blob: fb2691eb7c5be4eb95184bab0718ed035ca76ad9 [file] [log] [blame]
/* aux2glut conversion Copyright (c) Mark J. Kilgard, 1994, 1995 */
/**
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/**
* surface.c
* This program draws a NURBS surface in the shape of a
* symmetrical hill.
*/
#include <GL/glut.h>
GLfloat ctlpoints[4][4][3];
int showPoints = 0;
GLUnurbsObj *theNurb;
/*
* Initializes the control points of the surface to a small hill.
* The control points range from -3 to +3 in x, y, and z
*/
void init_surface(void)
{
int u, v;
for (u = 0; u < 4; u++) {
for (v = 0; v < 4; v++) {
ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
if ( (u == 1 || u == 2) && (v == 1 || v == 2))
ctlpoints[u][v][2] = 7.0;
else
ctlpoints[u][v][2] = -3.0;
}
}
}
/* Initialize material property and depth buffer.
*/
void myinit(void)
{
GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 100.0 };
glClearColor (0.0, 0.0, 0.0, 1.0);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
init_surface();
theNurb = gluNewNurbsRenderer();
gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef (0.0, 0.0, -5.0);
}
void display(void)
{
GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
int i, j;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(330.0, 1.,0.,0.);
glScalef (0.25, 0.25, 0.25);
gluBeginSurface(theNurb);
gluNurbsSurface(theNurb,
8, knots,
8, knots,
4 * 3,
3,
&ctlpoints[0][0][0],
4, 4,
GL_MAP2_VERTEX_3);
gluEndSurface(theNurb);
if(showPoints) {
glPointSize(5.0);
glDisable(GL_LIGHTING);
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_POINTS);
for(i=0;i<4;i++) {
for(j=0;j<4;j++) {
glVertex3f(ctlpoints[i][j][0], ctlpoints[i][j][1], ctlpoints[i][j][2]);
}
}
glEnd();
glEnable(GL_LIGHTING);
}
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
glMatrixMode(GL_MODELVIEW);
}
void
menu(int value)
{
switch (value) {
case 0:
case 1:
showPoints = value;
break;
case 2:
gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
break;
case 3:
gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON);
break;
}
glutPostRedisplay();
}
int down = 0, lastx;
/* ARGSUSED1 */
void
motion(int x, int y)
{
if (down) {
glRotatef(lastx - x, 0, 1, 0);
lastx = x;
glutPostRedisplay();
}
}
/* ARGSUSED3 */
void
mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON) {
if (state == GLUT_DOWN) {
lastx = x;
down = 1;
} else {
down = 0;
}
}
}
/* Main Loop */
int
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
glutCreateWindow(argv[0]);
myinit();
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutCreateMenu(menu);
glutAddMenuEntry("Show control points", 1);
glutAddMenuEntry("Hide control points", 0);
glutAddMenuEntry("Solid", 2);
glutAddMenuEntry("Wireframe", 3);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}