| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| #include <stdbool.h> |
| |
| #include "anv_private.h" |
| #include "vk_format_info.h" |
| #include "vk_util.h" |
| |
| #include "common/gen_l3_config.h" |
| #include "genxml/gen_macros.h" |
| #include "genxml/genX_pack.h" |
| |
| static void |
| emit_lrm(struct anv_batch *batch, |
| uint32_t reg, struct anv_bo *bo, uint32_t offset) |
| { |
| anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { |
| lrm.RegisterAddress = reg; |
| lrm.MemoryAddress = (struct anv_address) { bo, offset }; |
| } |
| } |
| |
| static void |
| emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) |
| { |
| anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) { |
| lri.RegisterOffset = reg; |
| lri.DataDWord = imm; |
| } |
| } |
| |
| #if GEN_IS_HASWELL || GEN_GEN >= 8 |
| static void |
| emit_lrr(struct anv_batch *batch, uint32_t dst, uint32_t src) |
| { |
| anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_REG), lrr) { |
| lrr.SourceRegisterAddress = src; |
| lrr.DestinationRegisterAddress = dst; |
| } |
| } |
| #endif |
| |
| void |
| genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| struct anv_device *device = cmd_buffer->device; |
| |
| /* Emit a render target cache flush. |
| * |
| * This isn't documented anywhere in the PRM. However, it seems to be |
| * necessary prior to changing the surface state base adress. Without |
| * this, we get GPU hangs when using multi-level command buffers which |
| * clear depth, reset state base address, and then go render stuff. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.DCFlushEnable = true; |
| pc.RenderTargetCacheFlushEnable = true; |
| pc.CommandStreamerStallEnable = true; |
| } |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) { |
| sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 }; |
| sba.GeneralStateMemoryObjectControlState = GENX(MOCS); |
| sba.GeneralStateBaseAddressModifyEnable = true; |
| |
| sba.SurfaceStateBaseAddress = |
| anv_cmd_buffer_surface_base_address(cmd_buffer); |
| sba.SurfaceStateMemoryObjectControlState = GENX(MOCS); |
| sba.SurfaceStateBaseAddressModifyEnable = true; |
| |
| sba.DynamicStateBaseAddress = |
| (struct anv_address) { &device->dynamic_state_pool.block_pool.bo, 0 }; |
| sba.DynamicStateMemoryObjectControlState = GENX(MOCS); |
| sba.DynamicStateBaseAddressModifyEnable = true; |
| |
| sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 }; |
| sba.IndirectObjectMemoryObjectControlState = GENX(MOCS); |
| sba.IndirectObjectBaseAddressModifyEnable = true; |
| |
| sba.InstructionBaseAddress = |
| (struct anv_address) { &device->instruction_state_pool.block_pool.bo, 0 }; |
| sba.InstructionMemoryObjectControlState = GENX(MOCS); |
| sba.InstructionBaseAddressModifyEnable = true; |
| |
| # if (GEN_GEN >= 8) |
| /* Broadwell requires that we specify a buffer size for a bunch of |
| * these fields. However, since we will be growing the BO's live, we |
| * just set them all to the maximum. |
| */ |
| sba.GeneralStateBufferSize = 0xfffff; |
| sba.GeneralStateBufferSizeModifyEnable = true; |
| sba.DynamicStateBufferSize = 0xfffff; |
| sba.DynamicStateBufferSizeModifyEnable = true; |
| sba.IndirectObjectBufferSize = 0xfffff; |
| sba.IndirectObjectBufferSizeModifyEnable = true; |
| sba.InstructionBufferSize = 0xfffff; |
| sba.InstructionBuffersizeModifyEnable = true; |
| # endif |
| } |
| |
| /* After re-setting the surface state base address, we have to do some |
| * cache flusing so that the sampler engine will pick up the new |
| * SURFACE_STATE objects and binding tables. From the Broadwell PRM, |
| * Shared Function > 3D Sampler > State > State Caching (page 96): |
| * |
| * Coherency with system memory in the state cache, like the texture |
| * cache is handled partially by software. It is expected that the |
| * command stream or shader will issue Cache Flush operation or |
| * Cache_Flush sampler message to ensure that the L1 cache remains |
| * coherent with system memory. |
| * |
| * [...] |
| * |
| * Whenever the value of the Dynamic_State_Base_Addr, |
| * Surface_State_Base_Addr are altered, the L1 state cache must be |
| * invalidated to ensure the new surface or sampler state is fetched |
| * from system memory. |
| * |
| * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit |
| * which, according the PIPE_CONTROL instruction documentation in the |
| * Broadwell PRM: |
| * |
| * Setting this bit is independent of any other bit in this packet. |
| * This bit controls the invalidation of the L1 and L2 state caches |
| * at the top of the pipe i.e. at the parsing time. |
| * |
| * Unfortunately, experimentation seems to indicate that state cache |
| * invalidation through a PIPE_CONTROL does nothing whatsoever in |
| * regards to surface state and binding tables. In stead, it seems that |
| * invalidating the texture cache is what is actually needed. |
| * |
| * XXX: As far as we have been able to determine through |
| * experimentation, shows that flush the texture cache appears to be |
| * sufficient. The theory here is that all of the sampling/rendering |
| * units cache the binding table in the texture cache. However, we have |
| * yet to be able to actually confirm this. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.TextureCacheInvalidationEnable = true; |
| pc.ConstantCacheInvalidationEnable = true; |
| pc.StateCacheInvalidationEnable = true; |
| } |
| } |
| |
| static void |
| add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_state state, |
| struct anv_bo *bo, uint32_t offset) |
| { |
| const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; |
| |
| VkResult result = |
| anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc, |
| state.offset + isl_dev->ss.addr_offset, bo, offset); |
| if (result != VK_SUCCESS) |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| } |
| |
| static void |
| add_image_relocs(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image *image, |
| const uint32_t plane, |
| struct anv_surface_state state) |
| { |
| const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; |
| |
| add_surface_state_reloc(cmd_buffer, state.state, |
| image->planes[plane].bo, state.address); |
| |
| if (state.aux_address) { |
| VkResult result = |
| anv_reloc_list_add(&cmd_buffer->surface_relocs, |
| &cmd_buffer->pool->alloc, |
| state.state.offset + isl_dev->ss.aux_addr_offset, |
| image->planes[plane].bo, |
| state.aux_address); |
| if (result != VK_SUCCESS) |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| } |
| } |
| |
| static void |
| add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image_view *image_view, |
| const uint32_t plane, |
| struct anv_surface_state state) |
| { |
| const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; |
| const struct anv_image *image = image_view->image; |
| uint32_t image_plane = image_view->planes[plane].image_plane; |
| |
| add_surface_state_reloc(cmd_buffer, state.state, |
| image->planes[image_plane].bo, state.address); |
| |
| if (state.aux_address) { |
| VkResult result = |
| anv_reloc_list_add(&cmd_buffer->surface_relocs, |
| &cmd_buffer->pool->alloc, |
| state.state.offset + isl_dev->ss.aux_addr_offset, |
| image->planes[image_plane].bo, state.aux_address); |
| if (result != VK_SUCCESS) |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| } |
| } |
| |
| static bool |
| color_is_zero_one(VkClearColorValue value, enum isl_format format) |
| { |
| if (isl_format_has_int_channel(format)) { |
| for (unsigned i = 0; i < 4; i++) { |
| if (value.int32[i] != 0 && value.int32[i] != 1) |
| return false; |
| } |
| } else { |
| for (unsigned i = 0; i < 4; i++) { |
| if (value.float32[i] != 0.0f && value.float32[i] != 1.0f) |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| static void |
| color_attachment_compute_aux_usage(struct anv_device * device, |
| struct anv_cmd_state * cmd_state, |
| uint32_t att, VkRect2D render_area, |
| union isl_color_value *fast_clear_color) |
| { |
| struct anv_attachment_state *att_state = &cmd_state->attachments[att]; |
| struct anv_image_view *iview = cmd_state->framebuffer->attachments[att]; |
| |
| assert(iview->n_planes == 1); |
| |
| if (iview->planes[0].isl.base_array_layer >= |
| anv_image_aux_layers(iview->image, VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level)) { |
| /* There is no aux buffer which corresponds to the level and layer(s) |
| * being accessed. |
| */ |
| att_state->aux_usage = ISL_AUX_USAGE_NONE; |
| att_state->input_aux_usage = ISL_AUX_USAGE_NONE; |
| att_state->fast_clear = false; |
| return; |
| } else if (iview->image->planes[0].aux_usage == ISL_AUX_USAGE_MCS) { |
| att_state->aux_usage = ISL_AUX_USAGE_MCS; |
| att_state->input_aux_usage = ISL_AUX_USAGE_MCS; |
| att_state->fast_clear = false; |
| return; |
| } else if (iview->image->planes[0].aux_usage == ISL_AUX_USAGE_CCS_E) { |
| att_state->aux_usage = ISL_AUX_USAGE_CCS_E; |
| att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E; |
| } else { |
| att_state->aux_usage = ISL_AUX_USAGE_CCS_D; |
| /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode: |
| * |
| * "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D |
| * setting is only allowed if Surface Format supported for Fast |
| * Clear. In addition, if the surface is bound to the sampling |
| * engine, Surface Format must be supported for Render Target |
| * Compression for surfaces bound to the sampling engine." |
| * |
| * In other words, we can only sample from a fast-cleared image if it |
| * also supports color compression. |
| */ |
| if (isl_format_supports_ccs_e(&device->info, iview->planes[0].isl.format)) { |
| att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D; |
| |
| /* While fast-clear resolves and partial resolves are fairly cheap in the |
| * case where you render to most of the pixels, full resolves are not |
| * because they potentially involve reading and writing the entire |
| * framebuffer. If we can't texture with CCS_E, we should leave it off and |
| * limit ourselves to fast clears. |
| */ |
| if (cmd_state->pass->attachments[att].first_subpass_layout == |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { |
| anv_perf_warn(device->instance, iview->image, |
| "Not temporarily enabling CCS_E."); |
| } |
| } else { |
| att_state->input_aux_usage = ISL_AUX_USAGE_NONE; |
| } |
| } |
| |
| assert(iview->image->planes[0].aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT); |
| |
| att_state->clear_color_is_zero_one = |
| color_is_zero_one(att_state->clear_value.color, iview->planes[0].isl.format); |
| att_state->clear_color_is_zero = |
| att_state->clear_value.color.uint32[0] == 0 && |
| att_state->clear_value.color.uint32[1] == 0 && |
| att_state->clear_value.color.uint32[2] == 0 && |
| att_state->clear_value.color.uint32[3] == 0; |
| |
| if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) { |
| /* Start off assuming fast clears are possible */ |
| att_state->fast_clear = true; |
| |
| /* Potentially, we could do partial fast-clears but doing so has crazy |
| * alignment restrictions. It's easier to just restrict to full size |
| * fast clears for now. |
| */ |
| if (render_area.offset.x != 0 || |
| render_area.offset.y != 0 || |
| render_area.extent.width != iview->extent.width || |
| render_area.extent.height != iview->extent.height) |
| att_state->fast_clear = false; |
| |
| /* On Broadwell and earlier, we can only handle 0/1 clear colors */ |
| if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one) |
| att_state->fast_clear = false; |
| |
| /* We allow fast clears when all aux layers of the miplevel are targeted. |
| * See add_fast_clear_state_buffer() for more information. Also, because |
| * we only either do a fast clear or a normal clear and not both, this |
| * complies with the gen7 restriction of not fast-clearing multiple |
| * layers. |
| */ |
| if (cmd_state->framebuffer->layers != |
| anv_image_aux_layers(iview->image, VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level)) { |
| att_state->fast_clear = false; |
| if (GEN_GEN == 7) { |
| anv_perf_warn(device->instance, iview->image, |
| "Not fast-clearing the first layer in " |
| "a multi-layer fast clear."); |
| } |
| } |
| |
| /* We only allow fast clears in the GENERAL layout if the auxiliary |
| * buffer is always enabled and the fast-clear value is all 0's. See |
| * add_fast_clear_state_buffer() for more information. |
| */ |
| if (cmd_state->pass->attachments[att].first_subpass_layout == |
| VK_IMAGE_LAYOUT_GENERAL && |
| (!att_state->clear_color_is_zero || |
| iview->image->planes[0].aux_usage == ISL_AUX_USAGE_NONE)) { |
| att_state->fast_clear = false; |
| } |
| |
| if (att_state->fast_clear) { |
| memcpy(fast_clear_color->u32, att_state->clear_value.color.uint32, |
| sizeof(fast_clear_color->u32)); |
| } |
| } else { |
| att_state->fast_clear = false; |
| } |
| } |
| |
| static bool |
| need_input_attachment_state(const struct anv_render_pass_attachment *att) |
| { |
| if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)) |
| return false; |
| |
| /* We only allocate input attachment states for color surfaces. Compression |
| * is not yet enabled for depth textures and stencil doesn't allow |
| * compression so we can just use the texture surface state from the view. |
| */ |
| return vk_format_is_color(att->format); |
| } |
| |
| /* Transitions a HiZ-enabled depth buffer from one layout to another. Unless |
| * the initial layout is undefined, the HiZ buffer and depth buffer will |
| * represent the same data at the end of this operation. |
| */ |
| static void |
| transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image *image, |
| VkImageLayout initial_layout, |
| VkImageLayout final_layout) |
| { |
| assert(image); |
| |
| /* A transition is a no-op if HiZ is not enabled, or if the initial and |
| * final layouts are equal. |
| * |
| * The undefined layout indicates that the user doesn't care about the data |
| * that's currently in the buffer. Therefore, a data-preserving resolve |
| * operation is not needed. |
| */ |
| if (image->planes[0].aux_usage != ISL_AUX_USAGE_HIZ || initial_layout == final_layout) |
| return; |
| |
| const bool hiz_enabled = ISL_AUX_USAGE_HIZ == |
| anv_layout_to_aux_usage(&cmd_buffer->device->info, image, |
| VK_IMAGE_ASPECT_DEPTH_BIT, initial_layout); |
| const bool enable_hiz = ISL_AUX_USAGE_HIZ == |
| anv_layout_to_aux_usage(&cmd_buffer->device->info, image, |
| VK_IMAGE_ASPECT_DEPTH_BIT, final_layout); |
| |
| enum blorp_hiz_op hiz_op; |
| if (hiz_enabled && !enable_hiz) { |
| hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE; |
| } else if (!hiz_enabled && enable_hiz) { |
| hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE; |
| } else { |
| assert(hiz_enabled == enable_hiz); |
| /* If the same buffer will be used, no resolves are necessary. */ |
| hiz_op = BLORP_HIZ_OP_NONE; |
| } |
| |
| if (hiz_op != BLORP_HIZ_OP_NONE) |
| anv_gen8_hiz_op_resolve(cmd_buffer, image, hiz_op); |
| } |
| |
| enum fast_clear_state_field { |
| FAST_CLEAR_STATE_FIELD_CLEAR_COLOR, |
| FAST_CLEAR_STATE_FIELD_NEEDS_RESOLVE, |
| }; |
| |
| static inline struct anv_address |
| get_fast_clear_state_address(const struct anv_device *device, |
| const struct anv_image *image, |
| VkImageAspectFlagBits aspect, |
| unsigned level, |
| enum fast_clear_state_field field) |
| { |
| assert(device && image); |
| assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT); |
| assert(level < anv_image_aux_levels(image, aspect)); |
| |
| uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); |
| |
| /* Refer to the definition of anv_image for the memory layout. */ |
| uint32_t offset = image->planes[plane].fast_clear_state_offset; |
| |
| offset += anv_fast_clear_state_entry_size(device) * level; |
| |
| switch (field) { |
| case FAST_CLEAR_STATE_FIELD_NEEDS_RESOLVE: |
| offset += device->isl_dev.ss.clear_value_size; |
| /* Fall-through */ |
| case FAST_CLEAR_STATE_FIELD_CLEAR_COLOR: |
| break; |
| } |
| |
| assert(offset < image->planes[plane].surface.offset + image->planes[plane].size); |
| |
| return (struct anv_address) { |
| .bo = image->planes[plane].bo, |
| .offset = image->planes[plane].bo_offset + offset, |
| }; |
| } |
| |
| #define MI_PREDICATE_SRC0 0x2400 |
| #define MI_PREDICATE_SRC1 0x2408 |
| |
| /* Manages the state of an color image subresource to ensure resolves are |
| * performed properly. |
| */ |
| static void |
| genX(set_image_needs_resolve)(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image *image, |
| VkImageAspectFlagBits aspect, |
| unsigned level, bool needs_resolve) |
| { |
| assert(cmd_buffer && image); |
| assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT); |
| assert(level < anv_image_aux_levels(image, aspect)); |
| |
| const struct anv_address resolve_flag_addr = |
| get_fast_clear_state_address(cmd_buffer->device, image, aspect, level, |
| FAST_CLEAR_STATE_FIELD_NEEDS_RESOLVE); |
| |
| /* The HW docs say that there is no way to guarantee the completion of |
| * the following command. We use it nevertheless because it shows no |
| * issues in testing is currently being used in the GL driver. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) { |
| sdi.Address = resolve_flag_addr; |
| sdi.ImmediateData = needs_resolve; |
| } |
| } |
| |
| static void |
| genX(load_needs_resolve_predicate)(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image *image, |
| VkImageAspectFlagBits aspect, |
| unsigned level) |
| { |
| assert(cmd_buffer && image); |
| assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT); |
| assert(level < anv_image_aux_levels(image, aspect)); |
| |
| const struct anv_address resolve_flag_addr = |
| get_fast_clear_state_address(cmd_buffer->device, image, aspect, level, |
| FAST_CLEAR_STATE_FIELD_NEEDS_RESOLVE); |
| |
| /* Make the pending predicated resolve a no-op if one is not needed. |
| * predicate = do_resolve = resolve_flag != 0; |
| */ |
| emit_lri(&cmd_buffer->batch, MI_PREDICATE_SRC1 , 0); |
| emit_lri(&cmd_buffer->batch, MI_PREDICATE_SRC1 + 4, 0); |
| emit_lri(&cmd_buffer->batch, MI_PREDICATE_SRC0 , 0); |
| emit_lrm(&cmd_buffer->batch, MI_PREDICATE_SRC0 + 4, |
| resolve_flag_addr.bo, resolve_flag_addr.offset); |
| anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) { |
| mip.LoadOperation = LOAD_LOADINV; |
| mip.CombineOperation = COMBINE_SET; |
| mip.CompareOperation = COMPARE_SRCS_EQUAL; |
| } |
| } |
| |
| static void |
| init_fast_clear_state_entry(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image *image, |
| VkImageAspectFlagBits aspect, |
| unsigned level) |
| { |
| assert(cmd_buffer && image); |
| assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT); |
| assert(level < anv_image_aux_levels(image, aspect)); |
| |
| uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); |
| enum isl_aux_usage aux_usage = image->planes[plane].aux_usage; |
| |
| /* The resolve flag should updated to signify that fast-clear/compression |
| * data needs to be removed when leaving the undefined layout. Such data |
| * may need to be removed if it would cause accesses to the color buffer |
| * to return incorrect data. The fast clear data in CCS_D buffers should |
| * be removed because CCS_D isn't enabled all the time. |
| */ |
| genX(set_image_needs_resolve)(cmd_buffer, image, aspect, level, |
| aux_usage == ISL_AUX_USAGE_NONE); |
| |
| /* The fast clear value dword(s) will be copied into a surface state object. |
| * Ensure that the restrictions of the fields in the dword(s) are followed. |
| * |
| * CCS buffers on SKL+ can have any value set for the clear colors. |
| */ |
| if (image->samples == 1 && GEN_GEN >= 9) |
| return; |
| |
| /* Other combinations of auxiliary buffers and platforms require specific |
| * values in the clear value dword(s). |
| */ |
| struct anv_address addr = |
| get_fast_clear_state_address(cmd_buffer->device, image, aspect, level, |
| FAST_CLEAR_STATE_FIELD_CLEAR_COLOR); |
| unsigned i = 0; |
| for (; i < cmd_buffer->device->isl_dev.ss.clear_value_size; i += 4) { |
| anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) { |
| sdi.Address = addr; |
| |
| if (GEN_GEN >= 9) { |
| /* MCS buffers on SKL+ can only have 1/0 clear colors. */ |
| assert(aux_usage == ISL_AUX_USAGE_MCS); |
| sdi.ImmediateData = 0; |
| } else if (GEN_VERSIONx10 >= 75) { |
| /* Pre-SKL, the dword containing the clear values also contains |
| * other fields, so we need to initialize those fields to match the |
| * values that would be in a color attachment. |
| */ |
| assert(i == 0); |
| sdi.ImmediateData = ISL_CHANNEL_SELECT_RED << 25 | |
| ISL_CHANNEL_SELECT_GREEN << 22 | |
| ISL_CHANNEL_SELECT_BLUE << 19 | |
| ISL_CHANNEL_SELECT_ALPHA << 16; |
| } else if (GEN_VERSIONx10 == 70) { |
| /* On IVB, the dword containing the clear values also contains |
| * other fields that must be zero or can be zero. |
| */ |
| assert(i == 0); |
| sdi.ImmediateData = 0; |
| } |
| } |
| |
| addr.offset += 4; |
| } |
| } |
| |
| /* Copy the fast-clear value dword(s) between a surface state object and an |
| * image's fast clear state buffer. |
| */ |
| static void |
| genX(copy_fast_clear_dwords)(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_state surface_state, |
| const struct anv_image *image, |
| VkImageAspectFlagBits aspect, |
| unsigned level, |
| bool copy_from_surface_state) |
| { |
| assert(cmd_buffer && image); |
| assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT); |
| assert(level < anv_image_aux_levels(image, aspect)); |
| |
| struct anv_bo *ss_bo = |
| &cmd_buffer->device->surface_state_pool.block_pool.bo; |
| uint32_t ss_clear_offset = surface_state.offset + |
| cmd_buffer->device->isl_dev.ss.clear_value_offset; |
| const struct anv_address entry_addr = |
| get_fast_clear_state_address(cmd_buffer->device, image, aspect, level, |
| FAST_CLEAR_STATE_FIELD_CLEAR_COLOR); |
| unsigned copy_size = cmd_buffer->device->isl_dev.ss.clear_value_size; |
| |
| if (copy_from_surface_state) { |
| genX(cmd_buffer_mi_memcpy)(cmd_buffer, entry_addr.bo, entry_addr.offset, |
| ss_bo, ss_clear_offset, copy_size); |
| } else { |
| genX(cmd_buffer_mi_memcpy)(cmd_buffer, ss_bo, ss_clear_offset, |
| entry_addr.bo, entry_addr.offset, copy_size); |
| |
| /* Updating a surface state object may require that the state cache be |
| * invalidated. From the SKL PRM, Shared Functions -> State -> State |
| * Caching: |
| * |
| * Whenever the RENDER_SURFACE_STATE object in memory pointed to by |
| * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is |
| * modified [...], the L1 state cache must be invalidated to ensure |
| * the new surface or sampler state is fetched from system memory. |
| * |
| * In testing, SKL doesn't actually seem to need this, but HSW does. |
| */ |
| cmd_buffer->state.pending_pipe_bits |= |
| ANV_PIPE_STATE_CACHE_INVALIDATE_BIT; |
| } |
| } |
| |
| /** |
| * @brief Transitions a color buffer from one layout to another. |
| * |
| * See section 6.1.1. Image Layout Transitions of the Vulkan 1.0.50 spec for |
| * more information. |
| * |
| * @param level_count VK_REMAINING_MIP_LEVELS isn't supported. |
| * @param layer_count VK_REMAINING_ARRAY_LAYERS isn't supported. For 3D images, |
| * this represents the maximum layers to transition at each |
| * specified miplevel. |
| */ |
| static void |
| transition_color_buffer(struct anv_cmd_buffer *cmd_buffer, |
| const struct anv_image *image, |
| VkImageAspectFlagBits aspect, |
| const uint32_t base_level, uint32_t level_count, |
| uint32_t base_layer, uint32_t layer_count, |
| VkImageLayout initial_layout, |
| VkImageLayout final_layout) |
| { |
| /* Validate the inputs. */ |
| assert(cmd_buffer); |
| assert(image && image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT); |
| /* These values aren't supported for simplicity's sake. */ |
| assert(level_count != VK_REMAINING_MIP_LEVELS && |
| layer_count != VK_REMAINING_ARRAY_LAYERS); |
| /* Ensure the subresource range is valid. */ |
| uint64_t last_level_num = base_level + level_count; |
| const uint32_t max_depth = anv_minify(image->extent.depth, base_level); |
| UNUSED const uint32_t image_layers = MAX2(image->array_size, max_depth); |
| assert((uint64_t)base_layer + layer_count <= image_layers); |
| assert(last_level_num <= image->levels); |
| /* The spec disallows these final layouts. */ |
| assert(final_layout != VK_IMAGE_LAYOUT_UNDEFINED && |
| final_layout != VK_IMAGE_LAYOUT_PREINITIALIZED); |
| |
| /* No work is necessary if the layout stays the same or if this subresource |
| * range lacks auxiliary data. |
| */ |
| if (initial_layout == final_layout) |
| return; |
| |
| uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); |
| |
| if (image->planes[plane].shadow_surface.isl.size > 0 && |
| final_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { |
| /* This surface is a linear compressed image with a tiled shadow surface |
| * for texturing. The client is about to use it in READ_ONLY_OPTIMAL so |
| * we need to ensure the shadow copy is up-to-date. |
| */ |
| assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); |
| assert(image->planes[plane].surface.isl.tiling == ISL_TILING_LINEAR); |
| assert(image->planes[plane].shadow_surface.isl.tiling != ISL_TILING_LINEAR); |
| assert(isl_format_is_compressed(image->planes[plane].surface.isl.format)); |
| assert(plane == 0); |
| anv_image_copy_to_shadow(cmd_buffer, image, |
| base_level, level_count, |
| base_layer, layer_count); |
| } |
| |
| if (base_layer >= anv_image_aux_layers(image, aspect, base_level)) |
| return; |
| |
| /* A transition of a 3D subresource works on all slices at a time. */ |
| if (image->type == VK_IMAGE_TYPE_3D) { |
| base_layer = 0; |
| layer_count = anv_minify(image->extent.depth, base_level); |
| } |
| |
| /* We're interested in the subresource range subset that has aux data. */ |
| level_count = MIN2(level_count, anv_image_aux_levels(image, aspect) - base_level); |
| layer_count = MIN2(layer_count, |
| anv_image_aux_layers(image, aspect, base_level) - base_layer); |
| last_level_num = base_level + level_count; |
| |
| /* Record whether or not the layout is undefined. Pre-initialized images |
| * with auxiliary buffers have a non-linear layout and are thus undefined. |
| */ |
| assert(image->tiling == VK_IMAGE_TILING_OPTIMAL); |
| const bool undef_layout = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED || |
| initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED; |
| |
| /* Do preparatory work before the resolve operation or return early if no |
| * resolve is actually needed. |
| */ |
| if (undef_layout) { |
| /* A subresource in the undefined layout may have been aliased and |
| * populated with any arrangement of bits. Therefore, we must initialize |
| * the related aux buffer and clear buffer entry with desirable values. |
| * |
| * Initialize the relevant clear buffer entries. |
| */ |
| for (unsigned level = base_level; level < last_level_num; level++) |
| init_fast_clear_state_entry(cmd_buffer, image, aspect, level); |
| |
| /* Initialize the aux buffers to enable correct rendering. This operation |
| * requires up to two steps: one to rid the aux buffer of data that may |
| * cause GPU hangs, and another to ensure that writes done without aux |
| * will be visible to reads done with aux. |
| * |
| * Having an aux buffer with invalid data is possible for CCS buffers |
| * SKL+ and for MCS buffers with certain sample counts (2x and 8x). One |
| * easy way to get to a valid state is to fast-clear the specified range. |
| * |
| * Even for MCS buffers that have sample counts that don't require |
| * certain bits to be reserved (4x and 8x), we're unsure if the hardware |
| * will be okay with the sample mappings given by the undefined buffer. |
| * We don't have any data to show that this is a problem, but we want to |
| * avoid causing difficult-to-debug problems. |
| */ |
| if ((GEN_GEN >= 9 && image->samples == 1) || image->samples > 1) { |
| if (image->samples == 4 || image->samples == 16) { |
| anv_perf_warn(cmd_buffer->device->instance, image, |
| "Doing a potentially unnecessary fast-clear to " |
| "define an MCS buffer."); |
| } |
| |
| anv_image_fast_clear(cmd_buffer, image, aspect, |
| base_level, level_count, |
| base_layer, layer_count); |
| } |
| /* At this point, some elements of the CCS buffer may have the fast-clear |
| * bit-arrangement. As the user writes to a subresource, we need to have |
| * the associated CCS elements enter the ambiguated state. This enables |
| * reads (implicit or explicit) to reflect the user-written data instead |
| * of the clear color. The only time such elements will not change their |
| * state as described above, is in a final layout that doesn't have CCS |
| * enabled. In this case, we must force the associated CCS buffers of the |
| * specified range to enter the ambiguated state in advance. |
| */ |
| if (image->samples == 1 && |
| image->planes[plane].aux_usage != ISL_AUX_USAGE_CCS_E && |
| final_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { |
| /* The CCS_D buffer may not be enabled in the final layout. Continue |
| * executing this function to perform a resolve. |
| */ |
| anv_perf_warn(cmd_buffer->device->instance, image, |
| "Performing an additional resolve for CCS_D layout " |
| "transition. Consider always leaving it on or " |
| "performing an ambiguation pass."); |
| } else { |
| /* Writes in the final layout will be aware of the auxiliary buffer. |
| * In addition, the clear buffer entries and the auxiliary buffers |
| * have been populated with values that will result in correct |
| * rendering. |
| */ |
| return; |
| } |
| } else if (initial_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { |
| /* Resolves are only necessary if the subresource may contain blocks |
| * fast-cleared to values unsupported in other layouts. This only occurs |
| * if the initial layout is COLOR_ATTACHMENT_OPTIMAL. |
| */ |
| return; |
| } else if (image->samples > 1) { |
| /* MCS buffers don't need resolving. */ |
| return; |
| } |
| |
| /* Perform a resolve to synchronize data between the main and aux buffer. |
| * Before we begin, we must satisfy the cache flushing requirement specified |
| * in the Sky Lake PRM Vol. 7, "MCS Buffer for Render Target(s)": |
| * |
| * Any transition from any value in {Clear, Render, Resolve} to a |
| * different value in {Clear, Render, Resolve} requires end of pipe |
| * synchronization. |
| * |
| * We perform a flush of the write cache before and after the clear and |
| * resolve operations to meet this requirement. |
| * |
| * Unlike other drawing, fast clear operations are not properly |
| * synchronized. The first PIPE_CONTROL here likely ensures that the |
| * contents of the previous render or clear hit the render target before we |
| * resolve and the second likely ensures that the resolve is complete before |
| * we do any more rendering or clearing. |
| */ |
| cmd_buffer->state.pending_pipe_bits |= |
| ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; |
| |
| for (uint32_t level = base_level; level < last_level_num; level++) { |
| |
| /* The number of layers changes at each 3D miplevel. */ |
| if (image->type == VK_IMAGE_TYPE_3D) { |
| layer_count = MIN2(layer_count, anv_image_aux_layers(image, aspect, level)); |
| } |
| |
| genX(load_needs_resolve_predicate)(cmd_buffer, image, aspect, level); |
| |
| enum isl_aux_usage aux_usage = |
| image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE ? |
| ISL_AUX_USAGE_CCS_D : image->planes[plane].aux_usage; |
| |
| /* Create a surface state with the right clear color and perform the |
| * resolve. |
| */ |
| struct anv_surface_state surface_state; |
| surface_state.state = anv_cmd_buffer_alloc_surface_state(cmd_buffer); |
| anv_image_fill_surface_state(cmd_buffer->device, |
| image, VK_IMAGE_ASPECT_COLOR_BIT, |
| &(struct isl_view) { |
| .format = image->planes[plane].surface.isl.format, |
| .swizzle = ISL_SWIZZLE_IDENTITY, |
| .base_level = level, |
| .levels = 1, |
| .base_array_layer = base_layer, |
| .array_len = layer_count, |
| }, |
| ISL_SURF_USAGE_RENDER_TARGET_BIT, |
| aux_usage, NULL, 0, |
| &surface_state, NULL); |
| add_image_relocs(cmd_buffer, image, 0, surface_state); |
| genX(copy_fast_clear_dwords)(cmd_buffer, surface_state.state, image, |
| aspect, level, false /* copy to ss */); |
| anv_ccs_resolve(cmd_buffer, surface_state.state, image, |
| aspect, level, layer_count, |
| image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E ? |
| BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL : |
| BLORP_FAST_CLEAR_OP_RESOLVE_FULL); |
| |
| genX(set_image_needs_resolve)(cmd_buffer, image, aspect, level, false); |
| } |
| |
| cmd_buffer->state.pending_pipe_bits |= |
| ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; |
| } |
| |
| /** |
| * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass. |
| */ |
| static VkResult |
| genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_render_pass *pass, |
| const VkRenderPassBeginInfo *begin) |
| { |
| const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; |
| struct anv_cmd_state *state = &cmd_buffer->state; |
| |
| vk_free(&cmd_buffer->pool->alloc, state->attachments); |
| |
| if (pass->attachment_count > 0) { |
| state->attachments = vk_alloc(&cmd_buffer->pool->alloc, |
| pass->attachment_count * |
| sizeof(state->attachments[0]), |
| 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (state->attachments == NULL) { |
| /* Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */ |
| return anv_batch_set_error(&cmd_buffer->batch, |
| VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| } else { |
| state->attachments = NULL; |
| } |
| |
| /* Reserve one for the NULL state. */ |
| unsigned num_states = 1; |
| for (uint32_t i = 0; i < pass->attachment_count; ++i) { |
| if (vk_format_is_color(pass->attachments[i].format)) |
| num_states++; |
| |
| if (need_input_attachment_state(&pass->attachments[i])) |
| num_states++; |
| } |
| |
| const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align); |
| state->render_pass_states = |
| anv_state_stream_alloc(&cmd_buffer->surface_state_stream, |
| num_states * ss_stride, isl_dev->ss.align); |
| |
| struct anv_state next_state = state->render_pass_states; |
| next_state.alloc_size = isl_dev->ss.size; |
| |
| state->null_surface_state = next_state; |
| next_state.offset += ss_stride; |
| next_state.map += ss_stride; |
| |
| for (uint32_t i = 0; i < pass->attachment_count; ++i) { |
| if (vk_format_is_color(pass->attachments[i].format)) { |
| state->attachments[i].color.state = next_state; |
| next_state.offset += ss_stride; |
| next_state.map += ss_stride; |
| } |
| |
| if (need_input_attachment_state(&pass->attachments[i])) { |
| state->attachments[i].input.state = next_state; |
| next_state.offset += ss_stride; |
| next_state.map += ss_stride; |
| } |
| } |
| assert(next_state.offset == state->render_pass_states.offset + |
| state->render_pass_states.alloc_size); |
| |
| if (begin) { |
| ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer); |
| assert(pass->attachment_count == framebuffer->attachment_count); |
| |
| isl_null_fill_state(isl_dev, state->null_surface_state.map, |
| isl_extent3d(framebuffer->width, |
| framebuffer->height, |
| framebuffer->layers)); |
| |
| for (uint32_t i = 0; i < pass->attachment_count; ++i) { |
| struct anv_render_pass_attachment *att = &pass->attachments[i]; |
| VkImageAspectFlags att_aspects = vk_format_aspects(att->format); |
| VkImageAspectFlags clear_aspects = 0; |
| |
| if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT) { |
| /* color attachment */ |
| if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT; |
| } |
| } else { |
| /* depthstencil attachment */ |
| if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && |
| att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; |
| } |
| if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && |
| att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT; |
| } |
| } |
| |
| state->attachments[i].current_layout = att->initial_layout; |
| state->attachments[i].pending_clear_aspects = clear_aspects; |
| if (clear_aspects) |
| state->attachments[i].clear_value = begin->pClearValues[i]; |
| |
| struct anv_image_view *iview = framebuffer->attachments[i]; |
| anv_assert(iview->vk_format == att->format); |
| |
| union isl_color_value clear_color = { .u32 = { 0, } }; |
| if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT) { |
| anv_assert(iview->n_planes == 1); |
| assert(att_aspects == VK_IMAGE_ASPECT_COLOR_BIT); |
| color_attachment_compute_aux_usage(cmd_buffer->device, |
| state, i, begin->renderArea, |
| &clear_color); |
| |
| anv_image_fill_surface_state(cmd_buffer->device, |
| iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| &iview->planes[0].isl, |
| ISL_SURF_USAGE_RENDER_TARGET_BIT, |
| state->attachments[i].aux_usage, |
| &clear_color, |
| 0, |
| &state->attachments[i].color, |
| NULL); |
| |
| add_image_view_relocs(cmd_buffer, iview, 0, |
| state->attachments[i].color); |
| } else { |
| /* This field will be initialized after the first subpass |
| * transition. |
| */ |
| state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE; |
| |
| state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE; |
| } |
| |
| if (need_input_attachment_state(&pass->attachments[i])) { |
| anv_image_fill_surface_state(cmd_buffer->device, |
| iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| &iview->planes[0].isl, |
| ISL_SURF_USAGE_TEXTURE_BIT, |
| state->attachments[i].input_aux_usage, |
| &clear_color, |
| 0, |
| &state->attachments[i].input, |
| NULL); |
| |
| add_image_view_relocs(cmd_buffer, iview, 0, |
| state->attachments[i].input); |
| } |
| } |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult |
| genX(BeginCommandBuffer)( |
| VkCommandBuffer commandBuffer, |
| const VkCommandBufferBeginInfo* pBeginInfo) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| |
| /* If this is the first vkBeginCommandBuffer, we must *initialize* the |
| * command buffer's state. Otherwise, we must *reset* its state. In both |
| * cases we reset it. |
| * |
| * From the Vulkan 1.0 spec: |
| * |
| * If a command buffer is in the executable state and the command buffer |
| * was allocated from a command pool with the |
| * VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then |
| * vkBeginCommandBuffer implicitly resets the command buffer, behaving |
| * as if vkResetCommandBuffer had been called with |
| * VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts |
| * the command buffer in the recording state. |
| */ |
| anv_cmd_buffer_reset(cmd_buffer); |
| |
| cmd_buffer->usage_flags = pBeginInfo->flags; |
| |
| assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY || |
| !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT)); |
| |
| genX(cmd_buffer_emit_state_base_address)(cmd_buffer); |
| |
| /* We sometimes store vertex data in the dynamic state buffer for blorp |
| * operations and our dynamic state stream may re-use data from previous |
| * command buffers. In order to prevent stale cache data, we flush the VF |
| * cache. We could do this on every blorp call but that's not really |
| * needed as all of the data will get written by the CPU prior to the GPU |
| * executing anything. The chances are fairly high that they will use |
| * blorp at least once per primary command buffer so it shouldn't be |
| * wasted. |
| */ |
| if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) |
| cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT; |
| |
| VkResult result = VK_SUCCESS; |
| if (cmd_buffer->usage_flags & |
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) { |
| assert(pBeginInfo->pInheritanceInfo); |
| cmd_buffer->state.pass = |
| anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass); |
| cmd_buffer->state.subpass = |
| &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass]; |
| cmd_buffer->state.framebuffer = NULL; |
| |
| result = genX(cmd_buffer_setup_attachments)(cmd_buffer, |
| cmd_buffer->state.pass, NULL); |
| cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS; |
| } |
| |
| return result; |
| } |
| |
| VkResult |
| genX(EndCommandBuffer)( |
| VkCommandBuffer commandBuffer) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return cmd_buffer->batch.status; |
| |
| /* We want every command buffer to start with the PMA fix in a known state, |
| * so we disable it at the end of the command buffer. |
| */ |
| genX(cmd_buffer_enable_pma_fix)(cmd_buffer, false); |
| |
| genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); |
| |
| anv_cmd_buffer_end_batch_buffer(cmd_buffer); |
| |
| return VK_SUCCESS; |
| } |
| |
| void |
| genX(CmdExecuteCommands)( |
| VkCommandBuffer commandBuffer, |
| uint32_t commandBufferCount, |
| const VkCommandBuffer* pCmdBuffers) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer); |
| |
| assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| if (anv_batch_has_error(&primary->batch)) |
| return; |
| |
| /* The secondary command buffers will assume that the PMA fix is disabled |
| * when they begin executing. Make sure this is true. |
| */ |
| genX(cmd_buffer_enable_pma_fix)(primary, false); |
| |
| /* The secondary command buffer doesn't know which textures etc. have been |
| * flushed prior to their execution. Apply those flushes now. |
| */ |
| genX(cmd_buffer_apply_pipe_flushes)(primary); |
| |
| for (uint32_t i = 0; i < commandBufferCount; i++) { |
| ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]); |
| |
| assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY); |
| assert(!anv_batch_has_error(&secondary->batch)); |
| |
| if (secondary->usage_flags & |
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) { |
| /* If we're continuing a render pass from the primary, we need to |
| * copy the surface states for the current subpass into the storage |
| * we allocated for them in BeginCommandBuffer. |
| */ |
| struct anv_bo *ss_bo = |
| &primary->device->surface_state_pool.block_pool.bo; |
| struct anv_state src_state = primary->state.render_pass_states; |
| struct anv_state dst_state = secondary->state.render_pass_states; |
| assert(src_state.alloc_size == dst_state.alloc_size); |
| |
| genX(cmd_buffer_so_memcpy)(primary, ss_bo, dst_state.offset, |
| ss_bo, src_state.offset, |
| src_state.alloc_size); |
| } |
| |
| anv_cmd_buffer_add_secondary(primary, secondary); |
| } |
| |
| /* The secondary may have selected a different pipeline (3D or compute) and |
| * may have changed the current L3$ configuration. Reset our tracking |
| * variables to invalid values to ensure that we re-emit these in the case |
| * where we do any draws or compute dispatches from the primary after the |
| * secondary has returned. |
| */ |
| primary->state.current_pipeline = UINT32_MAX; |
| primary->state.current_l3_config = NULL; |
| |
| /* Each of the secondary command buffers will use its own state base |
| * address. We need to re-emit state base address for the primary after |
| * all of the secondaries are done. |
| * |
| * TODO: Maybe we want to make this a dirty bit to avoid extra state base |
| * address calls? |
| */ |
| genX(cmd_buffer_emit_state_base_address)(primary); |
| } |
| |
| #define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000 |
| #define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000 |
| #define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000 |
| |
| /** |
| * Program the hardware to use the specified L3 configuration. |
| */ |
| void |
| genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer, |
| const struct gen_l3_config *cfg) |
| { |
| assert(cfg); |
| if (cfg == cmd_buffer->state.current_l3_config) |
| return; |
| |
| if (unlikely(INTEL_DEBUG & DEBUG_L3)) { |
| intel_logd("L3 config transition: "); |
| gen_dump_l3_config(cfg, stderr); |
| } |
| |
| const bool has_slm = cfg->n[GEN_L3P_SLM]; |
| |
| /* According to the hardware docs, the L3 partitioning can only be changed |
| * while the pipeline is completely drained and the caches are flushed, |
| * which involves a first PIPE_CONTROL flush which stalls the pipeline... |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.DCFlushEnable = true; |
| pc.PostSyncOperation = NoWrite; |
| pc.CommandStreamerStallEnable = true; |
| } |
| |
| /* ...followed by a second pipelined PIPE_CONTROL that initiates |
| * invalidation of the relevant caches. Note that because RO invalidation |
| * happens at the top of the pipeline (i.e. right away as the PIPE_CONTROL |
| * command is processed by the CS) we cannot combine it with the previous |
| * stalling flush as the hardware documentation suggests, because that |
| * would cause the CS to stall on previous rendering *after* RO |
| * invalidation and wouldn't prevent the RO caches from being polluted by |
| * concurrent rendering before the stall completes. This intentionally |
| * doesn't implement the SKL+ hardware workaround suggesting to enable CS |
| * stall on PIPE_CONTROLs with the texture cache invalidation bit set for |
| * GPGPU workloads because the previous and subsequent PIPE_CONTROLs |
| * already guarantee that there is no concurrent GPGPU kernel execution |
| * (see SKL HSD 2132585). |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.TextureCacheInvalidationEnable = true; |
| pc.ConstantCacheInvalidationEnable = true; |
| pc.InstructionCacheInvalidateEnable = true; |
| pc.StateCacheInvalidationEnable = true; |
| pc.PostSyncOperation = NoWrite; |
| } |
| |
| /* Now send a third stalling flush to make sure that invalidation is |
| * complete when the L3 configuration registers are modified. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.DCFlushEnable = true; |
| pc.PostSyncOperation = NoWrite; |
| pc.CommandStreamerStallEnable = true; |
| } |
| |
| #if GEN_GEN >= 8 |
| |
| assert(!cfg->n[GEN_L3P_IS] && !cfg->n[GEN_L3P_C] && !cfg->n[GEN_L3P_T]); |
| |
| uint32_t l3cr; |
| anv_pack_struct(&l3cr, GENX(L3CNTLREG), |
| .SLMEnable = has_slm, |
| .URBAllocation = cfg->n[GEN_L3P_URB], |
| .ROAllocation = cfg->n[GEN_L3P_RO], |
| .DCAllocation = cfg->n[GEN_L3P_DC], |
| .AllAllocation = cfg->n[GEN_L3P_ALL]); |
| |
| /* Set up the L3 partitioning. */ |
| emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG_num), l3cr); |
| |
| #else |
| |
| const bool has_dc = cfg->n[GEN_L3P_DC] || cfg->n[GEN_L3P_ALL]; |
| const bool has_is = cfg->n[GEN_L3P_IS] || cfg->n[GEN_L3P_RO] || |
| cfg->n[GEN_L3P_ALL]; |
| const bool has_c = cfg->n[GEN_L3P_C] || cfg->n[GEN_L3P_RO] || |
| cfg->n[GEN_L3P_ALL]; |
| const bool has_t = cfg->n[GEN_L3P_T] || cfg->n[GEN_L3P_RO] || |
| cfg->n[GEN_L3P_ALL]; |
| |
| assert(!cfg->n[GEN_L3P_ALL]); |
| |
| /* When enabled SLM only uses a portion of the L3 on half of the banks, |
| * the matching space on the remaining banks has to be allocated to a |
| * client (URB for all validated configurations) set to the |
| * lower-bandwidth 2-bank address hashing mode. |
| */ |
| const struct gen_device_info *devinfo = &cmd_buffer->device->info; |
| const bool urb_low_bw = has_slm && !devinfo->is_baytrail; |
| assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]); |
| |
| /* Minimum number of ways that can be allocated to the URB. */ |
| MAYBE_UNUSED const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0; |
| assert(cfg->n[GEN_L3P_URB] >= n0_urb); |
| |
| uint32_t l3sqcr1, l3cr2, l3cr3; |
| anv_pack_struct(&l3sqcr1, GENX(L3SQCREG1), |
| .ConvertDC_UC = !has_dc, |
| .ConvertIS_UC = !has_is, |
| .ConvertC_UC = !has_c, |
| .ConvertT_UC = !has_t); |
| l3sqcr1 |= |
| GEN_IS_HASWELL ? HSW_L3SQCREG1_SQGHPCI_DEFAULT : |
| devinfo->is_baytrail ? VLV_L3SQCREG1_SQGHPCI_DEFAULT : |
| IVB_L3SQCREG1_SQGHPCI_DEFAULT; |
| |
| anv_pack_struct(&l3cr2, GENX(L3CNTLREG2), |
| .SLMEnable = has_slm, |
| .URBLowBandwidth = urb_low_bw, |
| .URBAllocation = cfg->n[GEN_L3P_URB] - n0_urb, |
| #if !GEN_IS_HASWELL |
| .ALLAllocation = cfg->n[GEN_L3P_ALL], |
| #endif |
| .ROAllocation = cfg->n[GEN_L3P_RO], |
| .DCAllocation = cfg->n[GEN_L3P_DC]); |
| |
| anv_pack_struct(&l3cr3, GENX(L3CNTLREG3), |
| .ISAllocation = cfg->n[GEN_L3P_IS], |
| .ISLowBandwidth = 0, |
| .CAllocation = cfg->n[GEN_L3P_C], |
| .CLowBandwidth = 0, |
| .TAllocation = cfg->n[GEN_L3P_T], |
| .TLowBandwidth = 0); |
| |
| /* Set up the L3 partitioning. */ |
| emit_lri(&cmd_buffer->batch, GENX(L3SQCREG1_num), l3sqcr1); |
| emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG2_num), l3cr2); |
| emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG3_num), l3cr3); |
| |
| #if GEN_IS_HASWELL |
| if (cmd_buffer->device->instance->physicalDevice.cmd_parser_version >= 4) { |
| /* Enable L3 atomics on HSW if we have a DC partition, otherwise keep |
| * them disabled to avoid crashing the system hard. |
| */ |
| uint32_t scratch1, chicken3; |
| anv_pack_struct(&scratch1, GENX(SCRATCH1), |
| .L3AtomicDisable = !has_dc); |
| anv_pack_struct(&chicken3, GENX(CHICKEN3), |
| .L3AtomicDisableMask = true, |
| .L3AtomicDisable = !has_dc); |
| emit_lri(&cmd_buffer->batch, GENX(SCRATCH1_num), scratch1); |
| emit_lri(&cmd_buffer->batch, GENX(CHICKEN3_num), chicken3); |
| } |
| #endif |
| |
| #endif |
| |
| cmd_buffer->state.current_l3_config = cfg; |
| } |
| |
| void |
| genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits; |
| |
| /* Flushes are pipelined while invalidations are handled immediately. |
| * Therefore, if we're flushing anything then we need to schedule a stall |
| * before any invalidations can happen. |
| */ |
| if (bits & ANV_PIPE_FLUSH_BITS) |
| bits |= ANV_PIPE_NEEDS_CS_STALL_BIT; |
| |
| /* If we're going to do an invalidate and we have a pending CS stall that |
| * has yet to be resolved, we do the CS stall now. |
| */ |
| if ((bits & ANV_PIPE_INVALIDATE_BITS) && |
| (bits & ANV_PIPE_NEEDS_CS_STALL_BIT)) { |
| bits |= ANV_PIPE_CS_STALL_BIT; |
| bits &= ~ANV_PIPE_NEEDS_CS_STALL_BIT; |
| } |
| |
| if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT)) { |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT; |
| pipe.DCFlushEnable = bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT; |
| pipe.RenderTargetCacheFlushEnable = |
| bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; |
| |
| pipe.DepthStallEnable = bits & ANV_PIPE_DEPTH_STALL_BIT; |
| pipe.CommandStreamerStallEnable = bits & ANV_PIPE_CS_STALL_BIT; |
| pipe.StallAtPixelScoreboard = bits & ANV_PIPE_STALL_AT_SCOREBOARD_BIT; |
| |
| /* |
| * According to the Broadwell documentation, any PIPE_CONTROL with the |
| * "Command Streamer Stall" bit set must also have another bit set, |
| * with five different options: |
| * |
| * - Render Target Cache Flush |
| * - Depth Cache Flush |
| * - Stall at Pixel Scoreboard |
| * - Post-Sync Operation |
| * - Depth Stall |
| * - DC Flush Enable |
| * |
| * I chose "Stall at Pixel Scoreboard" since that's what we use in |
| * mesa and it seems to work fine. The choice is fairly arbitrary. |
| */ |
| if ((bits & ANV_PIPE_CS_STALL_BIT) && |
| !(bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_DEPTH_STALL_BIT | |
| ANV_PIPE_STALL_AT_SCOREBOARD_BIT))) |
| pipe.StallAtPixelScoreboard = true; |
| } |
| |
| bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT); |
| } |
| |
| if (bits & ANV_PIPE_INVALIDATE_BITS) { |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.StateCacheInvalidationEnable = |
| bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT; |
| pipe.ConstantCacheInvalidationEnable = |
| bits & ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT; |
| pipe.VFCacheInvalidationEnable = |
| bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT; |
| pipe.TextureCacheInvalidationEnable = |
| bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; |
| pipe.InstructionCacheInvalidateEnable = |
| bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT; |
| } |
| |
| bits &= ~ANV_PIPE_INVALIDATE_BITS; |
| } |
| |
| cmd_buffer->state.pending_pipe_bits = bits; |
| } |
| |
| void genX(CmdPipelineBarrier)( |
| VkCommandBuffer commandBuffer, |
| VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags destStageMask, |
| VkBool32 byRegion, |
| uint32_t memoryBarrierCount, |
| const VkMemoryBarrier* pMemoryBarriers, |
| uint32_t bufferMemoryBarrierCount, |
| const VkBufferMemoryBarrier* pBufferMemoryBarriers, |
| uint32_t imageMemoryBarrierCount, |
| const VkImageMemoryBarrier* pImageMemoryBarriers) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| |
| /* XXX: Right now, we're really dumb and just flush whatever categories |
| * the app asks for. One of these days we may make this a bit better |
| * but right now that's all the hardware allows for in most areas. |
| */ |
| VkAccessFlags src_flags = 0; |
| VkAccessFlags dst_flags = 0; |
| |
| for (uint32_t i = 0; i < memoryBarrierCount; i++) { |
| src_flags |= pMemoryBarriers[i].srcAccessMask; |
| dst_flags |= pMemoryBarriers[i].dstAccessMask; |
| } |
| |
| for (uint32_t i = 0; i < bufferMemoryBarrierCount; i++) { |
| src_flags |= pBufferMemoryBarriers[i].srcAccessMask; |
| dst_flags |= pBufferMemoryBarriers[i].dstAccessMask; |
| } |
| |
| for (uint32_t i = 0; i < imageMemoryBarrierCount; i++) { |
| src_flags |= pImageMemoryBarriers[i].srcAccessMask; |
| dst_flags |= pImageMemoryBarriers[i].dstAccessMask; |
| ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[i].image); |
| const VkImageSubresourceRange *range = |
| &pImageMemoryBarriers[i].subresourceRange; |
| |
| if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) { |
| transition_depth_buffer(cmd_buffer, image, |
| pImageMemoryBarriers[i].oldLayout, |
| pImageMemoryBarriers[i].newLayout); |
| } else if (range->aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT) { |
| VkImageAspectFlags color_aspects = |
| anv_image_expand_aspects(image, range->aspectMask); |
| uint32_t aspect_bit; |
| |
| anv_foreach_image_aspect_bit(aspect_bit, image, color_aspects) { |
| transition_color_buffer(cmd_buffer, image, 1UL << aspect_bit, |
| range->baseMipLevel, |
| anv_get_levelCount(image, range), |
| range->baseArrayLayer, |
| anv_get_layerCount(image, range), |
| pImageMemoryBarriers[i].oldLayout, |
| pImageMemoryBarriers[i].newLayout); |
| } |
| } |
| } |
| |
| cmd_buffer->state.pending_pipe_bits |= |
| anv_pipe_flush_bits_for_access_flags(src_flags) | |
| anv_pipe_invalidate_bits_for_access_flags(dst_flags); |
| } |
| |
| static void |
| cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer) |
| { |
| VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages; |
| |
| /* In order to avoid thrash, we assume that vertex and fragment stages |
| * always exist. In the rare case where one is missing *and* the other |
| * uses push concstants, this may be suboptimal. However, avoiding stalls |
| * seems more important. |
| */ |
| stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT; |
| |
| if (stages == cmd_buffer->state.push_constant_stages) |
| return; |
| |
| #if GEN_GEN >= 8 |
| const unsigned push_constant_kb = 32; |
| #elif GEN_IS_HASWELL |
| const unsigned push_constant_kb = cmd_buffer->device->info.gt == 3 ? 32 : 16; |
| #else |
| const unsigned push_constant_kb = 16; |
| #endif |
| |
| const unsigned num_stages = |
| _mesa_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS); |
| unsigned size_per_stage = push_constant_kb / num_stages; |
| |
| /* Broadwell+ and Haswell gt3 require that the push constant sizes be in |
| * units of 2KB. Incidentally, these are the same platforms that have |
| * 32KB worth of push constant space. |
| */ |
| if (push_constant_kb == 32) |
| size_per_stage &= ~1u; |
| |
| uint32_t kb_used = 0; |
| for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) { |
| unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0; |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) { |
| alloc._3DCommandSubOpcode = 18 + i; |
| alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0; |
| alloc.ConstantBufferSize = push_size; |
| } |
| kb_used += push_size; |
| } |
| |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) { |
| alloc.ConstantBufferOffset = kb_used; |
| alloc.ConstantBufferSize = push_constant_kb - kb_used; |
| } |
| |
| cmd_buffer->state.push_constant_stages = stages; |
| |
| /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS: |
| * |
| * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to |
| * the next 3DPRIMITIVE command after programming the |
| * 3DSTATE_PUSH_CONSTANT_ALLOC_VS" |
| * |
| * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of |
| * pipeline setup, we need to dirty push constants. |
| */ |
| cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS; |
| } |
| |
| static VkResult |
| emit_binding_table(struct anv_cmd_buffer *cmd_buffer, |
| gl_shader_stage stage, |
| struct anv_state *bt_state) |
| { |
| struct anv_subpass *subpass = cmd_buffer->state.subpass; |
| struct anv_pipeline *pipeline; |
| uint32_t bias, state_offset; |
| |
| switch (stage) { |
| case MESA_SHADER_COMPUTE: |
| pipeline = cmd_buffer->state.compute_pipeline; |
| bias = 1; |
| break; |
| default: |
| pipeline = cmd_buffer->state.pipeline; |
| bias = 0; |
| break; |
| } |
| |
| if (!anv_pipeline_has_stage(pipeline, stage)) { |
| *bt_state = (struct anv_state) { 0, }; |
| return VK_SUCCESS; |
| } |
| |
| struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map; |
| if (bias + map->surface_count == 0) { |
| *bt_state = (struct anv_state) { 0, }; |
| return VK_SUCCESS; |
| } |
| |
| *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, |
| bias + map->surface_count, |
| &state_offset); |
| uint32_t *bt_map = bt_state->map; |
| |
| if (bt_state->map == NULL) |
| return VK_ERROR_OUT_OF_DEVICE_MEMORY; |
| |
| if (stage == MESA_SHADER_COMPUTE && |
| get_cs_prog_data(cmd_buffer->state.compute_pipeline)->uses_num_work_groups) { |
| struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo; |
| uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset; |
| |
| struct anv_state surface_state; |
| surface_state = |
| anv_cmd_buffer_alloc_surface_state(cmd_buffer); |
| |
| const enum isl_format format = |
| anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| anv_fill_buffer_surface_state(cmd_buffer->device, surface_state, |
| format, bo_offset, 12, 1); |
| |
| bt_map[0] = surface_state.offset + state_offset; |
| add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset); |
| } |
| |
| if (map->surface_count == 0) |
| goto out; |
| |
| if (map->image_count > 0) { |
| VkResult result = |
| anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images); |
| if (result != VK_SUCCESS) |
| return result; |
| |
| cmd_buffer->state.push_constants_dirty |= 1 << stage; |
| } |
| |
| uint32_t image = 0; |
| for (uint32_t s = 0; s < map->surface_count; s++) { |
| struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s]; |
| |
| struct anv_state surface_state; |
| |
| if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) { |
| /* Color attachment binding */ |
| assert(stage == MESA_SHADER_FRAGMENT); |
| assert(binding->binding == 0); |
| if (binding->index < subpass->color_count) { |
| const unsigned att = |
| subpass->color_attachments[binding->index].attachment; |
| |
| /* From the Vulkan 1.0.46 spec: |
| * |
| * "If any color or depth/stencil attachments are |
| * VK_ATTACHMENT_UNUSED, then no writes occur for those |
| * attachments." |
| */ |
| if (att == VK_ATTACHMENT_UNUSED) { |
| surface_state = cmd_buffer->state.null_surface_state; |
| } else { |
| surface_state = cmd_buffer->state.attachments[att].color.state; |
| } |
| } else { |
| surface_state = cmd_buffer->state.null_surface_state; |
| } |
| |
| bt_map[bias + s] = surface_state.offset + state_offset; |
| continue; |
| } |
| |
| struct anv_descriptor_set *set = |
| cmd_buffer->state.descriptors[binding->set]; |
| uint32_t offset = set->layout->binding[binding->binding].descriptor_index; |
| struct anv_descriptor *desc = &set->descriptors[offset + binding->index]; |
| |
| switch (desc->type) { |
| case VK_DESCRIPTOR_TYPE_SAMPLER: |
| /* Nothing for us to do here */ |
| continue; |
| |
| case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: |
| case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: { |
| struct anv_surface_state sstate = |
| (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ? |
| desc->image_view->planes[binding->plane].general_sampler_surface_state : |
| desc->image_view->planes[binding->plane].optimal_sampler_surface_state; |
| surface_state = sstate.state; |
| assert(surface_state.alloc_size); |
| add_image_view_relocs(cmd_buffer, desc->image_view, |
| binding->plane, sstate); |
| break; |
| } |
| case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: |
| assert(stage == MESA_SHADER_FRAGMENT); |
| if ((desc->image_view->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT) == 0) { |
| /* For depth and stencil input attachments, we treat it like any |
| * old texture that a user may have bound. |
| */ |
| struct anv_surface_state sstate = |
| (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ? |
| desc->image_view->planes[binding->plane].general_sampler_surface_state : |
| desc->image_view->planes[binding->plane].optimal_sampler_surface_state; |
| surface_state = sstate.state; |
| assert(surface_state.alloc_size); |
| add_image_view_relocs(cmd_buffer, desc->image_view, |
| binding->plane, sstate); |
| } else { |
| /* For color input attachments, we create the surface state at |
| * vkBeginRenderPass time so that we can include aux and clear |
| * color information. |
| */ |
| assert(binding->input_attachment_index < subpass->input_count); |
| const unsigned subpass_att = binding->input_attachment_index; |
| const unsigned att = subpass->input_attachments[subpass_att].attachment; |
| surface_state = cmd_buffer->state.attachments[att].input.state; |
| } |
| break; |
| |
| case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: { |
| struct anv_surface_state sstate = (binding->write_only) |
| ? desc->image_view->planes[binding->plane].writeonly_storage_surface_state |
| : desc->image_view->planes[binding->plane].storage_surface_state; |
| surface_state = sstate.state; |
| assert(surface_state.alloc_size); |
| add_image_view_relocs(cmd_buffer, desc->image_view, |
| binding->plane, sstate); |
| |
| struct brw_image_param *image_param = |
| &cmd_buffer->state.push_constants[stage]->images[image++]; |
| |
| *image_param = desc->image_view->planes[binding->plane].storage_image_param; |
| image_param->surface_idx = bias + s; |
| break; |
| } |
| |
| case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: |
| case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: |
| case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: |
| surface_state = desc->buffer_view->surface_state; |
| assert(surface_state.alloc_size); |
| add_surface_state_reloc(cmd_buffer, surface_state, |
| desc->buffer_view->bo, |
| desc->buffer_view->offset); |
| break; |
| |
| case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: |
| case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: { |
| uint32_t dynamic_offset_idx = |
| pipeline->layout->set[binding->set].dynamic_offset_start + |
| set->layout->binding[binding->binding].dynamic_offset_index + |
| binding->index; |
| |
| /* Compute the offset within the buffer */ |
| uint64_t offset = desc->offset + |
| cmd_buffer->state.dynamic_offsets[dynamic_offset_idx]; |
| /* Clamp to the buffer size */ |
| offset = MIN2(offset, desc->buffer->size); |
| /* Clamp the range to the buffer size */ |
| uint32_t range = MIN2(desc->range, desc->buffer->size - offset); |
| |
| surface_state = |
| anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64); |
| enum isl_format format = |
| anv_isl_format_for_descriptor_type(desc->type); |
| |
| anv_fill_buffer_surface_state(cmd_buffer->device, surface_state, |
| format, offset, range, 1); |
| add_surface_state_reloc(cmd_buffer, surface_state, |
| desc->buffer->bo, |
| desc->buffer->offset + offset); |
| break; |
| } |
| |
| case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: |
| surface_state = (binding->write_only) |
| ? desc->buffer_view->writeonly_storage_surface_state |
| : desc->buffer_view->storage_surface_state; |
| assert(surface_state.alloc_size); |
| add_surface_state_reloc(cmd_buffer, surface_state, |
| desc->buffer_view->bo, |
| desc->buffer_view->offset); |
| |
| struct brw_image_param *image_param = |
| &cmd_buffer->state.push_constants[stage]->images[image++]; |
| |
| *image_param = desc->buffer_view->storage_image_param; |
| image_param->surface_idx = bias + s; |
| break; |
| |
| default: |
| assert(!"Invalid descriptor type"); |
| continue; |
| } |
| |
| bt_map[bias + s] = surface_state.offset + state_offset; |
| } |
| assert(image == map->image_count); |
| |
| out: |
| anv_state_flush(cmd_buffer->device, *bt_state); |
| |
| return VK_SUCCESS; |
| } |
| |
| static VkResult |
| emit_samplers(struct anv_cmd_buffer *cmd_buffer, |
| gl_shader_stage stage, |
| struct anv_state *state) |
| { |
| struct anv_pipeline *pipeline; |
| |
| if (stage == MESA_SHADER_COMPUTE) |
| pipeline = cmd_buffer->state.compute_pipeline; |
| else |
| pipeline = cmd_buffer->state.pipeline; |
| |
| if (!anv_pipeline_has_stage(pipeline, stage)) { |
| *state = (struct anv_state) { 0, }; |
| return VK_SUCCESS; |
| } |
| |
| struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map; |
| if (map->sampler_count == 0) { |
| *state = (struct anv_state) { 0, }; |
| return VK_SUCCESS; |
| } |
| |
| uint32_t size = map->sampler_count * 16; |
| *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32); |
| |
| if (state->map == NULL) |
| return VK_ERROR_OUT_OF_DEVICE_MEMORY; |
| |
| for (uint32_t s = 0; s < map->sampler_count; s++) { |
| struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s]; |
| struct anv_descriptor_set *set = |
| cmd_buffer->state.descriptors[binding->set]; |
| uint32_t offset = set->layout->binding[binding->binding].descriptor_index; |
| struct anv_descriptor *desc = &set->descriptors[offset + binding->index]; |
| |
| if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER && |
| desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) |
| continue; |
| |
| struct anv_sampler *sampler = desc->sampler; |
| |
| /* This can happen if we have an unfilled slot since TYPE_SAMPLER |
| * happens to be zero. |
| */ |
| if (sampler == NULL) |
| continue; |
| |
| memcpy(state->map + (s * 16), |
| sampler->state[binding->plane], sizeof(sampler->state[0])); |
| } |
| |
| anv_state_flush(cmd_buffer->device, *state); |
| |
| return VK_SUCCESS; |
| } |
| |
| static uint32_t |
| flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer) |
| { |
| VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty & |
| cmd_buffer->state.pipeline->active_stages; |
| |
| VkResult result = VK_SUCCESS; |
| anv_foreach_stage(s, dirty) { |
| result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]); |
| if (result != VK_SUCCESS) |
| break; |
| result = emit_binding_table(cmd_buffer, s, |
| &cmd_buffer->state.binding_tables[s]); |
| if (result != VK_SUCCESS) |
| break; |
| } |
| |
| if (result != VK_SUCCESS) { |
| assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY); |
| |
| result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); |
| if (result != VK_SUCCESS) |
| return 0; |
| |
| /* Re-emit state base addresses so we get the new surface state base |
| * address before we start emitting binding tables etc. |
| */ |
| genX(cmd_buffer_emit_state_base_address)(cmd_buffer); |
| |
| /* Re-emit all active binding tables */ |
| dirty |= cmd_buffer->state.pipeline->active_stages; |
| anv_foreach_stage(s, dirty) { |
| result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]); |
| if (result != VK_SUCCESS) { |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| return 0; |
| } |
| result = emit_binding_table(cmd_buffer, s, |
| &cmd_buffer->state.binding_tables[s]); |
| if (result != VK_SUCCESS) { |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| return 0; |
| } |
| } |
| } |
| |
| cmd_buffer->state.descriptors_dirty &= ~dirty; |
| |
| return dirty; |
| } |
| |
| static void |
| cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer, |
| uint32_t stages) |
| { |
| static const uint32_t sampler_state_opcodes[] = { |
| [MESA_SHADER_VERTEX] = 43, |
| [MESA_SHADER_TESS_CTRL] = 44, /* HS */ |
| [MESA_SHADER_TESS_EVAL] = 45, /* DS */ |
| [MESA_SHADER_GEOMETRY] = 46, |
| [MESA_SHADER_FRAGMENT] = 47, |
| [MESA_SHADER_COMPUTE] = 0, |
| }; |
| |
| static const uint32_t binding_table_opcodes[] = { |
| [MESA_SHADER_VERTEX] = 38, |
| [MESA_SHADER_TESS_CTRL] = 39, |
| [MESA_SHADER_TESS_EVAL] = 40, |
| [MESA_SHADER_GEOMETRY] = 41, |
| [MESA_SHADER_FRAGMENT] = 42, |
| [MESA_SHADER_COMPUTE] = 0, |
| }; |
| |
| anv_foreach_stage(s, stages) { |
| if (cmd_buffer->state.samplers[s].alloc_size > 0) { |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) { |
| ssp._3DCommandSubOpcode = sampler_state_opcodes[s]; |
| ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset; |
| } |
| } |
| |
| /* Always emit binding table pointers if we're asked to, since on SKL |
| * this is what flushes push constants. */ |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), btp) { |
| btp._3DCommandSubOpcode = binding_table_opcodes[s]; |
| btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset; |
| } |
| } |
| } |
| |
| static uint32_t |
| cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) |
| { |
| static const uint32_t push_constant_opcodes[] = { |
| [MESA_SHADER_VERTEX] = 21, |
| [MESA_SHADER_TESS_CTRL] = 25, /* HS */ |
| [MESA_SHADER_TESS_EVAL] = 26, /* DS */ |
| [MESA_SHADER_GEOMETRY] = 22, |
| [MESA_SHADER_FRAGMENT] = 23, |
| [MESA_SHADER_COMPUTE] = 0, |
| }; |
| |
| VkShaderStageFlags flushed = 0; |
| |
| anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) { |
| if (stage == MESA_SHADER_COMPUTE) |
| continue; |
| |
| struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage); |
| |
| if (state.offset == 0) { |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) |
| c._3DCommandSubOpcode = push_constant_opcodes[stage]; |
| } else { |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) { |
| c._3DCommandSubOpcode = push_constant_opcodes[stage], |
| c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) { |
| #if GEN_GEN >= 9 |
| .Buffer[2] = { &cmd_buffer->device->dynamic_state_pool.block_pool.bo, state.offset }, |
| .ReadLength[2] = DIV_ROUND_UP(state.alloc_size, 32), |
| #else |
| .Buffer[0] = { .offset = state.offset }, |
| .ReadLength[0] = DIV_ROUND_UP(state.alloc_size, 32), |
| #endif |
| }; |
| } |
| } |
| |
| flushed |= mesa_to_vk_shader_stage(stage); |
| } |
| |
| cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_ALL_GRAPHICS; |
| |
| return flushed; |
| } |
| |
| void |
| genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| uint32_t *p; |
| |
| uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; |
| |
| assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); |
| |
| genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config); |
| |
| genX(flush_pipeline_select_3d)(cmd_buffer); |
| |
| if (vb_emit) { |
| const uint32_t num_buffers = __builtin_popcount(vb_emit); |
| const uint32_t num_dwords = 1 + num_buffers * 4; |
| |
| p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, |
| GENX(3DSTATE_VERTEX_BUFFERS)); |
| uint32_t vb, i = 0; |
| for_each_bit(vb, vb_emit) { |
| struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; |
| uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; |
| |
| struct GENX(VERTEX_BUFFER_STATE) state = { |
| .VertexBufferIndex = vb, |
| |
| #if GEN_GEN >= 8 |
| .MemoryObjectControlState = GENX(MOCS), |
| #else |
| .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA, |
| /* Our implementation of VK_KHR_multiview uses instancing to draw |
| * the different views. If the client asks for instancing, we |
| * need to use the Instance Data Step Rate to ensure that we |
| * repeat the client's per-instance data once for each view. |
| */ |
| .InstanceDataStepRate = anv_subpass_view_count(pipeline->subpass), |
| .VertexBufferMemoryObjectControlState = GENX(MOCS), |
| #endif |
| |
| .AddressModifyEnable = true, |
| .BufferPitch = pipeline->binding_stride[vb], |
| .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, |
| |
| #if GEN_GEN >= 8 |
| .BufferSize = buffer->size - offset |
| #else |
| .EndAddress = { buffer->bo, buffer->offset + buffer->size - 1}, |
| #endif |
| }; |
| |
| GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state); |
| i++; |
| } |
| } |
| |
| cmd_buffer->state.vb_dirty &= ~vb_emit; |
| |
| if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) { |
| anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); |
| |
| /* The exact descriptor layout is pulled from the pipeline, so we need |
| * to re-emit binding tables on every pipeline change. |
| */ |
| cmd_buffer->state.descriptors_dirty |= |
| cmd_buffer->state.pipeline->active_stages; |
| |
| /* If the pipeline changed, we may need to re-allocate push constant |
| * space in the URB. |
| */ |
| cmd_buffer_alloc_push_constants(cmd_buffer); |
| } |
| |
| #if GEN_GEN <= 7 |
| if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT || |
| cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) { |
| /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1: |
| * |
| * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth |
| * stall needs to be sent just prior to any 3DSTATE_VS, |
| * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS, |
| * 3DSTATE_BINDING_TABLE_POINTER_VS, |
| * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one |
| * PIPE_CONTROL needs to be sent before any combination of VS |
| * associated 3DSTATE." |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.DepthStallEnable = true; |
| pc.PostSyncOperation = WriteImmediateData; |
| pc.Address = |
| (struct anv_address) { &cmd_buffer->device->workaround_bo, 0 }; |
| } |
| } |
| #endif |
| |
| /* Render targets live in the same binding table as fragment descriptors */ |
| if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_RENDER_TARGETS) |
| cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; |
| |
| /* We emit the binding tables and sampler tables first, then emit push |
| * constants and then finally emit binding table and sampler table |
| * pointers. It has to happen in this order, since emitting the binding |
| * tables may change the push constants (in case of storage images). After |
| * emitting push constants, on SKL+ we have to emit the corresponding |
| * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect. |
| */ |
| uint32_t dirty = 0; |
| if (cmd_buffer->state.descriptors_dirty) |
| dirty = flush_descriptor_sets(cmd_buffer); |
| |
| if (cmd_buffer->state.push_constants_dirty) { |
| #if GEN_GEN >= 9 |
| /* On Sky Lake and later, the binding table pointers commands are |
| * what actually flush the changes to push constant state so we need |
| * to dirty them so they get re-emitted below. |
| */ |
| dirty |= cmd_buffer_flush_push_constants(cmd_buffer); |
| #else |
| cmd_buffer_flush_push_constants(cmd_buffer); |
| #endif |
| } |
| |
| if (dirty) |
| cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty); |
| |
| if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT) |
| gen8_cmd_buffer_emit_viewport(cmd_buffer); |
| |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT | |
| ANV_CMD_DIRTY_PIPELINE)) { |
| gen8_cmd_buffer_emit_depth_viewport(cmd_buffer, |
| pipeline->depth_clamp_enable); |
| } |
| |
| if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR) |
| gen7_cmd_buffer_emit_scissor(cmd_buffer); |
| |
| genX(cmd_buffer_flush_dynamic_state)(cmd_buffer); |
| |
| genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); |
| } |
| |
| static void |
| emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_bo *bo, uint32_t offset, |
| uint32_t size, uint32_t index) |
| { |
| uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5, |
| GENX(3DSTATE_VERTEX_BUFFERS)); |
| |
| GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1, |
| &(struct GENX(VERTEX_BUFFER_STATE)) { |
| .VertexBufferIndex = index, |
| .AddressModifyEnable = true, |
| .BufferPitch = 0, |
| #if (GEN_GEN >= 8) |
| .MemoryObjectControlState = GENX(MOCS), |
| .BufferStartingAddress = { bo, offset }, |
| .BufferSize = size |
| #else |
| .VertexBufferMemoryObjectControlState = GENX(MOCS), |
| .BufferStartingAddress = { bo, offset }, |
| .EndAddress = { bo, offset + size }, |
| #endif |
| }); |
| } |
| |
| static void |
| emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_bo *bo, uint32_t offset) |
| { |
| emit_vertex_bo(cmd_buffer, bo, offset, 8, ANV_SVGS_VB_INDEX); |
| } |
| |
| static void |
| emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer, |
| uint32_t base_vertex, uint32_t base_instance) |
| { |
| struct anv_state id_state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4); |
| |
| ((uint32_t *)id_state.map)[0] = base_vertex; |
| ((uint32_t *)id_state.map)[1] = base_instance; |
| |
| anv_state_flush(cmd_buffer->device, id_state); |
| |
| emit_base_vertex_instance_bo(cmd_buffer, |
| &cmd_buffer->device->dynamic_state_pool.block_pool.bo, id_state.offset); |
| } |
| |
| static void |
| emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index) |
| { |
| struct anv_state state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 4, 4); |
| |
| ((uint32_t *)state.map)[0] = draw_index; |
| |
| anv_state_flush(cmd_buffer->device, state); |
| |
| emit_vertex_bo(cmd_buffer, |
| &cmd_buffer->device->dynamic_state_pool.block_pool.bo, |
| state.offset, 4, ANV_DRAWID_VB_INDEX); |
| } |
| |
| void genX(CmdDraw)( |
| VkCommandBuffer commandBuffer, |
| uint32_t vertexCount, |
| uint32_t instanceCount, |
| uint32_t firstVertex, |
| uint32_t firstInstance) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| genX(cmd_buffer_flush_state)(cmd_buffer); |
| |
| if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) |
| emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance); |
| if (vs_prog_data->uses_drawid) |
| emit_draw_index(cmd_buffer, 0); |
| |
| /* Our implementation of VK_KHR_multiview uses instancing to draw the |
| * different views. We need to multiply instanceCount by the view count. |
| */ |
| instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { |
| prim.VertexAccessType = SEQUENTIAL; |
| prim.PrimitiveTopologyType = pipeline->topology; |
| prim.VertexCountPerInstance = vertexCount; |
| prim.StartVertexLocation = firstVertex; |
| prim.InstanceCount = instanceCount; |
| prim.StartInstanceLocation = firstInstance; |
| prim.BaseVertexLocation = 0; |
| } |
| } |
| |
| void genX(CmdDrawIndexed)( |
| VkCommandBuffer commandBuffer, |
| uint32_t indexCount, |
| uint32_t instanceCount, |
| uint32_t firstIndex, |
| int32_t vertexOffset, |
| uint32_t firstInstance) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| genX(cmd_buffer_flush_state)(cmd_buffer); |
| |
| if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) |
| emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance); |
| if (vs_prog_data->uses_drawid) |
| emit_draw_index(cmd_buffer, 0); |
| |
| /* Our implementation of VK_KHR_multiview uses instancing to draw the |
| * different views. We need to multiply instanceCount by the view count. |
| */ |
| instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { |
| prim.VertexAccessType = RANDOM; |
| prim.PrimitiveTopologyType = pipeline->topology; |
| prim.VertexCountPerInstance = indexCount; |
| prim.StartVertexLocation = firstIndex; |
| prim.InstanceCount = instanceCount; |
| prim.StartInstanceLocation = firstInstance; |
| prim.BaseVertexLocation = vertexOffset; |
| } |
| } |
| |
| /* Auto-Draw / Indirect Registers */ |
| #define GEN7_3DPRIM_END_OFFSET 0x2420 |
| #define GEN7_3DPRIM_START_VERTEX 0x2430 |
| #define GEN7_3DPRIM_VERTEX_COUNT 0x2434 |
| #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 |
| #define GEN7_3DPRIM_START_INSTANCE 0x243C |
| #define GEN7_3DPRIM_BASE_VERTEX 0x2440 |
| |
| /* MI_MATH only exists on Haswell+ */ |
| #if GEN_IS_HASWELL || GEN_GEN >= 8 |
| |
| static uint32_t |
| mi_alu(uint32_t opcode, uint32_t op1, uint32_t op2) |
| { |
| struct GENX(MI_MATH_ALU_INSTRUCTION) instr = { |
| .ALUOpcode = opcode, |
| .Operand1 = op1, |
| .Operand2 = op2, |
| }; |
| |
| uint32_t dw; |
| GENX(MI_MATH_ALU_INSTRUCTION_pack)(NULL, &dw, &instr); |
| |
| return dw; |
| } |
| |
| #define CS_GPR(n) (0x2600 + (n) * 8) |
| |
| /* Emit dwords to multiply GPR0 by N */ |
| static void |
| build_alu_multiply_gpr0(uint32_t *dw, unsigned *dw_count, uint32_t N) |
| { |
| VK_OUTARRAY_MAKE(out, dw, dw_count); |
| |
| #define append_alu(opcode, operand1, operand2) \ |
| vk_outarray_append(&out, alu_dw) *alu_dw = mi_alu(opcode, operand1, operand2) |
| |
| assert(N > 0); |
| unsigned top_bit = 31 - __builtin_clz(N); |
| for (int i = top_bit - 1; i >= 0; i--) { |
| /* We get our initial data in GPR0 and we write the final data out to |
| * GPR0 but we use GPR1 as our scratch register. |
| */ |
| unsigned src_reg = i == top_bit - 1 ? MI_ALU_REG0 : MI_ALU_REG1; |
| unsigned dst_reg = i == 0 ? MI_ALU_REG0 : MI_ALU_REG1; |
| |
| /* Shift the current value left by 1 */ |
| append_alu(MI_ALU_LOAD, MI_ALU_SRCA, src_reg); |
| append_alu(MI_ALU_LOAD, MI_ALU_SRCB, src_reg); |
| append_alu(MI_ALU_ADD, 0, 0); |
| |
| if (N & (1 << i)) { |
| /* Store ACCU to R1 and add R0 to R1 */ |
| append_alu(MI_ALU_STORE, MI_ALU_REG1, MI_ALU_ACCU); |
| append_alu(MI_ALU_LOAD, MI_ALU_SRCA, MI_ALU_REG0); |
| append_alu(MI_ALU_LOAD, MI_ALU_SRCB, MI_ALU_REG1); |
| append_alu(MI_ALU_ADD, 0, 0); |
| } |
| |
| append_alu(MI_ALU_STORE, dst_reg, MI_ALU_ACCU); |
| } |
| |
| #undef append_alu |
| } |
| |
| static void |
| emit_mul_gpr0(struct anv_batch *batch, uint32_t N) |
| { |
| uint32_t num_dwords; |
| build_alu_multiply_gpr0(NULL, &num_dwords, N); |
| |
| uint32_t *dw = anv_batch_emitn(batch, 1 + num_dwords, GENX(MI_MATH)); |
| build_alu_multiply_gpr0(dw + 1, &num_dwords, N); |
| } |
| |
| #endif /* GEN_IS_HASWELL || GEN_GEN >= 8 */ |
| |
| static void |
| load_indirect_parameters(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_buffer *buffer, uint64_t offset, |
| bool indexed) |
| { |
| struct anv_batch *batch = &cmd_buffer->batch; |
| struct anv_bo *bo = buffer->bo; |
| uint32_t bo_offset = buffer->offset + offset; |
| |
| emit_lrm(batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); |
| |
| unsigned view_count = anv_subpass_view_count(cmd_buffer->state.subpass); |
| if (view_count > 1) { |
| #if GEN_IS_HASWELL || GEN_GEN >= 8 |
| emit_lrm(batch, CS_GPR(0), bo, bo_offset + 4); |
| emit_mul_gpr0(batch, view_count); |
| emit_lrr(batch, GEN7_3DPRIM_INSTANCE_COUNT, CS_GPR(0)); |
| #else |
| anv_finishme("Multiview + indirect draw requires MI_MATH; " |
| "MI_MATH is not supported on Ivy Bridge"); |
| emit_lrm(batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); |
| #endif |
| } else { |
| emit_lrm(batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); |
| } |
| |
| emit_lrm(batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); |
| |
| if (indexed) { |
| emit_lrm(batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); |
| emit_lrm(batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); |
| } else { |
| emit_lrm(batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); |
| emit_lri(batch, GEN7_3DPRIM_BASE_VERTEX, 0); |
| } |
| } |
| |
| void genX(CmdDrawIndirect)( |
| VkCommandBuffer commandBuffer, |
| VkBuffer _buffer, |
| VkDeviceSize offset, |
| uint32_t drawCount, |
| uint32_t stride) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| genX(cmd_buffer_flush_state)(cmd_buffer); |
| |
| for (uint32_t i = 0; i < drawCount; i++) { |
| struct anv_bo *bo = buffer->bo; |
| uint32_t bo_offset = buffer->offset + offset; |
| |
| if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) |
| emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8); |
| if (vs_prog_data->uses_drawid) |
| emit_draw_index(cmd_buffer, i); |
| |
| load_indirect_parameters(cmd_buffer, buffer, offset, false); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { |
| prim.IndirectParameterEnable = true; |
| prim.VertexAccessType = SEQUENTIAL; |
| prim.PrimitiveTopologyType = pipeline->topology; |
| } |
| |
| offset += stride; |
| } |
| } |
| |
| void genX(CmdDrawIndexedIndirect)( |
| VkCommandBuffer commandBuffer, |
| VkBuffer _buffer, |
| VkDeviceSize offset, |
| uint32_t drawCount, |
| uint32_t stride) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| genX(cmd_buffer_flush_state)(cmd_buffer); |
| |
| for (uint32_t i = 0; i < drawCount; i++) { |
| struct anv_bo *bo = buffer->bo; |
| uint32_t bo_offset = buffer->offset + offset; |
| |
| /* TODO: We need to stomp base vertex to 0 somehow */ |
| if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) |
| emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12); |
| if (vs_prog_data->uses_drawid) |
| emit_draw_index(cmd_buffer, i); |
| |
| load_indirect_parameters(cmd_buffer, buffer, offset, true); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { |
| prim.IndirectParameterEnable = true; |
| prim.VertexAccessType = RANDOM; |
| prim.PrimitiveTopologyType = pipeline->topology; |
| } |
| |
| offset += stride; |
| } |
| } |
| |
| static VkResult |
| flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) |
| { |
| struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; |
| struct anv_state surfaces = { 0, }, samplers = { 0, }; |
| VkResult result; |
| |
| result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); |
| if (result != VK_SUCCESS) { |
| assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY); |
| |
| result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); |
| if (result != VK_SUCCESS) |
| return result; |
| |
| /* Re-emit state base addresses so we get the new surface state base |
| * address before we start emitting binding tables etc. |
| */ |
| genX(cmd_buffer_emit_state_base_address)(cmd_buffer); |
| |
| result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); |
| if (result != VK_SUCCESS) { |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| return result; |
| } |
| } |
| |
| result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); |
| if (result != VK_SUCCESS) { |
| anv_batch_set_error(&cmd_buffer->batch, result); |
| return result; |
| } |
| |
| uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)]; |
| struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = { |
| .BindingTablePointer = surfaces.offset, |
| .SamplerStatePointer = samplers.offset, |
| }; |
| GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, iface_desc_data_dw, &desc); |
| |
| struct anv_state state = |
| anv_cmd_buffer_merge_dynamic(cmd_buffer, iface_desc_data_dw, |
| pipeline->interface_descriptor_data, |
| GENX(INTERFACE_DESCRIPTOR_DATA_length), |
| 64); |
| |
| uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t); |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) { |
| mid.InterfaceDescriptorTotalLength = size; |
| mid.InterfaceDescriptorDataStartAddress = state.offset; |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| void |
| genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; |
| MAYBE_UNUSED VkResult result; |
| |
| assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); |
| |
| genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config); |
| |
| genX(flush_pipeline_select_gpgpu)(cmd_buffer); |
| |
| if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) { |
| /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE: |
| * |
| * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless |
| * the only bits that are changed are scoreboard related: Scoreboard |
| * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For |
| * these scoreboard related states, a MEDIA_STATE_FLUSH is |
| * sufficient." |
| */ |
| cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT; |
| genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); |
| |
| anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); |
| } |
| |
| if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || |
| (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) { |
| /* FIXME: figure out descriptors for gen7 */ |
| result = flush_compute_descriptor_set(cmd_buffer); |
| if (result != VK_SUCCESS) |
| return; |
| |
| cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT; |
| } |
| |
| if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) { |
| struct anv_state push_state = |
| anv_cmd_buffer_cs_push_constants(cmd_buffer); |
| |
| if (push_state.alloc_size) { |
| anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) { |
| curbe.CURBETotalDataLength = push_state.alloc_size; |
| curbe.CURBEDataStartAddress = push_state.offset; |
| } |
| } |
| } |
| |
| cmd_buffer->state.compute_dirty = 0; |
| |
| genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); |
| } |
| |
| #if GEN_GEN == 7 |
| |
| static VkResult |
| verify_cmd_parser(const struct anv_device *device, |
| int required_version, |
| const char *function) |
| { |
| if (device->instance->physicalDevice.cmd_parser_version < required_version) { |
| return vk_errorf(device->instance, device->instance, |
| VK_ERROR_FEATURE_NOT_PRESENT, |
| "cmd parser version %d is required for %s", |
| required_version, function); |
| } else { |
| return VK_SUCCESS; |
| } |
| } |
| |
| #endif |
| |
| void genX(CmdDispatch)( |
| VkCommandBuffer commandBuffer, |
| uint32_t x, |
| uint32_t y, |
| uint32_t z) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; |
| const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| if (prog_data->uses_num_work_groups) { |
| struct anv_state state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4); |
| uint32_t *sizes = state.map; |
| sizes[0] = x; |
| sizes[1] = y; |
| sizes[2] = z; |
| anv_state_flush(cmd_buffer->device, state); |
| cmd_buffer->state.num_workgroups_offset = state.offset; |
| cmd_buffer->state.num_workgroups_bo = |
| &cmd_buffer->device->dynamic_state_pool.block_pool.bo; |
| } |
| |
| genX(cmd_buffer_flush_compute_state)(cmd_buffer); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) { |
| ggw.SIMDSize = prog_data->simd_size / 16; |
| ggw.ThreadDepthCounterMaximum = 0; |
| ggw.ThreadHeightCounterMaximum = 0; |
| ggw.ThreadWidthCounterMaximum = prog_data->threads - 1; |
| ggw.ThreadGroupIDXDimension = x; |
| ggw.ThreadGroupIDYDimension = y; |
| ggw.ThreadGroupIDZDimension = z; |
| ggw.RightExecutionMask = pipeline->cs_right_mask; |
| ggw.BottomExecutionMask = 0xffffffff; |
| } |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH), msf); |
| } |
| |
| #define GPGPU_DISPATCHDIMX 0x2500 |
| #define GPGPU_DISPATCHDIMY 0x2504 |
| #define GPGPU_DISPATCHDIMZ 0x2508 |
| |
| void genX(CmdDispatchIndirect)( |
| VkCommandBuffer commandBuffer, |
| VkBuffer _buffer, |
| VkDeviceSize offset) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); |
| struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; |
| const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline); |
| struct anv_bo *bo = buffer->bo; |
| uint32_t bo_offset = buffer->offset + offset; |
| struct anv_batch *batch = &cmd_buffer->batch; |
| |
| #if GEN_GEN == 7 |
| /* Linux 4.4 added command parser version 5 which allows the GPGPU |
| * indirect dispatch registers to be written. |
| */ |
| if (verify_cmd_parser(cmd_buffer->device, 5, |
| "vkCmdDispatchIndirect") != VK_SUCCESS) |
| return; |
| #endif |
| |
| if (prog_data->uses_num_work_groups) { |
| cmd_buffer->state.num_workgroups_offset = bo_offset; |
| cmd_buffer->state.num_workgroups_bo = bo; |
| } |
| |
| genX(cmd_buffer_flush_compute_state)(cmd_buffer); |
| |
| emit_lrm(batch, GPGPU_DISPATCHDIMX, bo, bo_offset); |
| emit_lrm(batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4); |
| emit_lrm(batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8); |
| |
| #if GEN_GEN <= 7 |
| /* Clear upper 32-bits of SRC0 and all 64-bits of SRC1 */ |
| emit_lri(batch, MI_PREDICATE_SRC0 + 4, 0); |
| emit_lri(batch, MI_PREDICATE_SRC1 + 0, 0); |
| emit_lri(batch, MI_PREDICATE_SRC1 + 4, 0); |
| |
| /* Load compute_dispatch_indirect_x_size into SRC0 */ |
| emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 0); |
| |
| /* predicate = (compute_dispatch_indirect_x_size == 0); */ |
| anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { |
| mip.LoadOperation = LOAD_LOAD; |
| mip.CombineOperation = COMBINE_SET; |
| mip.CompareOperation = COMPARE_SRCS_EQUAL; |
| } |
| |
| /* Load compute_dispatch_indirect_y_size into SRC0 */ |
| emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 4); |
| |
| /* predicate |= (compute_dispatch_indirect_y_size == 0); */ |
| anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { |
| mip.LoadOperation = LOAD_LOAD; |
| mip.CombineOperation = COMBINE_OR; |
| mip.CompareOperation = COMPARE_SRCS_EQUAL; |
| } |
| |
| /* Load compute_dispatch_indirect_z_size into SRC0 */ |
| emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 8); |
| |
| /* predicate |= (compute_dispatch_indirect_z_size == 0); */ |
| anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { |
| mip.LoadOperation = LOAD_LOAD; |
| mip.CombineOperation = COMBINE_OR; |
| mip.CompareOperation = COMPARE_SRCS_EQUAL; |
| } |
| |
| /* predicate = !predicate; */ |
| #define COMPARE_FALSE 1 |
| anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { |
| mip.LoadOperation = LOAD_LOADINV; |
| mip.CombineOperation = COMBINE_OR; |
| mip.CompareOperation = COMPARE_FALSE; |
| } |
| #endif |
| |
| anv_batch_emit(batch, GENX(GPGPU_WALKER), ggw) { |
| ggw.IndirectParameterEnable = true; |
| ggw.PredicateEnable = GEN_GEN <= 7; |
| ggw.SIMDSize = prog_data->simd_size / 16; |
| ggw.ThreadDepthCounterMaximum = 0; |
| ggw.ThreadHeightCounterMaximum = 0; |
| ggw.ThreadWidthCounterMaximum = prog_data->threads - 1; |
| ggw.RightExecutionMask = pipeline->cs_right_mask; |
| ggw.BottomExecutionMask = 0xffffffff; |
| } |
| |
| anv_batch_emit(batch, GENX(MEDIA_STATE_FLUSH), msf); |
| } |
| |
| static void |
| genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer, |
| uint32_t pipeline) |
| { |
| if (cmd_buffer->state.current_pipeline == pipeline) |
| return; |
| |
| #if GEN_GEN >= 8 && GEN_GEN < 10 |
| /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT: |
| * |
| * Software must clear the COLOR_CALC_STATE Valid field in |
| * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT |
| * with Pipeline Select set to GPGPU. |
| * |
| * The internal hardware docs recommend the same workaround for Gen9 |
| * hardware too. |
| */ |
| if (pipeline == GPGPU) |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t); |
| #endif |
| |
| /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction] |
| * PIPELINE_SELECT [DevBWR+]": |
| * |
| * Project: DEVSNB+ |
| * |
| * Software must ensure all the write caches are flushed through a |
| * stalling PIPE_CONTROL command followed by another PIPE_CONTROL |
| * command to invalidate read only caches prior to programming |
| * MI_PIPELINE_SELECT command to change the Pipeline Select Mode. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.RenderTargetCacheFlushEnable = true; |
| pc.DepthCacheFlushEnable = true; |
| pc.DCFlushEnable = true; |
| pc.PostSyncOperation = NoWrite; |
| pc.CommandStreamerStallEnable = true; |
| } |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.TextureCacheInvalidationEnable = true; |
| pc.ConstantCacheInvalidationEnable = true; |
| pc.StateCacheInvalidationEnable = true; |
| pc.InstructionCacheInvalidateEnable = true; |
| pc.PostSyncOperation = NoWrite; |
| } |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) { |
| #if GEN_GEN >= 9 |
| ps.MaskBits = 3; |
| #endif |
| ps.PipelineSelection = pipeline; |
| } |
| |
| cmd_buffer->state.current_pipeline = pipeline; |
| } |
| |
| void |
| genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| genX(flush_pipeline_select)(cmd_buffer, _3D); |
| } |
| |
| void |
| genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| genX(flush_pipeline_select)(cmd_buffer, GPGPU); |
| } |
| |
| void |
| genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| if (GEN_GEN >= 8) |
| return; |
| |
| /* From the Haswell PRM, documentation for 3DSTATE_DEPTH_BUFFER: |
| * |
| * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., any |
| * combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, |
| * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first |
| * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit |
| * set), followed by a pipelined depth cache flush (PIPE_CONTROL with |
| * Depth Flush Bit set, followed by another pipelined depth stall |
| * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise |
| * guarantee that the pipeline from WM onwards is already flushed (e.g., |
| * via a preceding MI_FLUSH)." |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.DepthStallEnable = true; |
| } |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.DepthCacheFlushEnable = true; |
| } |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.DepthStallEnable = true; |
| } |
| } |
| |
| static void |
| cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) |
| { |
| struct anv_device *device = cmd_buffer->device; |
| const struct anv_image_view *iview = |
| anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); |
| const struct anv_image *image = iview ? iview->image : NULL; |
| |
| /* FIXME: Width and Height are wrong */ |
| |
| genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer); |
| |
| uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch, |
| device->isl_dev.ds.size / 4); |
| if (dw == NULL) |
| return; |
| |
| struct isl_depth_stencil_hiz_emit_info info = { |
| .mocs = device->default_mocs, |
| }; |
| |
| if (iview) |
| info.view = &iview->planes[0].isl; |
| |
| if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) { |
| uint32_t depth_plane = |
| anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_DEPTH_BIT); |
| const struct anv_surface *surface = &image->planes[depth_plane].surface; |
| |
| info.depth_surf = &surface->isl; |
| |
| info.depth_address = |
| anv_batch_emit_reloc(&cmd_buffer->batch, |
| dw + device->isl_dev.ds.depth_offset / 4, |
| image->planes[depth_plane].bo, |
| image->planes[depth_plane].bo_offset + |
| surface->offset); |
| |
| const uint32_t ds = |
| cmd_buffer->state.subpass->depth_stencil_attachment.attachment; |
| info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage; |
| if (info.hiz_usage == ISL_AUX_USAGE_HIZ) { |
| info.hiz_surf = &image->planes[depth_plane].aux_surface.isl; |
| |
| info.hiz_address = |
| anv_batch_emit_reloc(&cmd_buffer->batch, |
| dw + device->isl_dev.ds.hiz_offset / 4, |
| image->planes[depth_plane].bo, |
| image->planes[depth_plane].bo_offset + |
| image->planes[depth_plane].aux_surface.offset); |
| |
| info.depth_clear_value = ANV_HZ_FC_VAL; |
| } |
| } |
| |
| if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) { |
| uint32_t stencil_plane = |
| anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_STENCIL_BIT); |
| const struct anv_surface *surface = &image->planes[stencil_plane].surface; |
| |
| info.stencil_surf = &surface->isl; |
| |
| info.stencil_address = |
| anv_batch_emit_reloc(&cmd_buffer->batch, |
| dw + device->isl_dev.ds.stencil_offset / 4, |
| image->planes[stencil_plane].bo, |
| image->planes[stencil_plane].bo_offset + surface->offset); |
| } |
| |
| isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info); |
| |
| cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ; |
| } |
| |
| |
| /** |
| * @brief Perform any layout transitions required at the beginning and/or end |
| * of the current subpass for depth buffers. |
| * |
| * TODO: Consider preprocessing the attachment reference array at render pass |
| * create time to determine if no layout transition is needed at the |
| * beginning and/or end of each subpass. |
| * |
| * @param cmd_buffer The command buffer the transition is happening within. |
| * @param subpass_end If true, marks that the transition is happening at the |
| * end of the subpass. |
| */ |
| static void |
| cmd_buffer_subpass_transition_layouts(struct anv_cmd_buffer * const cmd_buffer, |
| const bool subpass_end) |
| { |
| /* We need a non-NULL command buffer. */ |
| assert(cmd_buffer); |
| |
| const struct anv_cmd_state * const cmd_state = &cmd_buffer->state; |
| const struct anv_subpass * const subpass = cmd_state->subpass; |
| |
| /* This function must be called within a subpass. */ |
| assert(subpass); |
| |
| /* If there are attachment references, the array shouldn't be NULL. |
| */ |
| if (subpass->attachment_count > 0) |
| assert(subpass->attachments); |
| |
| /* Iterate over the array of attachment references. */ |
| for (const VkAttachmentReference *att_ref = subpass->attachments; |
| att_ref < subpass->attachments + subpass->attachment_count; att_ref++) { |
| |
| /* If the attachment is unused, we can't perform a layout transition. */ |
| if (att_ref->attachment == VK_ATTACHMENT_UNUSED) |
| continue; |
| |
| /* This attachment index shouldn't go out of bounds. */ |
| assert(att_ref->attachment < cmd_state->pass->attachment_count); |
| |
| const struct anv_render_pass_attachment * const att_desc = |
| &cmd_state->pass->attachments[att_ref->attachment]; |
| struct anv_attachment_state * const att_state = |
| &cmd_buffer->state.attachments[att_ref->attachment]; |
| |
| /* The attachment should not be used in a subpass after its last. */ |
| assert(att_desc->last_subpass_idx >= anv_get_subpass_id(cmd_state)); |
| |
| if (subpass_end && anv_get_subpass_id(cmd_state) < |
| att_desc->last_subpass_idx) { |
| /* We're calling this function on a buffer twice in one subpass and |
| * this is not the last use of the buffer. The layout should not have |
| * changed from the first call and no transition is necessary. |
| */ |
| assert(att_state->current_layout == att_ref->layout || |
| att_state->current_layout == |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); |
| continue; |
| } |
| |
| /* The attachment index must be less than the number of attachments |
| * within the framebuffer. |
| */ |
| assert(att_ref->attachment < cmd_state->framebuffer->attachment_count); |
| |
| const struct anv_image_view * const iview = |
| cmd_state->framebuffer->attachments[att_ref->attachment]; |
| const struct anv_image * const image = iview->image; |
| |
| /* Get the appropriate target layout for this attachment. */ |
| VkImageLayout target_layout; |
| |
| /* A resolve is necessary before use as an input attachment if the clear |
| * color or auxiliary buffer usage isn't supported by the sampler. |
| */ |
| const bool input_needs_resolve = |
| (att_state->fast_clear && !att_state->clear_color_is_zero_one) || |
| att_state->input_aux_usage != att_state->aux_usage; |
| if (subpass_end) { |
| target_layout = att_desc->final_layout; |
| } else if (iview->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT && |
| !input_needs_resolve) { |
| /* Layout transitions before the final only help to enable sampling as |
| * an input attachment. If the input attachment supports sampling |
| * using the auxiliary surface, we can skip such transitions by making |
| * the target layout one that is CCS-aware. |
| */ |
| target_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| } else { |
| target_layout = att_ref->layout; |
| } |
| |
| /* Perform the layout transition. */ |
| if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { |
| transition_depth_buffer(cmd_buffer, image, |
| att_state->current_layout, target_layout); |
| att_state->aux_usage = |
| anv_layout_to_aux_usage(&cmd_buffer->device->info, image, |
| VK_IMAGE_ASPECT_DEPTH_BIT, target_layout); |
| } else if (image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT) { |
| assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); |
| transition_color_buffer(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level, 1, |
| iview->planes[0].isl.base_array_layer, |
| iview->planes[0].isl.array_len, |
| att_state->current_layout, target_layout); |
| } |
| |
| att_state->current_layout = target_layout; |
| } |
| } |
| |
| /* Update the clear value dword(s) in surface state objects or the fast clear |
| * state buffer entry for the color attachments used in this subpass. |
| */ |
| static void |
| cmd_buffer_subpass_sync_fast_clear_values(struct anv_cmd_buffer *cmd_buffer) |
| { |
| assert(cmd_buffer && cmd_buffer->state.subpass); |
| |
| const struct anv_cmd_state *state = &cmd_buffer->state; |
| |
| /* Iterate through every color attachment used in this subpass. */ |
| for (uint32_t i = 0; i < state->subpass->color_count; ++i) { |
| |
| /* The attachment should be one of the attachments described in the |
| * render pass and used in the subpass. |
| */ |
| const uint32_t a = state->subpass->color_attachments[i].attachment; |
| if (a == VK_ATTACHMENT_UNUSED) |
| continue; |
| |
| assert(a < state->pass->attachment_count); |
| |
| /* Store some information regarding this attachment. */ |
| const struct anv_attachment_state *att_state = &state->attachments[a]; |
| const struct anv_image_view *iview = state->framebuffer->attachments[a]; |
| const struct anv_render_pass_attachment *rp_att = |
| &state->pass->attachments[a]; |
| |
| if (att_state->aux_usage == ISL_AUX_USAGE_NONE) |
| continue; |
| |
| /* The fast clear state entry must be updated if a fast clear is going to |
| * happen. The surface state must be updated if the clear value from a |
| * prior fast clear may be needed. |
| */ |
| if (att_state->pending_clear_aspects && att_state->fast_clear) { |
| /* Update the fast clear state entry. */ |
| genX(copy_fast_clear_dwords)(cmd_buffer, att_state->color.state, |
| iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level, |
| true /* copy from ss */); |
| |
| /* Fast-clears impact whether or not a resolve will be necessary. */ |
| if (iview->image->planes[0].aux_usage == ISL_AUX_USAGE_CCS_E && |
| att_state->clear_color_is_zero) { |
| /* This image always has the auxiliary buffer enabled. We can mark |
| * the subresource as not needing a resolve because the clear color |
| * will match what's in every RENDER_SURFACE_STATE object when it's |
| * being used for sampling. |
| */ |
| genX(set_image_needs_resolve)(cmd_buffer, iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level, |
| false); |
| } else { |
| genX(set_image_needs_resolve)(cmd_buffer, iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level, |
| true); |
| } |
| } else if (rp_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) { |
| /* The attachment may have been fast-cleared in a previous render |
| * pass and the value is needed now. Update the surface state(s). |
| * |
| * TODO: Do this only once per render pass instead of every subpass. |
| */ |
| genX(copy_fast_clear_dwords)(cmd_buffer, att_state->color.state, |
| iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level, |
| false /* copy to ss */); |
| |
| if (need_input_attachment_state(rp_att) && |
| att_state->input_aux_usage != ISL_AUX_USAGE_NONE) { |
| genX(copy_fast_clear_dwords)(cmd_buffer, att_state->input.state, |
| iview->image, |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| iview->planes[0].isl.base_level, |
| false /* copy to ss */); |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_subpass *subpass) |
| { |
| cmd_buffer->state.subpass = subpass; |
| |
| cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS; |
| |
| /* Our implementation of VK_KHR_multiview uses instancing to draw the |
| * different views. If the client asks for instancing, we need to use the |
| * Instance Data Step Rate to ensure that we repeat the client's |
| * per-instance data once for each view. Since this bit is in |
| * VERTEX_BUFFER_STATE on gen7, we need to dirty vertex buffers at the top |
| * of each subpass. |
| */ |
| if (GEN_GEN == 7) |
| cmd_buffer->state.vb_dirty |= ~0; |
| |
| /* It is possible to start a render pass with an old pipeline. Because the |
| * render pass and subpass index are both baked into the pipeline, this is |
| * highly unlikely. In order to do so, it requires that you have a render |
| * pass with a single subpass and that you use that render pass twice |
| * back-to-back and use the same pipeline at the start of the second render |
| * pass as at the end of the first. In order to avoid unpredictable issues |
| * with this edge case, we just dirty the pipeline at the start of every |
| * subpass. |
| */ |
| cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE; |
| |
| /* Perform transitions to the subpass layout before any writes have |
| * occurred. |
| */ |
| cmd_buffer_subpass_transition_layouts(cmd_buffer, false); |
| |
| /* Update clear values *after* performing automatic layout transitions. |
| * This ensures that transitions from the UNDEFINED layout have had a chance |
| * to populate the clear value buffer with the correct values for the |
| * LOAD_OP_LOAD loadOp and that the fast-clears will update the buffer |
| * without the aforementioned layout transition overwriting the fast-clear |
| * value. |
| */ |
| cmd_buffer_subpass_sync_fast_clear_values(cmd_buffer); |
| |
| cmd_buffer_emit_depth_stencil(cmd_buffer); |
| |
| anv_cmd_buffer_clear_subpass(cmd_buffer); |
| } |
| |
| void genX(CmdBeginRenderPass)( |
| VkCommandBuffer commandBuffer, |
| const VkRenderPassBeginInfo* pRenderPassBegin, |
| VkSubpassContents contents) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass); |
| ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer); |
| |
| cmd_buffer->state.framebuffer = framebuffer; |
| cmd_buffer->state.pass = pass; |
| cmd_buffer->state.render_area = pRenderPassBegin->renderArea; |
| VkResult result = |
| genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin); |
| |
| /* If we failed to setup the attachments we should not try to go further */ |
| if (result != VK_SUCCESS) { |
| assert(anv_batch_has_error(&cmd_buffer->batch)); |
| return; |
| } |
| |
| genX(flush_pipeline_select_3d)(cmd_buffer); |
| |
| genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses); |
| |
| cmd_buffer->state.pending_pipe_bits |= |
| cmd_buffer->state.pass->subpass_flushes[0]; |
| } |
| |
| void genX(CmdNextSubpass)( |
| VkCommandBuffer commandBuffer, |
| VkSubpassContents contents) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| anv_cmd_buffer_resolve_subpass(cmd_buffer); |
| |
| /* Perform transitions to the final layout after all writes have occurred. |
| */ |
| cmd_buffer_subpass_transition_layouts(cmd_buffer, true); |
| |
| genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1); |
| |
| uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state); |
| cmd_buffer->state.pending_pipe_bits |= |
| cmd_buffer->state.pass->subpass_flushes[subpass_id]; |
| } |
| |
| void genX(CmdEndRenderPass)( |
| VkCommandBuffer commandBuffer) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| |
| if (anv_batch_has_error(&cmd_buffer->batch)) |
| return; |
| |
| anv_cmd_buffer_resolve_subpass(cmd_buffer); |
| |
| /* Perform transitions to the final layout after all writes have occurred. |
| */ |
| cmd_buffer_subpass_transition_layouts(cmd_buffer, true); |
| |
| cmd_buffer->state.pending_pipe_bits |= |
| cmd_buffer->state.pass->subpass_flushes[cmd_buffer->state.pass->subpass_count]; |
| |
| cmd_buffer->state.hiz_enabled = false; |
| |
| #ifndef NDEBUG |
| anv_dump_add_framebuffer(cmd_buffer, cmd_buffer->state.framebuffer); |
| #endif |
| |
| /* Remove references to render pass specific state. This enables us to |
| * detect whether or not we're in a renderpass. |
| */ |
| cmd_buffer->state.framebuffer = NULL; |
| cmd_buffer->state.pass = NULL; |
| cmd_buffer->state.subpass = NULL; |
| } |