| #ifndef U_DIRTY_FLAGS_H |
| #define U_DIRTY_FLAGS_H |
| |
| /* Here's a convenient list of dirty flags to use in a driver. Either |
| * include it directly or use it as a starting point for your own |
| * list. |
| */ |
| #define U_NEW_VIEWPORT 0x1 |
| #define U_NEW_RASTERIZER 0x2 |
| #define U_NEW_FS 0x4 |
| #define U_NEW_FS_CONSTANTS 0x8 |
| #define U_NEW_FS_SAMPLER_VIEW 0x10 |
| #define U_NEW_FS_SAMPLER_STATES 0x20 |
| #define U_NEW_VS 0x40 |
| #define U_NEW_VS_CONSTANTS 0x80 |
| #define U_NEW_VS_SAMPLER_VIEW 0x100 |
| #define U_NEW_VS_SAMPLER_STATES 0x200 |
| #define U_NEW_BLEND 0x400 |
| #define U_NEW_CLIP 0x800 |
| #define U_NEW_SCISSOR 0x1000 |
| #define U_NEW_POLYGON_STIPPLE 0x2000 |
| #define U_NEW_FRAMEBUFFER 0x4000 |
| #define U_NEW_VERTEX_ELEMENTS 0x8000 |
| #define U_NEW_VERTEX_BUFFER 0x10000 |
| #define U_NEW_QUERY 0x20000 |
| #define U_NEW_DEPTH_STENCIL 0x40000 |
| #define U_NEW_GS 0x80000 |
| #define U_NEW_GS_CONSTANTS 0x100000 |
| #define U_NEW_GS_SAMPLER_VIEW 0x200000 |
| #define U_NEW_GS_SAMPLER_STATES 0x400000 |
| |
| #endif |