blob: 8cbeaa98e9c0eeb0788cbfc4253724b17db20734 [file] [log] [blame]
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "vk_format_info.h"
/** \file anv_cmd_buffer.c
*
* This file contains all of the stuff for emitting commands into a command
* buffer. This includes implementations of most of the vkCmd*
* entrypoints. This file is concerned entirely with state emission and
* not with the command buffer data structure itself. As far as this file
* is concerned, most of anv_cmd_buffer is magic.
*/
/* TODO: These are taken from GLES. We should check the Vulkan spec */
const struct anv_dynamic_state default_dynamic_state = {
.viewport = {
.count = 0,
},
.scissor = {
.count = 0,
},
.line_width = 1.0f,
.depth_bias = {
.bias = 0.0f,
.clamp = 0.0f,
.slope = 0.0f,
},
.blend_constants = { 0.0f, 0.0f, 0.0f, 0.0f },
.depth_bounds = {
.min = 0.0f,
.max = 1.0f,
},
.stencil_compare_mask = {
.front = ~0u,
.back = ~0u,
},
.stencil_write_mask = {
.front = ~0u,
.back = ~0u,
},
.stencil_reference = {
.front = 0u,
.back = 0u,
},
};
void
anv_dynamic_state_copy(struct anv_dynamic_state *dest,
const struct anv_dynamic_state *src,
uint32_t copy_mask)
{
if (copy_mask & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
dest->viewport.count = src->viewport.count;
typed_memcpy(dest->viewport.viewports, src->viewport.viewports,
src->viewport.count);
}
if (copy_mask & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
dest->scissor.count = src->scissor.count;
typed_memcpy(dest->scissor.scissors, src->scissor.scissors,
src->scissor.count);
}
if (copy_mask & (1 << VK_DYNAMIC_STATE_LINE_WIDTH))
dest->line_width = src->line_width;
if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS))
dest->depth_bias = src->depth_bias;
if (copy_mask & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS))
typed_memcpy(dest->blend_constants, src->blend_constants, 4);
if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS))
dest->depth_bounds = src->depth_bounds;
if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK))
dest->stencil_compare_mask = src->stencil_compare_mask;
if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK))
dest->stencil_write_mask = src->stencil_write_mask;
if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE))
dest->stencil_reference = src->stencil_reference;
}
static void
anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_cmd_state *state = &cmd_buffer->state;
memset(&state->descriptors, 0, sizeof(state->descriptors));
for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
if (state->push_constants[i] != NULL) {
vk_free(&cmd_buffer->pool->alloc, state->push_constants[i]);
state->push_constants[i] = NULL;
}
}
memset(state->binding_tables, 0, sizeof(state->binding_tables));
memset(state->samplers, 0, sizeof(state->samplers));
/* 0 isn't a valid config. This ensures that we always configure L3$. */
cmd_buffer->state.current_l3_config = 0;
state->dirty = 0;
state->vb_dirty = 0;
state->pending_pipe_bits = 0;
state->descriptors_dirty = 0;
state->push_constants_dirty = 0;
state->pipeline = NULL;
state->push_constant_stages = 0;
state->restart_index = UINT32_MAX;
state->dynamic = default_dynamic_state;
state->need_query_wa = true;
if (state->attachments != NULL) {
vk_free(&cmd_buffer->pool->alloc, state->attachments);
state->attachments = NULL;
}
state->gen7.index_buffer = NULL;
}
/**
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
*/
void
anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
const VkRenderPassBeginInfo *info)
{
struct anv_cmd_state *state = &cmd_buffer->state;
ANV_FROM_HANDLE(anv_render_pass, pass, info->renderPass);
vk_free(&cmd_buffer->pool->alloc, state->attachments);
if (pass->attachment_count == 0) {
state->attachments = NULL;
return;
}
state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
pass->attachment_count *
sizeof(state->attachments[0]),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (state->attachments == NULL) {
/* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
abort();
}
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
struct anv_render_pass_attachment *att = &pass->attachments[i];
VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
VkImageAspectFlags clear_aspects = 0;
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
/* color attachment */
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
}
} else {
/* depthstencil attachment */
if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
state->attachments[i].pending_clear_aspects = clear_aspects;
if (clear_aspects) {
assert(info->clearValueCount > i);
state->attachments[i].clear_value = info->pClearValues[i];
}
}
}
VkResult
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, uint32_t size)
{
struct anv_push_constants **ptr = &cmd_buffer->state.push_constants[stage];
if (*ptr == NULL) {
*ptr = vk_alloc(&cmd_buffer->pool->alloc, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (*ptr == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
} else if ((*ptr)->size < size) {
*ptr = vk_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (*ptr == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
(*ptr)->size = size;
return VK_SUCCESS;
}
static VkResult anv_create_cmd_buffer(
struct anv_device * device,
struct anv_cmd_pool * pool,
VkCommandBufferLevel level,
VkCommandBuffer* pCommandBuffer)
{
struct anv_cmd_buffer *cmd_buffer;
VkResult result;
cmd_buffer = vk_alloc(&pool->alloc, sizeof(*cmd_buffer), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (cmd_buffer == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
cmd_buffer->state.push_constants[i] = NULL;
}
cmd_buffer->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
cmd_buffer->device = device;
cmd_buffer->pool = pool;
cmd_buffer->level = level;
cmd_buffer->state.attachments = NULL;
result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer);
if (result != VK_SUCCESS)
goto fail;
anv_state_stream_init(&cmd_buffer->surface_state_stream,
&device->surface_state_block_pool);
anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
&device->dynamic_state_block_pool);
if (pool) {
list_addtail(&cmd_buffer->pool_link, &pool->cmd_buffers);
} else {
/* Init the pool_link so we can safefly call list_del when we destroy
* the command buffer
*/
list_inithead(&cmd_buffer->pool_link);
}
*pCommandBuffer = anv_cmd_buffer_to_handle(cmd_buffer);
return VK_SUCCESS;
fail:
vk_free(&cmd_buffer->pool->alloc, cmd_buffer);
return result;
}
VkResult anv_AllocateCommandBuffers(
VkDevice _device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_cmd_pool, pool, pAllocateInfo->commandPool);
VkResult result = VK_SUCCESS;
uint32_t i;
for (i = 0; i < pAllocateInfo->commandBufferCount; i++) {
result = anv_create_cmd_buffer(device, pool, pAllocateInfo->level,
&pCommandBuffers[i]);
if (result != VK_SUCCESS)
break;
}
if (result != VK_SUCCESS)
anv_FreeCommandBuffers(_device, pAllocateInfo->commandPool,
i, pCommandBuffers);
return result;
}
static void
anv_cmd_buffer_destroy(struct anv_cmd_buffer *cmd_buffer)
{
list_del(&cmd_buffer->pool_link);
anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer);
anv_state_stream_finish(&cmd_buffer->surface_state_stream);
anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
vk_free(&cmd_buffer->pool->alloc, cmd_buffer->state.attachments);
vk_free(&cmd_buffer->pool->alloc, cmd_buffer);
}
void anv_FreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers)
{
for (uint32_t i = 0; i < commandBufferCount; i++) {
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, pCommandBuffers[i]);
if (!cmd_buffer)
continue;
anv_cmd_buffer_destroy(cmd_buffer);
}
}
VkResult
anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer)
{
cmd_buffer->usage_flags = 0;
cmd_buffer->state.current_pipeline = UINT32_MAX;
anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
anv_cmd_state_reset(cmd_buffer);
anv_state_stream_finish(&cmd_buffer->surface_state_stream);
anv_state_stream_init(&cmd_buffer->surface_state_stream,
&cmd_buffer->device->surface_state_block_pool);
anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
&cmd_buffer->device->dynamic_state_block_pool);
return VK_SUCCESS;
}
VkResult anv_ResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
return anv_cmd_buffer_reset(cmd_buffer);
}
void anv_CmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline _pipeline)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
switch (pipelineBindPoint) {
case VK_PIPELINE_BIND_POINT_COMPUTE:
cmd_buffer->state.compute_pipeline = pipeline;
cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
break;
case VK_PIPELINE_BIND_POINT_GRAPHICS:
cmd_buffer->state.pipeline = pipeline;
cmd_buffer->state.vb_dirty |= pipeline->vb_used;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.push_constants_dirty |= pipeline->active_stages;
cmd_buffer->state.descriptors_dirty |= pipeline->active_stages;
/* Apply the dynamic state from the pipeline */
cmd_buffer->state.dirty |= pipeline->dynamic_state_mask;
anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
&pipeline->dynamic_state,
pipeline->dynamic_state_mask);
break;
default:
assert(!"invalid bind point");
break;
}
}
void anv_CmdSetViewport(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* pViewports)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstViewport + viewportCount;
if (cmd_buffer->state.dynamic.viewport.count < total_count)
cmd_buffer->state.dynamic.viewport.count = total_count;
memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
pViewports, viewportCount * sizeof(*pViewports));
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
}
void anv_CmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* pScissors)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstScissor + scissorCount;
if (cmd_buffer->state.dynamic.scissor.count < total_count)
cmd_buffer->state.dynamic.scissor.count = total_count;
memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
pScissors, scissorCount * sizeof(*pScissors));
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
}
void anv_CmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.line_width = lineWidth;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
}
void anv_CmdSetDepthBias(
VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
}
void anv_CmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4])
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
memcpy(cmd_buffer->state.dynamic.blend_constants,
blendConstants, sizeof(float) * 4);
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
}
void anv_CmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
}
void anv_CmdSetStencilCompareMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
}
void anv_CmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
}
void anv_CmdSetStencilReference(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
cmd_buffer->state.dynamic.stencil_reference.front = reference;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_reference.back = reference;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
}
void anv_CmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout _layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
struct anv_descriptor_set_layout *set_layout;
assert(firstSet + descriptorSetCount < MAX_SETS);
for (uint32_t i = 0; i < descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
set_layout = layout->set[firstSet + i].layout;
if (cmd_buffer->state.descriptors[firstSet + i] != set) {
cmd_buffer->state.descriptors[firstSet + i] = set;
cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
}
if (set_layout->dynamic_offset_count > 0) {
anv_foreach_stage(s, set_layout->shader_stages) {
anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s, dynamic);
struct anv_push_constants *push =
cmd_buffer->state.push_constants[s];
unsigned d = layout->set[firstSet + i].dynamic_offset_start;
const uint32_t *offsets = pDynamicOffsets;
struct anv_descriptor *desc = set->descriptors;
for (unsigned b = 0; b < set_layout->binding_count; b++) {
if (set_layout->binding[b].dynamic_offset_index < 0)
continue;
unsigned array_size = set_layout->binding[b].array_size;
for (unsigned j = 0; j < array_size; j++) {
push->dynamic[d].offset = *(offsets++);
push->dynamic[d].range = (desc->buffer_view) ?
desc->buffer_view->range : 0;
desc++;
d++;
}
}
}
cmd_buffer->state.push_constants_dirty |= set_layout->shader_stages;
}
}
}
void anv_CmdBindVertexBuffers(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings;
/* We have to defer setting up vertex buffer since we need the buffer
* stride from the pipeline. */
assert(firstBinding + bindingCount < MAX_VBS);
for (uint32_t i = 0; i < bindingCount; i++) {
vb[firstBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
vb[firstBinding + i].offset = pOffsets[i];
cmd_buffer->state.vb_dirty |= 1 << (firstBinding + i);
}
}
enum isl_format
anv_isl_format_for_descriptor_type(VkDescriptorType type)
{
switch (type) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
return ISL_FORMAT_R32G32B32A32_FLOAT;
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
return ISL_FORMAT_RAW;
default:
unreachable("Invalid descriptor type");
}
}
struct anv_state
anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
const void *data, uint32_t size, uint32_t alignment)
{
struct anv_state state;
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment);
memcpy(state.map, data, size);
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state);
VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size));
return state;
}
struct anv_state
anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
uint32_t *a, uint32_t *b,
uint32_t dwords, uint32_t alignment)
{
struct anv_state state;
uint32_t *p;
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
dwords * 4, alignment);
p = state.map;
for (uint32_t i = 0; i < dwords; i++)
p[i] = a[i] | b[i];
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state);
VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
return state;
}
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage)
{
/* If we don't have this stage, bail. */
if (!anv_pipeline_has_stage(cmd_buffer->state.pipeline, stage))
return (struct anv_state) { .offset = 0 };
struct anv_push_constants *data =
cmd_buffer->state.push_constants[stage];
const struct brw_stage_prog_data *prog_data =
cmd_buffer->state.pipeline->shaders[stage]->prog_data;
/* If we don't actually have any push constants, bail. */
if (data == NULL || prog_data == NULL || prog_data->nr_params == 0)
return (struct anv_state) { .offset = 0 };
struct anv_state state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
prog_data->nr_params * sizeof(float),
32 /* bottom 5 bits MBZ */);
/* Walk through the param array and fill the buffer with data */
uint32_t *u32_map = state.map;
for (unsigned i = 0; i < prog_data->nr_params; i++) {
uint32_t offset = (uintptr_t)prog_data->param[i];
u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
}
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state);
return state;
}
struct anv_state
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_push_constants *data =
cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
/* If we don't actually have any push constants, bail. */
if (cs_prog_data->push.total.size == 0)
return (struct anv_state) { .offset = 0 };
const unsigned push_constant_alignment =
cmd_buffer->device->info.gen < 8 ? 32 : 64;
const unsigned aligned_total_push_constants_size =
ALIGN(cs_prog_data->push.total.size, push_constant_alignment);
struct anv_state state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
aligned_total_push_constants_size,
push_constant_alignment);
/* Walk through the param array and fill the buffer with data */
uint32_t *u32_map = state.map;
if (cs_prog_data->push.cross_thread.size > 0) {
assert(cs_prog_data->thread_local_id_index < 0 ||
cs_prog_data->thread_local_id_index >=
cs_prog_data->push.cross_thread.dwords);
for (unsigned i = 0;
i < cs_prog_data->push.cross_thread.dwords;
i++) {
uint32_t offset = (uintptr_t)prog_data->param[i];
u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
}
}
if (cs_prog_data->push.per_thread.size > 0) {
for (unsigned t = 0; t < cs_prog_data->threads; t++) {
unsigned dst =
8 * (cs_prog_data->push.per_thread.regs * t +
cs_prog_data->push.cross_thread.regs);
unsigned src = cs_prog_data->push.cross_thread.dwords;
for ( ; src < prog_data->nr_params; src++, dst++) {
if (src != cs_prog_data->thread_local_id_index) {
uint32_t offset = (uintptr_t)prog_data->param[src];
u32_map[dst] = *(uint32_t *)((uint8_t *)data + offset);
} else {
u32_map[dst] = t * cs_prog_data->simd_size;
}
}
}
}
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state);
return state;
}
void anv_CmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_foreach_stage(stage, stageFlags) {
anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, client_data);
memcpy(cmd_buffer->state.push_constants[stage]->client_data + offset,
pValues, size);
}
cmd_buffer->state.push_constants_dirty |= stageFlags;
}
VkResult anv_CreateCommandPool(
VkDevice _device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCmdPool)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_cmd_pool *pool;
pool = vk_alloc2(&device->alloc, pAllocator, sizeof(*pool), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pool == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
if (pAllocator)
pool->alloc = *pAllocator;
else
pool->alloc = device->alloc;
list_inithead(&pool->cmd_buffers);
*pCmdPool = anv_cmd_pool_to_handle(pool);
return VK_SUCCESS;
}
void anv_DestroyCommandPool(
VkDevice _device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool);
if (!pool)
return;
list_for_each_entry_safe(struct anv_cmd_buffer, cmd_buffer,
&pool->cmd_buffers, pool_link) {
anv_cmd_buffer_destroy(cmd_buffer);
}
vk_free2(&device->alloc, pAllocator, pool);
}
VkResult anv_ResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags)
{
ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool);
list_for_each_entry(struct anv_cmd_buffer, cmd_buffer,
&pool->cmd_buffers, pool_link) {
anv_cmd_buffer_reset(cmd_buffer);
}
return VK_SUCCESS;
}
/**
* Return NULL if the current subpass has no depthstencil attachment.
*/
const struct anv_image_view *
anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer)
{
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
if (subpass->depth_stencil_attachment == VK_ATTACHMENT_UNUSED)
return NULL;
const struct anv_image_view *iview =
fb->attachments[subpass->depth_stencil_attachment];
assert(iview->aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
return iview;
}