| /* |
| * Copyright © 2019 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * @file brw_debug_recompiles.c |
| */ |
| |
| #include <stdio.h> |
| |
| #include "brw_compiler.h" |
| |
| static bool |
| key_debug(const struct brw_compiler *c, void *log, |
| const char *name, int a, int b) |
| { |
| if (a != b) { |
| c->shader_perf_log(log, " %s %d->%d\n", name, a, b); |
| return true; |
| } |
| return false; |
| } |
| |
| static bool |
| key_debug_float(const struct brw_compiler *c, void *log, |
| const char *name, float a, float b) |
| { |
| if (a != b) { |
| c->shader_perf_log(log, " %s %f->%f\n", name, a, b); |
| return true; |
| } |
| return false; |
| } |
| |
| #define check(name, field) \ |
| key_debug(c, log, name, old_key->field, key->field) |
| #define check_float(name, field) \ |
| key_debug_float(c, log, name, old_key->field, key->field) |
| |
| static bool |
| debug_sampler_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_sampler_prog_key_data *old_key, |
| const struct brw_sampler_prog_key_data *key) |
| { |
| bool found = false; |
| |
| found |= check("gather channel quirk", gather_channel_quirk_mask); |
| found |= check("compressed multisample layout", |
| compressed_multisample_layout_mask); |
| found |= check("16x msaa", msaa_16); |
| found |= check("y_uv image bound", y_uv_image_mask); |
| found |= check("y_u_v image bound", y_u_v_image_mask); |
| found |= check("yx_xuxv image bound", yx_xuxv_image_mask); |
| found |= check("xy_uxvx image bound", xy_uxvx_image_mask); |
| found |= check("ayuv image bound", ayuv_image_mask); |
| found |= check("xyuv image bound", xyuv_image_mask); |
| |
| for (unsigned i = 0; i < MAX_SAMPLERS; i++) { |
| found |= check("EXT_texture_swizzle or DEPTH_TEXTURE_MODE", swizzles[i]); |
| found |= check("textureGather workarounds", gen6_gather_wa[i]); |
| found |= check_float("scale factor", scale_factors[i]); |
| } |
| |
| for (unsigned i = 0; i < 3; i++) { |
| found |= check("GL_CLAMP enabled on any texture unit", gl_clamp_mask[i]); |
| } |
| |
| return found; |
| } |
| |
| static bool |
| debug_base_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_base_prog_key *old_key, |
| const struct brw_base_prog_key *key) |
| { |
| return debug_sampler_recompile(c, log, &old_key->tex, &key->tex); |
| } |
| |
| static void |
| debug_vs_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_vs_prog_key *old_key, |
| const struct brw_vs_prog_key *key) |
| { |
| bool found = debug_base_recompile(c, log, &old_key->base, &key->base); |
| |
| for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) { |
| found |= check("vertex attrib w/a flags", gl_attrib_wa_flags[i]); |
| } |
| |
| found |= check("legacy user clipping", nr_userclip_plane_consts); |
| found |= check("copy edgeflag", copy_edgeflag); |
| found |= check("pointcoord replace", point_coord_replace); |
| found |= check("vertex color clamping", clamp_vertex_color); |
| |
| if (!found) { |
| c->shader_perf_log(log, " something else\n"); |
| } |
| } |
| |
| static void |
| debug_tcs_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_tcs_prog_key *old_key, |
| const struct brw_tcs_prog_key *key) |
| { |
| bool found = debug_base_recompile(c, log, &old_key->base, &key->base); |
| |
| found |= check("input vertices", input_vertices); |
| found |= check("outputs written", outputs_written); |
| found |= check("patch outputs written", patch_outputs_written); |
| found |= check("tes primitive mode", tes_primitive_mode); |
| found |= check("quads and equal_spacing workaround", quads_workaround); |
| |
| if (!found) { |
| c->shader_perf_log(log, " something else\n"); |
| } |
| } |
| |
| static void |
| debug_tes_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_tes_prog_key *old_key, |
| const struct brw_tes_prog_key *key) |
| { |
| bool found = debug_base_recompile(c, log, &old_key->base, &key->base); |
| |
| found |= check("inputs read", inputs_read); |
| found |= check("patch inputs read", patch_inputs_read); |
| |
| if (!found) { |
| c->shader_perf_log(log, " something else\n"); |
| } |
| } |
| |
| static void |
| debug_gs_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_gs_prog_key *old_key, |
| const struct brw_gs_prog_key *key) |
| { |
| bool found = debug_base_recompile(c, log, &old_key->base, &key->base); |
| |
| if (!found) { |
| c->shader_perf_log(log, " something else\n"); |
| } |
| } |
| |
| static void |
| debug_fs_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_wm_prog_key *old_key, |
| const struct brw_wm_prog_key *key) |
| { |
| bool found = false; |
| |
| found |= check("alphatest, computed depth, depth test, or depth write", |
| iz_lookup); |
| found |= check("depth statistics", stats_wm); |
| found |= check("flat shading", flat_shade); |
| found |= check("number of color buffers", nr_color_regions); |
| found |= check("MRT alpha test", alpha_test_replicate_alpha); |
| found |= check("alpha to coverage", alpha_to_coverage); |
| found |= check("fragment color clamping", clamp_fragment_color); |
| found |= check("per-sample interpolation", persample_interp); |
| found |= check("multisampled FBO", multisample_fbo); |
| found |= check("frag coord adds sample pos", frag_coord_adds_sample_pos); |
| found |= check("line smoothing", line_aa); |
| found |= check("high quality derivatives", high_quality_derivatives); |
| found |= check("force dual color blending", force_dual_color_blend); |
| found |= check("coherent fb fetch", coherent_fb_fetch); |
| |
| found |= check("input slots valid", input_slots_valid); |
| found |= check("mrt alpha test function", alpha_test_func); |
| found |= check("mrt alpha test reference value", alpha_test_ref); |
| |
| found |= debug_base_recompile(c, log, &old_key->base, &key->base); |
| |
| if (!found) { |
| c->shader_perf_log(log, " something else\n"); |
| } |
| } |
| |
| static void |
| debug_cs_recompile(const struct brw_compiler *c, void *log, |
| const struct brw_cs_prog_key *old_key, |
| const struct brw_cs_prog_key *key) |
| { |
| bool found = debug_base_recompile(c, log, &old_key->base, &key->base); |
| |
| if (!found) { |
| c->shader_perf_log(log, " something else\n"); |
| } |
| } |
| |
| void |
| brw_debug_key_recompile(const struct brw_compiler *c, void *log, |
| gl_shader_stage stage, |
| const struct brw_base_prog_key *old_key, |
| const struct brw_base_prog_key *key) |
| { |
| if (!old_key) { |
| c->shader_perf_log(log, " No previous compile found...\n"); |
| return; |
| } |
| |
| switch (stage) { |
| case MESA_SHADER_VERTEX: |
| debug_vs_recompile(c, log, (const struct brw_vs_prog_key *)old_key, |
| (const struct brw_vs_prog_key *)key); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| debug_tcs_recompile(c, log, (const struct brw_tcs_prog_key *)old_key, |
| (const struct brw_tcs_prog_key *)key); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| debug_tes_recompile(c, log, (const struct brw_tes_prog_key *)old_key, |
| (const struct brw_tes_prog_key *)key); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| debug_gs_recompile(c, log, (const struct brw_gs_prog_key *)old_key, |
| (const struct brw_gs_prog_key *)key); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| debug_fs_recompile(c, log, (const struct brw_wm_prog_key *)old_key, |
| (const struct brw_wm_prog_key *)key); |
| break; |
| case MESA_SHADER_COMPUTE: |
| debug_cs_recompile(c, log, (const struct brw_cs_prog_key *)old_key, |
| (const struct brw_cs_prog_key *)key); |
| break; |
| default: |
| break; |
| } |
| } |