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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 20.0.8 Release Notes / 2020-06-11</h1>
<p>
Mesa 20.0.8 is a bug fix release which fixes bugs found since the 20.0.7 release.
</p>
<p>
Mesa 20.0.8 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.8 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
<li>VK_GOOGLE_user_type on ANV and RADV.
</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li>
<li>[RADV] - Doom Eternal (782330) &amp; Metro Exodus (412020) - Title requires &#x27;RADV_DEBUG=zerovram&#x27; to eliminate colorful graphical aberrations.</li>
<li>[RADV] - Doom Eternal (782330) &amp; Metro Exodus (412020) - Title requires &#x27;RADV_DEBUG=zerovram&#x27; to eliminate colorful graphical aberrations.</li>
<li>NIR validation failed after glsl to nir, before function inline, wrong {src,dst}-&gt;type ?</li>
<li>Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader compilation time in NIR</li>
<li>Mesa-git build fails on Fedora Rawhide</li>
<li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li>
<li>Incorrect _NetBSD__ macro inside execmem.c</li>
<li>Possible invalid sizeof in device.c</li>
<li>mesa trunk master vulkan overlay-layer meson.build warning empty configuration_data() object</li>
<li>20.0.7: mesa still is not ready to gcc 10 default settings</li>
<li>[Gen9/icl] [Bisected] [Regression] dEQP-GLES3.functional.shaders.loops.short_circuit.do_while_fragment fail</li>
<li>Reproduceable i915 gpu hang Intel Iris Plus Graphics (Ice Lake 8x8 GT2)</li>
<li>Double lock in fbobject.c</li>
<li>[bisected] Steam crashes when newest Iris built with LTO</li>
<li>freedreno: glamor issue with x11 desktops</li>
<li>Deadlock in anv_timelines_wait()</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Bas Nieuwenhuizen (3):</p>
<li> radv/winsys: Remove extra sizeof multiply.</li>
<li> radv: Handle failing to create .cache dir.</li>
<li> radv: Provide a better error for permission issues with priorities.</li>
<p></p>
<p>D Scott Phillips (1):</p>
<li> anv/gen11+: Disable object level preemption</li>
<p></p>
<p>Danylo Piliaiev (6):</p>
<li> anv: Translate relative timeout to absolute when calling anv_timelines_wait</li>
<li> anv: Fix deadlock in anv_timelines_wait</li>
<li> meson: Disable GCC&#x27;s dead store elimination for memory zeroing custom new</li>
<li> mesa: Fix double-lock of Shared-&gt;FrameBuffers and usage of wrong mutex</li>
<li> intel/fs: Work around dual-source blending hangs in combination with SIMD16</li>
<li> glsl: inline functions with unsupported return type before converting to nir</li>
<p></p>
<p>Dave Airlie (1):</p>
<li> llvmpipe: compute shaders work better with all the threads.</li>
<p></p>
<p>Dylan Baker (10):</p>
<li> docs/relnotes Add sha256 sums to 20.0.7</li>
<li> .pick_status.json: Update to ceae09da156309327d7ba6f4a59d3a2e9b8837d9</li>
<li> .pick_status.json: Update to a887ad7c84e14fdad7907037a39e9fee9d504bf3</li>
<li> .pick_status.json: Update to 4504d6374dbe2aa40af519c16765457bcbf81b84</li>
<li> .pick_status.json: Update to f0c102c075f8ac76629bb34619187262ccc3e9d8</li>
<li> tests: Make tests aware of meson test wrapper</li>
<li> .pick_status.json: Update to e58112bc08f99861ac634ede8db0f98cd497fc14</li>
<li> radonsi/si_state.c: retab</li>
<li> .pick_status.json: Update to 0795241dde1507e0c6a3f9ef07c281ad4f2acf7b</li>
<li> vulkan-overlay/meson: use install_data instead of configure_file</li>
<p></p>
<p>Eric Engestrom (3):</p>
<li> tree-wide: fix deprecated GitLab URLs</li>
<li> glapi: remove deprecated .getchildren() that has been replace with an iterator</li>
<li> intel: fix gen_sort_tags.py</li>
<p></p>
<p>Erik Faye-Lund (2):</p>
<li> zink: use general-layout when blitting to/from same resource</li>
<li> nir: reuse existing psiz-variable</li>
<p></p>
<p>Gert Wollny (1):</p>
<li> nir: lower_tex: Don&#x27;t normalize coordinates for TXF with RECT</li>
<p></p>
<p>Ian Romanick (1):</p>
<li> anv/tests: Don&#x27;t rely on assert or changing NDEBUG in tests</li>
<p></p>
<p>Ilia Mirkin (1):</p>
<li> nouveau: allow invalidating coherent/persistent buffer backings</li>
<p></p>
<p>Jan Palus (1):</p>
<li> targets/opencl: fix build against LLVM&gt;=10 with Polly support</li>
<p></p>
<p>Jason Ekstrand (6):</p>
<li> anv:gpu_memcpy: Emit 3DSTATE_VF_INDEXING on Gen8+</li>
<li> nir/lower_double_ops: Rework the if (progress) tree</li>
<li> nir/opt_deref: Report progress if we remove a deref</li>
<li> nir/copy_prop_vars: Record progress in more places</li>
<li> intel/vec4: Stomp the return type of RESINFO to UINT32</li>
<li> intel/fs: Fix unused texture coordinate zeroing on Gen4-5</li>
<p></p>
<p>Jonathan Marek (1):</p>
<li> freedreno/a6xx: use nonbinning VS when GS is used</li>
<p></p>
<p>Joshua Ashton (1):</p>
<li> radeonsi: Use TRUNC_COORD on samplers</li>
<p></p>
<p>Lionel Landwerlin (4):</p>
<li> iris: fix BO destruction in error path</li>
<li> i965: don&#x27;t forget to set screen on duped image</li>
<li> i965: fix export of GEM handles</li>
<li> iris: fix export of GEM handles</li>
<p></p>
<p>Lucas Stach (1):</p>
<li> etnaviv: retarget transfer to render resource when necessary</li>
<p></p>
<p>Marek Olšák (2):</p>
<li> radeonsi: don&#x27;t expose 16xAA on chips with 1 RB due to an occlusion query issue</li>
<li> radeonsi: add a hack to disable TRUNC_COORD for shadow samplers</li>
<p></p>
<p>Marek Vasut (1):</p>
<li> etnaviv: Disable seamless cube map on GC880</li>
<p></p>
<p>Michel Dänzer (1):</p>
<li> util: Change os_same_file_description return type from bool to int</li>
<p></p>
<p>Nataraj Deshpande (1):</p>
<li> dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_R8G8B8X8_UNORM</li>
<p></p>
<p>Neha Bhende (1):</p>
<li> util: Initialize pipe_shader_state for passthrough and transform shaders</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (1):</p>
<li> omx: fix build with gcc 10</li>
<p></p>
<p>Rhys Perry (4):</p>
<li> nir: fix lowering to scratch with boolean access</li>
<li> aco: fix interaction with 3f branch workaround and p_constaddr</li>
<li> aco: check instruction format before waiting for a previous SMEM store</li>
<li> aco: preserve more fields when combining additions into SMEM</li>
<p></p>
<p>Rob Clark (1):</p>
<li> freedreno: clear last_fence after resource tracking</li>
<p></p>
<p>Samuel Pitoiset (4):</p>
<li> spirv,radv,anv: implement no-op VK_GOOGLE_user_type</li>
<li> nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads</li>
<li> radv: enable zero VRAM for Doom Eternal</li>
<li> radv: enable zero VRAM for all VKD3D (DX12-&gt;VK) games</li>
<p></p>
<p>Timothy Arceri (3):</p>
<li> glsl: stop cascading errors if process_parameters() fails</li>
<li> radv: fix regression with builtin cache</li>
<li> glsl: fix potential slow compile times for GLSLOptimizeConservatively</li>
<p></p>
<p>Vinson Lee (4):</p>
<li> zink: Check fopen result.</li>
<li> r300g: Remove extra printf format specifiers.</li>
<li> vdpau: Fix wrong calloc sizeof argument.</li>
<li> mesa: Fix NetBSD compiler macro.</li>
<p></p>
<p>Yevhenii Kolesnikov (1):</p>
<li> intel/compiler: fix cmod propagation optimisations</li>
<p></p>
<p></p>
</ul>
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