blob: b26b4c9bb62d5ce8c3848a2d4d3e72bd0689d5d2 [file] [log] [blame]
/*
* Copyright © 2025 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
#include "util/macros.h"
#include "helpers.h"
class drirc : public radv_test {};
TEST_F(drirc, override_uniform_offset_alignment)
{
create_device();
VkPhysicalDeviceProperties2 pdev_props = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
};
get_physical_device_properties2(&pdev_props);
const uint64_t min_uniform_offset_alignment = pdev_props.properties.limits.minUniformBufferOffsetAlignment;
destroy_device();
add_envvar("radv_override_uniform_offset_alignment", "16");
create_device();
get_physical_device_properties2(&pdev_props);
const uint64_t min_uniform_offset_alignment_override = pdev_props.properties.limits.minUniformBufferOffsetAlignment;
EXPECT_TRUE(min_uniform_offset_alignment != min_uniform_offset_alignment_override);
EXPECT_TRUE(min_uniform_offset_alignment_override == 16);
destroy_device();
}
TEST_F(drirc, disable_depth_storage)
{
create_device();
const VkFormatFeatureFlags2 storage_features = VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT |
VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT |
VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT;
VkFormatProperties2 format_props = {
.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
};
get_physical_device_format_properties2(VK_FORMAT_D32_SFLOAT, &format_props);
const VkFormatFeatureFlags2 tiled_storage_features = format_props.formatProperties.optimalTilingFeatures;
EXPECT_TRUE(tiled_storage_features & storage_features);
destroy_device();
add_envvar("radv_disable_depth_storage", "true");
create_device();
get_physical_device_format_properties2(VK_FORMAT_D32_SFLOAT, &format_props);
const VkFormatFeatureFlags2 tiled_storage_features_override = format_props.formatProperties.optimalTilingFeatures;
EXPECT_FALSE(tiled_storage_features_override & storage_features);
destroy_device();
}
TEST_F(drirc, override_compute_shader_version)
{
create_device();
/*
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 460
OpName %main "main"
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
*/
unsigned char code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c,
0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x05, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00,
0x00, 0x00, 0xcc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00,
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00,
0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05,
0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00,
0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00};
uint64_t pipeline_hash;
/* Create a simple compute pipeline to get the pipeline hash. */
create_compute_pipeline(ARRAY_SIZE(code), (uint32_t *)code, VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR);
pipeline_hash = get_pipeline_hash(VK_SHADER_STAGE_COMPUTE_BIT);
EXPECT_NE(pipeline_hash, 0);
destroy_pipeline();
/* Verify that re-creating the exact same pipeline returns the same pipeline hash. */
create_compute_pipeline(ARRAY_SIZE(code), (uint32_t *)code, VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR);
EXPECT_EQ(pipeline_hash, get_pipeline_hash(VK_SHADER_STAGE_COMPUTE_BIT));
destroy_pipeline();
destroy_device();
add_envvar("radv_override_compute_shader_version", "1");
create_device();
/* Verify that overwriting the compute pipeline version returns a different hash. */
create_compute_pipeline(ARRAY_SIZE(code), (uint32_t *)code, VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR);
EXPECT_NE(pipeline_hash, get_pipeline_hash(VK_SHADER_STAGE_COMPUTE_BIT));
destroy_pipeline();
destroy_device();
}