| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "glheader.h" |
| #include "enums.h" |
| #include "image.h" |
| #include "mtypes.h" |
| #include "macros.h" |
| #include "swrast/swrast.h" |
| |
| #include "intel_screen.h" |
| #include "intel_context.h" |
| #include "intel_ioctl.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_buffers.h" |
| #include "intel_blit.h" |
| #include "intel_regions.h" |
| #include "intel_tris.h" |
| #include "intel_pixel.h" |
| #include "intel_bufmgr.h" |
| |
| |
| static struct intel_region *copypix_src_region( struct intel_context *intel, |
| GLenum type ) |
| { |
| switch (type) { |
| case GL_COLOR: |
| return intel_readbuf_region( intel ); |
| case GL_DEPTH: |
| /* Don't think this is really possible execpt at 16bpp, when we have no stencil. |
| */ |
| if (intel->depth_region && |
| intel->depth_region->cpp == 2) |
| return intel->depth_region; |
| case GL_STENCIL: |
| /* Don't think this is really possible. |
| */ |
| break; |
| case GL_DEPTH_STENCIL_EXT: |
| /* Does it matter whether it is stencil/depth or depth/stencil? |
| */ |
| return intel->depth_region; |
| default: |
| break; |
| } |
| |
| return NULL; |
| } |
| |
| |
| /* Doesn't work for overlapping regions. Could do a double copy or |
| * just fallback. |
| */ |
| static GLboolean do_texture_copypixels( GLcontext *ctx, |
| GLint srcx, GLint srcy, |
| GLsizei width, GLsizei height, |
| GLint dstx, GLint dsty, |
| GLenum type ) |
| { |
| struct intel_context *intel = intel_context( ctx ); |
| struct intel_region *dst = intel_drawbuf_region( intel ); |
| struct intel_region *src = copypix_src_region(intel, type); |
| GLenum src_format; |
| GLenum src_type; |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| fprintf(stderr, "%s\n", __FUNCTION__); |
| |
| if (!src || !dst || type != GL_COLOR) |
| return GL_FALSE; |
| |
| /* Can't handle overlapping regions. Don't have sufficient control |
| * over rasterization to pull it off in-place. Punt on these for |
| * now. |
| * |
| * XXX: do a copy to a temporary. |
| */ |
| { |
| drm_clip_rect_t src; |
| drm_clip_rect_t dst; |
| drm_clip_rect_t tmp; |
| |
| src.x1 = srcx; |
| src.y1 = srcy; |
| src.x2 = srcx + width; |
| src.y2 = srcy + height; |
| |
| dst.x1 = dstx; |
| dst.y1 = dsty; |
| dst.x1 = dstx + width * ctx->Pixel.ZoomX; |
| dst.y2 = dsty + height * ctx->Pixel.ZoomY; |
| |
| |
| if (intel_intersect_cliprects(&tmp, &src, &dst)) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s: regions overlap\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| } |
| |
| intelFlush( &intel->ctx ); |
| |
| intel->vtbl.install_meta_state(intel); |
| |
| /* Is this true? Also will need to turn depth testing on according |
| * to state: |
| */ |
| intel->vtbl.meta_no_stencil_write(intel); |
| intel->vtbl.meta_no_depth_write(intel); |
| |
| /* Set the 3d engine to draw into the destination region: |
| */ |
| intel->vtbl.meta_draw_region(intel, dst, intel->depth_region); |
| |
| intel->vtbl.meta_import_pixel_state(intel); |
| |
| if (src->cpp == 2) { |
| src_format = GL_RGB; |
| src_type = GL_UNSIGNED_SHORT_5_6_5; |
| } |
| else { |
| src_format = GL_BGRA; |
| src_type = GL_UNSIGNED_BYTE; |
| } |
| |
| /* Set the frontbuffer up as a large rectangular texture. |
| */ |
| if (!intel->vtbl.meta_tex_rect_source( intel, src->buffer, 0, |
| src->pitch, |
| src->height, |
| src_format, |
| src_type )) { |
| intel->vtbl.leave_meta_state(intel); |
| return GL_FALSE; |
| } |
| |
| |
| intel->vtbl.meta_texture_blend_replace( intel ); |
| |
| |
| LOCK_HARDWARE( intel ); |
| |
| if (intel->driDrawable->numClipRects) |
| { |
| __DRIdrawablePrivate *dPriv = intel->driDrawable; |
| |
| |
| srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ |
| |
| srcx += dPriv->x; |
| srcy += dPriv->y; |
| |
| /* Clip against the source region. This is the only source |
| * clipping we do. XXX: Just set the texcord wrap mode to clamp |
| * or similar. |
| * |
| */ |
| if (0) { |
| GLint orig_x = srcx; |
| GLint orig_y = srcy; |
| |
| if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, |
| &srcx, &srcy, &width, &height)) |
| goto out; |
| |
| dstx += srcx - orig_x; |
| dsty += (srcy - orig_y) * ctx->Pixel.ZoomY; |
| } |
| |
| /* Just use the regular cliprect mechanism... Does this need to |
| * even hold the lock??? |
| */ |
| intel_meta_draw_quad(intel, |
| |
| dstx, |
| dstx + width * ctx->Pixel.ZoomX, |
| dPriv->h - (dsty + height * ctx->Pixel.ZoomY), |
| dPriv->h - (dsty), |
| |
| 0, /* XXX: what z value? */ |
| 0x00ff00ff, |
| srcx, srcx+width, |
| srcy, srcy+height); |
| |
| out: |
| intel->vtbl.leave_meta_state(intel); |
| intel_batchbuffer_flush(intel->batch); |
| } |
| UNLOCK_HARDWARE( intel ); |
| return GL_TRUE; |
| } |
| |
| |
| |
| |
| |
| /** |
| * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. |
| */ |
| static GLboolean do_blit_copypixels( GLcontext *ctx, |
| GLint srcx, GLint srcy, |
| GLsizei width, GLsizei height, |
| GLint dstx, GLint dsty, |
| GLenum type ) |
| { |
| struct intel_context *intel = intel_context( ctx ); |
| struct intel_region *dst = intel_drawbuf_region( intel ); |
| struct intel_region *src = copypix_src_region( intel, type ); |
| |
| /* Copypixels can be more than a straight copy. Ensure all the |
| * extra operations are disabled: |
| */ |
| if (!intel_check_blit_fragment_ops(ctx) || |
| ctx->Pixel.ZoomX != 1.0F || |
| ctx->Pixel.ZoomY != 1.0F) |
| return GL_FALSE; |
| |
| if (!src || !dst) |
| return GL_FALSE; |
| |
| |
| |
| intelFlush( &intel->ctx ); |
| intel->vtbl.render_start(intel); |
| intel->vtbl.emit_state(intel); |
| |
| LOCK_HARDWARE( intel ); |
| |
| if (intel->driDrawable->numClipRects) |
| { |
| __DRIdrawablePrivate *dPriv = intel->driDrawable; |
| drm_clip_rect_t *box = dPriv->pClipRects; |
| drm_clip_rect_t dest_rect; |
| GLint nbox = dPriv->numClipRects; |
| GLint delta_x = 0; |
| GLint delta_y = 0; |
| GLuint i; |
| |
| |
| dsty = dPriv->h - dsty - height; /* convert from gl to hardware coords */ |
| srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ |
| dstx += dPriv->x; |
| dsty += dPriv->y; |
| srcx += dPriv->x; |
| srcy += dPriv->y; |
| |
| /* Clip against the source region. This is the only source |
| * clipping we do. Dst is clipped with cliprects below. |
| * |
| * TODO: Scissor? |
| */ |
| { |
| delta_x = srcx - dstx; |
| delta_y = srcy - dsty; |
| |
| if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, |
| &srcx, &srcy, &width, &height)) |
| goto out; |
| |
| dstx = srcx - delta_x; |
| dsty = srcy - delta_y; |
| } |
| |
| dest_rect.x1 = dstx; |
| dest_rect.y1 = dsty; |
| dest_rect.x2 = dstx + width; |
| dest_rect.y2 = dsty + height; |
| |
| /* Could do slightly more clipping: Eg, take the intersection of |
| * the existing set of cliprects and those cliprects translated |
| * by delta_x, delta_y: |
| * |
| * This code will not overwrite other windows, but will |
| * introduce garbage when copying from obscured window regions. |
| */ |
| for (i = 0 ; i < nbox ; i++ ) |
| { |
| drm_clip_rect_t rect; |
| |
| if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) |
| continue; |
| |
| |
| intelEmitCopyBlit( intel, |
| dst->cpp, |
| src->pitch, src->buffer, 0, |
| dst->pitch, dst->buffer, 0, |
| rect.x1 + delta_x, |
| rect.y1 + delta_y, /* srcx, srcy */ |
| rect.x1, |
| rect.y1, /* dstx, dsty */ |
| rect.x2 - rect.x1, |
| rect.y2 - rect.y1 ); |
| } |
| |
| out: |
| intel_batchbuffer_flush( intel->batch ); |
| } |
| UNLOCK_HARDWARE( intel ); |
| return GL_TRUE; |
| } |
| |
| |
| void intelCopyPixels( GLcontext *ctx, |
| GLint srcx, GLint srcy, |
| GLsizei width, GLsizei height, |
| GLint destx, GLint desty, |
| GLenum type ) |
| { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| fprintf(stderr, "%s\n", __FUNCTION__); |
| |
| if (do_blit_copypixels( ctx, srcx, srcy, width, height, destx, desty, type)) |
| return; |
| |
| if (do_texture_copypixels( ctx, srcx, srcy, width, height, destx, desty, type)) |
| return; |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("fallback to _swrast_CopyPixels\n"); |
| |
| _swrast_CopyPixels( ctx, srcx, srcy, width, height, destx, desty, type); |
| } |
| |
| |