blob: 139b5d89635fd4ea1a3c35d52a93fb283799e078 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw/draw_context.h"
#include "os/os_misc.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "i915_reg.h"
#include "i915_debug.h"
#include "i915_context.h"
#include "i915_screen.h"
#include "i915_resource.h"
#include "i915_winsys.h"
#include "i915_public.h"
/*
* Probe functions
*/
static const char *
i915_get_vendor(struct pipe_screen *screen)
{
return "Mesa Project";
}
static const char *
i915_get_device_vendor(struct pipe_screen *screen)
{
return "Intel";
}
static const char *
i915_get_name(struct pipe_screen *screen)
{
static char buffer[128];
const char *chipset;
switch (i915_screen(screen)->iws->pci_id) {
case PCI_CHIP_I915_G:
chipset = "915G";
break;
case PCI_CHIP_I915_GM:
chipset = "915GM";
break;
case PCI_CHIP_I945_G:
chipset = "945G";
break;
case PCI_CHIP_I945_GM:
chipset = "945GM";
break;
case PCI_CHIP_I945_GME:
chipset = "945GME";
break;
case PCI_CHIP_G33_G:
chipset = "G33";
break;
case PCI_CHIP_Q35_G:
chipset = "Q35";
break;
case PCI_CHIP_Q33_G:
chipset = "Q33";
break;
case PCI_CHIP_PINEVIEW_G:
chipset = "Pineview G";
break;
case PCI_CHIP_PINEVIEW_M:
chipset = "Pineview M";
break;
default:
chipset = "unknown";
break;
}
util_snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
return buffer;
}
static int
i915_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap cap)
{
switch(shader) {
case PIPE_SHADER_VERTEX:
switch (cap) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
return PIPE_MAX_SAMPLERS;
else
return 0;
default:
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
/* XXX: some of these are just shader model 2.0 values, fix this! */
switch(cap) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return I915_MAX_ALU_INSN;
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
return I915_MAX_TEX_INSN;
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 8;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 1;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 32 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 12; /* XXX: 12 -> 32 ? */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return I915_TEX_UNITS;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
}
break;
default:
return 0;
}
}
static int
i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
{
struct i915_screen *is = i915_screen(screen);
switch (cap) {
/* Supported features (boolean caps). */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
/* Unsupported features (boolean caps). */
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
return 0;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 120;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
/* Features we can lie about (boolean caps). */
case PIPE_CAP_OCCLUSION_QUERY:
return is->debug.lie ? 1 : 0;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return I915_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
/* Geometry shader output, unsupported. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
/* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_VENDOR_ID:
return 0x8086;
case PIPE_CAP_DEVICE_ID:
return is->iws->pci_id;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
/* Once a batch uses more than 75% of the maximum mappable size, we
* assume that there's some fragmentation, and we start doing extra
* flushing, etc. That's the big cliff apps will care about.
*/
const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
}
case PIPE_CAP_UMA:
return 1;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
}
}
static float
i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
{
switch(cap) {
case PIPE_CAPF_MAX_LINE_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 7.5;
case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 255.0;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 4.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 16.0;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
}
}
boolean
i915_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned tex_usage)
{
static const enum pipe_format tex_supported[] = {
PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_I8_UNORM,
PIPE_FORMAT_L8A8_UNORM,
PIPE_FORMAT_UYVY,
PIPE_FORMAT_YUYV,
/* XXX why not?
PIPE_FORMAT_Z16_UNORM, */
PIPE_FORMAT_DXT1_RGB,
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA,
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_Z24_UNORM_S8_UINT,
PIPE_FORMAT_NONE /* list terminator */
};
static const enum pipe_format render_supported[] = {
PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_I8_UNORM,
PIPE_FORMAT_NONE /* list terminator */
};
static const enum pipe_format depth_supported[] = {
/* XXX why not?
PIPE_FORMAT_Z16_UNORM, */
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_Z24_UNORM_S8_UINT,
PIPE_FORMAT_NONE /* list terminator */
};
const enum pipe_format *list;
uint i;
if (!util_format_is_supported(format, tex_usage))
return FALSE;
if (sample_count > 1)
return FALSE;
if(tex_usage & PIPE_BIND_DEPTH_STENCIL)
list = depth_supported;
else if (tex_usage & PIPE_BIND_RENDER_TARGET)
list = render_supported;
else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
list = tex_supported;
else
return TRUE; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
if (list[i] == format)
return TRUE;
}
return FALSE;
}
/*
* Fence functions
*/
static void
i915_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct i915_screen *is = i915_screen(screen);
is->iws->fence_reference(is->iws, ptr, fence);
}
static boolean
i915_fence_finish(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct i915_screen *is = i915_screen(screen);
if (!timeout)
return is->iws->fence_signalled(is->iws, fence) == 1;
return is->iws->fence_finish(is->iws, fence) == 1;
}
/*
* Generic functions
*/
static void
i915_flush_frontbuffer(struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
void *winsys_drawable_handle,
struct pipe_box *sub_box)
{
/* XXX: Dummy right now. */
(void)screen;
(void)resource;
(void)level;
(void)layer;
(void)winsys_drawable_handle;
(void)sub_box;
}
static void
i915_destroy_screen(struct pipe_screen *screen)
{
struct i915_screen *is = i915_screen(screen);
if (is->iws)
is->iws->destroy(is->iws);
FREE(is);
}
/**
* Create a new i915_screen object
*/
struct pipe_screen *
i915_screen_create(struct i915_winsys *iws)
{
struct i915_screen *is = CALLOC_STRUCT(i915_screen);
if (!is)
return NULL;
switch (iws->pci_id) {
case PCI_CHIP_I915_G:
case PCI_CHIP_I915_GM:
is->is_i945 = FALSE;
break;
case PCI_CHIP_I945_G:
case PCI_CHIP_I945_GM:
case PCI_CHIP_I945_GME:
case PCI_CHIP_G33_G:
case PCI_CHIP_Q33_G:
case PCI_CHIP_Q35_G:
case PCI_CHIP_PINEVIEW_G:
case PCI_CHIP_PINEVIEW_M:
is->is_i945 = TRUE;
break;
default:
debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
__FUNCTION__, iws->pci_id);
FREE(is);
return NULL;
}
is->iws = iws;
is->base.destroy = i915_destroy_screen;
is->base.flush_frontbuffer = i915_flush_frontbuffer;
is->base.get_name = i915_get_name;
is->base.get_vendor = i915_get_vendor;
is->base.get_device_vendor = i915_get_device_vendor;
is->base.get_param = i915_get_param;
is->base.get_shader_param = i915_get_shader_param;
is->base.get_paramf = i915_get_paramf;
is->base.is_format_supported = i915_is_format_supported;
is->base.context_create = i915_create_context;
is->base.fence_reference = i915_fence_reference;
is->base.fence_finish = i915_fence_finish;
i915_init_screen_resource_functions(is);
i915_debug_init(is);
util_format_s3tc_init();
return &is->base;
}