| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/extensions.h" |
| #include "main/framebuffer.h" |
| #include "main/imports.h" |
| #include "main/points.h" |
| |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "tnl/tnl.h" |
| #include "drivers/common/driverfuncs.h" |
| #include "drivers/common/meta.h" |
| |
| #include "i830_dri.h" |
| |
| #include "intel_chipset.h" |
| #include "intel_buffers.h" |
| #include "intel_tex.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_clear.h" |
| #include "intel_extensions.h" |
| #include "intel_pixel.h" |
| #include "intel_regions.h" |
| #include "intel_buffer_objects.h" |
| #include "intel_fbo.h" |
| #include "intel_bufmgr.h" |
| #include "intel_screen.h" |
| |
| #include "drirenderbuffer.h" |
| #include "utils.h" |
| |
| |
| #ifndef INTEL_DEBUG |
| int INTEL_DEBUG = (0); |
| #endif |
| |
| |
| #define DRIVER_DATE "20100328 2010Q1" |
| #define DRIVER_DATE_GEM "GEM " DRIVER_DATE |
| |
| |
| static const GLubyte * |
| intelGetString(GLcontext * ctx, GLenum name) |
| { |
| const struct intel_context *const intel = intel_context(ctx); |
| const char *chipset; |
| static char buffer[128]; |
| |
| switch (name) { |
| case GL_VENDOR: |
| return (GLubyte *) "Tungsten Graphics, Inc"; |
| break; |
| |
| case GL_RENDERER: |
| switch (intel->intelScreen->deviceID) { |
| case PCI_CHIP_845_G: |
| chipset = "Intel(R) 845G"; |
| break; |
| case PCI_CHIP_I830_M: |
| chipset = "Intel(R) 830M"; |
| break; |
| case PCI_CHIP_I855_GM: |
| chipset = "Intel(R) 852GM/855GM"; |
| break; |
| case PCI_CHIP_I865_G: |
| chipset = "Intel(R) 865G"; |
| break; |
| case PCI_CHIP_I915_G: |
| chipset = "Intel(R) 915G"; |
| break; |
| case PCI_CHIP_E7221_G: |
| chipset = "Intel (R) E7221G (i915)"; |
| break; |
| case PCI_CHIP_I915_GM: |
| chipset = "Intel(R) 915GM"; |
| break; |
| case PCI_CHIP_I945_G: |
| chipset = "Intel(R) 945G"; |
| break; |
| case PCI_CHIP_I945_GM: |
| chipset = "Intel(R) 945GM"; |
| break; |
| case PCI_CHIP_I945_GME: |
| chipset = "Intel(R) 945GME"; |
| break; |
| case PCI_CHIP_G33_G: |
| chipset = "Intel(R) G33"; |
| break; |
| case PCI_CHIP_Q35_G: |
| chipset = "Intel(R) Q35"; |
| break; |
| case PCI_CHIP_Q33_G: |
| chipset = "Intel(R) Q33"; |
| break; |
| case PCI_CHIP_IGD_GM: |
| case PCI_CHIP_IGD_G: |
| chipset = "Intel(R) IGD"; |
| break; |
| case PCI_CHIP_I965_Q: |
| chipset = "Intel(R) 965Q"; |
| break; |
| case PCI_CHIP_I965_G: |
| case PCI_CHIP_I965_G_1: |
| chipset = "Intel(R) 965G"; |
| break; |
| case PCI_CHIP_I946_GZ: |
| chipset = "Intel(R) 946GZ"; |
| break; |
| case PCI_CHIP_I965_GM: |
| chipset = "Intel(R) 965GM"; |
| break; |
| case PCI_CHIP_I965_GME: |
| chipset = "Intel(R) 965GME/GLE"; |
| break; |
| case PCI_CHIP_GM45_GM: |
| chipset = "Mobile IntelĀ® GM45 Express Chipset"; |
| break; |
| case PCI_CHIP_IGD_E_G: |
| chipset = "Intel(R) Integrated Graphics Device"; |
| break; |
| case PCI_CHIP_G45_G: |
| chipset = "Intel(R) G45/G43"; |
| break; |
| case PCI_CHIP_Q45_G: |
| chipset = "Intel(R) Q45/Q43"; |
| break; |
| case PCI_CHIP_G41_G: |
| chipset = "Intel(R) G41"; |
| break; |
| case PCI_CHIP_B43_G: |
| chipset = "Intel(R) B43"; |
| break; |
| case PCI_CHIP_ILD_G: |
| chipset = "Intel(R) IGDNG_D"; |
| break; |
| case PCI_CHIP_ILM_G: |
| chipset = "Intel(R) IGDNG_M"; |
| break; |
| default: |
| chipset = "Unknown Intel Chipset"; |
| break; |
| } |
| |
| (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0); |
| return (GLubyte *) buffer; |
| |
| default: |
| return NULL; |
| } |
| } |
| |
| static unsigned |
| intel_bits_per_pixel(const struct intel_renderbuffer *rb) |
| { |
| return _mesa_get_format_bytes(rb->Base.Format) * 8; |
| } |
| |
| void |
| intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) |
| { |
| struct gl_framebuffer *fb = drawable->driverPrivate; |
| struct intel_renderbuffer *rb; |
| struct intel_region *region, *depth_region; |
| struct intel_context *intel = context->driverPrivate; |
| struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb; |
| __DRIbuffer *buffers = NULL; |
| __DRIscreen *screen; |
| int i, count; |
| unsigned int attachments[10]; |
| const char *region_name; |
| |
| /* If we're rendering to the fake front buffer, make sure all the |
| * pending drawing has landed on the real front buffer. Otherwise |
| * when we eventually get to DRI2GetBuffersWithFormat the stale |
| * real front buffer contents will get copied to the new fake front |
| * buffer. |
| */ |
| if (intel->is_front_buffer_rendering) |
| intel_flush(&intel->ctx, GL_FALSE); |
| |
| /* Set this up front, so that in case our buffers get invalidated |
| * while we're getting new buffers, we don't clobber the stamp and |
| * thus ignore the invalidate. */ |
| drawable->lastStamp = drawable->dri2.stamp; |
| |
| if (INTEL_DEBUG & DEBUG_DRI) |
| fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); |
| |
| screen = intel->intelScreen->driScrnPriv; |
| |
| if (screen->dri2.loader |
| && (screen->dri2.loader->base.version > 2) |
| && (screen->dri2.loader->getBuffersWithFormat != NULL)) { |
| |
| front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); |
| back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); |
| depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
| stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
| |
| i = 0; |
| if ((intel->is_front_buffer_rendering || |
| intel->is_front_buffer_reading || |
| !back_rb) && front_rb) { |
| attachments[i++] = __DRI_BUFFER_FRONT_LEFT; |
| attachments[i++] = intel_bits_per_pixel(front_rb); |
| } |
| |
| if (back_rb) { |
| attachments[i++] = __DRI_BUFFER_BACK_LEFT; |
| attachments[i++] = intel_bits_per_pixel(back_rb); |
| } |
| |
| if ((depth_rb != NULL) && (stencil_rb != NULL)) { |
| attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; |
| attachments[i++] = intel_bits_per_pixel(depth_rb); |
| } else if (depth_rb != NULL) { |
| attachments[i++] = __DRI_BUFFER_DEPTH; |
| attachments[i++] = intel_bits_per_pixel(depth_rb); |
| } else if (stencil_rb != NULL) { |
| attachments[i++] = __DRI_BUFFER_STENCIL; |
| attachments[i++] = intel_bits_per_pixel(stencil_rb); |
| } |
| |
| buffers = |
| (*screen->dri2.loader->getBuffersWithFormat)(drawable, |
| &drawable->w, |
| &drawable->h, |
| attachments, i / 2, |
| &count, |
| drawable->loaderPrivate); |
| } else if (screen->dri2.loader) { |
| i = 0; |
| if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT)) |
| attachments[i++] = __DRI_BUFFER_FRONT_LEFT; |
| if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT)) |
| attachments[i++] = __DRI_BUFFER_BACK_LEFT; |
| if (intel_get_renderbuffer(fb, BUFFER_DEPTH)) |
| attachments[i++] = __DRI_BUFFER_DEPTH; |
| if (intel_get_renderbuffer(fb, BUFFER_STENCIL)) |
| attachments[i++] = __DRI_BUFFER_STENCIL; |
| |
| buffers = (*screen->dri2.loader->getBuffers)(drawable, |
| &drawable->w, |
| &drawable->h, |
| attachments, i, |
| &count, |
| drawable->loaderPrivate); |
| } |
| |
| if (buffers == NULL) |
| return; |
| |
| drawable->x = 0; |
| drawable->y = 0; |
| drawable->backX = 0; |
| drawable->backY = 0; |
| drawable->numClipRects = 1; |
| drawable->pClipRects[0].x1 = 0; |
| drawable->pClipRects[0].y1 = 0; |
| drawable->pClipRects[0].x2 = drawable->w; |
| drawable->pClipRects[0].y2 = drawable->h; |
| drawable->numBackClipRects = 1; |
| drawable->pBackClipRects[0].x1 = 0; |
| drawable->pBackClipRects[0].y1 = 0; |
| drawable->pBackClipRects[0].x2 = drawable->w; |
| drawable->pBackClipRects[0].y2 = drawable->h; |
| |
| depth_region = NULL; |
| for (i = 0; i < count; i++) { |
| switch (buffers[i].attachment) { |
| case __DRI_BUFFER_FRONT_LEFT: |
| rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); |
| region_name = "dri2 front buffer"; |
| break; |
| |
| case __DRI_BUFFER_FAKE_FRONT_LEFT: |
| rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); |
| region_name = "dri2 fake front buffer"; |
| break; |
| |
| case __DRI_BUFFER_BACK_LEFT: |
| rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); |
| region_name = "dri2 back buffer"; |
| break; |
| |
| case __DRI_BUFFER_DEPTH: |
| rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
| region_name = "dri2 depth buffer"; |
| break; |
| |
| case __DRI_BUFFER_DEPTH_STENCIL: |
| rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
| region_name = "dri2 depth / stencil buffer"; |
| break; |
| |
| case __DRI_BUFFER_STENCIL: |
| rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
| region_name = "dri2 stencil buffer"; |
| break; |
| |
| case __DRI_BUFFER_ACCUM: |
| default: |
| fprintf(stderr, |
| "unhandled buffer attach event, attacment type %d\n", |
| buffers[i].attachment); |
| return; |
| } |
| |
| if (rb == NULL) |
| continue; |
| |
| if (rb->region && rb->region->name == buffers[i].name) |
| continue; |
| |
| if (INTEL_DEBUG & DEBUG_DRI) |
| fprintf(stderr, |
| "attaching buffer %d, at %d, cpp %d, pitch %d\n", |
| buffers[i].name, buffers[i].attachment, |
| buffers[i].cpp, buffers[i].pitch); |
| |
| if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { |
| if (INTEL_DEBUG & DEBUG_DRI) |
| fprintf(stderr, "(reusing depth buffer as stencil)\n"); |
| intel_region_reference(®ion, depth_region); |
| } |
| else |
| region = intel_region_alloc_for_handle(intel, buffers[i].cpp, |
| drawable->w, |
| drawable->h, |
| buffers[i].pitch / buffers[i].cpp, |
| buffers[i].name, |
| region_name); |
| |
| if (buffers[i].attachment == __DRI_BUFFER_DEPTH) |
| depth_region = region; |
| |
| intel_renderbuffer_set_region(rb, region); |
| intel_region_release(®ion); |
| |
| if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { |
| rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
| if (rb != NULL) { |
| struct intel_region *stencil_region = NULL; |
| |
| if (rb->region && rb->region->name == buffers[i].name) |
| continue; |
| |
| intel_region_reference(&stencil_region, region); |
| intel_renderbuffer_set_region(rb, stencil_region); |
| intel_region_release(&stencil_region); |
| } |
| } |
| } |
| |
| driUpdateFramebufferSize(&intel->ctx, drawable); |
| } |
| |
| void |
| intel_prepare_render(struct intel_context *intel) |
| { |
| __DRIcontext *driContext = intel->driContext; |
| __DRIdrawable *drawable; |
| |
| drawable = intel->driDrawable; |
| if (drawable->dri2.stamp != driContext->dri2.draw_stamp) { |
| if (drawable->lastStamp != drawable->dri2.stamp) |
| intel_update_renderbuffers(driContext, drawable); |
| intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); |
| driContext->dri2.draw_stamp = drawable->dri2.stamp; |
| } |
| |
| drawable = intel->driReadDrawable; |
| if (drawable->dri2.stamp != driContext->dri2.read_stamp) { |
| if (drawable->lastStamp != drawable->dri2.stamp) |
| intel_update_renderbuffers(driContext, drawable); |
| driContext->dri2.read_stamp = drawable->dri2.stamp; |
| } |
| } |
| |
| void |
| intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| __DRIcontext *driContext = intel->driContext; |
| |
| if (!intel->using_dri2_swapbuffers && |
| !intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) { |
| dri2InvalidateDrawable(driContext->driDrawablePriv); |
| dri2InvalidateDrawable(driContext->driReadablePriv); |
| } |
| } |
| |
| static const struct dri_debug_control debug_control[] = { |
| { "tex", DEBUG_TEXTURE}, |
| { "state", DEBUG_STATE}, |
| { "ioctl", DEBUG_IOCTL}, |
| { "blit", DEBUG_BLIT}, |
| { "mip", DEBUG_MIPTREE}, |
| { "fall", DEBUG_FALLBACKS}, |
| { "verb", DEBUG_VERBOSE}, |
| { "bat", DEBUG_BATCH}, |
| { "pix", DEBUG_PIXEL}, |
| { "buf", DEBUG_BUFMGR}, |
| { "reg", DEBUG_REGION}, |
| { "fbo", DEBUG_FBO}, |
| { "lock", DEBUG_LOCK}, |
| { "sync", DEBUG_SYNC}, |
| { "prim", DEBUG_PRIMS }, |
| { "vert", DEBUG_VERTS }, |
| { "dri", DEBUG_DRI }, |
| { "dma", DEBUG_DMA }, |
| { "san", DEBUG_SANITY }, |
| { "sleep", DEBUG_SLEEP }, |
| { "stats", DEBUG_STATS }, |
| { "tile", DEBUG_TILE }, |
| { "sing", DEBUG_SINGLE_THREAD }, |
| { "thre", DEBUG_SINGLE_THREAD }, |
| { "wm", DEBUG_WM }, |
| { "urb", DEBUG_URB }, |
| { "vs", DEBUG_VS }, |
| { NULL, 0 } |
| }; |
| |
| |
| static void |
| intelInvalidateState(GLcontext * ctx, GLuint new_state) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| |
| _swrast_InvalidateState(ctx, new_state); |
| _swsetup_InvalidateState(ctx, new_state); |
| _vbo_InvalidateState(ctx, new_state); |
| _tnl_InvalidateState(ctx, new_state); |
| _tnl_invalidate_vertex_state(ctx, new_state); |
| |
| intel->NewGLState |= new_state; |
| |
| if (intel->vtbl.invalidate_state) |
| intel->vtbl.invalidate_state( intel, new_state ); |
| } |
| |
| void |
| intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| |
| if (intel->Fallback) |
| _swrast_flush(ctx); |
| |
| if (intel->gen < 4) |
| INTEL_FIREVERTICES(intel); |
| |
| if (intel->batch->map != intel->batch->ptr) |
| intel_batchbuffer_flush(intel->batch); |
| |
| if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { |
| __DRIscreen *const screen = intel->intelScreen->driScrnPriv; |
| |
| if (screen->dri2.loader && |
| (screen->dri2.loader->base.version >= 2) |
| && (screen->dri2.loader->flushFrontBuffer != NULL) && |
| intel->driDrawable && intel->driDrawable->loaderPrivate) { |
| (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable, |
| intel->driDrawable->loaderPrivate); |
| |
| /* Only clear the dirty bit if front-buffer rendering is no longer |
| * enabled. This is done so that the dirty bit can only be set in |
| * glDrawBuffer. Otherwise the dirty bit would have to be set at |
| * each of N places that do rendering. This has worse performances, |
| * but it is much easier to get correct. |
| */ |
| if (!intel->is_front_buffer_rendering) { |
| intel->front_buffer_dirty = GL_FALSE; |
| } |
| } |
| } |
| } |
| |
| void |
| intelFlush(GLcontext * ctx) |
| { |
| intel_flush(ctx, GL_FALSE); |
| } |
| |
| static void |
| intel_glFlush(GLcontext *ctx) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| |
| intel_flush(ctx, GL_TRUE); |
| |
| /* We're using glFlush as an indicator that a frame is done, which is |
| * what DRI2 does before calling SwapBuffers (and means we should catch |
| * people doing front-buffer rendering, as well).. |
| * |
| * Wait for the swapbuffers before the one we just emitted, so we don't |
| * get too many swaps outstanding for apps that are GPU-heavy but not |
| * CPU-heavy. |
| * |
| * Unfortunately, we don't have a handle to the batch containing the swap, |
| * and getting our hands on that doesn't seem worth it, so we just us the |
| * first batch we emitted after the last swap. |
| */ |
| if (!intel->using_dri2_swapbuffers && |
| intel->first_post_swapbuffers_batch != NULL) { |
| drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); |
| drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); |
| intel->first_post_swapbuffers_batch = NULL; |
| } |
| } |
| |
| void |
| intelFinish(GLcontext * ctx) |
| { |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| int i; |
| |
| intelFlush(ctx); |
| |
| for (i = 0; i < fb->_NumColorDrawBuffers; i++) { |
| struct intel_renderbuffer *irb; |
| |
| irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); |
| |
| if (irb && irb->region) |
| dri_bo_wait_rendering(irb->region->buffer); |
| } |
| if (fb->_DepthBuffer) { |
| /* XXX: Wait on buffer idle */ |
| } |
| } |
| |
| void |
| intelInitDriverFunctions(struct dd_function_table *functions) |
| { |
| _mesa_init_driver_functions(functions); |
| |
| functions->Flush = intel_glFlush; |
| functions->Finish = intelFinish; |
| functions->GetString = intelGetString; |
| functions->UpdateState = intelInvalidateState; |
| |
| intelInitTextureFuncs(functions); |
| intelInitTextureImageFuncs(functions); |
| intelInitTextureSubImageFuncs(functions); |
| intelInitTextureCopyImageFuncs(functions); |
| intelInitStateFuncs(functions); |
| intelInitClearFuncs(functions); |
| intelInitBufferFuncs(functions); |
| intelInitPixelFuncs(functions); |
| intelInitBufferObjectFuncs(functions); |
| intel_init_syncobj_functions(functions); |
| } |
| |
| |
| GLboolean |
| intelInitContext(struct intel_context *intel, |
| const __GLcontextModes * mesaVis, |
| __DRIcontext * driContextPriv, |
| void *sharedContextPrivate, |
| struct dd_function_table *functions) |
| { |
| GLcontext *ctx = &intel->ctx; |
| GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; |
| __DRIscreen *sPriv = driContextPriv->driScreenPriv; |
| struct intel_screen *intelScreen = sPriv->private; |
| int bo_reuse_mode; |
| |
| /* we can't do anything without a connection to the device */ |
| if (intelScreen->bufmgr == NULL) |
| return GL_FALSE; |
| |
| if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, |
| functions, (void *) intel)) { |
| printf("%s: failed to init mesa context\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| driContextPriv->driverPrivate = intel; |
| intel->intelScreen = intelScreen; |
| intel->driScreen = sPriv; |
| intel->driContext = driContextPriv; |
| intel->driFd = sPriv->fd; |
| |
| if (IS_GEN6(intel->intelScreen->deviceID)) { |
| intel->gen = 6; |
| intel->needs_ff_sync = GL_TRUE; |
| intel->has_luminance_srgb = GL_TRUE; |
| } else if (IS_965(intel->intelScreen->deviceID)) { |
| intel->gen = 4; |
| } else if (IS_9XX(intel->intelScreen->deviceID)) { |
| intel->gen = 3; |
| if (IS_945(intel->intelScreen->deviceID)) { |
| intel->is_945 = GL_TRUE; |
| } |
| } else { |
| intel->gen = 2; |
| } |
| |
| if (IS_IGDNG(intel->intelScreen->deviceID)) { |
| intel->is_ironlake = GL_TRUE; |
| intel->needs_ff_sync = GL_TRUE; |
| intel->has_luminance_srgb = GL_TRUE; |
| } else if (IS_G4X(intel->intelScreen->deviceID)) { |
| intel->has_luminance_srgb = GL_TRUE; |
| intel->is_g4x = GL_TRUE; |
| } |
| |
| driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, |
| intel->driScreen->myNum, |
| (intel->gen >= 4) ? "i965" : "i915"); |
| if (intelScreen->deviceID == PCI_CHIP_I865_G) |
| intel->maxBatchSize = 4096; |
| else |
| intel->maxBatchSize = BATCH_SZ; |
| |
| intel->bufmgr = intelScreen->bufmgr; |
| |
| bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); |
| switch (bo_reuse_mode) { |
| case DRI_CONF_BO_REUSE_DISABLED: |
| break; |
| case DRI_CONF_BO_REUSE_ALL: |
| intel_bufmgr_gem_enable_reuse(intel->bufmgr); |
| break; |
| } |
| |
| /* This doesn't yet catch all non-conformant rendering, but it's a |
| * start. |
| */ |
| if (getenv("INTEL_STRICT_CONFORMANCE")) { |
| unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE")); |
| if (value > 0) { |
| intel->conformance_mode = value; |
| } |
| else { |
| intel->conformance_mode = 1; |
| } |
| } |
| |
| if (intel->conformance_mode > 0) { |
| ctx->Const.MinLineWidth = 1.0; |
| ctx->Const.MinLineWidthAA = 1.0; |
| ctx->Const.MaxLineWidth = 1.0; |
| ctx->Const.MaxLineWidthAA = 1.0; |
| ctx->Const.LineWidthGranularity = 1.0; |
| } |
| else { |
| ctx->Const.MinLineWidth = 1.0; |
| ctx->Const.MinLineWidthAA = 1.0; |
| ctx->Const.MaxLineWidth = 5.0; |
| ctx->Const.MaxLineWidthAA = 5.0; |
| ctx->Const.LineWidthGranularity = 0.5; |
| } |
| |
| ctx->Const.MinPointSize = 1.0; |
| ctx->Const.MinPointSizeAA = 1.0; |
| ctx->Const.MaxPointSize = 255.0; |
| ctx->Const.MaxPointSizeAA = 3.0; |
| ctx->Const.PointSizeGranularity = 1.0; |
| |
| /* reinitialize the context point state. |
| * It depend on constants in __GLcontextRec::Const |
| */ |
| _mesa_init_point(ctx); |
| |
| meta_init_metaops(ctx, &intel->meta); |
| ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ |
| if (intel->gen >= 4) { |
| if (MAX_WIDTH > 8192) |
| ctx->Const.MaxRenderbufferSize = 8192; |
| } else { |
| if (MAX_WIDTH > 2048) |
| ctx->Const.MaxRenderbufferSize = 2048; |
| } |
| |
| /* Initialize the software rasterizer and helper modules. */ |
| _swrast_CreateContext(ctx); |
| _vbo_CreateContext(ctx); |
| _tnl_CreateContext(ctx); |
| _swsetup_CreateContext(ctx); |
| |
| /* Configure swrast to match hardware characteristics: */ |
| _swrast_allow_pixel_fog(ctx, GL_FALSE); |
| _swrast_allow_vertex_fog(ctx, GL_TRUE); |
| |
| _mesa_meta_init(ctx); |
| |
| intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; |
| intel->hw_stipple = 1; |
| |
| /* XXX FBO: this doesn't seem to be used anywhere */ |
| switch (mesaVis->depthBits) { |
| case 0: /* what to do in this case? */ |
| case 16: |
| intel->polygon_offset_scale = 1.0; |
| break; |
| case 24: |
| intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| |
| if (intel->gen >= 4) |
| intel->polygon_offset_scale /= 0xffff; |
| |
| intel->RenderIndex = ~0; |
| |
| intelInitExtensions(ctx); |
| |
| INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); |
| if (INTEL_DEBUG & DEBUG_BUFMGR) |
| dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); |
| |
| intel->batch = intel_batchbuffer_alloc(intel); |
| |
| intel_fbo_init(intel); |
| |
| if (intel->ctx.Mesa_DXTn) { |
| _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); |
| _mesa_enable_extension(ctx, "GL_S3_s3tc"); |
| } |
| else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { |
| _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); |
| } |
| intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, |
| "texture_tiling"); |
| intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); |
| |
| intel->prim.primitive = ~0; |
| |
| /* Force all software fallbacks */ |
| if (driQueryOptionb(&intel->optionCache, "no_rast")) { |
| fprintf(stderr, "disabling 3D rasterization\n"); |
| intel->no_rast = 1; |
| } |
| |
| if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { |
| fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); |
| intel->always_flush_batch = 1; |
| } |
| |
| if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { |
| fprintf(stderr, "flushing GPU caches before/after each draw call\n"); |
| intel->always_flush_cache = 1; |
| } |
| |
| /* Disable all hardware rendering (skip emitting batches and fences/waits |
| * to the kernel) |
| */ |
| intel->no_hw = getenv("INTEL_NO_HW") != NULL; |
| |
| return GL_TRUE; |
| } |
| |
| void |
| intelDestroyContext(__DRIcontext * driContextPriv) |
| { |
| struct intel_context *intel = |
| (struct intel_context *) driContextPriv->driverPrivate; |
| |
| assert(intel); /* should never be null */ |
| if (intel) { |
| GLboolean release_texture_heaps; |
| |
| INTEL_FIREVERTICES(intel); |
| |
| _mesa_meta_free(&intel->ctx); |
| |
| meta_destroy_metaops(&intel->meta); |
| |
| intel->vtbl.destroy(intel); |
| |
| release_texture_heaps = (intel->ctx.Shared->RefCount == 1); |
| _swsetup_DestroyContext(&intel->ctx); |
| _tnl_DestroyContext(&intel->ctx); |
| _vbo_DestroyContext(&intel->ctx); |
| |
| _swrast_DestroyContext(&intel->ctx); |
| intel->Fallback = 0x0; /* don't call _swrast_Flush later */ |
| |
| intel_batchbuffer_free(intel->batch); |
| intel->batch = NULL; |
| |
| free(intel->prim.vb); |
| intel->prim.vb = NULL; |
| dri_bo_unreference(intel->prim.vb_bo); |
| intel->prim.vb_bo = NULL; |
| dri_bo_unreference(intel->first_post_swapbuffers_batch); |
| intel->first_post_swapbuffers_batch = NULL; |
| |
| if (release_texture_heaps) { |
| /* Nothing is currently done here to free texture heaps; |
| * but we're not using the texture heap utilities, so I |
| * rather think we shouldn't. I've taken a look, and can't |
| * find any private texture data hanging around anywhere, but |
| * I'm not yet certain there isn't any at all... |
| */ |
| /* if (INTEL_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "do something to free texture heaps\n"); |
| */ |
| } |
| |
| driDestroyOptionCache(&intel->optionCache); |
| |
| /* free the Mesa context */ |
| _mesa_free_context_data(&intel->ctx); |
| |
| FREE(intel); |
| driContextPriv->driverPrivate = NULL; |
| } |
| } |
| |
| GLboolean |
| intelUnbindContext(__DRIcontext * driContextPriv) |
| { |
| struct intel_context *intel = |
| (struct intel_context *) driContextPriv->driverPrivate; |
| |
| /* Deassociate the context with the drawables. |
| */ |
| intel->driDrawable = NULL; |
| intel->driReadDrawable = NULL; |
| |
| return GL_TRUE; |
| } |
| |
| GLboolean |
| intelMakeCurrent(__DRIcontext * driContextPriv, |
| __DRIdrawable * driDrawPriv, |
| __DRIdrawable * driReadPriv) |
| { |
| struct intel_context *intel; |
| GET_CURRENT_CONTEXT(curCtx); |
| |
| if (driContextPriv) |
| intel = (struct intel_context *) driContextPriv->driverPrivate; |
| else |
| intel = NULL; |
| |
| /* According to the glXMakeCurrent() man page: "Pending commands to |
| * the previous context, if any, are flushed before it is released." |
| * But only flush if we're actually changing contexts. |
| */ |
| if (intel_context(curCtx) && intel_context(curCtx) != intel) { |
| _mesa_flush(curCtx); |
| } |
| |
| if (driContextPriv) { |
| struct gl_framebuffer *fb = driDrawPriv->driverPrivate; |
| struct gl_framebuffer *readFb = driReadPriv->driverPrivate; |
| |
| intel->driReadDrawable = driReadPriv; |
| intel->driDrawable = driDrawPriv; |
| driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; |
| driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; |
| intel_prepare_render(intel); |
| _mesa_make_current(&intel->ctx, fb, readFb); |
| } |
| else { |
| _mesa_make_current(NULL, NULL, NULL); |
| } |
| |
| return GL_TRUE; |
| } |