| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* Authors: Keith Whitwell <keithw@vmware.com> |
| */ |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| |
| #include "pipe/p_shader_tokens.h" |
| #include "draw_vs.h" |
| #include "draw_fs.h" |
| #include "draw_pipe.h" |
| |
| |
| /** subclass of draw_stage */ |
| struct flat_stage |
| { |
| struct draw_stage stage; |
| |
| uint num_flat_attribs; |
| uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS]; /* flatshaded attribs */ |
| }; |
| |
| |
| static inline struct flat_stage * |
| flat_stage(struct draw_stage *stage) |
| { |
| return (struct flat_stage *) stage; |
| } |
| |
| |
| /** Copy all the constant attributes from 'src' vertex to 'dst' vertex */ |
| static inline void copy_flats( struct draw_stage *stage, |
| struct vertex_header *dst, |
| const struct vertex_header *src ) |
| { |
| const struct flat_stage *flat = flat_stage(stage); |
| uint i; |
| |
| for (i = 0; i < flat->num_flat_attribs; i++) { |
| const uint attr = flat->flat_attribs[i]; |
| COPY_4FV(dst->data[attr], src->data[attr]); |
| } |
| } |
| |
| |
| /** Copy all the color attributes from src vertex to dst0 & dst1 vertices */ |
| static inline void copy_flats2( struct draw_stage *stage, |
| struct vertex_header *dst0, |
| struct vertex_header *dst1, |
| const struct vertex_header *src ) |
| { |
| const struct flat_stage *flat = flat_stage(stage); |
| uint i; |
| for (i = 0; i < flat->num_flat_attribs; i++) { |
| const uint attr = flat->flat_attribs[i]; |
| COPY_4FV(dst0->data[attr], src->data[attr]); |
| COPY_4FV(dst1->data[attr], src->data[attr]); |
| } |
| } |
| |
| |
| /** |
| * Flatshade tri. Not required for clipping which handles this on its own, |
| * but required for unfilled tris and other primitive-changing stages |
| * (like widelines). If no such stages are active, handled by hardware. |
| */ |
| static void flatshade_tri_0( struct draw_stage *stage, |
| struct prim_header *header ) |
| { |
| struct prim_header tmp; |
| |
| tmp.det = header->det; |
| tmp.flags = header->flags; |
| tmp.pad = header->pad; |
| tmp.v[0] = header->v[0]; |
| tmp.v[1] = dup_vert(stage, header->v[1], 0); |
| tmp.v[2] = dup_vert(stage, header->v[2], 1); |
| |
| copy_flats2(stage, tmp.v[1], tmp.v[2], tmp.v[0]); |
| |
| stage->next->tri( stage->next, &tmp ); |
| } |
| |
| |
| static void flatshade_tri_2( struct draw_stage *stage, |
| struct prim_header *header ) |
| { |
| struct prim_header tmp; |
| |
| tmp.det = header->det; |
| tmp.flags = header->flags; |
| tmp.pad = header->pad; |
| tmp.v[0] = dup_vert(stage, header->v[0], 0); |
| tmp.v[1] = dup_vert(stage, header->v[1], 1); |
| tmp.v[2] = header->v[2]; |
| |
| copy_flats2(stage, tmp.v[0], tmp.v[1], tmp.v[2]); |
| |
| stage->next->tri( stage->next, &tmp ); |
| } |
| |
| |
| /** |
| * Flatshade line. |
| */ |
| static void flatshade_line_0( struct draw_stage *stage, |
| struct prim_header *header ) |
| { |
| struct prim_header tmp; |
| |
| tmp.det = header->det; |
| tmp.flags = header->flags; |
| tmp.pad = header->pad; |
| tmp.v[0] = header->v[0]; |
| tmp.v[1] = dup_vert(stage, header->v[1], 0); |
| |
| copy_flats(stage, tmp.v[1], tmp.v[0]); |
| |
| stage->next->line( stage->next, &tmp ); |
| } |
| |
| |
| static void flatshade_line_1( struct draw_stage *stage, |
| struct prim_header *header ) |
| { |
| struct prim_header tmp; |
| |
| tmp.det = header->det; |
| tmp.flags = header->flags; |
| tmp.pad = header->pad; |
| tmp.v[0] = dup_vert(stage, header->v[0], 0); |
| tmp.v[1] = header->v[1]; |
| |
| copy_flats(stage, tmp.v[0], tmp.v[1]); |
| |
| stage->next->line( stage->next, &tmp ); |
| } |
| |
| |
| static int |
| find_interp(const struct draw_fragment_shader *fs, int *indexed_interp, |
| uint semantic_name, uint semantic_index) |
| { |
| int interp; |
| /* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode |
| * from the array we've filled before. */ |
| if ((semantic_name == TGSI_SEMANTIC_COLOR || |
| semantic_name == TGSI_SEMANTIC_BCOLOR) && |
| semantic_index < 2) { |
| interp = indexed_interp[semantic_index]; |
| } else { |
| /* Otherwise, search in the FS inputs, with a decent default |
| * if we don't find it. |
| */ |
| uint j; |
| interp = TGSI_INTERPOLATE_PERSPECTIVE; |
| if (fs) { |
| for (j = 0; j < fs->info.num_inputs; j++) { |
| if (semantic_name == fs->info.input_semantic_name[j] && |
| semantic_index == fs->info.input_semantic_index[j]) { |
| interp = fs->info.input_interpolate[j]; |
| break; |
| } |
| } |
| } |
| } |
| return interp; |
| } |
| |
| |
| static void flatshade_init_state( struct draw_stage *stage ) |
| { |
| struct flat_stage *flat = flat_stage(stage); |
| const struct draw_context *draw = stage->draw; |
| const struct draw_fragment_shader *fs = draw->fs.fragment_shader; |
| const struct tgsi_shader_info *info = draw_get_shader_info(draw); |
| uint i, j; |
| |
| /* Find which vertex shader outputs need constant interpolation, make a list */ |
| |
| /* XXX: this code is a near exact copy of the one in clip_init_state. |
| * The latter also cares about perspective though. |
| */ |
| |
| /* First pick up the interpolation mode for |
| * gl_Color/gl_SecondaryColor, with the correct default. |
| */ |
| int indexed_interp[2]; |
| indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ? |
| TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE; |
| |
| if (fs) { |
| for (i = 0; i < fs->info.num_inputs; i++) { |
| if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR && |
| fs->info.input_semantic_index[i] < 2) { |
| if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR) |
| indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i]; |
| } |
| } |
| } |
| |
| /* Then resolve the interpolation mode for every output attribute. |
| * |
| * Given how the rest of the code, the most efficient way is to |
| * have a vector of flat-mode attributes. |
| */ |
| flat->num_flat_attribs = 0; |
| for (i = 0; i < info->num_outputs; i++) { |
| /* Find the interpolation mode for a specific attribute */ |
| int interp = find_interp(fs, indexed_interp, |
| info->output_semantic_name[i], |
| info->output_semantic_index[i]); |
| /* If it's flat, add it to the flat vector. */ |
| |
| if (interp == TGSI_INTERPOLATE_CONSTANT || |
| (interp == TGSI_INTERPOLATE_COLOR && draw->rasterizer->flatshade)) { |
| flat->flat_attribs[flat->num_flat_attribs] = i; |
| flat->num_flat_attribs++; |
| } |
| } |
| /* Search the extra vertex attributes */ |
| for (j = 0; j < draw->extra_shader_outputs.num; j++) { |
| /* Find the interpolation mode for a specific attribute */ |
| int interp = find_interp(fs, indexed_interp, |
| draw->extra_shader_outputs.semantic_name[j], |
| draw->extra_shader_outputs.semantic_index[j]); |
| /* If it's flat, add it to the flat vector. */ |
| if (interp == TGSI_INTERPOLATE_CONSTANT) { |
| flat->flat_attribs[flat->num_flat_attribs] = i + j; |
| flat->num_flat_attribs++; |
| } |
| } |
| |
| /* Choose flatshade routine according to provoking vertex: |
| */ |
| if (draw->rasterizer->flatshade_first) { |
| stage->line = flatshade_line_0; |
| stage->tri = flatshade_tri_0; |
| } |
| else { |
| stage->line = flatshade_line_1; |
| stage->tri = flatshade_tri_2; |
| } |
| } |
| |
| static void flatshade_first_tri( struct draw_stage *stage, |
| struct prim_header *header ) |
| { |
| flatshade_init_state( stage ); |
| stage->tri( stage, header ); |
| } |
| |
| static void flatshade_first_line( struct draw_stage *stage, |
| struct prim_header *header ) |
| { |
| flatshade_init_state( stage ); |
| stage->line( stage, header ); |
| } |
| |
| |
| static void flatshade_flush( struct draw_stage *stage, |
| unsigned flags ) |
| { |
| stage->tri = flatshade_first_tri; |
| stage->line = flatshade_first_line; |
| stage->next->flush( stage->next, flags ); |
| } |
| |
| |
| static void flatshade_reset_stipple_counter( struct draw_stage *stage ) |
| { |
| stage->next->reset_stipple_counter( stage->next ); |
| } |
| |
| |
| static void flatshade_destroy( struct draw_stage *stage ) |
| { |
| draw_free_temp_verts( stage ); |
| FREE( stage ); |
| } |
| |
| |
| /** |
| * Create flatshading drawing stage. |
| */ |
| struct draw_stage *draw_flatshade_stage( struct draw_context *draw ) |
| { |
| struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage); |
| if (!flatshade) |
| goto fail; |
| |
| flatshade->stage.draw = draw; |
| flatshade->stage.name = "flatshade"; |
| flatshade->stage.next = NULL; |
| flatshade->stage.point = draw_pipe_passthrough_point; |
| flatshade->stage.line = flatshade_first_line; |
| flatshade->stage.tri = flatshade_first_tri; |
| flatshade->stage.flush = flatshade_flush; |
| flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter; |
| flatshade->stage.destroy = flatshade_destroy; |
| |
| if (!draw_alloc_temp_verts( &flatshade->stage, 2 )) |
| goto fail; |
| |
| return &flatshade->stage; |
| |
| fail: |
| if (flatshade) |
| flatshade->stage.destroy( &flatshade->stage ); |
| |
| return NULL; |
| } |
| |
| |