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The Mesa 3D Graphics Library
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<h1>Mesa 18.3.6 Release Notes / April 5, 2019</h1>
<p>
Mesa 18.3.6 is a bug fix release which fixes bugs found since the 18.3.5 release.
</p>
<p>
Mesa 18.3.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
4619d92afadf7072f7956599a2ccd0934fc45b4ddbc2eb865bdcb50ddf963f87 mesa-18.3.6.tar.gz
aaf17638dcf5a90b93b6389e152fdc9ef147768b09598f24d2c5cf482fcfc705 mesa-18.3.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108766">Bug 108766</a> - Mesa built with meson has RPATH entries</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109648">Bug 109648</a> - AMD Raven hang during va-api decoding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec&#64;arb_fragment_shader_interlock&#64;arb_fragment_shader_interlock-image-load-store - fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110259">Bug 110259</a> - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (4):</p>
<ul>
<li>glsl: correctly validate component layout qualifier for dvec{3,4}</li>
<li>glsl/linker: don't fail non static used inputs without matching outputs</li>
<li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li>
<li>Revert "glsl: relax input-&gt;output validation for SSO programs"</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>radv: Use correct image view comparison for fast clears.</li>
<li>ac/nir: Return frag_coord as integer.</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>glsl: Cross validate variable's invariance by explicit invariance only</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>softpipe: fix texture view crashes</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 18.3.5</li>
<li>Update version to 18.3.6</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>dri3: Return the current swap interval from glXGetSwapIntervalMESA().</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>meson: strip rpath from megadrivers</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>anv/pass: Flag the need for a RT flush for resolve attachments</li>
<li>Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"</li>
</ul>
<p>Józef Kucia (2):</p>
<ul>
<li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li>
<li>radv: Fix driverUUID</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>radeon/vcn: add H.264 constrained baseline support</li>
<li>radeon/vcn/vp9: search the render target from the whole list</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: fix assertion failure by using the correct type</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>mesa: properly report the length of truncated log messages</li>
</ul>
<p>Plamena Manolova (1):</p>
<ul>
<li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: fix binding transform feedback buffers</li>
<li>radv: do not always initialize HTILE in compressed state</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>st/glsl_to_nir: fix incorrect arrary access</li>
</ul>
<p>Tobias Klausmann (1):</p>
<ul>
<li>vulkan/util: meson build - add wayland client include</li>
</ul>
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