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/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* SPDX-License-Identifier: MIT
*/
#ifndef RADV_SHADER_INFO_H
#define RADV_SHADER_INFO_H
#include <inttypes.h>
#include <stdbool.h>
#include "util/set.h"
#include "ac_nir.h"
#include "radv_constants.h"
#include "radv_shader_args.h"
struct radv_device;
struct nir_shader;
typedef struct nir_shader nir_shader;
struct radv_shader_layout;
struct radv_shader_stage_key;
enum radv_pipeline_type;
struct radv_shader_stage;
enum radv_shader_type {
RADV_SHADER_TYPE_DEFAULT = 0,
RADV_SHADER_TYPE_GS_COPY,
RADV_SHADER_TYPE_TRAP_HANDLER,
RADV_SHADER_TYPE_RT_PROLOG,
};
struct radv_vs_output_info {
uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
uint8_t param_exports;
uint8_t prim_param_exports;
bool writes_pointsize;
bool writes_layer;
bool writes_layer_per_primitive;
bool writes_viewport_index;
bool writes_viewport_index_per_primitive;
bool writes_primitive_shading_rate;
bool writes_primitive_shading_rate_per_primitive;
bool export_prim_id;
bool export_prim_id_per_primitive;
};
struct radv_streamout_info {
uint16_t strides[MAX_SO_BUFFERS];
uint32_t enabled_stream_buffers_mask;
};
struct radv_legacy_gs_info {
uint32_t gs_inst_prims_in_subgroup;
uint32_t es_verts_per_subgroup;
uint32_t gs_prims_per_subgroup;
uint32_t esgs_itemsize;
uint32_t lds_size;
uint32_t esgs_ring_size;
uint32_t gsvs_ring_size;
};
struct gfx10_ngg_info {
uint16_t ngg_emit_size; /* in dwords */
uint32_t hw_max_esverts;
uint32_t max_gsprims;
uint32_t max_out_verts;
uint32_t prim_amp_factor;
uint32_t vgt_esgs_ring_itemsize;
uint32_t esgs_ring_size;
uint32_t lds_size;
bool max_vert_out_per_gs_instance;
};
struct radv_shader_info {
uint64_t inline_push_constant_mask;
bool can_inline_all_push_constants;
bool loads_push_constants;
bool loads_dynamic_offsets;
uint32_t desc_set_used_mask;
bool uses_view_index;
bool uses_invocation_id;
bool uses_prim_id;
uint8_t wave_size;
uint8_t ballot_bit_size;
struct radv_userdata_locations user_sgprs_locs;
bool is_ngg;
bool is_ngg_passthrough;
bool has_ngg_culling;
bool has_ngg_early_prim_export;
bool has_prim_query;
bool has_xfb_query;
uint8_t ngg_lds_scratch_size;
uint32_t num_tess_patches;
uint32_t esgs_itemsize; /* Only for VS or TES as ES */
uint32_t ngg_lds_vertex_size; /* VS,TES: Cull+XFB, GS: GSVS size */
struct radv_vs_output_info outinfo;
unsigned workgroup_size;
bool force_vrs_per_vertex;
gl_shader_stage stage;
gl_shader_stage next_stage;
enum radv_shader_type type;
uint32_t user_data_0;
bool inputs_linked;
bool outputs_linked;
bool merged_shader_compiled_separately; /* GFX9+ */
bool force_indirect_desc_sets;
uint64_t gs_inputs_read; /* Mask of GS inputs read (only used by linked ES) */
unsigned nir_shared_size; /* Only used by LLVM. */
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool needs_draw_id;
bool needs_instance_id;
bool as_es;
bool as_ls;
bool tcs_in_out_eq;
uint64_t tcs_inputs_via_temp;
uint64_t tcs_inputs_via_lds;
uint8_t num_linked_outputs;
bool needs_base_instance;
bool use_per_attribute_vb_descs;
uint32_t vb_desc_usage_mask;
uint32_t input_slot_usage_mask;
uint8_t num_attributes;
bool has_prolog;
bool dynamic_inputs;
bool dynamic_num_verts_per_prim;
uint32_t num_outputs; /* For NGG streamout only */
} vs;
struct {
uint8_t num_components_per_stream[4];
unsigned vertices_in;
unsigned vertices_out;
unsigned input_prim;
unsigned output_prim;
unsigned invocations;
unsigned es_type; /* GFX9: VS or TES */
uint8_t num_linked_inputs;
bool has_pipeline_stat_query;
} gs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool as_es;
enum tess_primitive_mode _primitive_mode;
enum gl_tess_spacing spacing;
bool ccw;
bool point_mode;
bool reads_tess_factors;
unsigned tcs_vertices_out;
uint8_t num_linked_inputs; /* Number of reserved per-vertex input slots in VRAM. */
uint8_t num_linked_patch_inputs; /* Number of reserved per-patch input slots in VRAM. */
uint8_t num_linked_outputs;
uint32_t num_outputs; /* For NGG streamout only */
} tes;
struct {
bool uses_sample_shading;
bool needs_sample_positions;
bool needs_poly_line_smooth;
bool writes_memory;
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
bool writes_mrt0_alpha;
bool exports_mrtz_via_epilog;
bool has_pcoord;
bool prim_id_input;
bool viewport_index_input;
uint8_t input_clips_culls_mask;
uint32_t input_mask;
uint32_t input_per_primitive_mask;
uint32_t float32_shaded_mask;
uint32_t explicit_shaded_mask;
uint32_t explicit_strict_shaded_mask;
uint32_t float16_shaded_mask;
uint32_t float16_hi_shaded_mask;
uint32_t num_inputs;
bool can_discard;
bool early_fragment_test;
bool post_depth_coverage;
bool reads_sample_mask_in;
bool reads_front_face;
bool reads_sample_id;
bool reads_frag_shading_rate;
bool reads_barycentric_model;
bool reads_persp_sample;
bool reads_persp_center;
bool reads_persp_centroid;
bool reads_linear_sample;
bool reads_linear_center;
bool reads_linear_centroid;
bool reads_fully_covered;
bool reads_pixel_coord;
bool reads_layer;
uint8_t reads_frag_coord_mask;
uint8_t reads_sample_pos_mask;
uint8_t depth_layout;
bool allow_flat_shading;
bool pops; /* Uses Primitive Ordered Pixel Shading (fragment shader interlock) */
bool pops_is_per_sample;
bool mrt0_is_dual_src;
uint32_t spi_ps_input_ena;
uint32_t spi_ps_input_addr;
uint32_t colors_written; /* Mask of outputs written */
uint32_t spi_shader_col_format;
uint32_t cb_shader_mask;
uint8_t color0_written;
bool load_provoking_vtx;
bool load_rasterization_prim;
bool force_sample_iter_shading_rate;
bool uses_fbfetch_output;
bool has_epilog;
} ps;
struct {
bool uses_grid_size;
bool uses_block_id[3];
bool uses_thread_id[3];
bool uses_local_invocation_idx;
unsigned block_size[3];
bool uses_rt;
bool uses_full_subgroups;
bool linear_taskmesh_dispatch;
bool has_query; /* Task shader only */
bool regalloc_hang_bug;
unsigned derivative_group : 2;
} cs;
struct {
ac_nir_tess_io_info io_info;
uint64_t tes_inputs_read;
uint64_t tes_patch_inputs_read;
unsigned tcs_vertices_out;
uint32_t num_lds_blocks;
uint8_t num_linked_inputs; /* Number of reserved per-vertex input slots in LDS. */
bool tes_reads_tess_factors : 1;
} tcs;
struct {
enum mesa_prim output_prim;
bool needs_ms_scratch_ring;
bool has_task; /* If mesh shader is used together with a task shader. */
bool has_query;
} ms;
struct radv_streamout_info so;
struct radv_legacy_gs_info gs_ring_info;
struct gfx10_ngg_info ngg_info;
/* Precomputed register values. */
struct {
uint32_t pgm_lo;
uint32_t pgm_rsrc1;
uint32_t pgm_rsrc2;
uint32_t pgm_rsrc3;
struct {
uint32_t spi_shader_late_alloc_vs;
uint32_t spi_shader_pgm_rsrc3_vs;
uint32_t vgt_reuse_off;
} vs;
struct {
uint32_t vgt_esgs_ring_itemsize;
uint32_t vgt_gs_instance_cnt;
uint32_t vgt_gs_max_prims_per_subgroup;
uint32_t vgt_gs_vert_itemsize[4];
uint32_t vgt_gsvs_ring_itemsize;
uint32_t vgt_gsvs_ring_offset[3];
} gs;
struct {
uint32_t ge_cntl; /* Not fully precomputed. */
uint32_t ge_max_output_per_subgroup;
uint32_t ge_ngg_subgrp_cntl;
uint32_t spi_shader_idx_format;
uint32_t vgt_primitiveid_en;
} ngg;
struct {
uint32_t spi_shader_gs_meshlet_dim;
uint32_t spi_shader_gs_meshlet_exp_alloc;
uint32_t spi_shader_gs_meshlet_ctrl; /* GFX12+ */
} ms;
struct {
uint32_t db_shader_control;
uint32_t pa_sc_shader_control;
uint32_t spi_ps_in_control;
uint32_t spi_shader_z_format;
uint32_t spi_gs_out_config_ps;
uint32_t pa_sc_hisz_control;
} ps;
struct {
uint32_t compute_num_thread_x;
uint32_t compute_num_thread_y;
uint32_t compute_num_thread_z;
uint32_t compute_resource_limits;
} cs;
/* Common registers between stages. */
uint32_t vgt_gs_max_vert_out;
uint32_t vgt_gs_onchip_cntl;
uint32_t spi_shader_pgm_rsrc3_gs;
uint32_t spi_shader_pgm_rsrc4_gs;
uint32_t ge_pc_alloc;
uint32_t pa_cl_vs_out_cntl;
uint32_t spi_vs_out_config;
uint32_t spi_shader_pos_format;
uint32_t vgt_gs_instance_cnt;
} regs;
};
void radv_nir_shader_info_init(gl_shader_stage stage, gl_shader_stage next_stage, struct radv_shader_info *info);
void radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
const struct radv_shader_layout *layout, const struct radv_shader_stage_key *stage_key,
const struct radv_graphics_state_key *gfx_state,
const enum radv_pipeline_type pipeline_type, bool consider_force_vrs,
struct radv_shader_info *info);
void radv_get_legacy_gs_info(const struct radv_device *device, struct radv_shader_info *gs_info);
void gfx10_get_ngg_info(const struct radv_device *device, struct radv_shader_info *es_info,
struct radv_shader_info *gs_info, struct gfx10_ngg_info *out);
void gfx10_ngg_set_esgs_ring_itemsize(const struct radv_device *device, struct radv_shader_info *es_info,
struct radv_shader_info *gs_info, struct gfx10_ngg_info *out);
void radv_nir_shader_info_link(struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
struct radv_shader_stage *stages);
enum ac_hw_stage radv_select_hw_stage(const struct radv_shader_info *const info, const enum amd_gfx_level gfx_level);
uint64_t radv_gather_unlinked_io_mask(const uint64_t nir_mask);
uint64_t radv_gather_unlinked_patch_io_mask(const uint64_t nir_io_mask, const uint32_t nir_patch_io_mask);
#endif /* RADV_SHADER_INFO_H */