| /** |
| * Test GLSL 1.20 gl_PointCoord fragment program attribute. |
| * Brian Paul |
| * 11 Aug 2007 |
| */ |
| |
| |
| #include <assert.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| #include "shaderutil.h" |
| |
| |
| static GLint WinWidth = 300, WinHeight = 300; |
| static char *FragProgFile = NULL; |
| static char *VertProgFile = NULL; |
| static GLuint fragShader; |
| static GLuint vertShader; |
| static GLuint program; |
| static GLint win = 0; |
| static GLint tex0; |
| static GLenum Filter = GL_NEAREST; |
| |
| |
| static void |
| Redisplay(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| /* draw one point/sprite */ |
| glPushMatrix(); |
| glPointSize(60); |
| glBegin(GL_POINTS); |
| glVertex2f(WinWidth / 2.0f, WinHeight / 2.0f); |
| glEnd(); |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void |
| Reshape(int width, int height) |
| { |
| glViewport(0, 0, width, height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0, width, 0, height, -1, 1); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| |
| WinWidth = width; |
| WinHeight = height; |
| } |
| |
| |
| static void |
| CleanUp(void) |
| { |
| glDeleteShader(fragShader); |
| glDeleteShader(vertShader); |
| glDeleteProgram(program); |
| glutDestroyWindow(win); |
| } |
| |
| |
| static void |
| Key(unsigned char key, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| |
| switch(key) { |
| case 27: |
| CleanUp(); |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| |
| static void |
| MakeTexture(void) |
| { |
| #define SZ 16 |
| GLubyte image[SZ][SZ][4]; |
| GLuint i, j; |
| |
| for (i = 0; i < SZ; i++) { |
| for (j = 0; j < SZ; j++) { |
| if ((i + j) & 1) { |
| image[i][j][0] = 0; |
| image[i][j][1] = 0; |
| image[i][j][2] = 0; |
| image[i][j][3] = 255; |
| } |
| else { |
| image[i][j][0] = j * 255 / (SZ-1); |
| image[i][j][1] = i * 255 / (SZ-1); |
| image[i][j][2] = 0; |
| image[i][j][3] = 255; |
| } |
| } |
| } |
| |
| glActiveTexture(GL_TEXTURE0); /* unit 0 */ |
| glBindTexture(GL_TEXTURE_2D, 42); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, image); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| #undef SZ |
| } |
| |
| |
| static void |
| Init(void) |
| { |
| static const char *fragShaderText = |
| "#version 120 \n" |
| "uniform sampler2D tex0; \n" |
| "void main() { \n" |
| " gl_FragColor = texture2D(tex0, gl_PointCoord.xy, 0.0); \n" |
| "}\n"; |
| static const char *vertShaderText = |
| "void main() {\n" |
| " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
| "}\n"; |
| |
| if (!ShadersSupported()) |
| exit(1); |
| |
| vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); |
| fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); |
| program = LinkShaders(vertShader, fragShader); |
| |
| glUseProgram(program); |
| |
| tex0 = glGetUniformLocation(program, "tex0"); |
| printf("Uniforms: tex0: %d\n", tex0); |
| |
| glUniform1i(tex0, 0); /* tex unit 0 */ |
| |
| /*assert(glGetError() == 0);*/ |
| |
| glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| |
| printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| |
| assert(glIsProgram(program)); |
| assert(glIsShader(fragShader)); |
| assert(glIsShader(vertShader)); |
| |
| MakeTexture(); |
| |
| glEnable(GL_POINT_SPRITE); |
| |
| glColor3f(1, 0, 0); |
| } |
| |
| |
| static void |
| ParseOptions(int argc, char *argv[]) |
| { |
| int i; |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-fs") == 0) { |
| FragProgFile = argv[i+1]; |
| } |
| else if (strcmp(argv[i], "-vs") == 0) { |
| VertProgFile = argv[i+1]; |
| } |
| } |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| glutInit(&argc, argv); |
| glutInitWindowPosition( 0, 0); |
| glutInitWindowSize(WinWidth, WinHeight); |
| glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
| win = glutCreateWindow(argv[0]); |
| glewInit(); |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutDisplayFunc(Redisplay); |
| ParseOptions(argc, argv); |
| Init(); |
| glutMainLoop(); |
| return 0; |
| } |