blob: c06f15bee50acfe21a9a65f5391adfb7969c8934 [file] [log] [blame]
/* $Id: nurbssrf.c,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.4
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: nurbssrf.c,v $
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.7 1997/07/24 01:28:44 brianp
* changed precompiled header symbol from PCH to PC_HEADER
*
* Revision 1.6 1997/06/23 00:22:07 brianp
* include <string.h>
*
* Revision 1.5 1997/05/28 02:29:38 brianp
* added support for precompiled headers (PCH), inserted APIENTRY keyword
*
* Revision 1.4 1997/05/27 03:20:35 brianp
* minor clean-up
*
* Revision 1.3 1997/05/27 03:00:16 brianp
* incorporated Bogdan's new NURBS code
*
* Revision 1.2 1996/09/27 23:13:02 brianp
* added return 0 to get_surface_dim() to silence warning
*
* Revision 1.1 1996/09/27 01:19:39 brianp
* Initial revision
*
*/
/*
* NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
* See README2 for more info.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "gluP.h"
#include "nurbs.h"
#endif
static int
get_surface_dim(GLenum type)
{
switch(type)
{
case GL_MAP2_VERTEX_3: return 3;
case GL_MAP2_VERTEX_4: return 4;
case GL_MAP2_INDEX: return 1;
case GL_MAP2_COLOR_4: return 4;
case GL_MAP2_NORMAL: return 3;
case GL_MAP2_TEXTURE_COORD_1: return 1;
case GL_MAP2_TEXTURE_COORD_2: return 2;
case GL_MAP2_TEXTURE_COORD_3: return 3;
case GL_MAP2_TEXTURE_COORD_4: return 4;
default: abort(); /* TODO: is this OK? */
}
return 0; /*never get here*/
}
static GLenum
test_nurbs_surface(GLUnurbsObj *nobj, surface_attribs *attrib)
{
GLenum err;
GLint tmp_int;
if(attrib->sorder < 0 || attrib->torder < 0)
{
call_user_error(nobj,GLU_INVALID_VALUE);
return GLU_ERROR;
}
glGetIntegerv(GL_MAX_EVAL_ORDER,&tmp_int);
if(attrib->sorder > tmp_int || attrib->sorder < 2)
{
call_user_error(nobj,GLU_NURBS_ERROR1);
return GLU_ERROR;
}
if(attrib->torder > tmp_int || attrib->torder < 2)
{
call_user_error(nobj,GLU_NURBS_ERROR1);
return GLU_ERROR;
}
if(attrib->sknot_count < attrib->sorder +2)
{
call_user_error(nobj,GLU_NURBS_ERROR2);
return GLU_ERROR;
}
if(attrib->tknot_count < attrib->torder +2)
{
call_user_error(nobj,GLU_NURBS_ERROR2);
return GLU_ERROR;
}
if(attrib->s_stride < 0 || attrib->t_stride < 0)
{
call_user_error(nobj,GLU_NURBS_ERROR34);
return GLU_ERROR;
}
if(attrib->sknot==NULL || attrib->tknot==NULL || attrib->ctrlarray==NULL)
{
call_user_error(nobj,GLU_NURBS_ERROR36);
return GLU_ERROR;
}
if((err=test_knot(attrib->tknot_count,attrib->tknot,attrib->torder))
!=GLU_NO_ERROR)
{
call_user_error(nobj,err);
return GLU_ERROR;
}
if((err=test_knot(attrib->sknot_count,attrib->sknot,attrib->sorder))
!=GLU_NO_ERROR)
{
call_user_error(nobj,err);
return GLU_ERROR;
}
return GLU_NO_ERROR;
}
static GLenum
test_nurbs_surfaces(GLUnurbsObj *nobj)
{
/* test the geometric data */
if(test_nurbs_surface(nobj,&(nobj->surface.geom))!=GLU_NO_ERROR)
return GLU_ERROR;
/* now test the attributive data */
/* color */
if(nobj->surface.color.type!=GLU_INVALID_ENUM)
if(test_nurbs_surface(nobj,&(nobj->surface.color))!=GLU_NO_ERROR)
return GLU_ERROR;
/* normal */
if(nobj->surface.normal.type!=GLU_INVALID_ENUM)
if(test_nurbs_surface(nobj,&(nobj->surface.normal))!=GLU_NO_ERROR)
return GLU_ERROR;
/* texture */
if(nobj->surface.texture.type!=GLU_INVALID_ENUM)
if(test_nurbs_surface(nobj,&(nobj->surface.texture))!=GLU_NO_ERROR)
return GLU_ERROR;
return GLU_NO_ERROR;
}
static GLenum
convert_surf(knot_str_type *s_knot, knot_str_type *t_knot,
surface_attribs *attrib, GLfloat **new_ctrl,
GLint *s_n_ctrl, GLint *t_n_ctrl)
{
GLfloat **tmp_ctrl;
GLfloat *ctrl_offset;
GLint tmp_n_control;
GLint i,j,t_cnt,s_cnt;
GLint tmp_stride;
GLint dim;
GLenum err;
/* valid range is empty? */
if((s_knot->unified_knot !=NULL && s_knot->unified_nknots==0) ||
(t_knot->unified_knot !=NULL && t_knot->unified_nknots==0))
{
if(s_knot->unified_knot)
{
free(s_knot->unified_knot);
s_knot->unified_knot=NULL;
}
if(t_knot->unified_knot)
{
free(t_knot->unified_knot);
t_knot->unified_knot=NULL;
}
*s_n_ctrl=0;
*t_n_ctrl=0;
return GLU_NO_ERROR;
}
t_cnt=attrib->tknot_count-attrib->torder;
s_cnt=attrib->sknot_count-attrib->sorder;
if((tmp_ctrl=(GLfloat **)malloc(sizeof(GLfloat *)*t_cnt))==NULL)
return GLU_OUT_OF_MEMORY;
if((err=explode_knot(s_knot))!=GLU_NO_ERROR)
{
free(tmp_ctrl);
if(s_knot->unified_knot)
{
free(s_knot->unified_knot);
s_knot->unified_knot=NULL;
}
return err;
}
if(s_knot->unified_knot)
{
free(s_knot->unified_knot);
s_knot->unified_knot=NULL;
}
if((err=calc_alphas(s_knot))!=GLU_NO_ERROR)
{
free(tmp_ctrl);
free(s_knot->new_knot);
return err;
}
free(s_knot->new_knot);
ctrl_offset=attrib->ctrlarray;
dim=attrib->dim;
for(i=0;i<t_cnt;i++)
{
if((err=calc_new_ctrl_pts(ctrl_offset,attrib->s_stride,s_knot,
dim,&(tmp_ctrl[i]),&tmp_n_control))!=GLU_NO_ERROR)
{
for(--i;i<=0;i--)
free(tmp_ctrl[i]);
free(tmp_ctrl);
free(s_knot->alpha);
return err;
}
ctrl_offset+=attrib->t_stride;
}
free(s_knot->alpha);
tmp_stride=dim*tmp_n_control;
if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*tmp_stride*t_cnt))
==NULL)
{
for(i=0;i<t_cnt;i++)
free(tmp_ctrl[i]);
free(tmp_ctrl);
return GLU_OUT_OF_MEMORY;
}
for(i=0;i<tmp_n_control;i++)
for(j=0;j<t_cnt;j++)
MEMCPY(*new_ctrl+j*dim+i*dim*t_cnt,tmp_ctrl[j]+dim*i,
sizeof(GLfloat)*dim);
for(i=0;i<t_cnt;i++)
free(tmp_ctrl[i]);
free(tmp_ctrl);
*s_n_ctrl=tmp_n_control;
if((tmp_ctrl=(GLfloat **)malloc(sizeof(GLfloat *)*(*s_n_ctrl)))==NULL)
{
return GLU_OUT_OF_MEMORY;
}
if((err=explode_knot(t_knot))!=GLU_NO_ERROR)
{
free(tmp_ctrl);
if(t_knot->unified_knot)
{
free(t_knot->unified_knot);
t_knot->unified_knot=NULL;
}
return err;
}
if(t_knot->unified_knot)
{
free(t_knot->unified_knot);
t_knot->unified_knot=NULL;
}
if((err=calc_alphas(t_knot))!=GLU_NO_ERROR)
{
free(tmp_ctrl);
free(t_knot->new_knot);
return err;
}
free(t_knot->new_knot);
ctrl_offset=*new_ctrl;
for(i=0;i<(*s_n_ctrl);i++)
{
if((err=calc_new_ctrl_pts(ctrl_offset,dim,t_knot,
dim,&(tmp_ctrl[i]),&tmp_n_control))!=GLU_NO_ERROR)
{
for(--i;i<=0;i--)
free(tmp_ctrl[i]);
free(tmp_ctrl);
free(t_knot->alpha);
return err;
}
ctrl_offset+=dim*t_cnt;
}
free(t_knot->alpha);
free(*new_ctrl);
tmp_stride=dim*tmp_n_control;
if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*tmp_stride*(*s_n_ctrl)))
==NULL)
{
for(i=0;i<(*s_n_ctrl);i++)
free(tmp_ctrl[i]);
free(tmp_ctrl);
return GLU_OUT_OF_MEMORY;
}
for(i=0;i<(*s_n_ctrl);i++)
{
MEMCPY(*new_ctrl+i*tmp_stride,tmp_ctrl[i],sizeof(GLfloat)*tmp_stride);
free(tmp_ctrl[i]);
}
free(tmp_ctrl);
*t_n_ctrl=tmp_n_control;
return GLU_NO_ERROR;
}
/* prepare the knot information structures */
static GLenum
fill_knot_structures(GLUnurbsObj *nobj,
knot_str_type *geom_s_knot, knot_str_type *geom_t_knot,
knot_str_type *color_s_knot, knot_str_type *color_t_knot,
knot_str_type *normal_s_knot, knot_str_type *normal_t_knot,
knot_str_type *texture_s_knot, knot_str_type *texture_t_knot)
{
GLint order;
GLfloat *knot;
GLint nknots;
GLint t_min,t_max;
geom_s_knot->unified_knot=NULL;
knot=geom_s_knot->knot=nobj->surface.geom.sknot;
nknots=geom_s_knot->nknots=nobj->surface.geom.sknot_count;
order=geom_s_knot->order=nobj->surface.geom.sorder;
geom_s_knot->delta_nknots=0;
t_min=geom_s_knot->t_min=order-1;
t_max=geom_s_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
geom_s_knot->open_at_begin=GL_TRUE;
}
else
geom_s_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
geom_s_knot->open_at_end=GL_TRUE;
}
else
geom_s_knot->open_at_end=GL_FALSE;
geom_t_knot->unified_knot=NULL;
knot=geom_t_knot->knot=nobj->surface.geom.tknot;
nknots=geom_t_knot->nknots=nobj->surface.geom.tknot_count;
order=geom_t_knot->order=nobj->surface.geom.torder;
geom_t_knot->delta_nknots=0;
t_min=geom_t_knot->t_min=order-1;
t_max=geom_t_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
geom_t_knot->open_at_begin=GL_TRUE;
}
else
geom_t_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
geom_t_knot->open_at_end=GL_TRUE;
}
else
geom_t_knot->open_at_end=GL_FALSE;
if(nobj->surface.color.type!=GLU_INVALID_ENUM)
{
color_s_knot->unified_knot=(GLfloat *)1;
knot=color_s_knot->knot=nobj->surface.color.sknot;
nknots=color_s_knot->nknots=nobj->surface.color.sknot_count;
order=color_s_knot->order=nobj->surface.color.sorder;
color_s_knot->delta_nknots=0;
t_min=color_s_knot->t_min=order-1;
t_max=color_s_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
color_s_knot->open_at_begin=GL_TRUE;
}
else
color_s_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
color_s_knot->open_at_end=GL_TRUE;
}
else
color_s_knot->open_at_end=GL_FALSE;
color_t_knot->unified_knot=(GLfloat *)1;
knot=color_t_knot->knot=nobj->surface.color.tknot;
nknots=color_t_knot->nknots=nobj->surface.color.tknot_count;
order=color_t_knot->order=nobj->surface.color.torder;
color_t_knot->delta_nknots=0;
t_min=color_t_knot->t_min=order-1;
t_max=color_t_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
color_t_knot->open_at_begin=GL_TRUE;
}
else
color_t_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
color_t_knot->open_at_end=GL_TRUE;
}
else
color_t_knot->open_at_end=GL_FALSE;
}
else
{
color_s_knot->unified_knot=NULL;
color_t_knot->unified_knot=NULL;
}
if(nobj->surface.normal.type!=GLU_INVALID_ENUM)
{
normal_s_knot->unified_knot=(GLfloat *)1;
knot=normal_s_knot->knot=nobj->surface.normal.sknot;
nknots=normal_s_knot->nknots=nobj->surface.normal.sknot_count;
order=normal_s_knot->order=nobj->surface.normal.sorder;
normal_s_knot->delta_nknots=0;
t_min=normal_s_knot->t_min=order-1;
t_max=normal_s_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
normal_s_knot->open_at_begin=GL_TRUE;
}
else
normal_s_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
normal_s_knot->open_at_end=GL_TRUE;
}
else
normal_s_knot->open_at_end=GL_FALSE;
normal_t_knot->unified_knot=(GLfloat *)1;
knot=normal_t_knot->knot=nobj->surface.normal.tknot;
nknots=normal_t_knot->nknots=nobj->surface.normal.tknot_count;
order=normal_t_knot->order=nobj->surface.normal.torder;
normal_t_knot->delta_nknots=0;
t_min=normal_t_knot->t_min=order-1;
t_max=normal_t_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
normal_t_knot->open_at_begin=GL_TRUE;
}
else
normal_t_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
normal_t_knot->open_at_end=GL_TRUE;
}
else
normal_t_knot->open_at_end=GL_FALSE;
}
else
{
normal_s_knot->unified_knot=NULL;
normal_t_knot->unified_knot=NULL;
}
if(nobj->surface.texture.type!=GLU_INVALID_ENUM)
{
texture_s_knot->unified_knot=(GLfloat *)1;
knot=texture_s_knot->knot=nobj->surface.texture.sknot;
nknots=texture_s_knot->nknots=nobj->surface.texture.sknot_count;
order=texture_s_knot->order=nobj->surface.texture.sorder;
texture_s_knot->delta_nknots=0;
t_min=texture_s_knot->t_min=order-1;
t_max=texture_s_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
texture_s_knot->open_at_begin=GL_TRUE;
}
else
texture_s_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
texture_s_knot->open_at_end=GL_TRUE;
}
else
texture_s_knot->open_at_end=GL_FALSE;
texture_t_knot->unified_knot=(GLfloat *)1;
knot=texture_t_knot->knot=nobj->surface.texture.tknot;
nknots=texture_t_knot->nknots=nobj->surface.texture.tknot_count;
order=texture_t_knot->order=nobj->surface.texture.torder;
texture_t_knot->delta_nknots=0;
t_min=texture_t_knot->t_min=order-1;
t_max=texture_t_knot->t_max=nknots-order;
if(fabs(knot[t_min]-knot[t_max])<EPSILON)
{
call_user_error(nobj,GLU_NURBS_ERROR3);
return GLU_ERROR;
}
if(fabs(knot[0]-knot[t_min])<EPSILON)
{
/* knot open at beggining */
texture_t_knot->open_at_begin=GL_TRUE;
}
else
texture_t_knot->open_at_begin=GL_FALSE;
if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
{
/* knot open at end */
texture_t_knot->open_at_end=GL_TRUE;
}
else
texture_t_knot->open_at_end=GL_FALSE;
}
else
{
texture_s_knot->unified_knot=NULL;
texture_t_knot->unified_knot=NULL;
}
return GLU_NO_ERROR;
}
void
free_new_ctrl(new_ctrl_type *p)
{
if(p->geom_ctrl)
free(p->geom_ctrl);
if(p->geom_offsets)
free(p->geom_offsets);
if(p->color_ctrl)
{
free(p->color_ctrl);
if(p->color_offsets)
free(p->color_offsets);
}
if(p->normal_ctrl)
{
free(p->normal_ctrl);
if(p->normal_offsets)
free(p->normal_offsets);
}
if(p->texture_ctrl)
{
free(p->texture_ctrl);
if(p->texture_offsets)
free(p->texture_offsets);
}
}
/* convert surfaces - geometry and possible attribute ones into equivalent */
/* sequence of adjacent Bezier patches */
static GLenum
convert_surfs(GLUnurbsObj *nobj, new_ctrl_type *new_ctrl)
{
knot_str_type geom_s_knot,color_s_knot,normal_s_knot,texture_s_knot;
knot_str_type geom_t_knot,color_t_knot,normal_t_knot,texture_t_knot;
GLenum err;
if((err=fill_knot_structures(nobj,&geom_s_knot,&geom_t_knot,
&color_s_knot,&color_t_knot,&normal_s_knot,&normal_t_knot,
&texture_s_knot,&texture_t_knot)) !=GLU_NO_ERROR)
{
return err;
}
/* unify knots - all knots should have the same working range */
if((err=select_knot_working_range(nobj,&geom_s_knot,&color_s_knot,
&normal_s_knot,&texture_s_knot)) !=GLU_NO_ERROR)
{
call_user_error(nobj,err);
return err;
}
if((err=select_knot_working_range(nobj,&geom_t_knot,&color_t_knot,
&normal_t_knot,&texture_t_knot)) !=GLU_NO_ERROR)
{
free_unified_knots(&geom_s_knot,&color_s_knot,&normal_s_knot,
&texture_s_knot);
call_user_error(nobj,err);
return err;
}
/* convert the geometry surface */
nobj->surface.geom.dim=get_surface_dim(nobj->surface.geom.type);
if((err=convert_surf(&geom_s_knot,&geom_t_knot,&(nobj->surface.geom),
&(new_ctrl->geom_ctrl),&(new_ctrl->geom_s_pt_cnt),
&(new_ctrl->geom_t_pt_cnt)))!=GLU_NO_ERROR)
{
free_unified_knots(&geom_s_knot,&color_s_knot,&normal_s_knot,
&texture_s_knot);
free_unified_knots(&geom_t_knot,&color_t_knot,&normal_t_knot,
&texture_t_knot);
call_user_error(nobj,err);
return err;
}
/* if additional attributive surfaces are given convert them as well */
if(color_s_knot.unified_knot)
{
nobj->surface.color.dim=get_surface_dim(nobj->surface.color.type);
if((err=convert_surf(&color_s_knot,&color_t_knot,&(nobj->surface.color),
&(new_ctrl->color_ctrl),&(new_ctrl->color_s_pt_cnt),
&(new_ctrl->color_t_pt_cnt)))!=GLU_NO_ERROR)
{
free_unified_knots(&color_s_knot,&color_s_knot,&normal_s_knot,
&texture_s_knot);
free_unified_knots(&color_t_knot,&color_t_knot,&normal_t_knot,
&texture_t_knot);
free_new_ctrl(new_ctrl);
call_user_error(nobj,err);
return err;
}
}
if(normal_s_knot.unified_knot)
{
nobj->surface.normal.dim=get_surface_dim(nobj->surface.normal.type);
if((err=convert_surf(&normal_s_knot,&normal_t_knot,
&(nobj->surface.normal),
&(new_ctrl->normal_ctrl),&(new_ctrl->normal_s_pt_cnt),
&(new_ctrl->normal_t_pt_cnt)))!=GLU_NO_ERROR)
{
free_unified_knots(&normal_s_knot,&normal_s_knot,&normal_s_knot,
&texture_s_knot);
free_unified_knots(&normal_t_knot,&normal_t_knot,&normal_t_knot,
&texture_t_knot);
free_new_ctrl(new_ctrl);
call_user_error(nobj,err);
return err;
}
}
if(texture_s_knot.unified_knot)
{
nobj->surface.texture.dim=get_surface_dim(nobj->surface.texture.type);
if((err=convert_surf(&texture_s_knot,&texture_t_knot,
&(nobj->surface.texture),
&(new_ctrl->texture_ctrl),&(new_ctrl->texture_s_pt_cnt),
&(new_ctrl->texture_t_pt_cnt)))!=GLU_NO_ERROR)
{
free_unified_knots(&texture_s_knot,&texture_s_knot,&texture_s_knot,
&texture_s_knot);
free_unified_knots(&texture_t_knot,&texture_t_knot,&texture_t_knot,
&texture_t_knot);
free_new_ctrl(new_ctrl);
call_user_error(nobj,err);
return err;
}
}
return GLU_NO_ERROR;
}
/* tesselate the "boundary" Bezier edge strips */
void
tesselate_strip_t_line(GLint top_start,GLint top_end,GLint top_z,
GLint bottom_start,GLint bottom_end,GLint bottom_z,GLint bottom_domain)
{
GLint top_cnt,bottom_cnt,tri_cnt,k;
GLint direction;
top_cnt=top_end-top_start;
direction= (top_cnt>=0 ? 1: -1);
bottom_cnt=bottom_end-bottom_start;
glBegin(GL_LINES);
while(top_cnt)
{
if(bottom_cnt)
tri_cnt=top_cnt/bottom_cnt;
else
tri_cnt=abs(top_cnt);
for(k=0;k<=tri_cnt;k++ , top_start+=direction)
{
glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
(GLfloat)bottom_start/bottom_domain);
glEvalPoint2(top_z,top_start);
}
if(bottom_cnt)
{
glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
(GLfloat)bottom_start/bottom_domain);
bottom_start+=direction;
top_start-=direction;
glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
(GLfloat)bottom_start/bottom_domain);
glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
(GLfloat)bottom_start/bottom_domain);
glEvalPoint2(top_z,top_start);
}
top_cnt-=direction*tri_cnt;
bottom_cnt-=direction;
}
glEnd();
}
void
tesselate_strip_t_fill(GLint top_start,GLint top_end,GLint top_z,
GLint bottom_start,GLint bottom_end,GLint bottom_z,GLint bottom_domain)
{
GLint top_cnt,bottom_cnt,tri_cnt,k;
GLint direction;
top_cnt=top_end-top_start;
direction= (top_cnt>=0 ? 1: -1);
bottom_cnt=bottom_end-bottom_start;
while(top_cnt)
{
if(bottom_cnt)
tri_cnt=top_cnt/bottom_cnt;
else
tri_cnt=abs(top_cnt);
glBegin(GL_TRIANGLE_FAN);
glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
(GLfloat)bottom_start/bottom_domain);
for(k=0;k<=tri_cnt;k++ , top_start+=direction)
glEvalPoint2(top_z,top_start);
if(bottom_cnt)
{
bottom_start+=direction;
top_start-=direction;
glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
(GLfloat)bottom_start/bottom_domain);
}
glEnd();
top_cnt-=direction*tri_cnt;
bottom_cnt-=direction;
}
}
void
tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end,
GLint top_z, GLint bottom_start, GLint bottom_end, GLint bottom_z,
GLint bottom_domain)
{
if(display_mode==GL_FILL)
tesselate_strip_t_fill(top_start,top_end,top_z,bottom_start,
bottom_end,bottom_z,bottom_domain);
else
tesselate_strip_t_line(top_start,top_end,top_z,bottom_start,
bottom_end,bottom_z,bottom_domain);
}
void
tesselate_strip_s_fill(GLint top_start, GLint top_end, GLint top_z,
GLint bottom_start, GLint bottom_end, GLint bottom_z, GLfloat bottom_domain)
{
GLint top_cnt,bottom_cnt,tri_cnt,k;
GLint direction;
top_cnt=top_end-top_start;
direction= (top_cnt>=0 ? 1: -1);
bottom_cnt=bottom_end-bottom_start;
while(top_cnt)
{
if(bottom_cnt)
tri_cnt=top_cnt/bottom_cnt;
else
tri_cnt=abs(top_cnt);
glBegin(GL_TRIANGLE_FAN);
glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
(GLfloat)bottom_z/bottom_domain);
for(k=0;k<=tri_cnt;k++ , top_start+=direction)
glEvalPoint2(top_start,top_z);
if(bottom_cnt)
{
bottom_start+=direction;
top_start-=direction;
glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
(GLfloat)bottom_z/bottom_domain);
}
glEnd();
top_cnt-=direction*tri_cnt;
bottom_cnt-=direction;
}
}
void
tesselate_strip_s_line(GLint top_start, GLint top_end, GLint top_z,
GLint bottom_start, GLint bottom_end, GLint bottom_z, GLfloat bottom_domain)
{
GLint top_cnt,bottom_cnt,tri_cnt,k;
GLint direction;
top_cnt=top_end-top_start;
direction= (top_cnt>=0 ? 1: -1);
bottom_cnt=bottom_end-bottom_start;
glBegin(GL_LINES);
while(top_cnt)
{
if(bottom_cnt)
tri_cnt=top_cnt/bottom_cnt;
else
tri_cnt=abs(top_cnt);
for(k=0;k<=tri_cnt;k++ , top_start+=direction)
{
glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
(GLfloat)bottom_z/bottom_domain);
glEvalPoint2(top_start,top_z);
}
if(bottom_cnt)
{
glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
(GLfloat)bottom_z/bottom_domain);
bottom_start+=direction;
top_start-=direction;
glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
(GLfloat)bottom_z/bottom_domain);
glEvalPoint2(top_start,top_z);
glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
(GLfloat)bottom_z/bottom_domain);
}
top_cnt-=direction*tri_cnt;
bottom_cnt-=direction;
}
glEnd();
}
void
tesselate_strip_s(GLenum display_mode, GLint top_start, GLint top_end,
GLint top_z, GLint bottom_start, GLint bottom_end, GLint bottom_z,
GLfloat bottom_domain)
{
if(display_mode==GL_FILL)
tesselate_strip_s_fill(top_start,top_end,top_z,bottom_start,
bottom_end,bottom_z,bottom_domain);
else
tesselate_strip_s_line(top_start,top_end,top_z,bottom_start,
bottom_end,bottom_z,bottom_domain);
}
void
tesselate_bottom_left_corner(GLenum display_mode, GLfloat s_1, GLfloat t_1)
{
if(display_mode==GL_FILL)
{
glBegin(GL_TRIANGLE_FAN);
glEvalPoint2(1,1);
glEvalCoord2f(s_1,0.0);
glEvalCoord2f(0.0,0.0);
glEvalCoord2f(0.0,t_1);
}
else
{
glBegin(GL_LINES);
glEvalCoord2f(0.0,0.0);
glEvalCoord2f(0.0,t_1);
glEvalCoord2f(0.0,0.0);
glEvalPoint2(1,1);
glEvalCoord2f(0.0,0.0);
glEvalCoord2f(s_1,0.0);
}
glEnd();
}
void
tesselate_bottom_right_corner(GLenum display_mode, GLint v_top,GLint v_bottom,
GLfloat s_1, GLfloat t_1)
{
if(display_mode==GL_FILL)
{
glBegin(GL_TRIANGLE_FAN);
glEvalPoint2(1,v_top);
glEvalCoord2f(0.0,v_bottom*t_1);
glEvalCoord2f(0.0,(v_bottom+1)*t_1);
glEvalCoord2f(s_1,(v_bottom+1)*t_1);
}
else
{
glBegin(GL_LINES);
glEvalCoord2f(0.0,(v_bottom+1)*t_1);
glEvalPoint2(1,v_top);
glEvalCoord2f(0.0,(v_bottom+1)*t_1);
glEvalCoord2f(0.0,v_bottom*t_1);
glEvalCoord2f(0.0,(v_bottom+1)*t_1);
glEvalCoord2f(s_1,(v_bottom+1)*t_1);
}
glEnd();
}
void
tesselate_top_left_corner(GLenum display_mode, GLint u_right, GLint u_left,
GLfloat s_1, GLfloat t_1)
{
if(display_mode==GL_FILL)
{
glBegin(GL_TRIANGLE_FAN);
glEvalPoint2(u_right,1);
glEvalCoord2f((u_left+1)*s_1,t_1);
glEvalCoord2f((u_left+1)*s_1,0.0);
glEvalCoord2f(u_left*s_1,0.0);
}
else
{
glBegin(GL_LINES);
glEvalCoord2f((u_left+1)*s_1,0.0);
glEvalPoint2(u_right,1);
glEvalCoord2f((u_left+1)*s_1,0.0);
glEvalCoord2f(u_left*s_1,0.0);
glEvalCoord2f((u_left+1)*s_1,0.0);
glEvalCoord2f((u_left+1)*s_1,t_1);
}
glEnd();
}
void
tesselate_top_right_corner(GLenum display_mode, GLint u_left, GLint v_bottom,
GLint u_right, GLint v_top, GLfloat s_1, GLfloat t_1)
{
if(display_mode==GL_FILL)
{
glBegin(GL_TRIANGLE_FAN);
glEvalPoint2(u_left,v_bottom);
glEvalCoord2f((u_right-1)*s_1,v_top*t_1);
glEvalCoord2f(u_right*s_1,v_top*t_1);
glEvalCoord2f(u_right*s_1,(v_top-1)*t_1);
}
else
{
glBegin(GL_LINES);
glEvalCoord2f(u_right*s_1,v_top*t_1);
glEvalPoint2(u_left,v_bottom);
glEvalCoord2f(u_right*s_1,v_top*t_1);
glEvalCoord2f(u_right*s_1,(v_top-1)*t_1);
glEvalCoord2f(u_right*s_1,v_top*t_1);
glEvalCoord2f((u_right-1)*s_1,v_top*t_1);
}
glEnd();
}
/* do mesh mapping of Bezier */
static void
nurbs_map_bezier(GLenum display_mode,GLint *sfactors,GLint *tfactors,
GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t)
{
GLint top,bottom,right,left;
if(s==0)
{
top=*(tfactors+t*3);
bottom=*(tfactors+t*3+1);
}
else
if(s==s_bezier_cnt-1)
{
top=*(tfactors+t*3+2);
bottom=*(tfactors+t*3);
}
else
{
top=bottom=*(tfactors+t*3);
}
if(t==0)
{
left=*(sfactors+s*3+1);
right=*(sfactors+s*3);
}
else
if(t==t_bezier_cnt-1)
{
left=*(sfactors+s*3);
right=*(sfactors+s*3+2);
}
else
{
left=right=*(sfactors+s*3);
}
if(top>bottom)
{
if(left<right)
{
glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
glEvalMesh2(display_mode,1,right, 1, top);
tesselate_strip_s(display_mode,1,right,1,1,left,0,(GLfloat)left);
tesselate_bottom_left_corner(display_mode,(GLfloat)(1.0/left),
(GLfloat)(1.0/bottom));
/* tesselate_strip_t(display_mode,1,top,1,1,bottom,0,(GLfloat)bottom);*/
tesselate_strip_t(display_mode,top,1,1,bottom,1,0,(GLfloat)bottom);
}
else
if(left==right)
{
glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
glEvalMesh2(display_mode,1,right, 0, top);
/* tesselate_strip_t(display_mode,0,top,1,0,bottom,0,(GLfloat)bottom);*/
tesselate_strip_t(display_mode,top,0,1,bottom,0,0,(GLfloat)bottom);
}
else
{
glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
glEvalMesh2(display_mode,1,left, 0, top-1);
/* tesselate_strip_t(display_mode,0,top-1,1,0,bottom-1,0,
(GLfloat)bottom);*/
tesselate_strip_t(display_mode,top-1,0,1,bottom-1,0,0,
(GLfloat)bottom);
tesselate_bottom_right_corner(display_mode,top-1,bottom-1,
(GLfloat)(1.0/right),(GLfloat)(1.0/bottom));
/* tesselate_strip_s(display_mode,1,left,top-1,1,right,right,
(GLfloat)right);*/
tesselate_strip_s(display_mode,left,1,top-1,right,1,right,
(GLfloat)right);
}
}
else
if(top==bottom)
{
if(left<right)
{
glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
glEvalMesh2(display_mode,0,right, 1, top);
tesselate_strip_s(display_mode,0,right,1,0,left,0,(GLfloat)left);
}
else
if(left==right)
{
glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
glEvalMesh2(display_mode,0,right, 0, top);
}
else
{
glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
glEvalMesh2(display_mode,0,left, 0, top-1);
/* tesselate_strip_s(display_mode,0,left,top-1,0,right,right,
(GLfloat)right);*/
tesselate_strip_s(display_mode,left,0,top-1,right,0,right,
(GLfloat)right);
}
}
else
{
if(left<right)
{
glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
glEvalMesh2(display_mode,0,right-1, 1, bottom);
tesselate_strip_s(display_mode,0,right-1,1,0,left-1,0,
(GLfloat)left);
tesselate_top_left_corner(display_mode,right-1,left-1,
(GLfloat)(1.0/left),(GLfloat)(1.0/top));
tesselate_strip_t(display_mode,1,bottom,right-1,1,top,top,
(GLfloat)top);
}
else
if(left==right)
{
glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
glEvalMesh2(display_mode,0,right-1, 0, bottom);
tesselate_strip_t(display_mode,0,bottom,right-1,0,top,top,
(GLfloat)top);
}
else
{
glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0);
glEvalMesh2(display_mode,0,left-1, 0, bottom-1);
tesselate_strip_t(display_mode,0,bottom-1,left-1,0,top-1,top,
(GLfloat)top);
tesselate_top_right_corner(display_mode,left-1,bottom-1,right,top,
(GLfloat)(1.0/right),(GLfloat)(1.0/top));
/* tesselate_strip_s(display_mode,0,left-1,bottom-1,0,right-1,right,
(GLfloat)right);*/
tesselate_strip_s(display_mode,left-1,0,bottom-1,right-1,0,right,
(GLfloat)right);
}
}
}
/* draw NURBS surface in OUTLINE POLYGON mode */
static void
draw_polygon_mode( GLenum display_mode, GLUnurbsObj *nobj,
new_ctrl_type *new_ctrl, GLint *sfactors, GLint *tfactors )
{
GLsizei offset;
GLint t_bezier_cnt,s_bezier_cnt;
GLboolean do_color,do_normal,do_texture;
GLint i,j;
t_bezier_cnt=new_ctrl->t_bezier_cnt;
s_bezier_cnt=new_ctrl->s_bezier_cnt;
glEnable(nobj->surface.geom.type);
if(new_ctrl->color_ctrl)
{
glEnable(nobj->surface.color.type);
do_color=GL_TRUE;
}
else
do_color=GL_FALSE;
if(new_ctrl->normal_ctrl)
{
glEnable(nobj->surface.normal.type);
do_normal=GL_TRUE;
}
else
do_normal=GL_FALSE;
if(new_ctrl->texture_ctrl)
{
glEnable(nobj->surface.texture.type);
do_texture=GL_TRUE;
}
else
do_texture=GL_FALSE;
for(j=0; j<s_bezier_cnt; j++)
{
for(i=0; i<t_bezier_cnt; i++)
{
offset=j*t_bezier_cnt + i;
if(fine_culling_test_3D(nobj,*(new_ctrl->geom_offsets + offset),
nobj->surface.geom.sorder,nobj->surface.geom.torder,
new_ctrl->geom_s_stride,new_ctrl->geom_t_stride,
nobj->surface.geom.dim))
continue;
glMap2f(nobj->surface.geom.type,0.0,1.0,new_ctrl->geom_s_stride,
nobj->surface.geom.sorder,0.0,1.0,new_ctrl->geom_t_stride,
nobj->surface.geom.torder,*(new_ctrl->geom_offsets + offset));
if(do_color)
{
glMap2f(nobj->surface.color.type,0.0,1.0,
new_ctrl->color_s_stride,nobj->surface.color.sorder,
0.0,1.0,new_ctrl->color_t_stride,nobj->surface.color.torder,
*(new_ctrl->color_offsets + offset));
}
if(do_normal)
{
glMap2f(nobj->surface.normal.type,0.0,1.0,
new_ctrl->normal_s_stride,nobj->surface.normal.sorder,
0.0,1.0,new_ctrl->normal_t_stride,
nobj->surface.normal.torder,
*(new_ctrl->normal_offsets+offset));
}
if(do_texture)
{
glMap2f(nobj->surface.texture.type,0.0,1.0,
new_ctrl->texture_s_stride,nobj->surface.texture.sorder,
0.0,1.0,new_ctrl->texture_t_stride,
nobj->surface.texture.torder,
*(new_ctrl->texture_offsets+offset));
}
/* glMapGrid2f(sfactors[j*3+0],0.0,1.0,tfactors[i*3+0],0.0,1.0);
glEvalMesh2(display_mode,0,sfactors[j*3+0],0,tfactors[i*3+0]);*/
nurbs_map_bezier(display_mode,sfactors,tfactors,s_bezier_cnt,
t_bezier_cnt,j,i);
}
}
}
/* draw NURBS surface in OUTLINE POLYGON mode */
#if 0
static void
draw_patch_mode( GLenum display_mode, GLUnurbsObj *nobj,
new_ctrl_type *new_ctrl, GLint *sfactors, GLint *tfactors )
{
GLsizei offset;
GLint t_bezier_cnt,s_bezier_cnt;
GLboolean do_color,do_normal,do_texture;
GLint i,j;
t_bezier_cnt=new_ctrl->t_bezier_cnt;
s_bezier_cnt=new_ctrl->s_bezier_cnt;
glEnable(nobj->surface.geom.type);
if(new_ctrl->color_ctrl)
{
glEnable(nobj->surface.color.type);
do_color=GL_TRUE;
}
else
do_color=GL_FALSE;
if(new_ctrl->normal_ctrl)
{
glEnable(nobj->surface.normal.type);
do_normal=GL_TRUE;
}
else
do_normal=GL_FALSE;
if(new_ctrl->texture_ctrl)
{
glEnable(nobj->surface.texture.type);
do_texture=GL_TRUE;
}
else
do_texture=GL_FALSE;
for(j=0; j<s_bezier_cnt; j++)
{
for(i=0; i<t_bezier_cnt; i++)
{
offset=j*t_bezier_cnt + i;
if(fine_culling_test_3D(nobj,*(new_ctrl->geom_offsets + offset),
nobj->surface.geom.sorder,nobj->surface.geom.torder,
new_ctrl->geom_s_stride,new_ctrl->geom_t_stride,
nobj->surface.geom.dim))
continue;
glMap2f(nobj->surface.geom.type,0.0,1.0,new_ctrl->geom_s_stride,
nobj->surface.geom.sorder,0.0,1.0,new_ctrl->geom_t_stride,
nobj->surface.geom.torder,*(new_ctrl->geom_offsets + offset));
if(do_color)
{
glMap2f(nobj->surface.color.type,0.0,1.0,
new_ctrl->color_s_stride,nobj->surface.color.sorder,
0.0,1.0,new_ctrl->color_t_stride,nobj->surface.color.torder,
*(new_ctrl->color_offsets + offset));
}
if(do_normal)
{
glMap2f(nobj->surface.normal.type,0.0,1.0,
new_ctrl->normal_s_stride,nobj->surface.normal.sorder,
0.0,1.0,new_ctrl->normal_t_stride,
nobj->surface.normal.torder,
*(new_ctrl->normal_offsets+offset));
}
if(do_texture)
{
glMap2f(nobj->surface.texture.type,0.0,1.0,
new_ctrl->texture_s_stride,nobj->surface.texture.sorder,
0.0,1.0,new_ctrl->texture_t_stride,
nobj->surface.texture.torder,
*(new_ctrl->texture_offsets+offset));
}
nurbs_map_bezier(display_mode,sfactors,tfactors,s_bezier_cnt,
t_bezier_cnt,i,j);
/* glMapGrid2f(sfactors[j],0.0,1.0,tfactors[i],0.0,1.0);
glEvalMesh2(display_mode,0,sfactors[j],0,tfactors[i]);*/
}
}
}
#endif
void
init_new_ctrl(new_ctrl_type *p)
{
p->geom_ctrl=p->color_ctrl=p->normal_ctrl=p->texture_ctrl=NULL;
p->geom_offsets=p->color_offsets=p->normal_offsets=p->texture_offsets=NULL;
p->s_bezier_cnt=p->t_bezier_cnt=0;
}
GLenum
augment_new_ctrl(GLUnurbsObj *nobj, new_ctrl_type *p)
{
GLsizei offset_size;
GLint i,j;
p->s_bezier_cnt=(p->geom_s_pt_cnt)/(nobj->surface.geom.sorder);
p->t_bezier_cnt=(p->geom_t_pt_cnt)/(nobj->surface.geom.torder);
offset_size=(p->s_bezier_cnt)*(p->t_bezier_cnt);
p->geom_t_stride=nobj->surface.geom.dim;
p->geom_s_stride=(p->geom_t_pt_cnt)*(nobj->surface.geom.dim);
p->color_t_stride=nobj->surface.color.dim;
p->color_s_stride=(p->color_t_pt_cnt)*(nobj->surface.color.dim);
p->normal_t_stride=nobj->surface.normal.dim;
p->normal_s_stride=(p->normal_t_pt_cnt)*(nobj->surface.normal.dim);
p->texture_t_stride=nobj->surface.texture.dim;
p->texture_s_stride=(p->texture_t_pt_cnt)*(nobj->surface.texture.dim);
if((p->geom_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
{
call_user_error(nobj,GLU_OUT_OF_MEMORY);
return GLU_ERROR;
}
if(p->color_ctrl)
if((p->color_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
{
free_new_ctrl(p);
call_user_error(nobj,GLU_OUT_OF_MEMORY);
return GLU_ERROR;
}
if(p->normal_ctrl)
if((p->normal_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
{
free_new_ctrl(p);
call_user_error(nobj,GLU_OUT_OF_MEMORY);
return GLU_ERROR;
}
if(p->texture_ctrl)
if((p->texture_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
{
free_new_ctrl(p);
call_user_error(nobj,GLU_OUT_OF_MEMORY);
return GLU_ERROR;
}
for(i=0;i<p->s_bezier_cnt;i++)
for(j=0;j<p->t_bezier_cnt;j++)
*(p->geom_offsets + i*(p->t_bezier_cnt) + j) =
p->geom_ctrl + i*(nobj->surface.geom.sorder)*
(nobj->surface.geom.dim)*(p->geom_t_pt_cnt) +
j*(nobj->surface.geom.dim)*(nobj->surface.geom.torder);
if(p->color_ctrl)
for(i=0;i<p->s_bezier_cnt;i++)
for(j=0;j<p->t_bezier_cnt;j++)
*(p->color_offsets + i*(p->t_bezier_cnt) + j) =
p->color_ctrl + i*(nobj->surface.color.sorder)*
(nobj->surface.color.dim)*(p->color_t_pt_cnt) +
j*(nobj->surface.color.dim)*(nobj->surface.color.torder);
if(p->normal_ctrl)
for(i=0;i<p->s_bezier_cnt;i++)
for(j=0;j<p->t_bezier_cnt;j++)
*(p->normal_offsets + i*(p->t_bezier_cnt) + j) =
p->normal_ctrl + i*(nobj->surface.normal.sorder)*
(nobj->surface.normal.dim)*(p->normal_t_pt_cnt) +
j*(nobj->surface.normal.dim)*(nobj->surface.normal.torder);
if(p->texture_ctrl)
for(i=0;i<p->s_bezier_cnt;i++)
for(j=0;j<p->t_bezier_cnt;j++)
*(p->texture_offsets + i*(p->t_bezier_cnt) + j) =
p->texture_ctrl + i*(nobj->surface.texture.sorder)*
(nobj->surface.texture.dim)*(p->texture_t_pt_cnt) +
j*(nobj->surface.texture.dim)*(nobj->surface.texture.torder);
return GLU_NO_ERROR;
}
/* main NURBS surface procedure */
void
do_nurbs_surface( GLUnurbsObj *nobj )
{
GLint *sfactors,*tfactors;
new_ctrl_type new_ctrl;
/* test user supplied data */
if(test_nurbs_surfaces(nobj)!=GLU_NO_ERROR)
return;
init_new_ctrl(&new_ctrl);
if(convert_surfs(nobj,&new_ctrl)!=GLU_NO_ERROR)
return;
if(augment_new_ctrl(nobj,&new_ctrl)!=GLU_NO_ERROR)
return;
switch(nobj->sampling_method)
{
case GLU_PATH_LENGTH:
if(glu_do_sampling_3D(nobj,&new_ctrl,&sfactors,&tfactors)!=
GLU_NO_ERROR)
{
free_new_ctrl(&new_ctrl);
return;
}
break;
case GLU_DOMAIN_DISTANCE:
if(glu_do_sampling_uv(nobj,&new_ctrl,&sfactors,&tfactors)!=
GLU_NO_ERROR)
{
free_new_ctrl(&new_ctrl);
return;
}
break;
case GLU_PARAMETRIC_ERROR:
if(glu_do_sampling_param_3D(nobj,&new_ctrl,&sfactors,&tfactors)!=
GLU_NO_ERROR)
{
free_new_ctrl(&new_ctrl);
return;
}
break;
default:
abort();
}
glFrontFace(GL_CW);
switch(nobj->display_mode)
{
case GLU_FILL:
/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
draw_polygon_mode(GL_FILL,nobj,&new_ctrl,sfactors,tfactors);
break;
case GLU_OUTLINE_POLYGON:
/* TODO - missing trimming handeling */
/* just for now - no OUTLINE_PATCH mode
draw_patch_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors);
break; */
case GLU_OUTLINE_PATCH:
/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
draw_polygon_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors);
break;
default:
abort(); /* TODO: is this OK? */
}
free(sfactors);
free(tfactors);
free_new_ctrl(&new_ctrl);
}