blob: df1c11abeb7d6888ea5281c6d0efa49186dc3c9a [file] [log] [blame]
/****************************************************************************
* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
***************************************************************************/
#include "swr_screen.h"
#include "swr_context.h"
#include "swr_resource.h"
#include "swr_fence.h"
#include "swr_query.h"
#include "jit_api.h"
#include "util/u_draw.h"
#include "util/u_prim.h"
/*
* Draw vertex arrays, with optional indexing, optional instancing.
*/
static void
swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct swr_context *ctx = swr_context(pipe);
if (!info->count_from_stream_output && !info->indirect &&
!info->primitive_restart &&
!u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
return;
if (!swr_check_render_cond(pipe))
return;
if (info->indirect) {
util_draw_indirect(pipe, info);
return;
}
/* Update derived state, pass draw info to update function */
swr_update_derived(pipe, info);
swr_update_draw_context(ctx);
if (ctx->vs->pipe.stream_output.num_outputs) {
if (!ctx->vs->soFunc[info->mode]) {
STREAMOUT_COMPILE_STATE state = {0};
struct pipe_stream_output_info *so = &ctx->vs->pipe.stream_output;
state.numVertsPerPrim = u_vertices_per_prim(info->mode);
uint32_t offsets[MAX_SO_STREAMS] = {0};
uint32_t num = 0;
for (uint32_t i = 0; i < so->num_outputs; i++) {
assert(so->output[i].stream == 0); // @todo
uint32_t output_buffer = so->output[i].output_buffer;
if (so->output[i].dst_offset != offsets[output_buffer]) {
// hole - need to fill
state.stream.decl[num].bufferIndex = output_buffer;
state.stream.decl[num].hole = true;
state.stream.decl[num].componentMask =
(1 << (so->output[i].dst_offset - offsets[output_buffer]))
- 1;
num++;
offsets[output_buffer] = so->output[i].dst_offset;
}
unsigned attrib_slot = so->output[i].register_index;
attrib_slot = swr_so_adjust_attrib(attrib_slot, ctx->vs);
state.stream.decl[num].bufferIndex = output_buffer;
state.stream.decl[num].attribSlot = attrib_slot;
state.stream.decl[num].componentMask =
((1 << so->output[i].num_components) - 1)
<< so->output[i].start_component;
state.stream.decl[num].hole = false;
num++;
offsets[output_buffer] += so->output[i].num_components;
}
state.stream.numDecls = num;
HANDLE hJitMgr = swr_screen(pipe->screen)->hJitMgr;
ctx->vs->soFunc[info->mode] = JitCompileStreamout(hJitMgr, state);
debug_printf("so shader %p\n", ctx->vs->soFunc[info->mode]);
assert(ctx->vs->soFunc[info->mode] && "Error: SoShader = NULL");
}
ctx->api.pfnSwrSetSoFunc(ctx->swrContext, ctx->vs->soFunc[info->mode], 0);
}
struct swr_vertex_element_state *velems = ctx->velems;
velems->fsState.cutIndex = info->restart_index;
velems->fsState.bEnableCutIndex = info->primitive_restart;
velems->fsState.bPartialVertexBuffer = (info->min_index > 0);
swr_jit_fetch_key key;
swr_generate_fetch_key(key, velems);
auto search = velems->map.find(key);
if (search != velems->map.end()) {
velems->fsFunc = search->second;
} else {
HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr;
velems->fsFunc = JitCompileFetch(hJitMgr, velems->fsState);
debug_printf("fetch shader %p\n", velems->fsFunc);
assert(velems->fsFunc && "Error: FetchShader = NULL");
velems->map.insert(std::make_pair(key, velems->fsFunc));
}
ctx->api.pfnSwrSetFetchFunc(ctx->swrContext, velems->fsFunc);
/* Set up frontend state
* XXX setup provokingVertex & topologyProvokingVertex */
SWR_FRONTEND_STATE feState = {0};
// feState.vsVertexSize seeds the PA size that is used as an interface
// between all the shader stages, so it has to be large enough to
// incorporate all interfaces between stages
// max of gs and vs num_outputs
feState.vsVertexSize = ctx->vs->info.base.num_outputs;
if (ctx->gs &&
ctx->gs->info.base.num_outputs > feState.vsVertexSize) {
feState.vsVertexSize = ctx->gs->info.base.num_outputs;
}
if (ctx->vs->info.base.num_outputs) {
// gs does not adjust for position in SGV slot at input from vs
if (!ctx->gs)
feState.vsVertexSize--;
}
// other (non-SGV) slots start at VERTEX_ATTRIB_START_SLOT
feState.vsVertexSize += VERTEX_ATTRIB_START_SLOT;
// The PA in the clipper does not handle BE vertex sizes
// different from FE. Increase vertexsize only for the cases that needed it
// primid needs a slot
if (ctx->fs->info.base.uses_primid)
feState.vsVertexSize++;
// sprite coord enable
if (ctx->rasterizer->sprite_coord_enable)
feState.vsVertexSize++;
if (ctx->rasterizer->flatshade_first) {
feState.provokingVertex = {1, 0, 0};
} else {
feState.provokingVertex = {2, 1, 2};
}
enum pipe_prim_type topology;
if (ctx->gs)
topology = (pipe_prim_type)ctx->gs->info.base.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
else
topology = info->mode;
switch (topology) {
case PIPE_PRIM_TRIANGLE_FAN:
feState.topologyProvokingVertex = feState.provokingVertex.triFan;
break;
case PIPE_PRIM_TRIANGLE_STRIP:
case PIPE_PRIM_TRIANGLES:
feState.topologyProvokingVertex = feState.provokingVertex.triStripList;
break;
case PIPE_PRIM_QUAD_STRIP:
case PIPE_PRIM_QUADS:
if (ctx->rasterizer->flatshade_first)
feState.topologyProvokingVertex = 0;
else
feState.topologyProvokingVertex = 3;
break;
case PIPE_PRIM_LINES:
case PIPE_PRIM_LINE_LOOP:
case PIPE_PRIM_LINE_STRIP:
feState.topologyProvokingVertex = feState.provokingVertex.lineStripList;
break;
default:
feState.topologyProvokingVertex = 0;
}
feState.bEnableCutIndex = info->primitive_restart;
ctx->api.pfnSwrSetFrontendState(ctx->swrContext, &feState);
if (info->index_size)
ctx->api.pfnSwrDrawIndexedInstanced(ctx->swrContext,
swr_convert_prim_topology(info->mode),
info->count,
info->instance_count,
info->start,
info->index_bias,
info->start_instance);
else
ctx->api.pfnSwrDrawInstanced(ctx->swrContext,
swr_convert_prim_topology(info->mode),
info->count,
info->instance_count,
info->start,
info->start_instance);
/* On large client-buffer draw, we used client buffer directly, without
* copy. Block until draw is finished.
* VMD is an example application that benefits from this. */
if (ctx->dirty & SWR_LARGE_CLIENT_DRAW) {
struct swr_screen *screen = swr_screen(pipe->screen);
swr_fence_submit(ctx, screen->flush_fence);
swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0);
}
}
static void
swr_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags)
{
struct swr_context *ctx = swr_context(pipe);
struct swr_screen *screen = swr_screen(pipe->screen);
struct pipe_surface *cb = ctx->framebuffer.cbufs[0];
/* If the current renderTarget is the display surface, store tiles back to
* the surface, in preparation for present (swr_flush_frontbuffer).
* Other renderTargets get stored back when attachment changes or
* swr_surface_destroy */
if (cb && swr_resource(cb->texture)->display_target)
swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED);
if (fence)
swr_fence_reference(pipe->screen, fence, screen->flush_fence);
}
void
swr_finish(struct pipe_context *pipe)
{
struct pipe_fence_handle *fence = nullptr;
swr_flush(pipe, &fence, 0);
swr_fence_finish(pipe->screen, NULL, fence, 0);
swr_fence_reference(pipe->screen, &fence, NULL);
}
/*
* Invalidate tiles so they can be reloaded back when needed
*/
void
swr_invalidate_render_target(struct pipe_context *pipe,
uint32_t attachment,
uint16_t width, uint16_t height)
{
struct swr_context *ctx = swr_context(pipe);
/* grab the rect from the passed in arguments */
swr_update_draw_context(ctx);
SWR_RECT full_rect =
{0, 0, (int32_t)width, (int32_t)height};
ctx->api.pfnSwrInvalidateTiles(ctx->swrContext,
1 << attachment,
full_rect);
}
/*
* Store SWR HotTiles back to renderTarget surface.
*/
void
swr_store_render_target(struct pipe_context *pipe,
uint32_t attachment,
enum SWR_TILE_STATE post_tile_state)
{
struct swr_context *ctx = swr_context(pipe);
struct swr_draw_context *pDC = &ctx->swrDC;
struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment];
/* Only proceed if there's a valid surface to store to */
if (renderTarget->pBaseAddress) {
swr_update_draw_context(ctx);
SWR_RECT full_rect =
{0, 0,
(int32_t)u_minify(renderTarget->width, renderTarget->lod),
(int32_t)u_minify(renderTarget->height, renderTarget->lod)};
ctx->api.pfnSwrStoreTiles(ctx->swrContext,
1 << attachment,
post_tile_state,
full_rect);
}
}
void
swr_store_dirty_resource(struct pipe_context *pipe,
struct pipe_resource *resource,
enum SWR_TILE_STATE post_tile_state)
{
/* Only store resource if it has been written to */
if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
struct swr_context *ctx = swr_context(pipe);
struct swr_screen *screen = swr_screen(pipe->screen);
struct swr_resource *spr = swr_resource(resource);
swr_draw_context *pDC = &ctx->swrDC;
SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
(spr->secondary.pBaseAddress &&
renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
swr_store_render_target(pipe, i, post_tile_state);
/* Mesa thinks depth/stencil are fused, so we'll never get an
* explicit resource for stencil. So, if checking depth, then
* also check for stencil. */
if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
swr_store_render_target(
pipe, SWR_ATTACHMENT_STENCIL, post_tile_state);
}
/* This fence signals StoreTiles completion */
swr_fence_submit(ctx, screen->flush_fence);
break;
}
}
}
void
swr_draw_init(struct pipe_context *pipe)
{
pipe->draw_vbo = swr_draw_vbo;
pipe->flush = swr_flush;
}