blob: a7d86b0f90c49ec1d5bff046f0f1b6930ae1703d [file] [log] [blame]
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "pipe/p_defines.h"
#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/format_srgb.h"
#include "tgsi/tgsi_parse.h"
#include "nv50/nv50_stateobj.h"
#include "nv50/nv50_context.h"
#include "nv50/nv50_query_hw.h"
#include "nv50/nv50_3d.xml.h"
#include "nv50/g80_texture.xml.h"
#include "nouveau_gldefs.h"
/* Caveats:
* ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
* use non-normalized coordinates, everything else won't
* (The relevant bit is in the TIC entry and not the TSC entry.)
*
* ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
* always activated on NVA0 +
* (Give me the global bit, otherwise it's not worth the CPU work.)
*
* ! pipe_sampler_state.border_color is not swizzled according to the texture
* swizzle in pipe_sampler_view
* (This will be ugly with indirect independent texture/sampler access,
* we'd have to emulate the logic in the shader. GL doesn't have that,
* D3D doesn't have swizzle, if we knew what we were implementing we'd be
* good.)
*
* ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
*
* ! pipe_rasterizer_state.flatshade_first also applies to QUADS
* (There's a GL query for that, forcing an exception is just ridiculous.)
*
* ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
* (The hardware only has 8 slots meant for TexCoord and we have to assign
* in advance to maintain elegant separate shader objects.)
*/
static inline uint32_t
nv50_colormask(unsigned mask)
{
uint32_t ret = 0;
if (mask & PIPE_MASK_R)
ret |= 0x0001;
if (mask & PIPE_MASK_G)
ret |= 0x0010;
if (mask & PIPE_MASK_B)
ret |= 0x0100;
if (mask & PIPE_MASK_A)
ret |= 0x1000;
return ret;
}
#define NV50_BLEND_FACTOR_CASE(a, b) \
case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
static inline uint32_t
nv50_blend_fac(unsigned factor)
{
switch (factor) {
NV50_BLEND_FACTOR_CASE(ONE, ONE);
NV50_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
NV50_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
NV50_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
NV50_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
NV50_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
NV50_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
NV50_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
NV50_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
NV50_BLEND_FACTOR_CASE(ZERO, ZERO);
NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
NV50_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
default:
return NV50_BLEND_FACTOR_ZERO;
}
}
static void *
nv50_blend_state_create(struct pipe_context *pipe,
const struct pipe_blend_state *cso)
{
struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj);
int i;
bool emit_common_func = cso->rt[0].blend_enable;
uint32_t ms;
if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1);
SB_DATA (so, cso->independent_blend_enable);
}
so->pipe = *cso;
SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1);
SB_DATA (so, !cso->independent_blend_enable);
SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1);
SB_DATA (so, !cso->independent_blend_enable);
if (cso->independent_blend_enable) {
SB_BEGIN_3D(so, BLEND_ENABLE(0), 8);
for (i = 0; i < 8; ++i) {
SB_DATA(so, cso->rt[i].blend_enable);
if (cso->rt[i].blend_enable)
emit_common_func = true;
}
if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
emit_common_func = false;
for (i = 0; i < 8; ++i) {
if (!cso->rt[i].blend_enable)
continue;
SB_BEGIN_3D_(so, NVA3_3D_IBLEND_EQUATION_RGB(i), 6);
SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_src_factor));
SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_dst_factor));
SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_src_factor));
SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_dst_factor));
}
}
} else {
SB_BEGIN_3D(so, BLEND_ENABLE(0), 1);
SB_DATA (so, cso->rt[0].blend_enable);
}
if (emit_common_func) {
SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_src_factor));
SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_dst_factor));
SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_src_factor));
SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_dst_factor));
}
if (cso->logicop_enable) {
SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
SB_DATA (so, 1);
SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
} else {
SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1);
SB_DATA (so, 0);
}
if (cso->independent_blend_enable) {
SB_BEGIN_3D(so, COLOR_MASK(0), 8);
for (i = 0; i < 8; ++i)
SB_DATA(so, nv50_colormask(cso->rt[i].colormask));
} else {
SB_BEGIN_3D(so, COLOR_MASK(0), 1);
SB_DATA (so, nv50_colormask(cso->rt[0].colormask));
}
ms = 0;
if (cso->alpha_to_coverage)
ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
if (cso->alpha_to_one)
ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
SB_DATA (so, ms);
assert(so->size <= ARRAY_SIZE(so->state));
return so;
}
static void
nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->blend = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_BLEND;
}
static void
nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
/* NOTE: ignoring line_last_pixel */
static void *
nv50_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nv50_rasterizer_stateobj *so;
uint32_t reg;
so = CALLOC_STRUCT(nv50_rasterizer_stateobj);
if (!so)
return NULL;
so->pipe = *cso;
#ifndef NV50_SCISSORS_CLIPPING
for (int i = 0; i < NV50_MAX_VIEWPORTS; i++) {
SB_BEGIN_3D(so, SCISSOR_ENABLE(i), 1);
SB_DATA (so, cso->scissor);
}
#endif
SB_BEGIN_3D(so, SHADE_MODEL, 1);
SB_DATA (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT :
NV50_3D_SHADE_MODEL_SMOOTH);
SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1);
SB_DATA (so, !cso->flatshade_first);
SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1);
SB_DATA (so, cso->light_twoside);
SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
SB_BEGIN_3D(so, MULTISAMPLE_ENABLE, 1);
SB_DATA (so, cso->multisample);
SB_BEGIN_3D(so, LINE_WIDTH, 1);
SB_DATA (so, fui(cso->line_width));
SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1);
SB_DATA (so, cso->line_smooth);
SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
if (cso->line_stipple_enable) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, LINE_STIPPLE, 1);
SB_DATA (so, (cso->line_stipple_pattern << 8) |
cso->line_stipple_factor);
} else {
SB_DATA (so, 0);
}
if (!cso->point_size_per_vertex) {
SB_BEGIN_3D(so, POINT_SIZE, 1);
SB_DATA (so, fui(cso->point_size));
}
SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1);
SB_DATA (so, cso->point_quad_rasterization);
SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1);
SB_DATA (so, cso->point_smooth);
SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3);
SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
SB_DATA (so, cso->poly_smooth);
SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
SB_DATA (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW :
NV50_3D_FRONT_FACE_CW);
switch (cso->cull_face) {
case PIPE_FACE_FRONT_AND_BACK:
SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK);
break;
case PIPE_FACE_FRONT:
SB_DATA(so, NV50_3D_CULL_FACE_FRONT);
break;
case PIPE_FACE_BACK:
default:
SB_DATA(so, NV50_3D_CULL_FACE_BACK);
break;
}
SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1);
SB_DATA (so, cso->poly_stipple_enable);
SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
SB_DATA (so, cso->offset_point);
SB_DATA (so, cso->offset_line);
SB_DATA (so, cso->offset_tri);
if (cso->offset_point || cso->offset_line || cso->offset_tri) {
SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
SB_DATA (so, fui(cso->offset_scale));
SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
SB_DATA (so, fui(cso->offset_units * 2.0f));
SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
SB_DATA (so, fui(cso->offset_clamp));
}
if (cso->depth_clip) {
reg = 0;
} else {
reg =
NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
}
#ifndef NV50_SCISSORS_CLIPPING
reg |=
NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 |
NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
#endif
SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
SB_DATA (so, reg);
SB_BEGIN_3D(so, DEPTH_CLIP_NEGATIVE_Z, 1);
SB_DATA (so, cso->clip_halfz);
SB_BEGIN_3D(so, PIXEL_CENTER_INTEGER, 1);
SB_DATA (so, !cso->half_pixel_center);
assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
static void
nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->rast = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER;
}
static void
nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void *
nv50_zsa_state_create(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct nv50_zsa_stateobj *so = CALLOC_STRUCT(nv50_zsa_stateobj);
so->pipe = *cso;
SB_BEGIN_3D(so, DEPTH_WRITE_ENABLE, 1);
SB_DATA (so, cso->depth.writemask);
SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
if (cso->depth.enabled) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
SB_DATA (so, nvgl_comparison_op(cso->depth.func));
} else {
SB_DATA (so, 0);
}
SB_BEGIN_3D(so, DEPTH_BOUNDS_EN, 1);
if (cso->depth.bounds_test) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
SB_DATA (so, fui(cso->depth.bounds_min));
SB_DATA (so, fui(cso->depth.bounds_max));
} else {
SB_DATA (so, 0);
}
if (cso->stencil[0].enabled) {
SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
SB_DATA (so, cso->stencil[0].writemask);
SB_DATA (so, cso->stencil[0].valuemask);
} else {
SB_BEGIN_3D(so, STENCIL_ENABLE, 1);
SB_DATA (so, 0);
}
if (cso->stencil[1].enabled) {
assert(cso->stencil[0].enabled);
SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
SB_DATA (so, cso->stencil[1].writemask);
SB_DATA (so, cso->stencil[1].valuemask);
} else {
SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 1);
SB_DATA (so, 0);
}
SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
if (cso->alpha.enabled) {
SB_DATA (so, 1);
SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
SB_DATA (so, fui(cso->alpha.ref_value));
SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
} else {
SB_DATA (so, 0);
}
SB_BEGIN_3D(so, CB_ADDR, 1);
SB_DATA (so, NV50_CB_AUX_ALPHATEST_OFFSET << (8 - 2) | NV50_CB_AUX);
SB_BEGIN_3D(so, CB_DATA(0), 1);
SB_DATA (so, fui(cso->alpha.ref_value));
assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
static void
nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->zsa = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_ZSA;
}
static void
nv50_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
/* ====================== SAMPLERS AND TEXTURES ================================
*/
static inline unsigned
nv50_tsc_wrap_mode(unsigned wrap)
{
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT:
return G80_TSC_WRAP_WRAP;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return G80_TSC_WRAP_MIRROR;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return G80_TSC_WRAP_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return G80_TSC_WRAP_BORDER;
case PIPE_TEX_WRAP_CLAMP:
return G80_TSC_WRAP_CLAMP_OGL;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return G80_TSC_WRAP_MIRROR_ONCE_BORDER;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_OGL;
default:
NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
return G80_TSC_WRAP_WRAP;
}
}
void *
nv50_sampler_state_create(struct pipe_context *pipe,
const struct pipe_sampler_state *cso)
{
struct nv50_tsc_entry *so = MALLOC_STRUCT(nv50_tsc_entry);
float f[2];
so->id = -1;
so->tsc[0] = (0x00026000 |
(nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
(nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
(nv50_tsc_wrap_mode(cso->wrap_r) << 6));
switch (cso->mag_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
so->tsc[1] = G80_TSC_1_MAG_FILTER_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
so->tsc[1] = G80_TSC_1_MAG_FILTER_NEAREST;
break;
}
switch (cso->min_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
so->tsc[1] |= G80_TSC_1_MIN_FILTER_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
so->tsc[1] |= G80_TSC_1_MIN_FILTER_NEAREST;
break;
}
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_LINEAR:
so->tsc[1] |= G80_TSC_1_MIP_FILTER_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NEAREST:
so->tsc[1] |= G80_TSC_1_MIP_FILTER_NEAREST;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
so->tsc[1] |= G80_TSC_1_MIP_FILTER_NONE;
break;
}
if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) {
if (cso->seamless_cube_map)
so->tsc[1] |= GK104_TSC_1_CUBEMAP_INTERFACE_FILTERING;
if (!cso->normalized_coords)
so->tsc[1] |= GK104_TSC_1_FLOAT_COORD_NORMALIZATION_FORCE_UNNORMALIZED_COORDS;
} else {
so->seamless_cube_map = cso->seamless_cube_map;
}
if (cso->max_anisotropy >= 16)
so->tsc[0] |= (7 << 20);
else
if (cso->max_anisotropy >= 12)
so->tsc[0] |= (6 << 20);
else {
so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
if (cso->max_anisotropy >= 4)
so->tsc[1] |= 6 << G80_TSC_1_TRILIN_OPT__SHIFT;
else
if (cso->max_anisotropy >= 2)
so->tsc[1] |= 4 << G80_TSC_1_TRILIN_OPT__SHIFT;
}
if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* NOTE: must be deactivated for non-shadow textures */
so->tsc[0] |= (1 << 9);
so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
}
f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
so->tsc[2] =
(((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
so->tsc[2] |=
util_format_linear_float_to_srgb_8unorm(cso->border_color.f[0]) << 24;
so->tsc[3] =
util_format_linear_float_to_srgb_8unorm(cso->border_color.f[1]) << 12;
so->tsc[3] |=
util_format_linear_float_to_srgb_8unorm(cso->border_color.f[2]) << 20;
so->tsc[4] = fui(cso->border_color.f[0]);
so->tsc[5] = fui(cso->border_color.f[1]);
so->tsc[6] = fui(cso->border_color.f[2]);
so->tsc[7] = fui(cso->border_color.f[3]);
return (void *)so;
}
static void
nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
unsigned s, i;
for (s = 0; s < 3; ++s) {
assert(nv50_context(pipe)->num_samplers[s] <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i)
if (nv50_context(pipe)->samplers[s][i] == hwcso)
nv50_context(pipe)->samplers[s][i] = NULL;
}
nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso));
FREE(hwcso);
}
static inline void
nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
unsigned nr, void **hwcso)
{
unsigned i;
assert(nr <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nr; ++i) {
struct nv50_tsc_entry *old = nv50->samplers[s][i];
nv50->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
if (old)
nv50_screen_tsc_unlock(nv50->screen, old);
}
assert(nv50->num_samplers[s] <= PIPE_MAX_SAMPLERS);
for (; i < nv50->num_samplers[s]; ++i) {
if (nv50->samplers[s][i]) {
nv50_screen_tsc_unlock(nv50->screen, nv50->samplers[s][i]);
nv50->samplers[s][i] = NULL;
}
}
nv50->num_samplers[s] = nr;
nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS;
}
static void
nv50_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
{
nv50_stage_sampler_states_bind(nv50_context(pipe), 0, nr, s);
}
static void
nv50_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
{
nv50_stage_sampler_states_bind(nv50_context(pipe), 2, nr, s);
}
static void
nv50_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
{
nv50_stage_sampler_states_bind(nv50_context(pipe), 1, nr, s);
}
static void
nv50_bind_sampler_states(struct pipe_context *pipe,
enum pipe_shader_type shader, unsigned start,
unsigned num_samplers, void **samplers)
{
assert(start == 0);
switch (shader) {
case PIPE_SHADER_VERTEX:
nv50_vp_sampler_states_bind(pipe, num_samplers, samplers);
break;
case PIPE_SHADER_GEOMETRY:
nv50_gp_sampler_states_bind(pipe, num_samplers, samplers);
break;
case PIPE_SHADER_FRAGMENT:
nv50_fp_sampler_states_bind(pipe, num_samplers, samplers);
break;
default:
assert(!"unexpected shader type");
break;
}
}
/* NOTE: only called when not referenced anywhere, won't be bound */
static void
nv50_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
nv50_screen_tic_free(nv50_context(pipe)->screen, nv50_tic_entry(view));
FREE(nv50_tic_entry(view));
}
static inline void
nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
unsigned nr,
struct pipe_sampler_view **views)
{
unsigned i;
assert(nr <= PIPE_MAX_SAMPLERS);
for (i = 0; i < nr; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
if (old)
nv50_screen_tic_unlock(nv50->screen, old);
if (views[i] && views[i]->texture) {
struct pipe_resource *res = views[i]->texture;
if (res->target == PIPE_BUFFER &&
(res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
nv50->textures_coherent[s] |= 1 << i;
else
nv50->textures_coherent[s] &= ~(1 << i);
} else {
nv50->textures_coherent[s] &= ~(1 << i);
}
pipe_sampler_view_reference(&nv50->textures[s][i], views[i]);
}
assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
for (i = nr; i < nv50->num_textures[s]; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
if (!old)
continue;
nv50_screen_tic_unlock(nv50->screen, old);
pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
}
nv50->num_textures[s] = nr;
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
}
static void
nv50_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
assert(start == 0);
switch (shader) {
case PIPE_SHADER_VERTEX:
nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views);
break;
case PIPE_SHADER_GEOMETRY:
nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views);
break;
case PIPE_SHADER_FRAGMENT:
nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views);
break;
default:
;
}
}
/* ============================= SHADERS =======================================
*/
static void *
nv50_sp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso, unsigned type)
{
struct nv50_program *prog;
prog = CALLOC_STRUCT(nv50_program);
if (!prog)
return NULL;
prog->type = type;
prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
if (cso->stream_output.num_outputs)
prog->pipe.stream_output = cso->stream_output;
prog->translated = nv50_program_translate(
prog, nv50_context(pipe)->screen->base.device->chipset,
&nouveau_context(pipe)->debug);
return (void *)prog;
}
static void
nv50_sp_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nv50_program *prog = (struct nv50_program *)hwcso;
nv50_program_destroy(nv50_context(pipe), prog);
FREE((void *)prog->pipe.tokens);
FREE(prog);
}
static void *
nv50_vp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nv50_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
}
static void
nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->vertprog = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
}
static void *
nv50_fp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nv50_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
}
static void
nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->fragprog = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG;
}
static void *
nv50_gp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nv50_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
}
static void
nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->gmtyprog = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
}
static void *
nv50_cp_state_create(struct pipe_context *pipe,
const struct pipe_compute_state *cso)
{
struct nv50_program *prog;
prog = CALLOC_STRUCT(nv50_program);
if (!prog)
return NULL;
prog->type = PIPE_SHADER_COMPUTE;
prog->cp.smem_size = cso->req_local_mem;
prog->cp.lmem_size = cso->req_private_mem;
prog->parm_size = cso->req_input_mem;
prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
return (void *)prog;
}
static void
nv50_cp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->compprog = hwcso;
nv50->dirty_cp |= NV50_NEW_CP_PROGRAM;
}
static void
nv50_set_constant_buffer(struct pipe_context *pipe,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct pipe_resource *res = cb ? cb->buffer : NULL;
const unsigned s = nv50_context_shader_stage(shader);
const unsigned i = index;
if (shader == PIPE_SHADER_COMPUTE)
return;
assert(i < NV50_MAX_PIPE_CONSTBUFS);
if (nv50->constbuf[s][i].user)
nv50->constbuf[s][i].u.buf = NULL;
else
if (nv50->constbuf[s][i].u.buf) {
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i));
nv04_resource(nv50->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
}
pipe_resource_reference(&nv50->constbuf[s][i].u.buf, res);
nv50->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
if (nv50->constbuf[s][i].user) {
nv50->constbuf[s][i].u.data = cb->user_buffer;
nv50->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
nv50->constbuf_valid[s] |= 1 << i;
nv50->constbuf_coherent[s] &= ~(1 << i);
} else
if (res) {
nv50->constbuf[s][i].offset = cb->buffer_offset;
nv50->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
nv50->constbuf_valid[s] |= 1 << i;
if (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
nv50->constbuf_coherent[s] |= 1 << i;
else
nv50->constbuf_coherent[s] &= ~(1 << i);
} else {
nv50->constbuf_valid[s] &= ~(1 << i);
nv50->constbuf_coherent[s] &= ~(1 << i);
}
nv50->constbuf_dirty[s] |= 1 << i;
nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
}
/* =============================================================================
*/
static void
nv50_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *bcol)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->blend_colour = *bcol;
nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR;
}
static void
nv50_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *sr)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->stencil_ref = *sr;
nv50->dirty_3d |= NV50_NEW_3D_STENCIL_REF;
}
static void
nv50_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
struct nv50_context *nv50 = nv50_context(pipe);
memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp));
nv50->dirty_3d |= NV50_NEW_3D_CLIP;
}
static void
nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->sample_mask = sample_mask;
nv50->dirty_3d |= NV50_NEW_3D_SAMPLE_MASK;
}
static void
nv50_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
{
struct nv50_context *nv50 = nv50_context(pipe);
if (nv50->min_samples != min_samples) {
nv50->min_samples = min_samples;
nv50->dirty_3d |= NV50_NEW_3D_MIN_SAMPLES;
}
}
static void
nv50_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct nv50_context *nv50 = nv50_context(pipe);
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
util_copy_framebuffer_state(&nv50->framebuffer, fb);
nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
}
static void
nv50_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->stipple = *stipple;
nv50->dirty_3d |= NV50_NEW_3D_STIPPLE;
}
static void
nv50_set_scissor_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
struct nv50_context *nv50 = nv50_context(pipe);
int i;
assert(start_slot + num_scissors <= NV50_MAX_VIEWPORTS);
for (i = 0; i < num_scissors; i++) {
if (!memcmp(&nv50->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
continue;
nv50->scissors[start_slot + i] = scissor[i];
nv50->scissors_dirty |= 1 << (start_slot + i);
nv50->dirty_3d |= NV50_NEW_3D_SCISSOR;
}
}
static void
nv50_set_viewport_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *vpt)
{
struct nv50_context *nv50 = nv50_context(pipe);
int i;
assert(start_slot + num_viewports <= NV50_MAX_VIEWPORTS);
for (i = 0; i < num_viewports; i++) {
if (!memcmp(&nv50->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
continue;
nv50->viewports[start_slot + i] = vpt[i];
nv50->viewports_dirty |= 1 << (start_slot + i);
nv50->dirty_3d |= NV50_NEW_3D_VIEWPORT;
}
}
static void
nv50_set_window_rectangles(struct pipe_context *pipe,
boolean include,
unsigned num_rectangles,
const struct pipe_scissor_state *rectangles)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->window_rect.inclusive = include;
nv50->window_rect.rects = MIN2(num_rectangles, NV50_MAX_WINDOW_RECTANGLES);
memcpy(nv50->window_rect.rect, rectangles,
sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
nv50->dirty_3d |= NV50_NEW_3D_WINDOW_RECTS;
}
static void
nv50_set_vertex_buffers(struct pipe_context *pipe,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct nv50_context *nv50 = nv50_context(pipe);
unsigned i;
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX);
nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
util_set_vertex_buffers_count(nv50->vtxbuf, &nv50->num_vtxbufs, vb,
start_slot, count);
if (!vb) {
nv50->vbo_user &= ~(((1ull << count) - 1) << start_slot);
nv50->vbo_constant &= ~(((1ull << count) - 1) << start_slot);
nv50->vtxbufs_coherent &= ~(((1ull << count) - 1) << start_slot);
return;
}
for (i = 0; i < count; ++i) {
unsigned dst_index = start_slot + i;
if (vb[i].is_user_buffer) {
nv50->vbo_user |= 1 << dst_index;
if (!vb[i].stride)
nv50->vbo_constant |= 1 << dst_index;
else
nv50->vbo_constant &= ~(1 << dst_index);
nv50->vtxbufs_coherent &= ~(1 << dst_index);
} else {
nv50->vbo_user &= ~(1 << dst_index);
nv50->vbo_constant &= ~(1 << dst_index);
if (vb[i].buffer.resource &&
vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
nv50->vtxbufs_coherent |= (1 << dst_index);
else
nv50->vtxbufs_coherent &= ~(1 << dst_index);
}
}
}
static void
nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv50_context *nv50 = nv50_context(pipe);
nv50->vertex = hwcso;
nv50->dirty_3d |= NV50_NEW_3D_VERTEX;
}
static struct pipe_stream_output_target *
nv50_so_target_create(struct pipe_context *pipe,
struct pipe_resource *res,
unsigned offset, unsigned size)
{
struct nv04_resource *buf = (struct nv04_resource *)res;
struct nv50_so_target *targ = MALLOC_STRUCT(nv50_so_target);
if (!targ)
return NULL;
if (nouveau_context(pipe)->screen->class_3d >= NVA0_3D_CLASS) {
targ->pq = pipe->create_query(pipe,
NVA0_HW_QUERY_STREAM_OUTPUT_BUFFER_OFFSET, 0);
if (!targ->pq) {
FREE(targ);
return NULL;
}
} else {
targ->pq = NULL;
}
targ->clean = true;
targ->pipe.buffer_size = size;
targ->pipe.buffer_offset = offset;
targ->pipe.context = pipe;
targ->pipe.buffer = NULL;
pipe_resource_reference(&targ->pipe.buffer, res);
pipe_reference_init(&targ->pipe.reference, 1);
assert(buf->base.target == PIPE_BUFFER);
util_range_add(&buf->valid_buffer_range, offset, offset + size);
return &targ->pipe;
}
static void
nva0_so_target_save_offset(struct pipe_context *pipe,
struct pipe_stream_output_target *ptarg,
unsigned index, bool serialize)
{
struct nv50_so_target *targ = nv50_so_target(ptarg);
if (serialize) {
struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;
PUSH_SPACE(push, 2);
BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
PUSH_DATA (push, 0);
}
nv50_query(targ->pq)->index = index;
pipe->end_query(pipe, targ->pq);
}
static void
nv50_so_target_destroy(struct pipe_context *pipe,
struct pipe_stream_output_target *ptarg)
{
struct nv50_so_target *targ = nv50_so_target(ptarg);
if (targ->pq)
pipe->destroy_query(pipe, targ->pq);
pipe_resource_reference(&targ->pipe.buffer, NULL);
FREE(targ);
}
static void
nv50_set_stream_output_targets(struct pipe_context *pipe,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct nv50_context *nv50 = nv50_context(pipe);
unsigned i;
bool serialize = true;
const bool can_resume = nv50->screen->base.class_3d >= NVA0_3D_CLASS;
assert(num_targets <= 4);
for (i = 0; i < num_targets; ++i) {
const bool changed = nv50->so_target[i] != targets[i];
const bool append = (offsets[i] == (unsigned)-1);
if (!changed && append)
continue;
nv50->so_targets_dirty |= 1 << i;
if (can_resume && changed && nv50->so_target[i]) {
nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
serialize = false;
}
if (targets[i] && !append)
nv50_so_target(targets[i])->clean = true;
pipe_so_target_reference(&nv50->so_target[i], targets[i]);
}
for (; i < nv50->num_so_targets; ++i) {
if (can_resume && nv50->so_target[i]) {
nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
serialize = false;
}
pipe_so_target_reference(&nv50->so_target[i], NULL);
nv50->so_targets_dirty |= 1 << i;
}
nv50->num_so_targets = num_targets;
if (nv50->so_targets_dirty) {
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_SO);
nv50->dirty_3d |= NV50_NEW_3D_STRMOUT;
}
}
static void
nv50_set_compute_resources(struct pipe_context *pipe,
unsigned start, unsigned nr,
struct pipe_surface **resources)
{
/* TODO: bind surfaces */
}
static inline void
nv50_set_global_handle(uint32_t *phandle, struct pipe_resource *res)
{
struct nv04_resource *buf = nv04_resource(res);
if (buf) {
uint64_t limit = (buf->address + buf->base.width0) - 1;
if (limit < (1ULL << 32)) {
*phandle = (uint32_t)buf->address;
} else {
NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
"resource not contained within 32-bit address space !\n");
*phandle = 0;
}
} else {
*phandle = 0;
}
}
static void
nv50_set_global_bindings(struct pipe_context *pipe,
unsigned start, unsigned nr,
struct pipe_resource **resources,
uint32_t **handles)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct pipe_resource **ptr;
unsigned i;
const unsigned end = start + nr;
if (nv50->global_residents.size <= (end * sizeof(struct pipe_resource *))) {
const unsigned old_size = nv50->global_residents.size;
const unsigned req_size = end * sizeof(struct pipe_resource *);
util_dynarray_resize(&nv50->global_residents, req_size);
memset((uint8_t *)nv50->global_residents.data + old_size, 0,
req_size - old_size);
}
if (resources) {
ptr = util_dynarray_element(
&nv50->global_residents, struct pipe_resource *, start);
for (i = 0; i < nr; ++i) {
pipe_resource_reference(&ptr[i], resources[i]);
nv50_set_global_handle(handles[i], resources[i]);
}
} else {
ptr = util_dynarray_element(
&nv50->global_residents, struct pipe_resource *, start);
for (i = 0; i < nr; ++i)
pipe_resource_reference(&ptr[i], NULL);
}
nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_GLOBAL);
nv50->dirty_cp |= NV50_NEW_CP_GLOBALS;
}
void
nv50_init_state_functions(struct nv50_context *nv50)
{
struct pipe_context *pipe = &nv50->base.pipe;
pipe->create_blend_state = nv50_blend_state_create;
pipe->bind_blend_state = nv50_blend_state_bind;
pipe->delete_blend_state = nv50_blend_state_delete;
pipe->create_rasterizer_state = nv50_rasterizer_state_create;
pipe->bind_rasterizer_state = nv50_rasterizer_state_bind;
pipe->delete_rasterizer_state = nv50_rasterizer_state_delete;
pipe->create_depth_stencil_alpha_state = nv50_zsa_state_create;
pipe->bind_depth_stencil_alpha_state = nv50_zsa_state_bind;
pipe->delete_depth_stencil_alpha_state = nv50_zsa_state_delete;
pipe->create_sampler_state = nv50_sampler_state_create;
pipe->delete_sampler_state = nv50_sampler_state_delete;
pipe->bind_sampler_states = nv50_bind_sampler_states;
pipe->create_sampler_view = nv50_create_sampler_view;
pipe->sampler_view_destroy = nv50_sampler_view_destroy;
pipe->set_sampler_views = nv50_set_sampler_views;
pipe->create_vs_state = nv50_vp_state_create;
pipe->create_fs_state = nv50_fp_state_create;
pipe->create_gs_state = nv50_gp_state_create;
pipe->create_compute_state = nv50_cp_state_create;
pipe->bind_vs_state = nv50_vp_state_bind;
pipe->bind_fs_state = nv50_fp_state_bind;
pipe->bind_gs_state = nv50_gp_state_bind;
pipe->bind_compute_state = nv50_cp_state_bind;
pipe->delete_vs_state = nv50_sp_state_delete;
pipe->delete_fs_state = nv50_sp_state_delete;
pipe->delete_gs_state = nv50_sp_state_delete;
pipe->delete_compute_state = nv50_sp_state_delete;
pipe->set_blend_color = nv50_set_blend_color;
pipe->set_stencil_ref = nv50_set_stencil_ref;
pipe->set_clip_state = nv50_set_clip_state;
pipe->set_sample_mask = nv50_set_sample_mask;
pipe->set_min_samples = nv50_set_min_samples;
pipe->set_constant_buffer = nv50_set_constant_buffer;
pipe->set_framebuffer_state = nv50_set_framebuffer_state;
pipe->set_polygon_stipple = nv50_set_polygon_stipple;
pipe->set_scissor_states = nv50_set_scissor_states;
pipe->set_viewport_states = nv50_set_viewport_states;
pipe->set_window_rectangles = nv50_set_window_rectangles;
pipe->create_vertex_elements_state = nv50_vertex_state_create;
pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
pipe->bind_vertex_elements_state = nv50_vertex_state_bind;
pipe->set_vertex_buffers = nv50_set_vertex_buffers;
pipe->create_stream_output_target = nv50_so_target_create;
pipe->stream_output_target_destroy = nv50_so_target_destroy;
pipe->set_stream_output_targets = nv50_set_stream_output_targets;
pipe->set_global_binding = nv50_set_global_bindings;
pipe->set_compute_resources = nv50_set_compute_resources;
nv50->sample_mask = ~0;
nv50->min_samples = 1;
}