| /* |
| * Copyright © 2013 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| */ |
| |
| #ifndef GEN_DEVICE_INFO_H |
| #define GEN_DEVICE_INFO_H |
| |
| #include <stdbool.h> |
| #include <stdint.h> |
| |
| #include "util/macros.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct drm_i915_query_topology_info; |
| |
| #define GEN_DEVICE_MAX_SLICES (6) /* Maximum on gen10 */ |
| #define GEN_DEVICE_MAX_SUBSLICES (8) /* Maximum on gen11 */ |
| #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (16) /* Maximum on gen12 */ |
| #define GEN_DEVICE_MAX_PIXEL_PIPES (2) /* Maximum on gen11 */ |
| |
| /** |
| * Intel hardware information and quirks |
| */ |
| struct gen_device_info |
| { |
| int gen; /**< Generation number: 4, 5, 6, 7, ... */ |
| int revision; |
| int gt; |
| |
| bool is_g4x; |
| bool is_ivybridge; |
| bool is_baytrail; |
| bool is_haswell; |
| bool is_broadwell; |
| bool is_cherryview; |
| bool is_skylake; |
| bool is_broxton; |
| bool is_kabylake; |
| bool is_geminilake; |
| bool is_coffeelake; |
| bool is_elkhartlake; |
| bool is_dg1; |
| |
| bool has_hiz_and_separate_stencil; |
| bool must_use_separate_stencil; |
| bool has_sample_with_hiz; |
| bool has_llc; |
| |
| bool has_pln; |
| bool has_64bit_float; |
| bool has_64bit_int; |
| bool has_integer_dword_mul; |
| bool has_compr4; |
| bool has_surface_tile_offset; |
| bool supports_simd16_3src; |
| bool has_resource_streamer; |
| bool disable_ccs_repack; |
| bool has_aux_map; |
| bool has_tiling_uapi; |
| |
| /** |
| * \name Intel hardware quirks |
| * @{ |
| */ |
| bool has_negative_rhw_bug; |
| |
| /** |
| * Some versions of Gen hardware don't do centroid interpolation correctly |
| * on unlit pixels, causing incorrect values for derivatives near triangle |
| * edges. Enabling this flag causes the fragment shader to use |
| * non-centroid interpolation for unlit pixels, at the expense of two extra |
| * fragment shader instructions. |
| */ |
| bool needs_unlit_centroid_workaround; |
| /** @} */ |
| |
| /** |
| * \name GPU hardware limits |
| * |
| * In general, you can find shader thread maximums by looking at the "Maximum |
| * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS, |
| * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry |
| * limits come from the "Number of URB Entries" field in the |
| * 3DSTATE_URB_VS command and friends. |
| * |
| * These fields are used to calculate the scratch space to allocate. The |
| * amount of scratch space can be larger without being harmful on modern |
| * GPUs, however, prior to Haswell, programming the maximum number of threads |
| * to greater than the hardware maximum would cause GPU performance to tank. |
| * |
| * @{ |
| */ |
| /** |
| * Total number of slices present on the device whether or not they've been |
| * fused off. |
| * |
| * XXX: CS thread counts are limited by the inability to do cross subslice |
| * communication. It is the effectively the number of logical threads which |
| * can be executed in a subslice. Fuse configurations may cause this number |
| * to change, so we program @max_cs_threads as the lower maximum. |
| */ |
| unsigned num_slices; |
| |
| /** |
| * Number of subslices for each slice (used to be uniform until CNL). |
| */ |
| unsigned num_subslices[GEN_DEVICE_MAX_SUBSLICES]; |
| |
| /** |
| * Number of subslices on each pixel pipe (ICL). |
| */ |
| unsigned ppipe_subslices[GEN_DEVICE_MAX_PIXEL_PIPES]; |
| |
| /** |
| * Upper bound of number of EU per subslice (some SKUs might have just 1 EU |
| * fused across all subslices, like 47 EUs, in which case this number won't |
| * be acurate for one subslice). |
| */ |
| unsigned num_eu_per_subslice; |
| |
| /** |
| * Number of threads per eu, varies between 4 and 8 between generations. |
| */ |
| unsigned num_thread_per_eu; |
| |
| /** |
| * A bit mask of the slices available. |
| */ |
| uint8_t slice_masks; |
| |
| /** |
| * An array of bit mask of the subslices available, use subslice_slice_stride |
| * to access this array. |
| */ |
| uint8_t subslice_masks[GEN_DEVICE_MAX_SLICES * |
| DIV_ROUND_UP(GEN_DEVICE_MAX_SUBSLICES, 8)]; |
| |
| /** |
| * An array of bit mask of EUs available, use eu_slice_stride & |
| * eu_subslice_stride to access this array. |
| */ |
| uint8_t eu_masks[GEN_DEVICE_MAX_SLICES * |
| GEN_DEVICE_MAX_SUBSLICES * |
| DIV_ROUND_UP(GEN_DEVICE_MAX_EUS_PER_SUBSLICE, 8)]; |
| |
| /** |
| * Stride to access subslice_masks[]. |
| */ |
| uint16_t subslice_slice_stride; |
| |
| /** |
| * Strides to access eu_masks[]. |
| */ |
| uint16_t eu_slice_stride; |
| uint16_t eu_subslice_stride; |
| |
| unsigned l3_banks; |
| unsigned max_vs_threads; /**< Maximum Vertex Shader threads */ |
| unsigned max_tcs_threads; /**< Maximum Hull Shader threads */ |
| unsigned max_tes_threads; /**< Maximum Domain Shader threads */ |
| unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */ |
| /** |
| * Theoretical maximum number of Pixel Shader threads. |
| * |
| * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will |
| * automatically scale pixel shader thread count, based on a single value |
| * programmed into 3DSTATE_PS. |
| * |
| * To calculate the maximum number of threads for Gen8 beyond (which have |
| * multiple Pixel Shader Dispatchers): |
| * |
| * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD" |
| * - Usually there's only one PSD per subslice, so use the number of |
| * subslices for number of PSDs. |
| * - For max_wm_threads, the total should be PSD threads * #PSDs. |
| */ |
| unsigned max_wm_threads; |
| |
| /** |
| * Maximum Compute Shader threads. |
| * |
| * Thread count * number of EUs per subslice |
| */ |
| unsigned max_cs_threads; |
| |
| struct { |
| /** |
| * Fixed size of the URB. |
| * |
| * On Gen6 and DG1, this is measured in KB. Gen4-5 instead measure |
| * this in 512b blocks, as that's more convenient there. |
| * |
| * On most Gen7+ platforms, the URB is a section of the L3 cache, |
| * and can be resized based on the L3 programming. For those platforms, |
| * simply leave this field blank (zero) - it isn't used. |
| */ |
| unsigned size; |
| |
| /** |
| * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs. |
| */ |
| unsigned min_entries[4]; |
| |
| /** |
| * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs. |
| */ |
| unsigned max_entries[4]; |
| } urb; |
| |
| /** |
| * For the longest time the timestamp frequency for Gen's timestamp counter |
| * could be assumed to be 12.5MHz, where the least significant bit neatly |
| * corresponded to 80 nanoseconds. |
| * |
| * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for |
| * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for |
| * BXT. |
| * |
| * For simplicty to fit with the current code scaling by a single constant |
| * to map from raw timestamps to nanoseconds we now do the conversion in |
| * floating point instead of integer arithmetic. |
| * |
| * In general it's probably worth noting that the documented constants we |
| * have for the per-platform timestamp frequencies aren't perfect and |
| * shouldn't be trusted for scaling and comparing timestamps with a large |
| * delta. |
| * |
| * E.g. with crude testing on my system using the 'correct' scale factor I'm |
| * seeing a drift of ~2 milliseconds per second. |
| */ |
| uint64_t timestamp_frequency; |
| |
| uint64_t aperture_bytes; |
| |
| /** |
| * ID to put into the .aub files. |
| */ |
| int simulator_id; |
| |
| /** |
| * holds the pci device id |
| */ |
| uint32_t chipset_id; |
| |
| /** |
| * no_hw is true when the chipset_id pci device id has been overridden |
| */ |
| bool no_hw; |
| /** @} */ |
| }; |
| |
| #define gen_device_info_is_9lp(devinfo) \ |
| ((devinfo)->is_broxton || (devinfo)->is_geminilake) |
| |
| static inline bool |
| gen_device_info_subslice_available(const struct gen_device_info *devinfo, |
| int slice, int subslice) |
| { |
| return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride + |
| subslice / 8] & (1U << (subslice % 8))) != 0; |
| } |
| |
| static inline bool |
| gen_device_info_eu_available(const struct gen_device_info *devinfo, |
| int slice, int subslice, int eu) |
| { |
| unsigned subslice_offset = slice * devinfo->eu_slice_stride + |
| subslice * devinfo->eu_subslice_stride; |
| |
| return (devinfo->eu_masks[subslice_offset + eu / 8] & (1U << eu % 8)) != 0; |
| } |
| |
| int gen_device_name_to_pci_device_id(const char *name); |
| const char *gen_get_device_name(int devid); |
| |
| static inline uint64_t |
| gen_device_info_timebase_scale(const struct gen_device_info *devinfo, |
| uint64_t gpu_timestamp) |
| { |
| return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency; |
| } |
| |
| #if defined(ANV_MAGMA) |
| typedef uintptr_t device_info_handle_t; |
| #else |
| typedef int device_info_handle_t; |
| #endif |
| |
| bool gen_get_device_info_from_fd(device_info_handle_t fd, struct gen_device_info* devinfo); |
| bool gen_get_device_info_from_pci_id(int pci_id, |
| struct gen_device_info *devinfo); |
| int gen_get_aperture_size(int fd, uint64_t *size); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* GEN_DEVICE_INFO_H */ |