blob: d68b8608d8422c98d53b331ab734f0641a22c619 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "mtypes.h"
#include "macros.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_pixel.h"
#include "intel_bufmgr.h"
static struct intel_region *copypix_src_region( struct intel_context *intel,
GLenum type )
{
switch (type) {
case GL_COLOR:
return intel_readbuf_region( intel );
case GL_DEPTH:
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
*/
if (intel->depth_region &&
intel->depth_region->cpp == 2)
return intel->depth_region;
case GL_STENCIL:
/* Don't think this is really possible.
*/
break;
case GL_DEPTH_STENCIL_EXT:
/* Does it matter whether it is stencil/depth or depth/stencil?
*/
return intel->depth_region;
default:
break;
}
return NULL;
}
/* Doesn't work for overlapping regions. Could do a double copy or
* just fallback.
*/
static GLboolean do_texture_copypixels( GLcontext *ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty,
GLenum type )
{
struct intel_context *intel = intel_context( ctx );
struct intel_region *dst = intel_drawbuf_region( intel );
struct intel_region *src = copypix_src_region(intel, type);
GLenum src_format;
GLenum src_type;
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
if (!src || !dst || type != GL_COLOR)
return GL_FALSE;
/* Can't handle overlapping regions. Don't have sufficient control
* over rasterization to pull it off in-place. Punt on these for
* now.
*
* XXX: do a copy to a temporary.
*/
{
drm_clip_rect_t src;
drm_clip_rect_t dst;
drm_clip_rect_t tmp;
src.x1 = srcx;
src.y1 = srcy;
src.x2 = srcx + width;
src.y2 = srcy + height;
dst.x1 = dstx;
dst.y1 = dsty;
dst.x1 = dstx + width * ctx->Pixel.ZoomX;
dst.y2 = dsty + height * ctx->Pixel.ZoomY;
if (intel_intersect_cliprects(&tmp, &src, &dst)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: regions overlap\n", __FUNCTION__);
return GL_FALSE;
}
}
intelFlush( &intel->ctx );
intel->vtbl.install_meta_state(intel);
/* Is this true? Also will need to turn depth testing on according
* to state:
*/
intel->vtbl.meta_no_stencil_write(intel);
intel->vtbl.meta_no_depth_write(intel);
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
intel->vtbl.meta_import_pixel_state(intel);
if (src->cpp == 2) {
src_format = GL_RGB;
src_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
src_format = GL_BGRA;
src_type = GL_UNSIGNED_BYTE;
}
/* Set the frontbuffer up as a large rectangular texture.
*/
if (!intel->vtbl.meta_tex_rect_source( intel, src->buffer, 0,
src->pitch,
src->height,
src_format,
src_type )) {
intel->vtbl.leave_meta_state(intel);
return GL_FALSE;
}
intel->vtbl.meta_texture_blend_replace( intel );
LOCK_HARDWARE( intel );
if (intel->driDrawable->numClipRects)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
srcx += dPriv->x;
srcy += dPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. XXX: Just set the texcord wrap mode to clamp
* or similar.
*
*/
if (0) {
GLint orig_x = srcx;
GLint orig_y = srcy;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx += srcx - orig_x;
dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
}
/* Just use the regular cliprect mechanism... Does this need to
* even hold the lock???
*/
intel_meta_draw_quad(intel,
dstx,
dstx + width * ctx->Pixel.ZoomX,
dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
dPriv->h - (dsty),
0, /* XXX: what z value? */
0x00ff00ff,
srcx, srcx+width,
srcy, srcy+height);
out:
intel->vtbl.leave_meta_state(intel);
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE( intel );
return GL_TRUE;
}
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean do_blit_copypixels( GLcontext *ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty,
GLenum type )
{
struct intel_context *intel = intel_context( ctx );
struct intel_region *dst = intel_drawbuf_region( intel );
struct intel_region *src = copypix_src_region( intel, type );
/* Copypixels can be more than a straight copy. Ensure all the
* extra operations are disabled:
*/
if (!intel_check_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F ||
ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
if (!src || !dst)
return GL_FALSE;
intelFlush( &intel->ctx );
intel->vtbl.render_start(intel);
intel->vtbl.emit_state(intel);
LOCK_HARDWARE( intel );
if (intel->driDrawable->numClipRects)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
GLint delta_x = 0;
GLint delta_y = 0;
GLuint i;
dsty = dPriv->h - dsty - height; /* convert from gl to hardware coords */
srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
dstx += dPriv->x;
dsty += dPriv->y;
srcx += dPriv->x;
srcy += dPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. Dst is clipped with cliprects below.
*
* TODO: Scissor?
*/
{
delta_x = srcx - dstx;
delta_y = srcy - dsty;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx = srcx - delta_x;
dsty = srcy - delta_y;
}
dest_rect.x1 = dstx;
dest_rect.y1 = dsty;
dest_rect.x2 = dstx + width;
dest_rect.y2 = dsty + height;
/* Could do slightly more clipping: Eg, take the intersection of
* the existing set of cliprects and those cliprects translated
* by delta_x, delta_y:
*
* This code will not overwrite other windows, but will
* introduce garbage when copying from obscured window regions.
*/
for (i = 0 ; i < nbox ; i++ )
{
drm_clip_rect_t rect;
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
intelEmitCopyBlit( intel,
dst->cpp,
src->pitch, src->buffer, 0,
dst->pitch, dst->buffer, 0,
rect.x1 + delta_x,
rect.y1 + delta_y, /* srcx, srcy */
rect.x1,
rect.y1, /* dstx, dsty */
rect.x2 - rect.x1,
rect.y2 - rect.y1 );
}
out:
intel_batchbuffer_flush( intel->batch );
}
UNLOCK_HARDWARE( intel );
return GL_TRUE;
}
void intelCopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
{
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
if (do_blit_copypixels( ctx, srcx, srcy, width, height, destx, desty, type))
return;
if (do_texture_copypixels( ctx, srcx, srcy, width, height, destx, desty, type))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("fallback to _swrast_CopyPixels\n");
_swrast_CopyPixels( ctx, srcx, srcy, width, height, destx, desty, type);
}