| # Note: skips lists for CI are just a list of lines that, when |
| # non-zero-length and not starting with '#', will regex match to |
| # delete lines from the test list. Be careful. |
| |
| # Skip the perf/stress tests to keep runtime manageable |
| dEQP-GLES[0-9]*.performance |
| dEQP-GLES[0-9]*.stress |
| |
| # These are really slow on tiling architectures (including llvmpipe). |
| dEQP-GLES[0-9]*.functional.flush_finish |
| |
| # Unstable test results |
| dEQP-GLES3.functional.fragment_out.random.* |
| dEQP-GLES3.functional.transform_feedback.* |
| dEQP-GLES31.functional.primitive_bounding_box.* |
| dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array |
| |
| # Seen a couple flakes on this one. Note that valgrind complains about |
| # some things in deqp reference renderer on this one. Not sure if that |
| # is a real problem or perhaps valgrind gets confused about unitialized |
| # z24 channel in z24s8?? Let's just skip this one for now: |
| dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8 |
| |
| # Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05) |
| dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d |
| |
| # Layered rendering is sysmem only and needs working clears |
| dEQP-GLES31.functional.geometry_shading.layered.* |
| dEQP-GLES31.functional.geometry_shading.instanced.*layer.* |