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/*
* Copyright © 2024 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#version 460
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
#extension GL_EXT_scalar_block_layout : require
#extension GL_EXT_buffer_reference : require
#extension GL_EXT_buffer_reference2 : require
#extension GL_KHR_shader_subgroup_vote : require
#extension GL_KHR_shader_subgroup_arithmetic : require
#extension GL_KHR_shader_subgroup_ballot : require
#include "build_helpers.h"
mat3 abs(mat3 in_mat) {
return mat3(abs(in_mat[0]), abs(in_mat[1]), abs(in_mat[2]));
}
void
update_instance_aabb(inout vk_aabb instance_aabb, vk_aabb blas_aabb, mat3x4 transform)
{
/* https://zeux.io/2010/10/17/aabb-from-obb-with-component-wise-abs */
vec3 blas_aabb_center = (blas_aabb.max + blas_aabb.min) / 2.0;
vec3 blas_aabb_extent = (blas_aabb.max - blas_aabb.min) / 2.0;
blas_aabb_center = vec4(blas_aabb_center, 1.0f) * transform;
blas_aabb_extent = blas_aabb_extent * abs(mat3(transform));
instance_aabb.min = min(instance_aabb.min, blas_aabb_center - blas_aabb_extent);
instance_aabb.max = max(instance_aabb.max, blas_aabb_center + blas_aabb_extent);
}
vk_aabb
calculate_fine_instance_node_bounds(VOID_REF bvh, mat3x4 transform)
{
REF(radv_accel_struct_header) header = REF(radv_accel_struct_header)(bvh);
bvh = OFFSET(bvh, DEREF(header).bvh_offset);
REF(radv_bvh_box32_node) root = REF(radv_bvh_box32_node)(bvh);
uint32_t children[4] = DEREF(root).children;
vk_aabb aabb;
aabb.min = vec3(INFINITY);
aabb.max = vec3(-INFINITY);
if (children[0] == 0xFFFFFFFF) {
aabb.min = vec3(NAN);
aabb.max = vec3(NAN);
}
for (uint32_t child_idx = 0; child_idx < 4; ++child_idx) {
if (children[child_idx] == 0xFFFFFFFF)
break;
if (id_to_type(children[child_idx]) != radv_bvh_node_box32) {
update_instance_aabb(aabb, DEREF(root).coords[child_idx], transform);
continue;
}
radv_bvh_box32_node node = DEREF(REF(radv_bvh_box32_node)OFFSET(bvh, id_to_offset(children[child_idx])));
for (uint32_t grandchild_idx = 0; grandchild_idx < 4; ++grandchild_idx) {
if (node.children[grandchild_idx] == 0xFFFFFFFF)
break;
update_instance_aabb(aabb, node.coords[grandchild_idx], transform);
}
}
return aabb;
}
#define CALCULATE_FINE_INSTANCE_NODE_BOUNDS calculate_fine_instance_node_bounds
#include "leaf.h"