| /* |
| * Copyright © 2016 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| */ |
| |
| #ifndef SHADER_INFO_H |
| #define SHADER_INFO_H |
| |
| #include "shader_enums.h" |
| #include <stdint.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct spirv_supported_capabilities { |
| bool address; |
| bool atomic_storage; |
| bool demote_to_helper_invocation; |
| bool derivative_group; |
| bool descriptor_array_dynamic_indexing; |
| bool descriptor_array_non_uniform_indexing; |
| bool descriptor_indexing; |
| bool device_group; |
| bool draw_parameters; |
| bool float64; |
| bool fragment_shader_sample_interlock; |
| bool fragment_shader_pixel_interlock; |
| bool geometry_streams; |
| bool image_ms_array; |
| bool image_read_without_format; |
| bool image_write_without_format; |
| bool int8; |
| bool int16; |
| bool int64; |
| bool int64_atomics; |
| bool kernel; |
| bool min_lod; |
| bool multiview; |
| bool physical_storage_buffer_address; |
| bool post_depth_coverage; |
| bool runtime_descriptor_array; |
| bool float_controls; |
| bool shader_clock; |
| bool shader_viewport_index_layer; |
| bool stencil_export; |
| bool storage_8bit; |
| bool storage_16bit; |
| bool storage_image_ms; |
| bool subgroup_arithmetic; |
| bool subgroup_ballot; |
| bool subgroup_basic; |
| bool subgroup_quad; |
| bool subgroup_shuffle; |
| bool subgroup_vote; |
| bool tessellation; |
| bool transform_feedback; |
| bool variable_pointers; |
| bool vk_memory_model; |
| bool vk_memory_model_device_scope; |
| bool float16; |
| bool amd_gcn_shader; |
| bool amd_shader_ballot; |
| bool amd_trinary_minmax; |
| }; |
| |
| typedef struct shader_info { |
| const char *name; |
| |
| /* Descriptive name provided by the client; may be NULL */ |
| const char *label; |
| |
| /** The shader stage, such as MESA_SHADER_VERTEX. */ |
| gl_shader_stage stage; |
| |
| /** The shader stage in a non SSO linked program that follows this stage, |
| * such as MESA_SHADER_FRAGMENT. |
| */ |
| gl_shader_stage next_stage; |
| |
| /* Number of textures used by this shader */ |
| unsigned num_textures; |
| /* Number of uniform buffers used by this shader */ |
| unsigned num_ubos; |
| /* Number of atomic buffers used by this shader */ |
| unsigned num_abos; |
| /* Number of shader storage buffers used by this shader */ |
| unsigned num_ssbos; |
| /* Number of images used by this shader */ |
| unsigned num_images; |
| /* Index of the last MSAA image. */ |
| int last_msaa_image; |
| |
| /* Which inputs are actually read */ |
| uint64_t inputs_read; |
| /* Which outputs are actually written */ |
| uint64_t outputs_written; |
| /* Which outputs are actually read */ |
| uint64_t outputs_read; |
| /* Which system values are actually read */ |
| uint64_t system_values_read; |
| |
| /* Which patch inputs are actually read */ |
| uint32_t patch_inputs_read; |
| /* Which patch outputs are actually written */ |
| uint32_t patch_outputs_written; |
| /* Which patch outputs are read */ |
| uint32_t patch_outputs_read; |
| |
| /* Whether or not this shader ever uses textureGather() */ |
| bool uses_texture_gather; |
| |
| /** Bitfield of which textures are used */ |
| uint32_t textures_used; |
| |
| /** Bitfield of which textures are used by texelFetch() */ |
| uint32_t textures_used_by_txf; |
| |
| /** |
| * True if this shader uses the fddx/fddy opcodes. |
| * |
| * Note that this does not include the "fine" and "coarse" variants. |
| */ |
| bool uses_fddx_fddy; |
| |
| /** |
| * True if this shader uses 64-bit ALU operations |
| */ |
| bool uses_64bit; |
| |
| /* The size of the gl_ClipDistance[] array, if declared. */ |
| unsigned clip_distance_array_size; |
| |
| /* The size of the gl_CullDistance[] array, if declared. */ |
| unsigned cull_distance_array_size; |
| |
| /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */ |
| bool first_ubo_is_default_ubo; |
| |
| /* Whether or not separate shader objects were used */ |
| bool separate_shader; |
| |
| /** Was this shader linked with any transform feedback varyings? */ |
| bool has_transform_feedback_varyings; |
| |
| /* SPV_KHR_float_controls: execution mode for floating point ops */ |
| unsigned float_controls_execution_mode; |
| |
| union { |
| struct { |
| /* Which inputs are doubles */ |
| uint64_t double_inputs; |
| |
| /* For AMD-specific driver-internal shaders. It replaces vertex |
| * buffer loads with code generating VS inputs from scalar registers. |
| * |
| * Valid values: SI_VS_BLIT_SGPRS_POS_* |
| */ |
| unsigned blit_sgprs_amd; |
| |
| /* True if the shader writes position in window space coordinates pre-transform */ |
| bool window_space_position; |
| } vs; |
| |
| struct { |
| /** The number of vertices recieves per input primitive */ |
| unsigned vertices_in; |
| |
| /** The output primitive type (GL enum value) */ |
| unsigned output_primitive; |
| |
| /** The input primitive type (GL enum value) */ |
| unsigned input_primitive; |
| |
| /** The maximum number of vertices the geometry shader might write. */ |
| unsigned vertices_out; |
| |
| /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ |
| unsigned invocations; |
| |
| /** Whether or not this shader uses EndPrimitive */ |
| bool uses_end_primitive; |
| |
| /** Whether or not this shader uses non-zero streams */ |
| bool uses_streams; |
| } gs; |
| |
| struct { |
| bool uses_discard; |
| |
| /** |
| * True if this fragment shader requires helper invocations. This |
| * can be caused by the use of ALU derivative ops, texture |
| * instructions which do implicit derivatives, and the use of quad |
| * subgroup operations. |
| */ |
| bool needs_helper_invocations; |
| |
| /** |
| * Whether any inputs are declared with the "sample" qualifier. |
| */ |
| bool uses_sample_qualifier; |
| |
| /** |
| * Whether early fragment tests are enabled as defined by |
| * ARB_shader_image_load_store. |
| */ |
| bool early_fragment_tests; |
| |
| /** |
| * Defined by INTEL_conservative_rasterization. |
| */ |
| bool inner_coverage; |
| |
| bool post_depth_coverage; |
| |
| /** |
| * \name ARB_fragment_coord_conventions |
| * @{ |
| */ |
| bool pixel_center_integer; |
| bool origin_upper_left; |
| /*@}*/ |
| |
| bool pixel_interlock_ordered; |
| bool pixel_interlock_unordered; |
| bool sample_interlock_ordered; |
| bool sample_interlock_unordered; |
| |
| /** |
| * Flags whether NIR's base types on the FS color outputs should be |
| * ignored. |
| * |
| * GLSL requires that fragment shader output base types match the |
| * render target's base types for the behavior to be defined. From |
| * the GL 4.6 spec: |
| * |
| * "If the values written by the fragment shader do not match the |
| * format(s) of the corresponding color buffer(s), the result is |
| * undefined." |
| * |
| * However, for NIR shaders translated from TGSI, we don't have the |
| * output types any more, so the driver will need to do whatever |
| * fixups are necessary to handle effectively untyped data being |
| * output from the FS. |
| */ |
| bool untyped_color_outputs; |
| |
| /** gl_FragDepth layout for ARB_conservative_depth. */ |
| enum gl_frag_depth_layout depth_layout; |
| } fs; |
| |
| struct { |
| unsigned local_size[3]; |
| |
| bool local_size_variable; |
| char user_data_components_amd; |
| |
| /** |
| * Size of shared variables accessed by the compute shader. |
| */ |
| unsigned shared_size; |
| |
| |
| /** |
| * pointer size is: |
| * AddressingModelLogical: 0 (default) |
| * AddressingModelPhysical32: 32 |
| * AddressingModelPhysical64: 64 |
| */ |
| unsigned ptr_size; |
| |
| /* |
| * Arrangement of invocations used to calculate derivatives in a compute |
| * shader. From NV_compute_shader_derivatives. |
| */ |
| enum gl_derivative_group derivative_group; |
| } cs; |
| |
| /* Applies to both TCS and TES. */ |
| struct { |
| /** The number of vertices in the TCS output patch. */ |
| unsigned tcs_vertices_out; |
| |
| uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */ |
| enum gl_tess_spacing spacing; |
| /** Is the vertex order counterclockwise? */ |
| bool ccw; |
| bool point_mode; |
| } tess; |
| }; |
| } shader_info; |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SHADER_INFO_H */ |