blob: f40796612f9ce55d2c6bceb16a3d1dbb05748fdb [file] [log] [blame]
<vcxml gen="3.3" min_ver="33" max_ver="42">
<enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
<value name="NEVER" value="0"/>
<value name="LESS" value="1"/>
<value name="EQUAL" value="2"/>
<value name="LEQUAL" value="3"/>
<value name="GREATER" value="4"/>
<value name="NOTEQUAL" value="5"/>
<value name="GEQUAL" value="6"/>
<value name="ALWAYS" value="7"/>
</enum>
<enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
<value name="ZERO" value="0"/>
<value name="ONE" value="1"/>
<value name="SRC_COLOR" value="2"/>
<value name="INV_SRC_COLOR" value="3"/>
<value name="DST_COLOR" value="4"/>
<value name="INV_DST_COLOR" value="5"/>
<value name="SRC_ALPHA" value="6"/>
<value name="INV_SRC_ALPHA" value="7"/>
<value name="DST_ALPHA" value="8"/>
<value name="INV_DST_ALPHA" value="9"/>
<value name="CONST_COLOR" value="10"/>
<value name="INV_CONST_COLOR" value="11"/>
<value name="CONST_ALPHA" value="12"/>
<value name="INV_CONST_ALPHA" value="13"/>
<value name="SRC_ALPHA_SATURATE" value="14"/>
</enum>
<enum name="Blend Mode" prefix="V3D_BLEND_MODE">
<value name="ADD" value="0"/>
<value name="SUB" value="1"/>
<value name="RSUB" value="2"/>
<value name="MIN" value="3"/>
<value name="MAX" value="4"/>
<value name="MUL" value="5"/>
<value name="SCREEN" value="6"/>
<value name="DARKEN" value="7"/>
<value name="LIGHTEN" value="8"/>
</enum>
<enum name="Stencil Op" prefix="V3D_STENCIL_OP">
<value name="ZERO" value="0"/>
<value name="KEEP" value="1"/>
<value name="REPLACE" value="2"/>
<value name="INCR" value="3"/>
<value name="DECR" value="4"/>
<value name="INVERT" value="5"/>
<value name="INCWRAP" value="6"/>
<value name="DECWRAP" value="7"/>
</enum>
<enum name="Primitive" prefix="V3D_PRIM">
<value name="POINTS" value="0"/>
<value name="LINES" value="1"/>
<value name="LINE_LOOP" value="2"/>
<value name="LINE_STRIP" value="3"/>
<value name="TRIANGLES" value="4"/>
<value name="TRIANGLE_STRIP" value="5"/>
<value name="TRIANGLE_FAN" value="6"/>
<value name="POINTS_TF" value="16"/>
<value name="LINES_TF" value="17"/>
<value name="LINE_LOOP_TF" value="18"/>
<value name="LINE_STRIP_TF" value="19"/>
<value name="TRIANGLES_TF" value="20"/>
<value name="TRIANGLE_STRIP_TF" value="21"/>
<value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
<enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
<!-- Names are mip filter, min filter, mag filter -->
<value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
<value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
<value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
<value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
<value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
<value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
<value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
<value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
<value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
<value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
<value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
<value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
<value name="ANISOTROPIC_2_1" value="12"/>
<value name="ANISOTROPIC_4_1" value="13"/>
<value name="ANISOTROPIC_8_1" value="14"/>
<value name="ANISOTROPIC_16_1" value="15"/>
</enum>
<enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
<value name="0000" value="0"/>
<value name="0001" value="1"/>
<value name="1111" value="2"/>
<value name="Follows" value="7"/>
</enum>
<enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
<value name="REPEAT" value="0"/>
<value name="CLAMP" value="1"/>
<value name="MIRROR" value="2"/>
<value name="BORDER" value="3"/>
<value name="MIRROR_ONCE" value="4"/>
</enum>
<enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
<value name="Write ADD, Read Prefetch" value="0"/>
<value name="Write SUB, Read Clear" value="1"/>
<value name="Write XCHG, Read Flush" value="2"/>
<value name="Write CMPXCHG, Read Flush" value="3"/>
<value name="Write UMIN, Full L1 Clear" value="4"/>
<value name="Write UMAX" value="5"/>
<value name="Write SMIN" value="6"/>
<value name="Write SMAX" value="7"/>
<value name="Write AND, Read INC" value="8"/>
<value name="Write OR, Read DEC" value="9"/>
<value name="Write XOR, Read NOT" value="10"/>
<value name="Regular" value="15"/>
</enum>
<enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
<value name="unchanged" value="0"/>
<value name="zeroed" value="1"/>
<value name="set" value="2"/>
</enum>
<enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
<value name="Raster" value="0"/>
<value name="Lineartile" value="1"/>
<value name="UB-linear (1 UIF block wide)" value="2"/>
<value name="UB-linear (2 UIF blocks wide)" value="3"/>
<value name="UIF (No XOR)" value="4"/>
<value name="UIF (XOR)" value="5"/>
</enum>
<enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
<value name="sample 0" value="0"/>
<value name="4x" value="1"/>
<value name="all samples" value="3"/>
</enum>
<enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
<value name="8i" value="0"/>
<value name="8ui" value="1"/>
<value name="8" value="2"/>
<value name="16i" value="4"/>
<value name="16ui" value="5"/>
<value name="16f" value="6"/>
<value name="32i" value="8"/>
<value name="32ui" value="9"/>
<value name="32f" value="10"/>
</enum>
<enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
<value name="32" value="0"/>
<value name="64" value="1"/>
<value name="128" value="2"/>
</enum>
<enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
<value name="depth_32f" value="0"/>
<value name="depth_24" value="1"/>
<value name="depth_16" value="2"/>
</enum>
<enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
<value name="none" value="0"/> <!-- no clamping -->
<value name="norm" value="1"/> <!-- [0,1] for f16 -->
<value name="pos" value="2"/> <!-- [0, for f16 -->
<value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
</enum>
<enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
<!-- invalidates all cache lines -->
<value name="flush" value="0"/>
<!-- Invalidates dirty cachelines without writeback -->
<value name="clear" value="1"/>
<!-- Writes back dirty cachelines and marks them clean, without
invalidating -->
<value name="clean" value="2"/>
</enum>
<enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
<!--
Formats appear with their channels named from the low bits to
the high bits.
-->
<value name="srgb8_alpha8" value="0"/>
<value name="srgb" value="1"/>
<value name="rgb10_a2ui" value="2"/>
<value name="rgb10_a2" value="3"/>
<value name="abgr1555" value="4"/>
<value name="alpha-masked abgr1555" value="5"/>
<value name="abgr4444" value="6"/>
<value name="bgr565" value="7"/>
<value name="r11f_g11f_b10f" value="8"/>
<value name="rgba32f" value="9"/>
<value name="rg32f" value="10"/>
<value name="r32f" value="11"/>
<value name="rgba32i" value="12"/>
<value name="rg32i" value="13"/>
<value name="r32i" value="14"/>
<value name="rgba32ui" value="15"/>
<value name="rg32ui" value="16"/>
<value name="r32ui" value="17"/>
<value name="rgba16f" value="18"/>
<value name="rg16f" value="19"/>
<value name="r16f" value="20"/>
<value name="rgba16i" value="21"/>
<value name="rg16i" value="22"/>
<value name="r16i" value="23"/>
<value name="rgba16ui" value="24"/>
<value name="rg16ui" value="25"/>
<value name="r16ui" value="26"/>
<value name="rgba8" value="27"/>
<value name="rgb8" value="28"/>
<value name="rg8" value="29"/>
<value name="r8" value="30"/>
<value name="rgba8i" value="31"/>
<value name="rg8i" value="32"/>
<value name="r8i" value="33"/>
<value name="rgba8ui" value="34"/>
<value name="rg8ui" value="35"/>
<value name="r8ui" value="36"/>
<value name="srgbx8" value="37" max_ver="33"/>
<value name="rgbx8" value="38" max_ver="33"/>
<value name="bstc" value="39" min_ver="41"/>
<value name="d32f" value="40" min_ver="41"/>
<value name="d24" value="41" min_ver="41"/>
<value name="d16" value="42" min_ver="41"/>
<value name="d24s8" value="43" min_ver="41"/>
<value name="s8" value="44" min_ver="41"/>
</enum>
<enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
<value name="depth_component32f" value="0"/>
<value name="depth_component24" value="1"/> <!-- depth low, pad high -->
<value name="depth_component16" value="2"/>
<value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
</enum>
<enum name="Dither Mode" prefix="V3D_DITHER_MODE">
<value name="None" value="0"/>
<value name="RGB" value="1"/>
<value name="A" value="2"/>
<value name="RGBA" value="3"/>
</enum>
<enum name="Pack Mode" prefix="V3D_PACK_MODE">
<value name="16-way" value="0"/>
<value name="8-way" value="1"/>
<value name="4-way" value="2"/>
</enum>
<enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
<value name="fully packed" value="0"/>
<value name="single patch" value="1"/>
<value name="packed complete patches" value="2"/>
</enum>
<enum name="Primitve counters" prefix="V3D_PRIM_COUNTS">
<value name="tf_words_buffer0" value="0"/>
<value name="tf_words_buffer1" value="1"/>
<value name="tf_words_buffer2" value="2"/>
<value name="tf_words_buffer3" value="3"/>
<value name="written" value="4"/>
<value name="tf_written" value="5"/>
<value name="tf_overflow" value="6"/>
</enum>
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
<packet code="5" name="Flush All State"/>
<packet code="6" name="Start Tile Binning"/>
<packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
<packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
<packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
<packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
<packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
<packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
<packet code="13" shortname="end_render" name="End of rendering"/>
<packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
<field name="Block count" size="8" start="0" type="uint"/>
</packet>
<packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="16" name="Branch">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="17" shortname="branch_sub" name="Branch to Sub-list">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="18" shortname="return" name="Return from sub-list"/>
<packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
<packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
<field name="start" size="32" start="0" type="address"/>
<field name="end" size="32" start="32" type="address"/>
</packet>
<packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
<field name="tile list set number" size="8" start="0" type="uint"/>
</packet>
<packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
<field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
<field name="explicit supertile number" size="8" start="16" type="uint"/>
<field name="row number" size="8" start="8" type="uint"/>
<field name="column number" size="8" start="0" type="uint"/>
</packet>
<packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
<field name="row number in supertiles" size="8" start="8" type="uint"/>
<field name="column number in supertiles" size="8" start="0" type="uint"/>
</packet>
<packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
<packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
<field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
<field name="Enable Z write" size="1" start="7" type="bool"/>
<field name="Enable Stencil write" size="1" start="6" type="bool"/>
<!-- bit 5 unused -->
<field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
<field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
<field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
<field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
<field name="Last Tile of Frame" size="1" start="0" type="bool"/>
</packet>
<packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
<field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
<field name="Clear all Render Targets" size="1" start="0" type="bool"/>
</packet>
<packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
<field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
<field name="Enable Z load" size="1" start="7" type="bool"/>
<field name="Enable Stencil load" size="1" start="6" type="bool"/>
</packet>
<packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
<packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
<packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
<field name="Address" size="24" start="24" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
<field name="Last Tile of Frame" size="1" start="8" type="bool"/>
<field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
<field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
<field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
<field name="Raw Mode" size="1" start="4" type="bool"/>
<field name="Buffer to Store" size="4" start="0" type="uint">
<value name="Render target 0" value="0"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<value name="Z+Stencil" value="11"/>
</field>
</packet>
<packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
<field name="Address" size="32" start="64" type="address"/>
<!-- used for y flip -->
<field name="Height" size="16" start="48" type="uint"/>
<!-- height in ub for UIF, byte stride for raster -->
<field name="Height in UB or Stride" size="20" start="28" type="uint"/>
<field name="R/B swap" size="1" start="20" type="bool"/>
<field name="Channel Reverse" size="1" start="19" type="bool"/>
<field name="Clear buffer being stored" size="1" start="18" type="bool"/>
<field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
<field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
<field name="Flip Y" size="1" start="7" type="bool"/>
<field name="Memory Format" size="3" start="4" type="Memory Format"/>
<field name="Buffer to Store" size="4" start="0" type="uint">
<value name="Render target 0" value="0"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<value name="Z+Stencil" value="11"/>
</field>
</packet>
<packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
<field name="Address" size="24" start="24" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
<field name="Raw Mode" size="1" start="4" type="bool"/>
<field name="Buffer to Load" size="4" start="0" type="uint">
<value name="Render target 0" value="0"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<value name="Z+Stencil" value="11"/>
</field>
</packet>
<packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
<field name="Address" size="32" start="64" type="address"/>
<!-- used for y flip -->
<field name="Height" size="16" start="48" type="uint"/>
<!-- height in ub for UIF, byte stride for raster -->
<field name="Height in UB or Stride" size="20" start="28" type="uint"/>
<field name="R/B swap" size="1" start="20" type="bool"/>
<field name="Channel Reverse" size="1" start="19" type="bool"/>
<field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
<field name="Flip Y" size="1" start="7" type="bool"/>
<field name="Memory Format" size="3" start="4" type="Memory Format"/>
<field name="Buffer to Load" size="4" start="0" type="uint">
<value name="Render target 0" value="0"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<value name="Z+Stencil" value="11"/>
</field>
</packet>
<packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
<packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
<field name="Minimum index" size="32" start="104" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
<field name="Maximum index" size="31" start="72" type="uint"/>
<field name="Address of Indices List" size="32" start="40" type="address"/>
<field name="Length" size="32" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="5" start="0" type="Primitive"/>
</packet>
<packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
<field name="Index Offset" size="32" start="40" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Length" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
<field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
<field name="Address of Indices List" size="32" start="72" type="address"/>
<field name="Address" size="32" start="40" type="address"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
<field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
<field name="Address" size="32" start="40" type="address"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
<field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
<field name="Maximum index" size="31" start="104" type="uint"/>
<field name="Address of Indices List" size="32" start="72" type="address"/>
<field name="Number of Instances" size="32" start="40" type="uint"/>
<field name="Instance Length" size="32" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="5" start="0" type="Primitive"/>
</packet>
<packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
<field name="Index Offset" size="32" start="72" type="uint"/>
<field name="Number of Instances" size="32" start="40" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Instance Length" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="36" name="Vertex Array Prims" cl="B">
<field name="Index of First Vertex" size="32" start="40" type="uint"/>
<field name="Length" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
<field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
<field name="Address" size="32" start="40" type="address"/>
<field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="38" name="Vertex Array Instanced Prims" cl="B">
<field name="Index of First Vertex" size="32" start="72" type="uint"/>
<field name="Number of Instances" size="32" start="40" type="uint"/>
<field name="Instance Length" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="39" name="Vertex Array Single Instance Prims" cl="B">
<field name="Index of First Vertex" size="32" start="72" type="uint"/>
<field name="Instance ID" size="32" start="40" type="uint"/>
<field name="Instance Length" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="43" name="Base Vertex Base Instance" cl="B">
<field name="Base Instance" size="32" start="32" type="uint"/>
<field name="Base Vertex" size="32" start="0" type="uint"/>
</packet>
<packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
<field name="Address" size="32" start="0" type="address"/>
<field name="Size" size="32" start="32" type="uint"/>
</packet>
<packet code="54" name="Set InstanceID" cl="B" min_ver="41">
<field name="Instance ID" size="32" start="32" type="uint"/>
</packet>
<packet code="55" name="Set PrimitiveID" cl="B" min_ver="41">
<field name="Primitive ID" size="32" start="32" type="uint"/>
</packet>
<packet code="56" name="Prim List Format">
<field name="tri strip or fan" size="1" start="7" type="bool"/>
<field name="primitive type" size="6" start="0" type="uint">
<value name="List Points" value="0"/>
<value name="List Lines" value="1"/>
<value name="List Triangles" value="2"/>
</field>
</packet>
<packet code="57" name="Serial Number List Start">
<field name="address" size="26" start="6" type="address"/>
<field name="block size" size="2" start="0" type="uint">
<value name="block size 64b" value="0"/>
<value name="block size 128b" value="1"/>
<value name="block size 256b" value="2"/>
</field>
</packet>
<packet code="64" shortname="gl_shader" name="GL Shader State">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="71" name="VCM Cache Size" min_ver="41">
<field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
<field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
</packet>
<packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
<field name="address" size="27" start="5" type="address"/>
<field name="read/write 64byte" size="1" start="4" type="bool"/>
<field name="op" size="4" start="0" type="uint">
<!--
dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is
prims overflowed
-->
<value name="store primitive counts" value="0"/>
<value name="store primitive counts and zero" value="1"/>
<!--
write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
-->
<value name="store buffer state" value="2"/>
<value name="store buffer state CL" value="3"/>
<!--
Waits for buffer state stores to complete, then loads from
the given buffer state. This op can be offset by n to skip
waiting for the last n.
-->
<value name="load buffer state" value="8"/>
</field>
</packet>
<packet code="73" name="VCM Cache Size" max_ver="33">
<field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
<field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
</packet>
<packet code="73" name="Transform Feedback Buffer" min_ver="41">
<field name="Buffer Address" size="32" start="32" type="address"/>
<field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
<field name="Buffer Number" size="2" start="0" type="uint"/>
</packet>
<packet code="74" name="Transform Feedback Enable" max_ver="33">
<field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
<field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
</packet>
<packet code="74" name="Transform Feedback Specs" min_ver="41">
<field name="Enable" size="1" start="7" type="bool"/>
<field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
</packet>
<packet code="75" name="Flush Transform Feedback Data"/>
<packet code="76" name="L1 Cache Flush Control">
<field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
<field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
<field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
<field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
</packet>
<packet code="77" name="L2T Cache Flush Control">
<field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
<field name="L2T Flush End" size="32" start="32" type="address"/>
<field name="L2T Flush Start" size="32" start="0" type="address"/>
</packet>
<struct name="Transform Feedback Output Data Spec" max_ver="33">
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
<field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
</struct>
<struct name="Transform Feedback Output Data Spec" min_ver="41">
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
<field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
<field name="Stream number" size="2" start="14" type="uint"/>
</struct>
<struct name="Transform Feedback Output Address">
<field name="address" size="32" start="0" type="address"/>
</struct>
<packet code="80" name="Stencil Cfg">
<field name="Stencil Write Mask" size="8" start="32" type="uint"/>
<field name="Back Config" size="1" start="29" type="bool"/>
<field name="Front Config" size="1" start="28" type="bool"/>
<field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
<field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
<field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
<field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
<field name="Stencil Test Mask" size="8" start="8" type="uint"/>
<field name="Stencil Ref Value" size="8" start="0" type="uint"/>
</packet>
<packet code="83" name="Blend Enables" min_ver="41">
<field name="Mask" size="8" start="0" type="uint"/>
</packet>
<packet code="84" name="Blend Cfg" max_ver="33">
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
<packet code="84" name="Blend Cfg" min_ver="41">
<field name="Render Target Mask" size="4" start="24" type="uint"/>
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
<packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
<field name="Alpha (F16)" size="16" start="48" type="uint"/>
<field name="Blue (F16)" size="16" start="32" type="uint"/>
<field name="Green (F16)" size="16" start="16" type="uint"/>
<field name="Red (F16)" size="16" start="0" type="uint"/>
</packet>
<packet code="87" shortname="color_wmasks" name="Color Write Masks">
<field name="Mask" size="32" start="0" type="uint"/>
</packet>
<packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
<packet code="89" name="Centroid Flags" min_ver="41">
<field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
<field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
<packet code="91" name="Sample State" min_ver="41">
<field name="Coverage" size="16" start="16" type="f187"/>
<field name="Mask" size="4" start="0" type="uint"/>
</packet>
<packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="96" name="Cfg Bits">
<field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
<field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
<field name="Blend enable" size="1" start="19" type="bool"/>
<field name="Stencil enable" size="1" start="18" type="bool"/>
<field name="Early Z updates enable" size="1" start="17" type="bool"/>
<field name="Early Z enable" size="1" start="16" type="bool"/>
<field name="Z updates enable" size="1" start="15" type="bool"/>
<field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
<field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
<field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
<field name="Line Rasterization" size="2" start="4" type="uint"/>
<field name="Enable Depth Offset" size="1" start="3" type="bool"/>
<field name="Clockwise Primitives" size="1" start="2" type="bool"/>
<field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
<field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
</packet>
<packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
<packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
<field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
<field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
<packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
<packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
<field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
<field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
<packet code="104" name="Point size">
<field name="Point Size" size="32" start="0" type="float"/>
</packet>
<packet code="105" name="Line width">
<field name="Line width" size="32" start="0" type="float"/>
</packet>
<packet name="Depth Offset" code="106" max_ver="33">
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
</packet>
<packet name="Depth Offset" code="106" min_ver="41">
<field name="Limit" size="32" start="32" type="float"/>
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
</packet>
<packet shortname="clip" name="clip_window" code="107">
<field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
<field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
<field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
<field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
</packet>
<packet name="Viewport Offset" code="108" max_ver="33">
<field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
<field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
</packet>
<packet name="Viewport Offset" code="108" min_ver="41">
<field name="Coarse Y" size="10" start="54" type="uint"/>
<field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
<field name="Coarse X" size="10" start="22" type="uint"/>
<field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
</packet>
<packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
<field name="Maximum Zw" size="32" start="32" type="float"/>
<field name="Minimum Zw" size="32" start="0" type="float"/>
</packet>
<packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
<field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
<field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
</packet>
<packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
<field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
</packet>
<packet name="Number of Layers" code="119" min_ver="41">
<field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
<field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
<field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
<field name="Number of Render Targets" size="4" start="56" type="uint"/>
<field name="Height (in tiles)" size="12" start="44" type="uint"/>
<field name="Width (in tiles)" size="12" start="32" type="uint"/>
<field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
<field name="tile allocation block size" size="2" start="4" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<value name="tile allocation block size 128b" value="1"/>
<value name="tile allocation block size 256b" value="2"/>
</field>
<field name="tile allocation initial block size" size="2" start="2" type="uint">
<value name="tile allocation initial block size 64b" value="0"/>
<value name="tile allocation initial block size 128b" value="1"/>
<value name="tile allocation initial block size 256b" value="2"/>
</field>
<field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
<field name="sub-id" size="1" start="0" type="uint" default="0"/>
</packet>
<packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
<field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
<field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
<field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
<field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
<value name="Render target maximum 32bpp" value="0"/>
<value name="Render target maximum 64bpp" value="1"/>
<value name="Render target maximum 128bpp" value="2"/>
</field>
<field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
<field name="tile allocation block size" size="2" start="4" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<value name="tile allocation block size 128b" value="1"/>
<value name="tile allocation block size 256b" value="2"/>
</field>
<field name="tile allocation initial block size" size="2" start="2" type="uint">
<value name="tile allocation initial block size 64b" value="0"/>
<value name="tile allocation initial block size 128b" value="1"/>
<value name="tile allocation initial block size 256b" value="2"/>
</field>
</packet>
<packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
<field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
<field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
<field name="sub-id" size="1" start="0" type="uint" default="1"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
<field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
<field name="Enable Z Store" size="1" start="55" type="bool"/>
<field name="Enable Stencil Store" size="1" start="54" type="bool"/>
<field name="Early-Z disable" size="1" start="46" type="bool"/>
<field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
<value name="Early-Z direction LT/LE" value="0"/>
<value name="Early-Z direction GT/GE" value="1"/>
</field>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
<field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
<value name="Render target maximum 32bpp" value="0"/>
<value name="Render target maximum 64bpp" value="1"/>
<value name="Render target maximum 128bpp" value="2"/>
</field>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
<field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
<field name="Pad" size="12" start="52" type="uint"/>
<field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
<field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
<field name="Early-Z disable" size="1" start="46" type="bool"/>
<field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
<value name="Early-Z direction LT/LE" value="0"/>
<value name="Early-Z direction GT/GE" value="1"/>
</field>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
<field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
<field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
<field name="Address" size="32" start="32" type="address"/>
<field name="Pad" size="4" start="28" type="uint"/>
<field name="Flip Y" size="1" start="27" type="bool"/>
<field name="Memory Format" size="3" start="24" type="Memory Format"/>
<field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
<field name="Output image format" size="6" start="16" type="Output Image Format"/>
<field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
<field name="Internal Type" size="4" start="10" type="Internal Type"/>
<field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
<field name="Render Target Number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
<field name="Pad" size="28" start="34" type="uint"/>
<field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
<field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
<field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
<field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
<field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
<field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
<field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
<field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
<field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
<field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
<field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
<field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
<field name="Address" size="26" start="38" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
<field name="Memory Format" size="3" start="22" type="Memory Format"/>
<field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
<field name="Decimate mode" size="2" start="14" type="uint"/>
<field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
<field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
<!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
<field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<!-- image height is for Y flipping -->
<field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
<field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="6"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<!-- image height is for Y flipping -->
<field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
<field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
<packet code="124" shortname="tile_coords" name="Tile Coordinates">
<field name="tile row number" size="12" start="12" type="uint"/>
<field name="tile column number" size="12" start="0" type="uint"/>
</packet>
<packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
<field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
<field name="Supertile Raster Order" size="1" start="60" type="bool"/>
<field name="Multicore Enable" size="1" start="56" type="bool"/>
<field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
<field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
<field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
<field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
<field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
<field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
<field name="address" size="26" start="6" type="address"/>
<field name="Tile List Set Number" size="4" start="0" type="uint"/>
</packet>
<!-- add fields -->
<packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
<packet code="126" name="Tile List Initial Block Size">
<field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
<field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<value name="tile allocation block size 128b" value="1"/>
<value name="tile allocation block size 256b" value="2"/>
</field>
</packet>
<struct name="GL Shader State Record" max_ver="33">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
<field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
<field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
<field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
<field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
<field name="Turn off early-z test" size="1" start="7" type="bool"/>
<field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
<field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
<field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
<field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
<field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
<field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
<field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
<field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
<field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
<field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
<field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
<field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
<struct name="GL Shader State Record" min_ver="41">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
<field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
<field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
<field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
<field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
<field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
<field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
<field name="Turn off early-z test" size="1" start="9" type="bool"/>
<field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
<field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
<field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
<field name="No prim pack" size="1" start="19" type="bool"/>
<field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
<field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
<field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
<field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
<field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
<field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
<field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
<field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
<field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
<struct name="Geometry Shader State Record" min_ver="41">
<field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
<field name="4-way threadable" size="1" start="0" type="bool"/>
<field name="Start in final thread section" size="1" start="1" type="bool"/>
<field name="Propagate NaNs" size="1" start="2" type="bool"/>
<field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
<field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
<field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
</struct>
<struct name="Tessellation Shader State Record" min_ver="41">
<field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
<field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
<field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
<field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
<field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
<field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
<field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
<field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
</struct>
<struct name="Tessellation/Geometry Common Params" min_ver="41">
<field name="Tessellation Type" size="2" start="1" type="uint">
<value name="Tessellation Type Triangle" value="0"/>
<value name="Tessellation Type Quads" value="1"/>
<value name="Tessellation Type Isolines" value="2"/>
</field>
<field name="Tessellation point mode" size="1" start="3" type="bool"/>
<field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
<value name="Tessellation Edge Spacing Even" value="0"/>
<value name="Tessellation Edge Spacing Fractional Even" value="1"/>
<value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
</field>
<field name="Tessellation clockwise" size="1" start="6" type="bool"/>
<field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
<field name="Geometry Shader output format" size="2" start="17" type="uint">
<value name="Geometry Shader Points" value="0"/>
<value name="Geometry Shader Line Strip" value="1"/>
<value name="Geometry Shader Tri Strip" value="2"/>
</field>
<field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
<!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
</struct>
<struct name="Tessellation/Geometry Shader Params">
<field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
<field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
<field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
<field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
<field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
<field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
<field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
<field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
<field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
<field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
<field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
<field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
<field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
<field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
<field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
<field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
<field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
<field name="GBG max TES output/vertex segments required in play" size="3" start="59" type="uint" minus_one="true"/>
</struct>
<struct name="GL Shader State Attribute Record" max_ver="33">
<field name="Address" size="32" start="0" type="address"/>
<field name="Vec size" size="2" start="32" type="uint"/>
<field name="Type" size="3" start="34" type="uint">
<value name="Attribute half-float" value="1"/>
<value name="Attribute float" value="2"/>
<value name="Attribute fixed" value="3"/>
<value name="Attribute byte" value="4"/>
<value name="Attribute short" value="5"/>
<value name="Attribute int" value="6"/>
<value name="Attribute int2_10_10_10" value="7"/>
</field>
<field name="Signed int type" size="1" start="37" type="bool"/>
<field name="Normalized int type" size="1" start="38" type="bool"/>
<field name="Read as int/uint" size="1" start="39" type="bool"/>
<field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
<field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
<field name="Stride" size="32" start="8b" type="uint"/>
</struct>
<struct name="GL Shader State Attribute Record" min_ver="41">
<field name="Address" size="32" start="0" type="address"/>
<field name="Vec size" size="2" start="32" type="uint"/>
<field name="Type" size="3" start="34" type="uint">
<value name="Attribute half-float" value="1"/>
<value name="Attribute float" value="2"/>
<value name="Attribute fixed" value="3"/>
<value name="Attribute byte" value="4"/>
<value name="Attribute short" value="5"/>
<value name="Attribute int" value="6"/>
<value name="Attribute int2_10_10_10" value="7"/>
</field>
<field name="Signed int type" size="1" start="37" type="bool"/>
<field name="Normalized int type" size="1" start="38" type="bool"/>
<field name="Read as int/uint" size="1" start="39" type="bool"/>
<field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
<field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
<field name="Stride" size="32" start="8b" type="uint"/>
<field name="Maximum Index" size="32" start="12b" type="uint"/>
</struct>
<struct name="VPM generic block write setup">
<field name="id" size="2" start="30" type="uint" default="0"/>
<field name="id0" size="3" start="27" type="uint" default="0"/>
<field name="horiz" size="1" start="24" type="bool"/>
<field name="laned" size="1" start="23" type="bool"/>
<field name="segs" size="1" start="22" type="bool"/>
<field name="stride" size="7" start="15" type="int"/>
<field name="size" size="2" start="13" type="uint">
<value name="VPM setup size 8-bit" value="0"/>
<value name="VPM setup size 16-bit" value="1"/>
<value name="VPM setup size 32-bit" value="2"/>
</field>
<field name="addr" size="13" start="0" type="uint"/>
</struct>
<struct name="VPM generic block read setup">
<field name="id" size="2" start="30" type="uint" default="1"/>
<field name="horiz" size="1" start="29" type="bool"/>
<field name="laned" size="1" start="28" type="bool"/>
<field name="segs" size="1" start="27" type="bool"/>
<field name="num" size="5" start="22" type="uint"/>
<field name="stride" size="7" start="15" type="int"/>
<field name="size" size="2" start="13" type="uint">
<value name="VPM setup size 8-bit" value="0"/>
<value name="VPM setup size 16-bit" value="1"/>
<value name="VPM setup size 32-bit" value="2"/>
</field>
<field name="addr" size="13" start="0" type="uint"/>
</struct>
<struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
<field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
<field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
<field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
<field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
<field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
<field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
<field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
<field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
<field name="Shadow" size="1" start="8" type="bool"/>
<field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
<field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
<field name="Bias supplied" size="1" start="5" type="bool"/>
<field name="Gather sample mode" size="1" start="4" type="bool"/>
<field name="Fetch sample mode" size="1" start="3" type="bool"/>
<field name="Lookup Type" size="3" start="0" type="uint">
<value name="Texture 2D" value="0"/>
<value name="Texture 2D array" value="1"/>
<value name="Texture 3D" value="2"/>
<value name="Texture Cube Map" value="3"/>
<value name="Texture 1D" value="4"/>
<value name="Texture 1D Array" value="5"/>
<value name="Texture Child Image" value="6"/>
</field>
</struct>
<struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
<field name="Texture state record base address" size="28" start="4" type="address"/>
<field name="Return words of texture data" size="4" start="0" type="uint"/>
</struct>
<struct name="TMU Config Parameter 0" min_ver="41">
<field name="Texture state address" size="32" start="0" type="address"/>
<field name="Return words of texture data" size="4" start="0" type="uint"/>
</struct>
<struct name="TMU Config Parameter 1" min_ver="41">
<field name="Sampler state address" size="32" start="0" type="address"/>
<field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
<field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
<field name="Output Type 32-bit" size="1" start="0" type="bool"/>
</struct>
<struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
<field name="Pad" size="24" start="8" type="uint"/>
<field name="Op" size="4" start="20" type="TMU Op"/>
<field name="Offset R" size="4" start="16" type="int"/>
<field name="Offset T" size="4" start="12" type="int"/>
<field name="Offset S" size="4" start="8" type="int"/>
<field name="Gather Mode" size="1" start="7" type="bool"/>
<field name="Gather Component" size="2" start="5" type="uint"/>
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
<field name="Sample Number" size="2" start="2" type="uint"/>
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
<struct name="TMU Config Parameter 2" min_ver="42">
<field name="Pad" size="23" start="9" type="uint"/>
<field name="LOD Query" size="1" start="8" type="bool"/>
<field name="Op" size="4" start="20" type="TMU Op"/>
<field name="Offset R" size="4" start="16" type="int"/>
<field name="Offset T" size="4" start="12" type="int"/>
<field name="Offset S" size="4" start="8" type="int"/>
<field name="Gather Mode" size="1" start="7" type="bool"/>
<field name="Gather Component" size="2" start="5" type="uint"/>
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
<field name="Sample Number" size="2" start="2" type="uint"/>
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
<struct name="Texture Shader State" max_ver="33">
<field name="UIF XOR disable" size="1" start="255" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
<field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
<field name="Output 32-bit" size="1" start="246" type="bool"/>
<field name="Sample Number" size="2" start="244" type="uint"/>
<field name="Base Level" size="4" start="240" type="uint"/>
<field name="Fixed Bias" size="16" start="224" type="s8.8"/>
<field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
<field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
<field name="Border Color alpha" size="16" start="176" type="uint"/>
<field name="Border Color blue" size="16" start="160" type="uint"/>
<field name="Border Color green" size="16" start="144" type="uint"/>
<field name="Border Color red" size="16" start="128" type="uint"/>
<field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
<field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
<field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
<field name="Flip texture X Axis" size="1" start="124" type="bool"/>
<field name="Swizzle A" size="3" start="121" type="uint">
<value name="Swizzle Zero" value="0"/>
<value name="Swizzle One" value="1"/>
<value name="Swizzle Red" value="2"/>
<value name="Swizzle Green" value="3"/>
<value name="Swizzle Blue" value="4"/>
<value name="Swizzle Alpha" value="5"/>
</field>
<field name="Swizzle B" size="3" start="118" type="uint"/>
<field name="Swizzle G" size="3" start="115" type="uint"/>
<field name="Swizzle R" size="3" start="112" type="uint"/>
<field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
<field name="sRGB" size="1" start="107" type="bool"/>
<field name="Texture type" size="7" start="100" type="uint"/>
<field name="Image Depth" size="14" start="86" type="uint"/>
<field name="Image Height" size="14" start="72" type="uint"/>
<field name="Image Width" size="14" start="58" type="uint"/>
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
<field name="Texture base pointer" size="30" start="2" type="address"/>
<field name="Filter" size="4" start="0" type="TMU Filter"/>
</struct>
<struct name="Texture Shader State" min_ver="41">
<field name="Pad" size="56" start="136" type="uint"/>
<field name="UIF XOR disable" size="1" start="135" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
<field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
<field name="Base Level" size="4" start="124" type="uint"/>
<field name="Max Level" size="4" start="120" type="uint"/>
<field name="Swizzle A" size="3" start="117" type="uint">
<value name="Swizzle Zero" value="0"/>
<value name="Swizzle One" value="1"/>
<value name="Swizzle Red" value="2"/>
<value name="Swizzle Green" value="3"/>
<value name="Swizzle Blue" value="4"/>
<value name="Swizzle Alpha" value="5"/>
</field>
<field name="Swizzle B" size="3" start="114" type="uint"/>
<field name="Swizzle G" size="3" start="111" type="uint"/>
<field name="Swizzle R" size="3" start="108" type="uint"/>
<field name="Extended" size="1" start="107" type="bool"/>
<field name="Texture type" size="7" start="100" type="uint"/>
<field name="Image Depth" size="14" start="86" type="uint"/>
<field name="Image Height" size="14" start="72" type="uint"/>
<field name="Image Width" size="14" start="58" type="uint"/>
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
<field name="Texture base pointer" size="32" start="0" type="address"/>
<field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
<field name="AHDR" size="1" start="4" type="bool"/>
<field name="sRGB" size="1" start="3" type="bool"/>
<field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
<field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
<field name="Flip texture X Axis" size="1" start="0" type="bool"/>
</struct>
<struct name="Sampler State" min_ver="41">
<field name="Border color word 3" size="32" start="160" type="uint"/>
<field name="Border color word 2" size="32" start="128" type="uint"/>
<field name="Border color word 1" size="32" start="96" type="uint"/>
<field name="Border color word 0" size="32" start="64" type="uint"/>
<field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
<field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
<field name="Wrap I Border" size="1" start="57" type="bool"/>
<field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
<field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
<field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
<field name="Fixed Bias" size="16" start="32" type="s8.8"/>
<field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
<field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
<field name="sRGB Disable" size="1" start="7" type="bool"/>
<field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
<field name="Anisotropy Enable" size="1" start="3" type="bool"/>
<field name="Mip filter Nearest" size="1" start="2" type="bool"/>
<field name="Min filter Nearest" size="1" start="1" type="bool"/>
<field name="Mag filter Nearest" size="1" start="0" type="bool"/>
</struct>
<enum name="Texture Data Formats">
<!--
most formats here have R in the low bits, A in the high bits.
Exceptions noted.
-->
<value name="Texture Data Format R8" value="0"/>
<value name="Texture Data Format R8 SNORM" value="1"/>
<value name="Texture Data Format RG8" value="2"/>
<value name="Texture Data Format RG8 SNORM" value="3"/>
<value name="Texture Data Format RGBA8" value="4"/>
<value name="Texture Data Format RGBA8 SNORM" value="5"/>
<value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
<value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
<value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
<value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
<value name="Texture Data Format R16" value="10"/>
<value name="Texture Data Format R16 SNORM" value="11"/>
<value name="Texture Data Format RG16" value="12"/>
<value name="Texture Data Format RG16 SNORM" value="13"/>
<value name="Texture Data Format RGBA16" value="14"/>
<value name="Texture Data Format RGBA16 SNORM" value="15"/>
<value name="Texture Data Format R16F" value="16"/>
<value name="Texture Data Format RG16F" value="17"/>
<value name="Texture Data Format RGBA16F" value="18"/>
<value name="Texture Data Format R11F_G11F_B10F" value="19"/>
<value name="Texture Data Format RGB9_E5" value="20"/>
<value name="Texture Data Format DEPTH COMP16" value="21"/>
<value name="Texture Data Format DEPTH COMP24" value="22"/>
<value name="Texture Data Format DEPTH COMP32F" value="23"/>
<value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
<value name="Texture Data Format R4" value="25"/>
<value name="Texture Data Format R1" value="26"/>
<!-- generic unfiltered 8-bit sample -->
<value name="Texture Data Format S8" value="27"/>
<!-- generic unfiltered 16-bit sample -->
<value name="Texture Data Format S16" value="28"/>
<!-- generic unfiltered 32-bit sample -->
<value name="Texture Data Format R32F" value="29"/>
<!-- generic unfiltered 64-bit sample -->
<value name="Texture Data Format RG32F" value="30"/>
<!-- generic unfiltered 128-bit sample -->
<value name="Texture Data Format RGBA32F" value="31"/>
<value name="Texture Data Format RGB8_ETC2" value="32"/>
<value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
<value name="Texture Data Format R11_EAC" value="34"/>
<value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
<value name="Texture Data Format RG11_EAC" value="36"/>
<value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
<value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
<value name="Texture Data Format YCBCR_LUMA" value="39"/>
<value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
<value name="Texture Data Format BC1" value="48"/>
<value name="Texture Data Format BC2" value="49"/>
<value name="Texture Data Format BC3" value="50"/>
<value name="Texture Data Format ASTC_4x4" value="64"/>
<value name="Texture Data Format ASTC_5x4" value="65"/>
<value name="Texture Data Format ASTC_5x5" value="66"/>
<value name="Texture Data Format ASTC_6x5" value="67"/>
<value name="Texture Data Format ASTC_6x6" value="68"/>
<value name="Texture Data Format ASTC_8x5" value="69"/>
<value name="Texture Data Format ASTC_8x6" value="70"/>
<value name="Texture Data Format ASTC_8x8" value="71"/>
<value name="Texture Data Format ASTC_10x5" value="72"/>
<value name="Texture Data Format ASTC_10x6" value="73"/>
<value name="Texture Data Format ASTC_10x8" value="74"/>
<value name="Texture Data Format ASTC_10x10" value="75"/>
<value name="Texture Data Format ASTC_12x10" value="76"/>
<value name="Texture Data Format ASTC_12x12" value="77"/>
<value name="Texture Data Format R8I" value="96"/>
<value name="Texture Data Format R8UI" value="97"/>
<value name="Texture Data Format RG8I" value="98"/>
<value name="Texture Data Format RG8UI" value="99"/>
<value name="Texture Data Format RGBA8I" value="100"/>
<value name="Texture Data Format RGBA8UI" value="101"/>
<value name="Texture Data Format R16I" value="102"/>
<value name="Texture Data Format R16UI" value="103"/>
<value name="Texture Data Format RG16I" value="104"/>
<value name="Texture Data Format RG16UI" value="105"/>
<value name="Texture Data Format RGBA16I" value="106"/>
<value name="Texture Data Format RGBA16UI" value="107"/>
<value name="Texture Data Format R32I" value="108"/>
<value name="Texture Data Format R32UI" value="109"/>
<value name="Texture Data Format RG32I" value="110"/>
<value name="Texture Data Format RG32UI" value="111"/>
<value name="Texture Data Format RGBA32I" value="112"/>
<value name="Texture Data Format RGBA32UI" value="113"/>
<value name="Texture Data Format RGB10_A2UI" value="114"/>
</enum>
</vcxml>