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/*
* Copyright © 2017 Ilia Mirkin
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "ir3_nir.h"
#include "compiler/nir/nir_builder.h"
/* A4XX has a broken GATHER4 operation. It performs the texture swizzle on the
* gather results, rather than before. As a result, it must be emulated with
* direct texture calls.
*/
static nir_ssa_def *
ir3_nir_lower_tg4_to_tex_instr(nir_builder *b, nir_instr *instr, void *data)
{
nir_tex_instr *tg4 = nir_instr_as_tex(instr);
static const int offsets[3][2] = { {0, 1}, {1, 1}, {1, 0} };
nir_ssa_def *results[4];
int offset_index = nir_tex_instr_src_index(tg4, nir_tex_src_offset);
for (int i = 0; i < 4; i++) {
int num_srcs = tg4->num_srcs + 1 /* lod */;
if (offset_index < 0 && i < 3)
num_srcs++;
nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs);
tex->op = nir_texop_txl;
tex->sampler_dim = tg4->sampler_dim;
tex->coord_components = tg4->coord_components;
tex->is_array = tg4->is_array;
tex->is_shadow = tg4->is_shadow;
tex->is_new_style_shadow = tg4->is_new_style_shadow;
tex->texture_index = tg4->texture_index;
tex->sampler_index = tg4->sampler_index;
tex->dest_type = tg4->dest_type;
for (int j = 0; j < tg4->num_srcs; j++) {
nir_src_copy(&tex->src[j].src, &tg4->src[j].src, tex);
tex->src[j].src_type = tg4->src[j].src_type;
}
if (i != 3) {
nir_ssa_def *offset =
nir_vec2(b, nir_imm_int(b, offsets[i][0]),
nir_imm_int(b, offsets[i][1]));
if (offset_index < 0) {
tex->src[tg4->num_srcs].src = nir_src_for_ssa(offset);
tex->src[tg4->num_srcs].src_type = nir_tex_src_offset;
} else {
assert(nir_tex_instr_src_size(tex, offset_index) == 2);
nir_ssa_def *orig = nir_ssa_for_src(
b, tex->src[offset_index].src, 2);
tex->src[offset_index].src =
nir_src_for_ssa(nir_iadd(b, orig, offset));
}
}
tex->src[num_srcs - 1].src = nir_src_for_ssa(nir_imm_float(b, 0));
tex->src[num_srcs - 1].src_type = nir_tex_src_lod;
nir_ssa_dest_init(&tex->instr, &tex->dest,
nir_tex_instr_dest_size(tex), 32, NULL);
nir_builder_instr_insert(b, &tex->instr);
results[i] = nir_channel(b, &tex->dest.ssa, tg4->component);
}
return nir_vec(b, results, 4);
}
static bool
ir3_nir_lower_tg4_to_tex_filter(const nir_instr *instr, const void *data)
{
return (instr->type == nir_instr_type_tex &&
nir_instr_as_tex(instr)->op == nir_texop_tg4);
}
bool
ir3_nir_lower_tg4_to_tex(nir_shader *shader)
{
return nir_shader_lower_instructions(shader,
ir3_nir_lower_tg4_to_tex_filter,
ir3_nir_lower_tg4_to_tex_instr, NULL);
}