| /* |
| * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef IR3_NIR_H_ |
| #define IR3_NIR_H_ |
| |
| #include "compiler/nir/nir.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "compiler/shader_enums.h" |
| |
| #include "ir3_shader.h" |
| |
| bool ir3_nir_apply_trig_workarounds(nir_shader *shader); |
| bool ir3_nir_lower_imul(nir_shader *shader); |
| bool ir3_nir_lower_tg4_to_tex(nir_shader *shader); |
| bool ir3_nir_lower_io_offsets(nir_shader *shader); |
| bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); |
| bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); |
| bool ir3_nir_move_varying_inputs(nir_shader *shader); |
| int ir3_nir_coord_offset(nir_ssa_def *ssa); |
| bool ir3_nir_lower_tex_prefetch(nir_shader *shader); |
| |
| |
| void ir3_nir_lower_to_explicit_io(nir_shader *shader, |
| struct ir3_shader *s, unsigned topology); |
| void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader *s, unsigned topology); |
| void ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology); |
| void ir3_nir_lower_gs(nir_shader *shader, struct ir3_shader *s); |
| |
| const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); |
| bool ir3_key_lowers_nir(const struct ir3_shader_key *key); |
| void ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, |
| const struct ir3_shader_key *key); |
| |
| bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader); |
| |
| nir_ssa_def * |
| ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); |
| |
| #endif /* IR3_NIR_H_ */ |