
if (agx_tilebuffer_spills(tib)) {
assert(bindless_base != NULL && "must be specified if spilling");
ctx.bindless_base = *bindless_base;
*bindless_base += (AGX_MAX_RENDER_TARGETS * 2);
}
bool progress =
nir_shader_intrinsics_pass(shader, pass, nir_metadata_none, &ctx);
/* Flush at end */
if (ctx.any_memory_stores) {
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b = nir_builder_at(nir_after_impl(impl));
nir_fence_pbe_to_tex_pixel_agx(&b);
}
/* If there are any render targets bound to the framebuffer that aren't
* statically written by the fragment shader, that acts as an implicit mask
* and requires translucency.
*
* XXX: Could be optimized.
*/
for (unsigned i = 0; i < ARRAY_SIZE(tib->logical_format); ++i) {
bool exists = tib->logical_format[i] != PIPE_FORMAT_NONE;
bool written = ctx.outputs_written & BITFIELD_BIT(i);
if (translucent)
*translucent |= (exists && !written);
}
return progress;
}