| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| <html lang="en"> |
| <head> |
| <meta http-equiv="content-type" content="text/html; charset=utf-8"> |
| <title>Mesa Release Notes</title> |
| <link rel="stylesheet" type="text/css" href="../mesa.css"> |
| </head> |
| <body> |
| |
| <div class="header"> |
| The Mesa 3D Graphics Library |
| </div> |
| |
| <iframe src="../contents.html"></iframe> |
| <div class="content"> |
| |
| <h1>Mesa 18.1.8 Release Notes / September 24 2018</h1> |
| |
| <p> |
| Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8 release. |
| </p> |
| <p> |
| Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.5. OpenGL |
| 4.5 is <strong>only</strong> available if requested at context creation. |
| Compatibility contexts may report a lower version depending on each driver. |
| </p> |
| |
| |
| <h2>SHA256 checksums</h2> |
| <pre> |
| 0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499 mesa-18.1.9.tar.gz |
| 55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83 mesa-18.1.9.tar.xz |
| </pre> |
| |
| |
| <h2>New features</h2> |
| <p>None</p> |
| |
| <h2>Bug fixes</h2> |
| <ul> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s & endifs incorrectly</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li> |
| |
| </ul> |
| |
| <h2>Changes</h2> |
| <p>Andrii Simiklit (4):</p> |
| <ul> |
| <li>apple/glx/log: added missing va_end() after va_copy()</li> |
| <li>mesa/util: don't use the same 'va_list' instance twice</li> |
| <li>mesa/util: don't ignore NULL returned from 'malloc'</li> |
| <li>mesa/util: add missing va_end() after va_copy()</li> |
| </ul> |
| |
| <p>Bas Nieuwenhuizen (4):</p> |
| <ul> |
| <li>radv: Use build ID if available for cache UUID.</li> |
| <li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li> |
| <li>radv: Set the user SGPR MSB for Vega.</li> |
| <li>radv: Fix driver UUID SHA1 init.</li> |
| </ul> |
| |
| <p>Christopher Egert (1):</p> |
| <ul> |
| <li>radeon: fix ColorMask</li> |
| </ul> |
| |
| <p>Dave Airlie (1):</p> |
| <ul> |
| <li>virgl: don't send a shader create with no data. (v2)</li> |
| </ul> |
| |
| <p>Dylan Baker (10):</p> |
| <ul> |
| <li>docs/relnotes: Add sha256 sums for mesa 18.1.8</li> |
| <li>cherry-ignore: Add additional 18.2 patch</li> |
| <li>meson: Print a message about why a libdrm version was selected</li> |
| <li>cherry-ignore: add another 18.2 patch</li> |
| <li>cherry-ignore: Add patches that don't apply cleanly and are for developer tools</li> |
| <li>cherry-ignore: Add more 18.2 patches</li> |
| <li>cherry-ignore: add 18.2 patchs</li> |
| <li>cherry-ignore: add a patch that was reverted on master</li> |
| <li>cherry-ignore: one final update</li> |
| <li>Bump version to 18.1.9</li> |
| </ul> |
| |
| <p>Erik Faye-Lund (2):</p> |
| <ul> |
| <li>winsys/virgl: avoid unintended behavior</li> |
| <li>virgl: adjust strides when mapping temp-resources</li> |
| </ul> |
| |
| <p>Gert Wollny (1):</p> |
| <ul> |
| <li>winsys/virgl: correct resource and handle allocation (v2)</li> |
| </ul> |
| |
| <p>Jason Ekstrand (6):</p> |
| <ul> |
| <li>anv/pipeline: Only consider double elements which actually exist</li> |
| <li>i965: Workaround the gen9 hw astc5x5 sampler bug</li> |
| <li>anv: Re-emit vertex buffers when the pipeline changes</li> |
| <li>anv: Disable the vertex cache when tessellating on SKL GT4</li> |
| <li>anv: Clamp scissors to the framebuffer boundary</li> |
| <li>anv/query: Write both dwords in emit_zero_queries</li> |
| </ul> |
| |
| <p>Josh Pieper (1):</p> |
| <ul> |
| <li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li> |
| </ul> |
| |
| <p>Kenneth Feng (1):</p> |
| <ul> |
| <li>amd: Add Picasso device id</li> |
| </ul> |
| |
| <p>Marek Olšák (4):</p> |
| <ul> |
| <li>st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures</li> |
| <li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li> |
| <li>r600: fix HTILE for NPOT textures with mipmapping</li> |
| <li>radeonsi: fix printing a BO list into ddebug reports</li> |
| </ul> |
| |
| <p>Mathias Fröhlich (1):</p> |
| <ul> |
| <li>tnl: Fix green gun regression in xonotic.</li> |
| </ul> |
| |
| <p>Mauro Rossi (3):</p> |
| <ul> |
| <li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li> |
| <li>android: broadcom/cle: add gallium include path</li> |
| <li>android: broadcom/cle: export the broadcom top level path headers</li> |
| </ul> |
| |
| <p>Michal Srb (1):</p> |
| <ul> |
| <li>st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it</li> |
| </ul> |
| |
| <p>Michel Dänzer (1):</p> |
| <ul> |
| <li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li> |
| </ul> |
| |
| <p>Pierre Moreau (1):</p> |
| <ul> |
| <li>nvir: Always split 64-bit IMAD/IMUL operations</li> |
| </ul> |
| |
| <p>Sergii Romantsov (1):</p> |
| <ul> |
| <li>intel: compiler option msse2 and mstackrealign</li> |
| </ul> |
| |
| <p>Timothy Arceri (1):</p> |
| <ul> |
| <li>glsl: fixer lexer for unreachable defines</li> |
| </ul> |
| |
| </div> |
| </body> |
| </html> |