blob: 1ec8d49c706bb266cbe67ce724c560934ac7988e [file] [log] [blame]
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Provide additional functionality on top of bufmgr buffers:
* - 2d semantics and blit operations
* - refcounting of buffers for multiple images in a buffer.
* - refcounting of buffer mappings.
* - some logic for moving the buffers to the best memory pools for
* given operations.
*
* Most of this is to make it easier to implement the fixed-layout
* mipmap tree required by intel hardware in the face of GL's
* programming interface where each image can be specifed in random
* order and it isn't clear what layout the tree should have until the
* last moment.
*/
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_blit.h"
#include "bufmgr.h"
/* XXX: Thread safety?
*/
GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
{
DBG("%s\n", __FUNCTION__);
if (!region->map_refcount++) {
region->map = bmMapBuffer(intel->bm, region->buffer, 0);
}
return region->map;
}
void intel_region_unmap(struct intel_context *intel,
struct intel_region *region)
{
DBG("%s\n", __FUNCTION__);
if (!--region->map_refcount) {
bmUnmapBuffer(intel->bm, region->buffer);
region->map = NULL;
}
}
struct intel_region *intel_region_alloc( struct intel_context *intel,
GLuint cpp,
GLuint pitch,
GLuint height )
{
struct intel_region *region = calloc(sizeof(*region), 1);
DBG("%s\n", __FUNCTION__);
region->cpp = cpp;
region->pitch = pitch;
region->height = height; /* needed? */
region->refcount = 1;
bmGenBuffers(intel->bm, 1, &region->buffer);
bmBufferData(intel->bm, region->buffer, pitch * cpp * height, NULL, 0);
return region;
}
void intel_region_reference( struct intel_region **dst,
struct intel_region *src)
{
src->refcount++;
assert(*dst == NULL);
*dst = src;
}
void intel_region_release( struct intel_context *intel,
struct intel_region **region )
{
if (!*region)
return;
DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1);
if (--(*region)->refcount == 0) {
assert((*region)->map_refcount == 0);
bmDeleteBuffers(intel->bm, 1, &(*region)->buffer);
free(*region);
}
*region = NULL;
}
struct intel_region *intel_region_create_static( struct intel_context *intel,
GLuint mem_type,
GLuint offset,
void *virtual,
GLuint cpp,
GLuint pitch,
GLuint height )
{
struct intel_region *region = calloc(sizeof(*region), 1);
GLuint size = cpp * pitch * height;
GLint pool;
DBG("%s\n", __FUNCTION__);
region->cpp = cpp;
region->pitch = pitch;
region->height = height; /* needed? */
region->refcount = 1;
/* Recipe for creating a static buffer - create a static pool with
* the right offset and size, generate a buffer and use a special
* call to bind it to all of the memory in that pool.
*/
pool = bmInitPool(intel->bm, offset, virtual, size,
(BM_MEM_AGP |
BM_NO_UPLOAD |
BM_NO_EVICT |
BM_NO_MOVE));
if (pool < 0) {
_mesa_printf("bmInitPool failed for static region\n");
exit(1);
}
bmGenBuffers(intel->bm, 1, &region->buffer);
bmBufferStatic(intel->bm, region->buffer, size, pool);
return region;
}
static void _mesa_copy_rect( GLubyte *dst,
GLuint cpp,
GLuint dst_pitch,
GLuint dst_x,
GLuint dst_y,
GLuint width,
GLuint height,
GLubyte *src,
GLuint src_pitch,
GLuint src_x,
GLuint src_y )
{
GLuint i;
dst_pitch *= cpp;
src_pitch *= cpp;
dst += dst_x * cpp;
src += src_x * cpp;
dst += dst_y * dst_pitch;
src += src_y * dst_pitch;
width *= cpp;
if (width == dst_pitch &&
width == src_pitch)
memcpy(dst, src, height * width);
else {
for (i = 0; i < height; i++) {
memcpy(dst, src, width);
dst += dst_pitch;
src += src_pitch;
}
}
}
/* Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
*
* Currently always memcpy.
*/
void intel_region_data(struct intel_context *intel,
struct intel_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
void *src, GLuint src_pitch,
GLuint srcx, GLuint srcy,
GLuint width, GLuint height)
{
DBG("%s\n", __FUNCTION__);
LOCK_HARDWARE(intel);
_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
dst->cpp,
dst->pitch,
dstx, dsty,
width, height,
src,
src_pitch,
srcx, srcy);
intel_region_unmap(intel, dst);
UNLOCK_HARDWARE(intel);
}
/* Copy rectangular sub-regions. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/
void intel_region_copy( struct intel_context *intel,
struct intel_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
struct intel_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy,
GLuint width, GLuint height )
{
DBG("%s\n", __FUNCTION__);
assert(src->cpp == dst->cpp);
intelEmitCopyBlit(intel,
dst->cpp,
src->pitch, src->buffer, src_offset,
dst->pitch, dst->buffer, dst_offset,
srcx, srcy,
dstx, dsty,
width, height);
}
/* Fill a rectangular sub-region. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/
void intel_region_fill( struct intel_context *intel,
struct intel_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
GLuint width, GLuint height,
GLuint color )
{
DBG("%s\n", __FUNCTION__);
intelEmitFillBlit(intel,
dst->cpp,
dst->pitch, dst->buffer, dst_offset,
dstx, dsty,
width, height,
color );
}