blob: fdd9fe2b87b837da7978e29d457b07b4e8e50dff [file] [log] [blame]
/*
* Simple demo for eglBindTexImage. Based on xegl_tri.c by
*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* The spec says that eglBindTexImage supports only OpenGL ES context, but this
* demo uses OpenGL context. Keep in mind that this is non-standard.
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GL/gl.h>
#include <EGL/egl.h>
static EGLDisplay dpy;
static EGLContext ctx_win, ctx_pbuf;
static EGLSurface surf_win, surf_pbuf;
static GLuint tex_pbuf;
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static GLboolean blend = GL_TRUE;
static GLuint color_flow;
static void
make_pbuffer(int width, int height)
{
static const EGLint config_attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
EGL_NONE
};
EGLint pbuf_attribs[] = {
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
EGLConfig config;
EGLint num_configs;
if (!eglChooseConfig(dpy, config_attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config for pbuffer\n");
exit(1);
}
eglBindAPI(EGL_OPENGL_API);
ctx_pbuf = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL );
surf_pbuf = eglCreatePbufferSurface(dpy, config, pbuf_attribs);
if (surf_pbuf == EGL_NO_SURFACE) {
printf("failed to allocate pbuffer\n");
exit(1);
}
glGenTextures(1, &tex_pbuf);
}
static void
use_pbuffer(void)
{
static int initialized;
eglMakeCurrent(dpy, surf_pbuf, surf_pbuf, ctx_pbuf);
if (!initialized) {
EGLint width, height;
GLfloat ar;
initialized = 1;
eglQuerySurface(dpy, surf_pbuf, EGL_WIDTH, &width);
eglQuerySurface(dpy, surf_pbuf, EGL_WIDTH, &height);
ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1, 1, 1.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* y-inverted */
glScalef(1.0, -1.0, 1.0);
glTranslatef(0.0, 0.0, -5.0);
glClearColor(0.2, 0.2, 0.2, 0.0);
}
}
static void
make_window(Display *x_dpy, const char *name,
int x, int y, int width, int height,
Window *winRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLConfig config;
EGLint num_configs, vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig(dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
if (!eglGetConfigAttrib(dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
attr.override_redirect = 0;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_API);
ctx_win = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx_win) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
surf_win = eglCreateWindowSurface(dpy, config, win, NULL);
XFree(visInfo);
*winRet = win;
}
static void
use_window(void)
{
static int initialized;
eglMakeCurrent(dpy, surf_win, surf_win, ctx_win);
if (!initialized) {
initialized = 1;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex_pbuf);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
static void
draw_triangle(void)
{
static const GLfloat verts[3][2] = {
{ -3, -3 },
{ 3, -3 },
{ 0, 3 }
};
GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
GLint i;
/* flow the color */
for (i = 0; i < 3; i++) {
GLint first = (i + color_flow / 256) % 3;
GLint second = (first + 1) % 3;
GLint third = (second + 1) % 3;
GLfloat c = (color_flow % 256) / 256.0f;
c = c * c * c;
colors[i][first] = 1.0f - c;
colors[i][second] = c;
colors[i][third] = 0.0f;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(3, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
static void
draw_textured_cube(void)
{
static const GLfloat verts[][2] = {
{ -4, -4 },
{ 4, -4 },
{ 4, 4 },
{ -4, 4 }
};
static const GLfloat colors[][4] = {
{ 1, 1, 1, 0.5 },
{ 1, 1, 1, 0.5 },
{ 1, 1, 1, 0.5 },
{ 1, 1, 1, 0.5 }
};
static const GLfloat texs[][2] = {
{ 0, 0 },
{ 1, 0 },
{ 1, 1 },
{ 0, 1 }
};
static const GLfloat xforms[6][4] = {
{ 0, 0, 1, 0 },
{ 90, 0, 1, 0 },
{ 180, 0, 1, 0 },
{ 270, 0, 1, 0 },
{ 90, 1, 0, 0 },
{ -90, 1, 0, 0 }
};
GLint i;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (blend) {
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
} else {
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
}
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(4, GL_FLOAT, 0, colors);
glTexCoordPointer(2, GL_FLOAT, 0, texs);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
for (i = 0; i < 6; i++) {
glPushMatrix();
glRotatef(xforms[i][0], xforms[i][1], xforms[i][2], xforms[i][3]);
glTranslatef(0, 0, 4.1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glPopMatrix();
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
static void
draw(void)
{
use_pbuffer();
draw_triangle();
use_window();
eglBindTexImage(dpy, surf_pbuf, EGL_BACK_BUFFER);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
draw_textured_cube();
glPopMatrix();
eglReleaseTexImage(dpy, surf_pbuf, EGL_BACK_BUFFER);
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
use_window();
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
event_loop(Display *x_dpy, Window win)
{
while (1) {
int redraw = 1;
if (XPending(x_dpy) > 0) {
XEvent event;
XNextEvent(x_dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else if (code == XK_b) {
blend = !blend;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
}
if (redraw) {
view_rotx += 1.0;
view_roty += 2.0;
view_rotz += 1.5;
color_flow += 20;
draw();
eglSwapBuffers(dpy, surf_win);
}
}
}
int
main(int argc, char *argv[])
{
const int winWidth = 300, winHeight = 300;
Display *x_dpy;
Window win;
char *dpyName = NULL;
EGLint egl_major, egl_minor;
const char *s;
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
dpy = eglGetDisplay(x_dpy);
if (!dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
make_window(x_dpy, "color flow", 0, 0, winWidth, winHeight, &win);
make_pbuffer(winWidth, winHeight);
XMapWindow(x_dpy, win);
reshape(winWidth, winHeight);
event_loop(x_dpy, win);
glDeleteTextures(1, &tex_pbuf);
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}