blob: 66202edf8d094ae2740b02bc811c4e6c12461c59 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file slang_link.c
* slang linker
* \author Michal Krol
*/
#include "imports.h"
#include "slang_link.h"
#include "slang_analyse.h"
static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms)
{
const char *str = slang_atom_pool_id (atoms, name);
return str[0] == 'g' && str[1] == 'l' && str[2] == '_';
}
/*
* slang_active_variables
*/
static GLvoid slang_active_variables_ctr (slang_active_variables *self)
{
self->table = NULL;
self->count = 0;
}
static GLvoid slang_active_variables_dtr (slang_active_variables *self)
{
GLuint i;
for (i = 0; i < self->count; i++)
slang_alloc_free (self->table[i].name);
slang_alloc_free (self->table);
}
static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q,
const char *name)
{
const GLuint n = self->count;
self->table = (slang_active_variable *) slang_alloc_realloc (self->table,
n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable));
if (self->table == NULL)
return GL_FALSE;
self->table[n].quant = q;
self->table[n].name = slang_string_duplicate (name);
if (self->table[n].name == NULL)
return GL_FALSE;
self->count++;
return GL_TRUE;
}
static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q,
char *name, slang_atom_pool *atoms)
{
slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
if (slang_export_data_quant_array (q))
slang_string_concat (name, "[0]");
if (slang_export_data_quant_struct (q))
{
GLuint dot_pos, i;
const GLuint fields = slang_export_data_quant_fields (q);
slang_string_concat (name, ".");
dot_pos = slang_string_length (name);
for (i = 0; i < fields; i++)
{
if (!add_complex_variable (self, &q->structure[i], name, atoms))
return GL_FALSE;
name[dot_pos] = '\0';
}
return GL_TRUE;
}
return add_simple_variable (self, q, name);
}
static GLboolean gather_active_variables (slang_active_variables *self,
slang_export_data_table *tbl, slang_export_data_access access)
{
GLuint i;
for (i = 0; i < tbl->count; i++)
if (tbl->entries[i].access == access)
{
char name[1024] = "";
if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms))
return GL_FALSE;
}
return GL_TRUE;
}
/*
* slang_attrib_overrides
*/
static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self)
{
self->table = NULL;
self->count = 0;
}
static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self)
{
GLuint i;
for (i = 0; i < self->count; i++)
slang_alloc_free (self->table[i].name);
slang_alloc_free (self->table);
}
GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name)
{
const GLuint n = self->count;
GLuint i;
for (i = 0; i < n; i++)
if (slang_string_compare (name, self->table[i].name) == 0)
{
self->table[i].index = index;
return GL_TRUE;
}
self->table = (slang_attrib_override *) slang_alloc_realloc (self->table,
n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override));
if (self->table == NULL)
return GL_FALSE;
self->table[n].index = index;
self->table[n].name = slang_string_duplicate (name);
if (self->table[n].name == NULL)
return GL_FALSE;
self->count++;
return GL_TRUE;
}
static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name)
{
GLuint i;
for (i = 0; i < self->count; i++)
if (slang_string_compare (name, self->table[i].name) == 0)
return self->table[i].index;
return MAX_VERTEX_ATTRIBS;
}
/*
* slang_uniform_bindings
*/
static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self)
{
self->table = NULL;
self->count = 0;
}
static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self)
{
GLuint i;
for (i = 0; i < self->count; i++)
slang_alloc_free (self->table[i].name);
slang_alloc_free (self->table);
}
static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self,
slang_export_data_quant *q, const char *name, GLuint index, GLuint addr)
{
const GLuint n = self->count;
GLuint i;
for (i = 0; i < n; i++)
if (slang_string_compare (self->table[i].name, name) == 0)
{
self->table[i].address[index] = addr;
return GL_TRUE;
}
self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table,
n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding));
if (self->table == NULL)
return GL_FALSE;
self->table[n].quant = q;
self->table[n].name = slang_string_duplicate (name);
if (self->table[n].name == NULL)
return GL_FALSE;
for (i = 0; i < SLANG_SHADER_MAX; i++)
self->table[n].address[i] = ~0;
self->table[n].address[index] = addr;
self->count++;
return GL_TRUE;
}
static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self,
slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
{
GLuint count, i;
slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
count = slang_export_data_quant_elements (q);
for (i = 0; i < count; i++)
{
GLuint bracket_pos;
bracket_pos = slang_string_length (name);
if (slang_export_data_quant_array (q))
_mesa_sprintf (name + slang_string_length (name), "[%d]", i);
if (slang_export_data_quant_struct (q))
{
GLuint dot_pos, i;
const GLuint fields = slang_export_data_quant_fields (q);
slang_string_concat (name, ".");
dot_pos = slang_string_length (name);
for (i = 0; i < fields; i++)
{
if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr))
return GL_FALSE;
name[dot_pos] = '\0';
addr += slang_export_data_quant_size (&q->structure[i]);
}
}
else
{
if (!add_simple_uniform_binding (self, q, name, index, addr))
return GL_FALSE;
addr += slang_export_data_quant_size (q);
}
name[bracket_pos] = '\0';
}
return GL_TRUE;
}
static GLboolean gather_uniform_bindings (slang_uniform_bindings *self,
slang_export_data_table *tbl, GLuint index)
{
GLuint i;
for (i = 0; i < tbl->count; i++)
if (tbl->entries[i].access == slang_exp_uniform)
{
char name[1024] = "";
if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index,
tbl->entries[i].address))
return GL_FALSE;
}
return GL_TRUE;
}
/*
* slang_attrib_bindings
*/
static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self)
{
GLuint i;
self->binding_count = 0;
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
self->slots[i].addr = ~0;
}
static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self)
{
GLuint i;
for (i = 0; i < self->binding_count; i++)
slang_alloc_free (self->bindings[i].name);
}
/*
* NOTE: If conventional vertex attribute gl_Vertex is used, application cannot use
* vertex attrib index 0 for binding override. Currently this is not checked.
* Although attrib index 0 is not used when not explicitly asked.
*/
static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count)
{
GLuint i;
for (i = 0; i < count; i++)
if (self->slots[index + i].addr != ~0)
break;
return i;
}
static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count)
{
GLuint i;
for (i = 1; i <= MAX_VERTEX_ATTRIBS - count; i++)
{
GLuint size;
size = can_allocate_attrib_slots (self, i, count);
if (size == count)
return i;
/* speed-up the search a bit */
i += size;
}
return MAX_VERTEX_ATTRIBS;
}
static GLboolean
add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q, const char *name,
GLuint addr, GLuint index_override)
{
const GLuint n = self->binding_count;
GLuint slot_span, slot_fill, slot_index;
GLuint i;
assert (slang_export_data_quant_simple (q));
switch (slang_export_data_quant_type (q))
{
case GL_FLOAT:
slot_span = 1;
slot_fill = 1;
break;
case GL_FLOAT_VEC2:
slot_span = 1;
slot_fill = 2;
break;
case GL_FLOAT_VEC3:
slot_span = 1;
slot_fill = 3;
break;
case GL_FLOAT_VEC4:
slot_span = 1;
slot_fill = 4;
break;
case GL_FLOAT_MAT2:
slot_span = 2;
slot_fill = 2;
break;
case GL_FLOAT_MAT3:
slot_span = 3;
slot_fill = 3;
break;
case GL_FLOAT_MAT4:
slot_span = 4;
slot_fill = 4;
break;
default:
assert (0);
}
if (index_override == MAX_VERTEX_ATTRIBS)
slot_index = allocate_attrib_slots (self, slot_span);
else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span)
slot_index = index_override;
else
slot_index = MAX_VERTEX_ATTRIBS;
if (slot_index == MAX_VERTEX_ATTRIBS)
{
/* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */
return GL_FALSE;
}
self->bindings[n].quant = q;
self->bindings[n].name = slang_string_duplicate (name);
if (self->bindings[n].name == NULL)
return GL_FALSE;
self->bindings[n].first_slot_index = slot_index;
self->binding_count++;
for (i = 0; i < slot_span; i++) {
slang_attrib_slot *slot = &self->slots[self->bindings[n].first_slot_index + i];
slot->addr = addr + i * slot_fill * 4;
slot->fill = slot_fill;
}
return GL_TRUE;
}
static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl,
slang_attrib_overrides *ovr)
{
GLuint i;
/* First pass. Gather attribs that have overriden index slots. */
for (i = 0; i < tbl->count; i++)
if (tbl->entries[i].access == slang_exp_attribute &&
!entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
{
slang_export_data_quant *quant = &tbl->entries[i].quant;
const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
GLuint index = lookup_attrib_override (ovr, id);
if (index != MAX_VERTEX_ATTRIBS)
{
if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
return GL_FALSE;
}
}
/* Second pass. Gather attribs that have *NOT* overriden index slots. */
for (i = 0; i < tbl->count; i++)
if (tbl->entries[i].access == slang_exp_attribute &&
!entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
{
slang_export_data_quant *quant = &tbl->entries[i].quant;
const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
GLuint index = lookup_attrib_override (ovr, id);
if (index == MAX_VERTEX_ATTRIBS)
{
if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
return GL_FALSE;
}
}
return GL_TRUE;
}
/*
* slang_varying_bindings
*/
static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self)
{
self->binding_count = 0;
self->slot_count = 0;
}
static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self)
{
GLuint i;
for (i = 0; i < self->binding_count; i++)
slang_alloc_free (self->bindings[i].name);
}
static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert,
GLuint addr, GLuint do_offset)
{
GLuint i;
for (i = 0; i < count; i++)
*(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset;
}
static GLboolean add_varying_binding (slang_varying_bindings *self,
slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr)
{
const GLuint n = self->binding_count;
const GLuint slot_span =
slang_export_data_quant_components (q) * slang_export_data_quant_elements (q);
GLuint i;
for (i = 0; i < n; i++)
if (slang_string_compare (self->bindings[i].name, name) == 0)
{
/* TODO: data quantities must match, or else link fails */
update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span,
is_vert, addr, 1);
return GL_TRUE;
}
if (self->slot_count + slot_span > MAX_VARYING_FLOATS)
{
/* TODO: info log: error: MAX_VARYING_FLOATS exceeded */
return GL_FALSE;
}
self->bindings[n].quant = q;
self->bindings[n].name = slang_string_duplicate (name);
if (self->bindings[n].name == NULL)
return GL_FALSE;
self->bindings[n].first_slot_index = self->slot_count;
self->binding_count++;
update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert,
addr, 1);
update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert,
~0, 0);
self->slot_count += slot_span;
return GL_TRUE;
}
static GLboolean gather_varying_bindings (slang_varying_bindings *self,
slang_export_data_table *tbl, GLboolean is_vert)
{
GLuint i;
for (i = 0; i < tbl->count; i++)
if (tbl->entries[i].access == slang_exp_varying &&
!entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
{
if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms,
tbl->entries[i].quant.name), is_vert, tbl->entries[i].address))
return GL_FALSE;
}
return GL_TRUE;
}
/*
* slang_texture_bindings
*/
GLvoid slang_texture_usages_ctr (slang_texture_usages *self)
{
self->table = NULL;
self->count = 0;
}
GLvoid slang_texture_usages_dtr (slang_texture_usages *self)
{
slang_alloc_free (self->table);
}
/*
* slang_program
*/
GLvoid slang_program_ctr (slang_program *self)
{
GLuint i;
slang_active_variables_ctr (&self->active_uniforms);
slang_active_variables_ctr (&self->active_attribs);
slang_attrib_overrides_ctr (&self->attrib_overrides);
slang_uniform_bindings_ctr (&self->uniforms);
slang_attrib_bindings_ctr (&self->attribs);
slang_varying_bindings_ctr (&self->varyings);
slang_texture_usages_ctr (&self->texture_usage);
for (i = 0; i < SLANG_SHADER_MAX; i++)
{
GLuint j;
for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
self->common_fixed_entries[i][j] = ~0;
for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
self->code[i][j] = ~0;
self->machines[i] = NULL;
self->assemblies[i] = NULL;
}
for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
self->vertex_fixed_entries[i] = ~0;
for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
self->fragment_fixed_entries[i] = ~0;
}
GLvoid slang_program_dtr (slang_program *self)
{
slang_active_variables_dtr (&self->active_uniforms);
slang_active_variables_dtr (&self->active_attribs);
slang_attrib_overrides_dtr (&self->attrib_overrides);
slang_uniform_bindings_dtr (&self->uniforms);
slang_attrib_bindings_dtr (&self->attribs);
slang_varying_bindings_dtr (&self->varyings);
slang_texture_usages_dtr (&self->texture_usage);
}
GLvoid slang_program_rst (slang_program *self)
{
GLuint i;
slang_active_variables_dtr (&self->active_uniforms);
slang_active_variables_dtr (&self->active_attribs);
slang_uniform_bindings_dtr (&self->uniforms);
slang_attrib_bindings_dtr (&self->attribs);
slang_varying_bindings_dtr (&self->varyings);
slang_texture_usages_dtr (&self->texture_usage);
slang_active_variables_ctr (&self->active_uniforms);
slang_active_variables_ctr (&self->active_attribs);
slang_uniform_bindings_ctr (&self->uniforms);
slang_attrib_bindings_ctr (&self->attribs);
slang_varying_bindings_ctr (&self->varyings);
slang_texture_usages_ctr (&self->texture_usage);
for (i = 0; i < SLANG_SHADER_MAX; i++)
{
GLuint j;
for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
self->common_fixed_entries[i][j] = ~0;
for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
self->code[i][j] = ~0;
}
for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
self->vertex_fixed_entries[i] = ~0;
for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
self->fragment_fixed_entries[i] = ~0;
}
/*
* _slang_link()
*/
static GLuint gd (slang_export_data_table *tbl, const char *name)
{
slang_atom atom;
GLuint i;
atom = slang_atom_pool_atom (tbl->atoms, name);
if (atom == SLANG_ATOM_NULL)
return ~0;
for (i = 0; i < tbl->count; i++)
if (atom == tbl->entries[i].quant.name)
return tbl->entries[i].address;
return ~0;
}
static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl)
{
e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix");
e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix");
e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix");
e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] =
gd (tbl, "gl_ModelViewProjectionMatrixInverse");
e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse");
e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] =
gd (tbl, "gl_ModelViewProjectionMatrixTranspose");
e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose");
e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_ModelViewMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_ProjectionMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] =
gd (tbl, "gl_TextureMatrixInverseTranspose");
e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale");
e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange");
e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane");
e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point");
e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial");
e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial");
e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource");
e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel");
e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct");
e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct");
e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct");
e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct");
e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor");
e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS");
e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT");
e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR");
e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ");
e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS");
e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT");
e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR");
e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ");
e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog");
}
static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl)
{
e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position");
e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize");
e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex");
e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color");
e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal");
e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6");
e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7");
e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord");
e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor");
e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor");
e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor");
e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor");
e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
}
static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl)
{
e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord");
e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing");
e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor");
e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData");
e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth");
e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color");
e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
}
static GLuint gc (slang_export_code_table *tbl, const char *name)
{
slang_atom atom;
GLuint i;
atom = slang_atom_pool_atom (tbl->atoms, name);
if (atom == SLANG_ATOM_NULL)
return ~0;
for (i = 0; i < tbl->count; i++)
if (atom == tbl->entries[i].name)
return tbl->entries[i].address;
return ~0;
}
static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl)
{
code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main");
}
GLboolean
_slang_link (slang_program *prog, slang_code_object **objects, GLuint count)
{
GLuint i;
for (i = 0; i < count; i++)
{
GLuint index;
if (objects[i]->unit.type == slang_unit_fragment_shader) {
index = SLANG_SHADER_FRAGMENT;
resolve_fragment_fixed (prog->fragment_fixed_entries, &objects[i]->expdata);
}
else
{
index = SLANG_SHADER_VERTEX;
resolve_vertex_fixed (prog->vertex_fixed_entries, &objects[i]->expdata);
if (!gather_attrib_bindings (&prog->attribs, &objects[i]->expdata,
&prog->attrib_overrides))
return GL_FALSE;
}
if (!gather_active_variables (&prog->active_uniforms, &objects[i]->expdata, slang_exp_uniform))
return GL_FALSE;
if (!gather_active_variables (&prog->active_attribs, &objects[i]->expdata, slang_exp_attribute))
return GL_FALSE;
if (!gather_uniform_bindings (&prog->uniforms, &objects[i]->expdata, index))
return GL_FALSE;
if (!gather_varying_bindings (&prog->varyings, &objects[i]->expdata,
index == SLANG_SHADER_VERTEX))
return GL_FALSE;
resolve_common_fixed (prog->common_fixed_entries[index], &objects[i]->expdata);
resolve_common_code (prog->code[index], &objects[i]->expcode);
prog->machines[index] = &objects[i]->machine;
prog->assemblies[index] = &objects[i]->assembly;
}
/* TODO: all varyings read by fragment shader must be written by vertex shader */
if (!_slang_analyse_texture_usage (prog))
return GL_FALSE;
return GL_TRUE;
}