blob: 22619e852c24182b8a65dede233d80aaacac6de7 [file] [log] [blame]
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include <stdarg.h>
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "freedreno_util.h"
#include "ir3_compiler.h"
#include "ir3_shader.h"
#include "ir3_nir.h"
#include "instr-a3xx.h"
#include "ir3.h"
struct ir3_compile {
struct ir3_compiler *compiler;
struct nir_shader *s;
struct ir3 *ir;
struct ir3_shader_variant *so;
struct ir3_block *block; /* the current block */
struct ir3_block *in_block; /* block created for shader inputs */
nir_function_impl *impl;
/* For fragment shaders, from the hw perspective the only
* actual input is r0.xy position register passed to bary.f.
* But TGSI doesn't know that, it still declares things as
* IN[] registers. So we do all the input tracking normally
* and fix things up after compile_instructions()
*
* NOTE that frag_pos is the hardware position (possibly it
* is actually an index or tag or some such.. it is *not*
* values that can be directly used for gl_FragCoord..)
*/
struct ir3_instruction *frag_pos, *frag_face, *frag_coord[4];
/* For vertex shaders, keep track of the system values sources */
struct ir3_instruction *vertex_id, *basevertex, *instance_id;
/* mapping from nir_register to defining instruction: */
struct hash_table *def_ht;
unsigned num_arrays;
/* a common pattern for indirect addressing is to request the
* same address register multiple times. To avoid generating
* duplicate instruction sequences (which our backend does not
* try to clean up, since that should be done as the NIR stage)
* we cache the address value generated for a given src value:
*/
struct hash_table *addr_ht;
/* maps nir_block to ir3_block, mostly for the purposes of
* figuring out the blocks successors
*/
struct hash_table *block_ht;
/* a4xx (at least patchlevel 0) cannot seem to flat-interpolate
* so we need to use ldlv.u32 to load the varying directly:
*/
bool flat_bypass;
/* on a3xx, we need to add one to # of array levels:
*/
bool levels_add_one;
/* on a3xx, we need to scale up integer coords for isaml based
* on LoD:
*/
bool unminify_coords;
/* on a4xx, for array textures we need to add 0.5 to the array
* index coordinate:
*/
bool array_index_add_half;
/* on a4xx, bitmask of samplers which need astc+srgb workaround: */
unsigned astc_srgb;
unsigned max_texture_index;
/* set if we encounter something we can't handle yet, so we
* can bail cleanly and fallback to TGSI compiler f/e
*/
bool error;
};
/* gpu pointer size in units of 32bit registers/slots */
static unsigned pointer_size(struct ir3_compile *ctx)
{
return (ctx->compiler->gpu_id >= 500) ? 2 : 1;
}
static struct ir3_instruction * create_immed(struct ir3_block *block, uint32_t val);
static struct ir3_block * get_block(struct ir3_compile *ctx, nir_block *nblock);
static struct ir3_compile *
compile_init(struct ir3_compiler *compiler,
struct ir3_shader_variant *so)
{
struct ir3_compile *ctx = rzalloc(NULL, struct ir3_compile);
if (compiler->gpu_id >= 400) {
/* need special handling for "flat" */
ctx->flat_bypass = true;
ctx->levels_add_one = false;
ctx->unminify_coords = false;
ctx->array_index_add_half = true;
if (so->type == SHADER_VERTEX)
ctx->astc_srgb = so->key.vastc_srgb;
else if (so->type == SHADER_FRAGMENT)
ctx->astc_srgb = so->key.fastc_srgb;
} else {
/* no special handling for "flat" */
ctx->flat_bypass = false;
ctx->levels_add_one = true;
ctx->unminify_coords = true;
ctx->array_index_add_half = false;
}
ctx->compiler = compiler;
ctx->ir = so->ir;
ctx->so = so;
ctx->def_ht = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
ctx->block_ht = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
/* TODO: maybe generate some sort of bitmask of what key
* lowers vs what shader has (ie. no need to lower
* texture clamp lowering if no texture sample instrs)..
* although should be done further up the stack to avoid
* creating duplicate variants..
*/
if (ir3_key_lowers_nir(&so->key)) {
nir_shader *s = nir_shader_clone(ctx, so->shader->nir);
ctx->s = ir3_optimize_nir(so->shader, s, &so->key);
} else {
/* fast-path for shader key that lowers nothing in NIR: */
ctx->s = so->shader->nir;
}
if (fd_mesa_debug & FD_DBG_DISASM) {
DBG("dump nir%dv%d: type=%d, k={bp=%u,cts=%u,hp=%u}",
so->shader->id, so->id, so->type,
so->key.binning_pass, so->key.color_two_side,
so->key.half_precision);
nir_print_shader(ctx->s, stdout);
}
so->num_uniforms = ctx->s->num_uniforms;
so->num_ubos = ctx->s->info->num_ubos;
/* Layout of constant registers, each section aligned to vec4. Note
* that pointer size (ubo, etc) changes depending on generation.
*
* user consts
* UBO addresses
* if (vertex shader) {
* driver params (IR3_DP_*)
* if (stream_output.num_outputs > 0)
* stream-out addresses
* }
* immediates
*
* Immediates go last mostly because they are inserted in the CP pass
* after the nir -> ir3 frontend.
*/
unsigned constoff = align(ctx->s->num_uniforms, 4);
unsigned ptrsz = pointer_size(ctx);
memset(&so->constbase, ~0, sizeof(so->constbase));
if (so->num_ubos > 0) {
so->constbase.ubo = constoff;
constoff += align(ctx->s->info->num_ubos * ptrsz, 4) / 4;
}
if (so->type == SHADER_VERTEX) {
so->constbase.driver_param = constoff;
constoff += align(IR3_DP_COUNT, 4) / 4;
if ((compiler->gpu_id < 500) &&
so->shader->stream_output.num_outputs > 0) {
so->constbase.tfbo = constoff;
constoff += align(PIPE_MAX_SO_BUFFERS * ptrsz, 4) / 4;
}
}
so->constbase.immediate = constoff;
return ctx;
}
static void
compile_error(struct ir3_compile *ctx, const char *format, ...)
{
va_list ap;
va_start(ap, format);
_debug_vprintf(format, ap);
va_end(ap);
nir_print_shader(ctx->s, stdout);
ctx->error = true;
debug_assert(0);
}
#define compile_assert(ctx, cond) do { \
if (!(cond)) compile_error((ctx), "failed assert: "#cond"\n"); \
} while (0)
static void
compile_free(struct ir3_compile *ctx)
{
ralloc_free(ctx);
}
static void
declare_var(struct ir3_compile *ctx, nir_variable *var)
{
unsigned length = glsl_get_length(var->type) * 4; /* always vec4, at least with ttn */
struct ir3_array *arr = rzalloc(ctx, struct ir3_array);
arr->id = ++ctx->num_arrays;
arr->length = length;
arr->var = var;
list_addtail(&arr->node, &ctx->ir->array_list);
}
static struct ir3_array *
get_var(struct ir3_compile *ctx, nir_variable *var)
{
list_for_each_entry (struct ir3_array, arr, &ctx->ir->array_list, node) {
if (arr->var == var)
return arr;
}
compile_error(ctx, "bogus var: %s\n", var->name);
return NULL;
}
/* allocate a n element value array (to be populated by caller) and
* insert in def_ht
*/
static struct ir3_instruction **
__get_dst(struct ir3_compile *ctx, void *key, unsigned n)
{
struct ir3_instruction **value =
ralloc_array(ctx->def_ht, struct ir3_instruction *, n);
_mesa_hash_table_insert(ctx->def_ht, key, value);
return value;
}
static struct ir3_instruction **
get_dst(struct ir3_compile *ctx, nir_dest *dst, unsigned n)
{
compile_assert(ctx, dst->is_ssa);
if (dst->is_ssa) {
return __get_dst(ctx, &dst->ssa, n);
} else {
return __get_dst(ctx, dst->reg.reg, n);
}
}
static struct ir3_instruction **
get_dst_ssa(struct ir3_compile *ctx, nir_ssa_def *dst, unsigned n)
{
return __get_dst(ctx, dst, n);
}
static struct ir3_instruction * const *
get_src(struct ir3_compile *ctx, nir_src *src)
{
struct hash_entry *entry;
compile_assert(ctx, src->is_ssa);
if (src->is_ssa) {
entry = _mesa_hash_table_search(ctx->def_ht, src->ssa);
} else {
entry = _mesa_hash_table_search(ctx->def_ht, src->reg.reg);
}
compile_assert(ctx, entry);
return entry->data;
}
static struct ir3_instruction *
create_immed(struct ir3_block *block, uint32_t val)
{
struct ir3_instruction *mov;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
ir3_reg_create(mov, 0, 0);
ir3_reg_create(mov, 0, IR3_REG_IMMED)->uim_val = val;
return mov;
}
static struct ir3_instruction *
create_addr(struct ir3_block *block, struct ir3_instruction *src)
{
struct ir3_instruction *instr, *immed;
/* TODO in at least some cases, the backend could probably be
* made clever enough to propagate IR3_REG_HALF..
*/
instr = ir3_COV(block, src, TYPE_U32, TYPE_S16);
instr->regs[0]->flags |= IR3_REG_HALF;
immed = create_immed(block, 2);
immed->regs[0]->flags |= IR3_REG_HALF;
instr = ir3_SHL_B(block, instr, 0, immed, 0);
instr->regs[0]->flags |= IR3_REG_HALF;
instr->regs[1]->flags |= IR3_REG_HALF;
instr = ir3_MOV(block, instr, TYPE_S16);
instr->regs[0]->num = regid(REG_A0, 0);
instr->regs[0]->flags |= IR3_REG_HALF;
instr->regs[1]->flags |= IR3_REG_HALF;
return instr;
}
/* caches addr values to avoid generating multiple cov/shl/mova
* sequences for each use of a given NIR level src as address
*/
static struct ir3_instruction *
get_addr(struct ir3_compile *ctx, struct ir3_instruction *src)
{
struct ir3_instruction *addr;
if (!ctx->addr_ht) {
ctx->addr_ht = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
} else {
struct hash_entry *entry;
entry = _mesa_hash_table_search(ctx->addr_ht, src);
if (entry)
return entry->data;
}
addr = create_addr(ctx->block, src);
_mesa_hash_table_insert(ctx->addr_ht, src, addr);
return addr;
}
static struct ir3_instruction *
get_predicate(struct ir3_compile *ctx, struct ir3_instruction *src)
{
struct ir3_block *b = ctx->block;
struct ir3_instruction *cond;
/* NOTE: only cmps.*.* can write p0.x: */
cond = ir3_CMPS_S(b, src, 0, create_immed(b, 0), 0);
cond->cat2.condition = IR3_COND_NE;
/* condition always goes in predicate register: */
cond->regs[0]->num = regid(REG_P0, 0);
return cond;
}
static struct ir3_instruction *
create_uniform(struct ir3_compile *ctx, unsigned n)
{
struct ir3_instruction *mov;
mov = ir3_instr_create(ctx->block, OPC_MOV);
/* TODO get types right? */
mov->cat1.src_type = TYPE_F32;
mov->cat1.dst_type = TYPE_F32;
ir3_reg_create(mov, 0, 0);
ir3_reg_create(mov, n, IR3_REG_CONST);
return mov;
}
static struct ir3_instruction *
create_uniform_indirect(struct ir3_compile *ctx, int n,
struct ir3_instruction *address)
{
struct ir3_instruction *mov;
mov = ir3_instr_create(ctx->block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
ir3_reg_create(mov, 0, 0);
ir3_reg_create(mov, 0, IR3_REG_CONST | IR3_REG_RELATIV)->array.offset = n;
ir3_instr_set_address(mov, address);
return mov;
}
static struct ir3_instruction *
create_collect(struct ir3_block *block, struct ir3_instruction **arr,
unsigned arrsz)
{
struct ir3_instruction *collect;
if (arrsz == 0)
return NULL;
collect = ir3_instr_create2(block, OPC_META_FI, 1 + arrsz);
ir3_reg_create(collect, 0, 0); /* dst */
for (unsigned i = 0; i < arrsz; i++)
ir3_reg_create(collect, 0, IR3_REG_SSA)->instr = arr[i];
return collect;
}
static struct ir3_instruction *
create_indirect_load(struct ir3_compile *ctx, unsigned arrsz, int n,
struct ir3_instruction *address, struct ir3_instruction *collect)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *mov;
struct ir3_register *src;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
ir3_reg_create(mov, 0, 0);
src = ir3_reg_create(mov, 0, IR3_REG_SSA | IR3_REG_RELATIV);
src->instr = collect;
src->size = arrsz;
src->array.offset = n;
ir3_instr_set_address(mov, address);
return mov;
}
/* relative (indirect) if address!=NULL */
static struct ir3_instruction *
create_var_load(struct ir3_compile *ctx, struct ir3_array *arr, int n,
struct ir3_instruction *address)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *mov;
struct ir3_register *src;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
ir3_reg_create(mov, 0, 0);
src = ir3_reg_create(mov, 0, IR3_REG_ARRAY |
COND(address, IR3_REG_RELATIV));
src->instr = arr->last_write;
src->size = arr->length;
src->array.id = arr->id;
src->array.offset = n;
if (address)
ir3_instr_set_address(mov, address);
arr->last_access = mov;
return mov;
}
/* relative (indirect) if address!=NULL */
static struct ir3_instruction *
create_var_store(struct ir3_compile *ctx, struct ir3_array *arr, int n,
struct ir3_instruction *src, struct ir3_instruction *address)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *mov;
struct ir3_register *dst;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
dst = ir3_reg_create(mov, 0, IR3_REG_ARRAY |
COND(address, IR3_REG_RELATIV));
dst->instr = arr->last_access;
dst->size = arr->length;
dst->array.id = arr->id;
dst->array.offset = n;
ir3_reg_create(mov, 0, IR3_REG_SSA)->instr = src;
ir3_instr_set_address(mov, address);
arr->last_write = arr->last_access = mov;
return mov;
}
static struct ir3_instruction *
create_input(struct ir3_block *block, unsigned n)
{
struct ir3_instruction *in;
in = ir3_instr_create(block, OPC_META_INPUT);
in->inout.block = block;
ir3_reg_create(in, n, 0);
return in;
}
static struct ir3_instruction *
create_frag_input(struct ir3_compile *ctx, bool use_ldlv)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *instr;
/* actual inloc is assigned and fixed up later: */
struct ir3_instruction *inloc = create_immed(block, 0);
if (use_ldlv) {
instr = ir3_LDLV(block, inloc, 0, create_immed(block, 1), 0);
instr->cat6.type = TYPE_U32;
instr->cat6.iim_val = 1;
} else {
instr = ir3_BARY_F(block, inloc, 0, ctx->frag_pos, 0);
instr->regs[2]->wrmask = 0x3;
}
return instr;
}
static struct ir3_instruction *
create_frag_coord(struct ir3_compile *ctx, unsigned comp)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *instr;
compile_assert(ctx, !ctx->frag_coord[comp]);
ctx->frag_coord[comp] = create_input(ctx->block, 0);
switch (comp) {
case 0: /* .x */
case 1: /* .y */
/* for frag_coord, we get unsigned values.. we need
* to subtract (integer) 8 and divide by 16 (right-
* shift by 4) then convert to float:
*
* sub.s tmp, src, 8
* shr.b tmp, tmp, 4
* mov.u32f32 dst, tmp
*
*/
instr = ir3_SUB_S(block, ctx->frag_coord[comp], 0,
create_immed(block, 8), 0);
instr = ir3_SHR_B(block, instr, 0,
create_immed(block, 4), 0);
instr = ir3_COV(block, instr, TYPE_U32, TYPE_F32);
return instr;
case 2: /* .z */
case 3: /* .w */
default:
/* seems that we can use these as-is: */
return ctx->frag_coord[comp];
}
}
static struct ir3_instruction *
create_driver_param(struct ir3_compile *ctx, enum ir3_driver_param dp)
{
/* first four vec4 sysval's reserved for UBOs: */
/* NOTE: dp is in scalar, but there can be >4 dp components: */
unsigned n = ctx->so->constbase.driver_param;
unsigned r = regid(n + dp / 4, dp % 4);
return create_uniform(ctx, r);
}
/* helper for instructions that produce multiple consecutive scalar
* outputs which need to have a split/fanout meta instruction inserted
*/
static void
split_dest(struct ir3_block *block, struct ir3_instruction **dst,
struct ir3_instruction *src, unsigned base, unsigned n)
{
struct ir3_instruction *prev = NULL;
for (int i = 0, j = 0; i < n; i++) {
struct ir3_instruction *split = ir3_instr_create(block, OPC_META_FO);
ir3_reg_create(split, 0, IR3_REG_SSA);
ir3_reg_create(split, 0, IR3_REG_SSA)->instr = src;
split->fo.off = i + base;
if (prev) {
split->cp.left = prev;
split->cp.left_cnt++;
prev->cp.right = split;
prev->cp.right_cnt++;
}
prev = split;
if (src->regs[0]->wrmask & (1 << (i + base)))
dst[j++] = split;
}
}
/*
* Adreno uses uint rather than having dedicated bool type,
* which (potentially) requires some conversion, in particular
* when using output of an bool instr to int input, or visa
* versa.
*
* | Adreno | NIR |
* -------+---------+-------+-
* true | 1 | ~0 |
* false | 0 | 0 |
*
* To convert from an adreno bool (uint) to nir, use:
*
* absneg.s dst, (neg)src
*
* To convert back in the other direction:
*
* absneg.s dst, (abs)arc
*
* The CP step can clean up the absneg.s that cancel each other
* out, and with a slight bit of extra cleverness (to recognize
* the instructions which produce either a 0 or 1) can eliminate
* the absneg.s's completely when an instruction that wants
* 0/1 consumes the result. For example, when a nir 'bcsel'
* consumes the result of 'feq'. So we should be able to get by
* without a boolean resolve step, and without incuring any
* extra penalty in instruction count.
*/
/* NIR bool -> native (adreno): */
static struct ir3_instruction *
ir3_b2n(struct ir3_block *block, struct ir3_instruction *instr)
{
return ir3_ABSNEG_S(block, instr, IR3_REG_SABS);
}
/* native (adreno) -> NIR bool: */
static struct ir3_instruction *
ir3_n2b(struct ir3_block *block, struct ir3_instruction *instr)
{
return ir3_ABSNEG_S(block, instr, IR3_REG_SNEG);
}
/*
* alu/sfu instructions:
*/
static void
emit_alu(struct ir3_compile *ctx, nir_alu_instr *alu)
{
const nir_op_info *info = &nir_op_infos[alu->op];
struct ir3_instruction **dst, *src[info->num_inputs];
struct ir3_block *b = ctx->block;
dst = get_dst(ctx, &alu->dest.dest, MAX2(info->output_size, 1));
/* Vectors are special in that they have non-scalarized writemasks,
* and just take the first swizzle channel for each argument in
* order into each writemask channel.
*/
if ((alu->op == nir_op_vec2) ||
(alu->op == nir_op_vec3) ||
(alu->op == nir_op_vec4)) {
for (int i = 0; i < info->num_inputs; i++) {
nir_alu_src *asrc = &alu->src[i];
compile_assert(ctx, !asrc->abs);
compile_assert(ctx, !asrc->negate);
src[i] = get_src(ctx, &asrc->src)[asrc->swizzle[0]];
if (!src[i])
src[i] = create_immed(ctx->block, 0);
dst[i] = ir3_MOV(b, src[i], TYPE_U32);
}
return;
}
/* General case: We can just grab the one used channel per src. */
for (int i = 0; i < info->num_inputs; i++) {
unsigned chan = ffs(alu->dest.write_mask) - 1;
nir_alu_src *asrc = &alu->src[i];
compile_assert(ctx, !asrc->abs);
compile_assert(ctx, !asrc->negate);
src[i] = get_src(ctx, &asrc->src)[asrc->swizzle[chan]];
compile_assert(ctx, src[i]);
}
switch (alu->op) {
case nir_op_f2i32:
dst[0] = ir3_COV(b, src[0], TYPE_F32, TYPE_S32);
break;
case nir_op_f2u32:
dst[0] = ir3_COV(b, src[0], TYPE_F32, TYPE_U32);
break;
case nir_op_i2f32:
dst[0] = ir3_COV(b, src[0], TYPE_S32, TYPE_F32);
break;
case nir_op_u2f32:
dst[0] = ir3_COV(b, src[0], TYPE_U32, TYPE_F32);
break;
case nir_op_imov:
dst[0] = ir3_MOV(b, src[0], TYPE_S32);
break;
case nir_op_fmov:
dst[0] = ir3_MOV(b, src[0], TYPE_F32);
break;
case nir_op_f2b:
dst[0] = ir3_CMPS_F(b, src[0], 0, create_immed(b, fui(0.0)), 0);
dst[0]->cat2.condition = IR3_COND_NE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_b2f:
dst[0] = ir3_COV(b, ir3_b2n(b, src[0]), TYPE_U32, TYPE_F32);
break;
case nir_op_b2i:
dst[0] = ir3_b2n(b, src[0]);
break;
case nir_op_i2b:
dst[0] = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0);
dst[0]->cat2.condition = IR3_COND_NE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_fneg:
dst[0] = ir3_ABSNEG_F(b, src[0], IR3_REG_FNEG);
break;
case nir_op_fabs:
dst[0] = ir3_ABSNEG_F(b, src[0], IR3_REG_FABS);
break;
case nir_op_fmax:
dst[0] = ir3_MAX_F(b, src[0], 0, src[1], 0);
break;
case nir_op_fmin:
dst[0] = ir3_MIN_F(b, src[0], 0, src[1], 0);
break;
case nir_op_fmul:
dst[0] = ir3_MUL_F(b, src[0], 0, src[1], 0);
break;
case nir_op_fadd:
dst[0] = ir3_ADD_F(b, src[0], 0, src[1], 0);
break;
case nir_op_fsub:
dst[0] = ir3_ADD_F(b, src[0], 0, src[1], IR3_REG_FNEG);
break;
case nir_op_ffma:
dst[0] = ir3_MAD_F32(b, src[0], 0, src[1], 0, src[2], 0);
break;
case nir_op_fddx:
dst[0] = ir3_DSX(b, src[0], 0);
dst[0]->cat5.type = TYPE_F32;
break;
case nir_op_fddy:
dst[0] = ir3_DSY(b, src[0], 0);
dst[0]->cat5.type = TYPE_F32;
break;
break;
case nir_op_flt:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_LT;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_fge:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_GE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_feq:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_EQ;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_fne:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_NE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_fceil:
dst[0] = ir3_CEIL_F(b, src[0], 0);
break;
case nir_op_ffloor:
dst[0] = ir3_FLOOR_F(b, src[0], 0);
break;
case nir_op_ftrunc:
dst[0] = ir3_TRUNC_F(b, src[0], 0);
break;
case nir_op_fround_even:
dst[0] = ir3_RNDNE_F(b, src[0], 0);
break;
case nir_op_fsign:
dst[0] = ir3_SIGN_F(b, src[0], 0);
break;
case nir_op_fsin:
dst[0] = ir3_SIN(b, src[0], 0);
break;
case nir_op_fcos:
dst[0] = ir3_COS(b, src[0], 0);
break;
case nir_op_frsq:
dst[0] = ir3_RSQ(b, src[0], 0);
break;
case nir_op_frcp:
dst[0] = ir3_RCP(b, src[0], 0);
break;
case nir_op_flog2:
dst[0] = ir3_LOG2(b, src[0], 0);
break;
case nir_op_fexp2:
dst[0] = ir3_EXP2(b, src[0], 0);
break;
case nir_op_fsqrt:
dst[0] = ir3_SQRT(b, src[0], 0);
break;
case nir_op_iabs:
dst[0] = ir3_ABSNEG_S(b, src[0], IR3_REG_SABS);
break;
case nir_op_iadd:
dst[0] = ir3_ADD_U(b, src[0], 0, src[1], 0);
break;
case nir_op_iand:
dst[0] = ir3_AND_B(b, src[0], 0, src[1], 0);
break;
case nir_op_imax:
dst[0] = ir3_MAX_S(b, src[0], 0, src[1], 0);
break;
case nir_op_umax:
dst[0] = ir3_MAX_U(b, src[0], 0, src[1], 0);
break;
case nir_op_imin:
dst[0] = ir3_MIN_S(b, src[0], 0, src[1], 0);
break;
case nir_op_umin:
dst[0] = ir3_MIN_U(b, src[0], 0, src[1], 0);
break;
case nir_op_imul:
/*
* dst = (al * bl) + (ah * bl << 16) + (al * bh << 16)
* mull.u tmp0, a, b ; mul low, i.e. al * bl
* madsh.m16 tmp1, a, b, tmp0 ; mul-add shift high mix, i.e. ah * bl << 16
* madsh.m16 dst, b, a, tmp1 ; i.e. al * bh << 16
*/
dst[0] = ir3_MADSH_M16(b, src[1], 0, src[0], 0,
ir3_MADSH_M16(b, src[0], 0, src[1], 0,
ir3_MULL_U(b, src[0], 0, src[1], 0), 0), 0);
break;
case nir_op_ineg:
dst[0] = ir3_ABSNEG_S(b, src[0], IR3_REG_SNEG);
break;
case nir_op_inot:
dst[0] = ir3_NOT_B(b, src[0], 0);
break;
case nir_op_ior:
dst[0] = ir3_OR_B(b, src[0], 0, src[1], 0);
break;
case nir_op_ishl:
dst[0] = ir3_SHL_B(b, src[0], 0, src[1], 0);
break;
case nir_op_ishr:
dst[0] = ir3_ASHR_B(b, src[0], 0, src[1], 0);
break;
case nir_op_isign: {
/* maybe this would be sane to lower in nir.. */
struct ir3_instruction *neg, *pos;
neg = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0);
neg->cat2.condition = IR3_COND_LT;
pos = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0);
pos->cat2.condition = IR3_COND_GT;
dst[0] = ir3_SUB_U(b, pos, 0, neg, 0);
break;
}
case nir_op_isub:
dst[0] = ir3_SUB_U(b, src[0], 0, src[1], 0);
break;
case nir_op_ixor:
dst[0] = ir3_XOR_B(b, src[0], 0, src[1], 0);
break;
case nir_op_ushr:
dst[0] = ir3_SHR_B(b, src[0], 0, src[1], 0);
break;
case nir_op_ilt:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_LT;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_ige:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_GE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_ieq:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_EQ;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_ine:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_NE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_ult:
dst[0] = ir3_CMPS_U(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_LT;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_uge:
dst[0] = ir3_CMPS_U(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_GE;
dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_bcsel:
dst[0] = ir3_SEL_B32(b, src[1], 0, ir3_b2n(b, src[0]), 0, src[2], 0);
break;
case nir_op_bit_count:
dst[0] = ir3_CBITS_B(b, src[0], 0);
break;
case nir_op_ifind_msb: {
struct ir3_instruction *cmp;
dst[0] = ir3_CLZ_S(b, src[0], 0);
cmp = ir3_CMPS_S(b, dst[0], 0, create_immed(b, 0), 0);
cmp->cat2.condition = IR3_COND_GE;
dst[0] = ir3_SEL_B32(b,
ir3_SUB_U(b, create_immed(b, 31), 0, dst[0], 0), 0,
cmp, 0, dst[0], 0);
break;
}
case nir_op_ufind_msb:
dst[0] = ir3_CLZ_B(b, src[0], 0);
dst[0] = ir3_SEL_B32(b,
ir3_SUB_U(b, create_immed(b, 31), 0, dst[0], 0), 0,
src[0], 0, dst[0], 0);
break;
case nir_op_find_lsb:
dst[0] = ir3_BFREV_B(b, src[0], 0);
dst[0] = ir3_CLZ_B(b, dst[0], 0);
break;
case nir_op_bitfield_reverse:
dst[0] = ir3_BFREV_B(b, src[0], 0);
break;
default:
compile_error(ctx, "Unhandled ALU op: %s\n",
nir_op_infos[alu->op].name);
break;
}
}
/* handles direct/indirect UBO reads: */
static void
emit_intrinsic_load_ubo(struct ir3_compile *ctx, nir_intrinsic_instr *intr,
struct ir3_instruction **dst)
{
struct ir3_block *b = ctx->block;
struct ir3_instruction *base_lo, *base_hi, *addr, *src0, *src1;
nir_const_value *const_offset;
/* UBO addresses are the first driver params: */
unsigned ubo = regid(ctx->so->constbase.ubo, 0);
const unsigned ptrsz = pointer_size(ctx);
int off = 0;
/* First src is ubo index, which could either be an immed or not: */
src0 = get_src(ctx, &intr->src[0])[0];
if (is_same_type_mov(src0) &&
(src0->regs[1]->flags & IR3_REG_IMMED)) {
base_lo = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz));
base_hi = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz) + 1);
} else {
base_lo = create_uniform_indirect(ctx, ubo, get_addr(ctx, src0));
base_hi = create_uniform_indirect(ctx, ubo + 1, get_addr(ctx, src0));
}
/* note: on 32bit gpu's base_hi is ignored and DCE'd */
addr = base_lo;
const_offset = nir_src_as_const_value(intr->src[1]);
if (const_offset) {
off += const_offset->u32[0];
} else {
/* For load_ubo_indirect, second src is indirect offset: */
src1 = get_src(ctx, &intr->src[1])[0];
/* and add offset to addr: */
addr = ir3_ADD_S(b, addr, 0, src1, 0);
}
/* if offset is to large to encode in the ldg, split it out: */
if ((off + (intr->num_components * 4)) > 1024) {
/* split out the minimal amount to improve the odds that
* cp can fit the immediate in the add.s instruction:
*/
unsigned off2 = off + (intr->num_components * 4) - 1024;
addr = ir3_ADD_S(b, addr, 0, create_immed(b, off2), 0);
off -= off2;
}
if (ptrsz == 2) {
struct ir3_instruction *carry;
/* handle 32b rollover, ie:
* if (addr < base_lo)
* base_hi++
*/
carry = ir3_CMPS_U(b, addr, 0, base_lo, 0);
carry->cat2.condition = IR3_COND_LT;
base_hi = ir3_ADD_S(b, base_hi, 0, carry, 0);
addr = create_collect(b, (struct ir3_instruction*[]){ addr, base_hi }, 2);
}
for (int i = 0; i < intr->num_components; i++) {
struct ir3_instruction *load =
ir3_LDG(b, addr, 0, create_immed(b, 1), 0);
load->cat6.type = TYPE_U32;
load->cat6.src_offset = off + i * 4; /* byte offset */
dst[i] = load;
}
}
/* handles array reads: */
static void
emit_intrinsic_load_var(struct ir3_compile *ctx, nir_intrinsic_instr *intr,
struct ir3_instruction **dst)
{
nir_deref_var *dvar = intr->variables[0];
nir_deref_array *darr = nir_deref_as_array(dvar->deref.child);
struct ir3_array *arr = get_var(ctx, dvar->var);
compile_assert(ctx, dvar->deref.child &&
(dvar->deref.child->deref_type == nir_deref_type_array));
switch (darr->deref_array_type) {
case nir_deref_array_type_direct:
/* direct access does not require anything special: */
for (int i = 0; i < intr->num_components; i++) {
unsigned n = darr->base_offset * 4 + i;
compile_assert(ctx, n < arr->length);
dst[i] = create_var_load(ctx, arr, n, NULL);
}
break;
case nir_deref_array_type_indirect: {
/* for indirect, we need to collect all the array elements: */
struct ir3_instruction *addr =
get_addr(ctx, get_src(ctx, &darr->indirect)[0]);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = darr->base_offset * 4 + i;
compile_assert(ctx, n < arr->length);
dst[i] = create_var_load(ctx, arr, n, addr);
}
break;
}
default:
compile_error(ctx, "Unhandled load deref type: %u\n",
darr->deref_array_type);
break;
}
}
/* handles array writes: */
static void
emit_intrinsic_store_var(struct ir3_compile *ctx, nir_intrinsic_instr *intr)
{
nir_deref_var *dvar = intr->variables[0];
nir_deref_array *darr = nir_deref_as_array(dvar->deref.child);
struct ir3_array *arr = get_var(ctx, dvar->var);
struct ir3_instruction *addr;
struct ir3_instruction * const *src;
unsigned wrmask = nir_intrinsic_write_mask(intr);
compile_assert(ctx, dvar->deref.child &&
(dvar->deref.child->deref_type == nir_deref_type_array));
src = get_src(ctx, &intr->src[0]);
switch (darr->deref_array_type) {
case nir_deref_array_type_direct:
addr = NULL;
break;
case nir_deref_array_type_indirect:
addr = get_addr(ctx, get_src(ctx, &darr->indirect)[0]);
break;
default:
compile_error(ctx, "Unhandled store deref type: %u\n",
darr->deref_array_type);
return;
}
for (int i = 0; i < intr->num_components; i++) {
if (!(wrmask & (1 << i)))
continue;
unsigned n = darr->base_offset * 4 + i;
compile_assert(ctx, n < arr->length);
create_var_store(ctx, arr, n, src[i], addr);
}
}
static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot,
struct ir3_instruction *instr)
{
struct ir3_shader_variant *so = ctx->so;
unsigned r = regid(so->inputs_count, 0);
unsigned n = so->inputs_count++;
so->inputs[n].sysval = true;
so->inputs[n].slot = slot;
so->inputs[n].compmask = 1;
so->inputs[n].regid = r;
so->inputs[n].interpolate = INTERP_MODE_FLAT;
so->total_in++;
ctx->ir->ninputs = MAX2(ctx->ir->ninputs, r + 1);
ctx->ir->inputs[r] = instr;
}
static void
emit_intrinsic(struct ir3_compile *ctx, nir_intrinsic_instr *intr)
{
const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
struct ir3_instruction **dst;
struct ir3_instruction * const *src;
struct ir3_block *b = ctx->block;
nir_const_value *const_offset;
int idx;
if (info->has_dest) {
dst = get_dst(ctx, &intr->dest, intr->num_components);
} else {
dst = NULL;
}
switch (intr->intrinsic) {
case nir_intrinsic_load_uniform:
idx = nir_intrinsic_base(intr);
const_offset = nir_src_as_const_value(intr->src[0]);
if (const_offset) {
idx += const_offset->u32[0];
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i;
dst[i] = create_uniform(ctx, n);
}
} else {
src = get_src(ctx, &intr->src[0]);
for (int i = 0; i < intr->num_components; i++) {
int n = idx * 4 + i;
dst[i] = create_uniform_indirect(ctx, n,
get_addr(ctx, src[0]));
}
/* NOTE: if relative addressing is used, we set
* constlen in the compiler (to worst-case value)
* since we don't know in the assembler what the max
* addr reg value can be:
*/
ctx->so->constlen = ctx->s->num_uniforms;
}
break;
case nir_intrinsic_load_ubo:
emit_intrinsic_load_ubo(ctx, intr, dst);
break;
case nir_intrinsic_load_input:
idx = nir_intrinsic_base(intr);
const_offset = nir_src_as_const_value(intr->src[0]);
if (const_offset) {
idx += const_offset->u32[0];
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i;
dst[i] = ctx->ir->inputs[n];
}
} else {
src = get_src(ctx, &intr->src[0]);
struct ir3_instruction *collect =
create_collect(b, ctx->ir->inputs, ctx->ir->ninputs);
struct ir3_instruction *addr = get_addr(ctx, src[0]);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i;
dst[i] = create_indirect_load(ctx, ctx->ir->ninputs,
n, addr, collect);
}
}
break;
case nir_intrinsic_load_var:
emit_intrinsic_load_var(ctx, intr, dst);
break;
case nir_intrinsic_store_var:
emit_intrinsic_store_var(ctx, intr);
break;
case nir_intrinsic_store_output:
idx = nir_intrinsic_base(intr);
const_offset = nir_src_as_const_value(intr->src[1]);
compile_assert(ctx, const_offset != NULL);
idx += const_offset->u32[0];
src = get_src(ctx, &intr->src[0]);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i;
ctx->ir->outputs[n] = src[i];
}
break;
case nir_intrinsic_load_base_vertex:
if (!ctx->basevertex) {
ctx->basevertex = create_driver_param(ctx, IR3_DP_VTXID_BASE);
add_sysval_input(ctx, SYSTEM_VALUE_BASE_VERTEX,
ctx->basevertex);
}
dst[0] = ctx->basevertex;
break;
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_vertex_id:
if (!ctx->vertex_id) {
gl_system_value sv = (intr->intrinsic == nir_intrinsic_load_vertex_id) ?
SYSTEM_VALUE_VERTEX_ID : SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
ctx->vertex_id = create_input(b, 0);
add_sysval_input(ctx, sv, ctx->vertex_id);
}
dst[0] = ctx->vertex_id;
break;
case nir_intrinsic_load_instance_id:
if (!ctx->instance_id) {
ctx->instance_id = create_input(b, 0);
add_sysval_input(ctx, SYSTEM_VALUE_INSTANCE_ID,
ctx->instance_id);
}
dst[0] = ctx->instance_id;
break;
case nir_intrinsic_load_user_clip_plane:
idx = nir_intrinsic_ucp_id(intr);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i;
dst[i] = create_driver_param(ctx, IR3_DP_UCP0_X + n);
}
break;
case nir_intrinsic_load_front_face:
if (!ctx->frag_face) {
ctx->so->frag_face = true;
ctx->frag_face = create_input(b, 0);
ctx->frag_face->regs[0]->flags |= IR3_REG_HALF;
}
/* for fragface, we always get -1 or 0, but that is inverse
* of what nir expects (where ~0 is true). Unfortunately
* trying to widen from half to full in add.s seems to do a
* non-sign-extending widen (resulting in something that
* gets interpreted as float Inf??)
*/
dst[0] = ir3_COV(b, ctx->frag_face, TYPE_S16, TYPE_S32);
dst[0] = ir3_ADD_S(b, dst[0], 0, create_immed(b, 1), 0);
break;
case nir_intrinsic_discard_if:
case nir_intrinsic_discard: {
struct ir3_instruction *cond, *kill;
if (intr->intrinsic == nir_intrinsic_discard_if) {
/* conditional discard: */
src = get_src(ctx, &intr->src[0]);
cond = ir3_b2n(b, src[0]);
} else {
/* unconditional discard: */
cond = create_immed(b, 1);
}
/* NOTE: only cmps.*.* can write p0.x: */
cond = ir3_CMPS_S(b, cond, 0, create_immed(b, 0), 0);
cond->cat2.condition = IR3_COND_NE;
/* condition always goes in predicate register: */
cond->regs[0]->num = regid(REG_P0, 0);
kill = ir3_KILL(b, cond, 0);
array_insert(ctx->ir, ctx->ir->predicates, kill);
array_insert(b, b->keeps, kill);
ctx->so->has_kill = true;
break;
}
default:
compile_error(ctx, "Unhandled intrinsic type: %s\n",
nir_intrinsic_infos[intr->intrinsic].name);
break;
}
}
static void
emit_load_const(struct ir3_compile *ctx, nir_load_const_instr *instr)
{
struct ir3_instruction **dst = get_dst_ssa(ctx, &instr->def,
instr->def.num_components);
for (int i = 0; i < instr->def.num_components; i++)
dst[i] = create_immed(ctx->block, instr->value.u32[i]);
}
static void
emit_undef(struct ir3_compile *ctx, nir_ssa_undef_instr *undef)
{
struct ir3_instruction **dst = get_dst_ssa(ctx, &undef->def,
undef->def.num_components);
/* backend doesn't want undefined instructions, so just plug
* in 0.0..
*/
for (int i = 0; i < undef->def.num_components; i++)
dst[i] = create_immed(ctx->block, fui(0.0));
}
/*
* texture fetch/sample instructions:
*/
static void
tex_info(nir_tex_instr *tex, unsigned *flagsp, unsigned *coordsp)
{
unsigned coords, flags = 0;
/* note: would use tex->coord_components.. except txs.. also,
* since array index goes after shadow ref, we don't want to
* count it:
*/
switch (tex->sampler_dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_BUF:
coords = 1;
break;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_MS:
coords = 2;
break;
case GLSL_SAMPLER_DIM_3D:
case GLSL_SAMPLER_DIM_CUBE:
coords = 3;
flags |= IR3_INSTR_3D;
break;
default:
unreachable("bad sampler_dim");
}
if (tex->is_shadow && tex->op != nir_texop_lod)
flags |= IR3_INSTR_S;
if (tex->is_array && tex->op != nir_texop_lod)
flags |= IR3_INSTR_A;
*flagsp = flags;
*coordsp = coords;
}
static void
emit_tex(struct ir3_compile *ctx, nir_tex_instr *tex)
{
struct ir3_block *b = ctx->block;
struct ir3_instruction **dst, *sam, *src0[12], *src1[4];
struct ir3_instruction * const *coord, * const *off, * const *ddx, * const *ddy;
struct ir3_instruction *lod, *compare, *proj;
bool has_bias = false, has_lod = false, has_proj = false, has_off = false;
unsigned i, coords, flags;
unsigned nsrc0 = 0, nsrc1 = 0;
type_t type;
opc_t opc = 0;
coord = off = ddx = ddy = NULL;
lod = proj = compare = NULL;
/* TODO: might just be one component for gathers? */
dst = get_dst(ctx, &tex->dest, 4);
for (unsigned i = 0; i < tex->num_srcs; i++) {
switch (tex->src[i].src_type) {
case nir_tex_src_coord:
coord = get_src(ctx, &tex->src[i].src);
break;
case nir_tex_src_bias:
lod = get_src(ctx, &tex->src[i].src)[0];
has_bias = true;
break;
case nir_tex_src_lod:
lod = get_src(ctx, &tex->src[i].src)[0];
has_lod = true;
break;
case nir_tex_src_comparator: /* shadow comparator */
compare = get_src(ctx, &tex->src[i].src)[0];
break;
case nir_tex_src_projector:
proj = get_src(ctx, &tex->src[i].src)[0];
has_proj = true;
break;
case nir_tex_src_offset:
off = get_src(ctx, &tex->src[i].src);
has_off = true;
break;
case nir_tex_src_ddx:
ddx = get_src(ctx, &tex->src[i].src);
break;
case nir_tex_src_ddy:
ddy = get_src(ctx, &tex->src[i].src);
break;
default:
compile_error(ctx, "Unhandled NIR tex src type: %d\n",
tex->src[i].src_type);
return;
}
}
switch (tex->op) {
case nir_texop_tex: opc = OPC_SAM; break;
case nir_texop_txb: opc = OPC_SAMB; break;
case nir_texop_txl: opc = OPC_SAML; break;
case nir_texop_txd: opc = OPC_SAMGQ; break;
case nir_texop_txf: opc = OPC_ISAML; break;
case nir_texop_lod: opc = OPC_GETLOD; break;
case nir_texop_txf_ms:
case nir_texop_txs:
case nir_texop_tg4:
case nir_texop_query_levels:
case nir_texop_texture_samples:
case nir_texop_samples_identical:
case nir_texop_txf_ms_mcs:
compile_error(ctx, "Unhandled NIR tex type: %d\n", tex->op);
return;
}
tex_info(tex, &flags, &coords);
/*
* lay out the first argument in the proper order:
* - actual coordinates first
* - shadow reference
* - array index
* - projection w
* - starting at offset 4, dpdx.xy, dpdy.xy
*
* bias/lod go into the second arg
*/
/* insert tex coords: */
for (i = 0; i < coords; i++)
src0[i] = coord[i];
nsrc0 = i;
/* scale up integer coords for TXF based on the LOD */
if (ctx->unminify_coords && (opc == OPC_ISAML)) {
assert(has_lod);
for (i = 0; i < coords; i++)
src0[i] = ir3_SHL_B(b, src0[i], 0, lod, 0);
}
if (coords == 1) {
/* hw doesn't do 1d, so we treat it as 2d with
* height of 1, and patch up the y coord.
* TODO: y coord should be (int)0 in some cases..
*/
src0[nsrc0++] = create_immed(b, fui(0.5));
}
if (tex->is_shadow && tex->op != nir_texop_lod)
src0[nsrc0++] = compare;
if (tex->is_array && tex->op != nir_texop_lod) {
struct ir3_instruction *idx = coord[coords];
/* the array coord for cube arrays needs 0.5 added to it */
if (ctx->array_index_add_half && (opc != OPC_ISAML))
idx = ir3_ADD_F(b, idx, 0, create_immed(b, fui(0.5)), 0);
src0[nsrc0++] = idx;
}
if (has_proj) {
src0[nsrc0++] = proj;
flags |= IR3_INSTR_P;
}
/* pad to 4, then ddx/ddy: */
if (tex->op == nir_texop_txd) {
while (nsrc0 < 4)
src0[nsrc0++] = create_immed(b, fui(0.0));
for (i = 0; i < coords; i++)
src0[nsrc0++] = ddx[i];
if (coords < 2)
src0[nsrc0++] = create_immed(b, fui(0.0));
for (i = 0; i < coords; i++)
src0[nsrc0++] = ddy[i];
if (coords < 2)
src0[nsrc0++] = create_immed(b, fui(0.0));
}
/*
* second argument (if applicable):
* - offsets
* - lod
* - bias
*/
if (has_off | has_lod | has_bias) {
if (has_off) {
for (i = 0; i < coords; i++)
src1[nsrc1++] = off[i];
if (coords < 2)
src1[nsrc1++] = create_immed(b, fui(0.0));
flags |= IR3_INSTR_O;
}
if (has_lod | has_bias)
src1[nsrc1++] = lod;
}
switch (tex->dest_type) {
case nir_type_invalid:
case nir_type_float:
type = TYPE_F32;
break;
case nir_type_int:
type = TYPE_S32;
break;
case nir_type_uint:
case nir_type_bool:
type = TYPE_U32;
break;
default:
unreachable("bad dest_type");
}
if (opc == OPC_GETLOD)
type = TYPE_U32;
unsigned tex_idx = tex->texture_index;
ctx->max_texture_index = MAX2(ctx->max_texture_index, tex_idx);
struct ir3_instruction *col0 = create_collect(b, src0, nsrc0);
struct ir3_instruction *col1 = create_collect(b, src1, nsrc1);
sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_XYZW, flags,
tex_idx, tex_idx, col0, col1);
if ((ctx->astc_srgb & (1 << tex_idx)) && !nir_tex_instr_is_query(tex)) {
/* only need first 3 components: */
sam->regs[0]->wrmask = 0x7;
split_dest(b, dst, sam, 0, 3);
/* we need to sample the alpha separately with a non-ASTC
* texture state:
*/
sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_W, flags,
tex_idx, tex_idx, col0, col1);
array_insert(ctx->ir, ctx->ir->astc_srgb, sam);
/* fixup .w component: */
split_dest(b, &dst[3], sam, 3, 1);
} else {
/* normal (non-workaround) case: */
split_dest(b, dst, sam, 0, 4);
}
/* GETLOD returns results in 4.8 fixed point */
if (opc == OPC_GETLOD) {
struct ir3_instruction *factor = create_immed(b, fui(1.0 / 256));
compile_assert(ctx, tex->dest_type == nir_type_float);
for (i = 0; i < 2; i++) {
dst[i] = ir3_MUL_F(b, ir3_COV(b, dst[i], TYPE_U32, TYPE_F32), 0,
factor, 0);
}
}
}
static void
emit_tex_query_levels(struct ir3_compile *ctx, nir_tex_instr *tex)
{
struct ir3_block *b = ctx->block;
struct ir3_instruction **dst, *sam;
dst = get_dst(ctx, &tex->dest, 1);
sam = ir3_SAM(b, OPC_GETINFO, TYPE_U32, TGSI_WRITEMASK_Z, 0,
tex->texture_index, tex->texture_index, NULL, NULL);
/* even though there is only one component, since it ends
* up in .z rather than .x, we need a split_dest()
*/
split_dest(b, dst, sam, 0, 3);
/* The # of levels comes from getinfo.z. We need to add 1 to it, since
* the value in TEX_CONST_0 is zero-based.
*/
if (ctx->levels_add_one)
dst[0] = ir3_ADD_U(b, dst[0], 0, create_immed(b, 1), 0);
}
static void
emit_tex_txs(struct ir3_compile *ctx, nir_tex_instr *tex)
{
struct ir3_block *b = ctx->block;
struct ir3_instruction **dst, *sam;
struct ir3_instruction *lod;
unsigned flags, coords;
tex_info(tex, &flags, &coords);
/* Actually we want the number of dimensions, not coordinates. This
* distinction only matters for cubes.
*/
if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
coords = 2;
dst = get_dst(ctx, &tex->dest, 4);
compile_assert(ctx, tex->num_srcs == 1);
compile_assert(ctx, tex->src[0].src_type == nir_tex_src_lod);
lod = get_src(ctx, &tex->src[0].src)[0];
sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, TGSI_WRITEMASK_XYZW, flags,
tex->texture_index, tex->texture_index, lod, NULL);
split_dest(b, dst, sam, 0, 4);
/* Array size actually ends up in .w rather than .z. This doesn't
* matter for miplevel 0, but for higher mips the value in z is
* minified whereas w stays. Also, the value in TEX_CONST_3_DEPTH is
* returned, which means that we have to add 1 to it for arrays.
*/
if (tex->is_array) {
if (ctx->levels_add_one) {
dst[coords] = ir3_ADD_U(b, dst[3], 0, create_immed(b, 1), 0);
} else {
dst[coords] = ir3_MOV(b, dst[3], TYPE_U32);
}
}
}
static void
emit_phi(struct ir3_compile *ctx, nir_phi_instr *nphi)
{
struct ir3_instruction *phi, **dst;
/* NOTE: phi's should be lowered to scalar at this point */
compile_assert(ctx, nphi->dest.ssa.num_components == 1);
dst = get_dst(ctx, &nphi->dest, 1);
phi = ir3_instr_create2(ctx->block, OPC_META_PHI,
1 + exec_list_length(&nphi->srcs));
ir3_reg_create(phi, 0, 0); /* dst */
phi->phi.nphi = nphi;
dst[0] = phi;
}
/* phi instructions are left partially constructed. We don't resolve
* their srcs until the end of the block, since (eg. loops) one of
* the phi's srcs might be defined after the phi due to back edges in
* the CFG.
*/
static void
resolve_phis(struct ir3_compile *ctx, struct ir3_block *block)
{
list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
nir_phi_instr *nphi;
/* phi's only come at start of block: */
if (instr->opc != OPC_META_PHI)
break;
if (!instr->phi.nphi)
break;
nphi = instr->phi.nphi;
instr->phi.nphi = NULL;
foreach_list_typed(nir_phi_src, nsrc, node, &nphi->srcs) {
struct ir3_instruction *src = get_src(ctx, &nsrc->src)[0];
/* NOTE: src might not be in the same block as it comes from
* according to the phi.. but in the end the backend assumes
* it will be able to assign the same register to each (which
* only works if it is assigned in the src block), so insert
* an extra mov to make sure the phi src is assigned in the
* block it comes from:
*/
src = ir3_MOV(get_block(ctx, nsrc->pred), src, TYPE_U32);
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
}
}
}
static void
emit_jump(struct ir3_compile *ctx, nir_jump_instr *jump)
{
switch (jump->type) {
case nir_jump_break:
case nir_jump_continue:
/* I *think* we can simply just ignore this, and use the
* successor block link to figure out where we need to
* jump to for break/continue
*/
break;
default:
compile_error(ctx, "Unhandled NIR jump type: %d\n", jump->type);
break;
}
}
static void
emit_instr(struct ir3_compile *ctx, nir_instr *instr)
{
switch (instr->type) {
case nir_instr_type_alu:
emit_alu(ctx, nir_instr_as_alu(instr));
break;
case nir_instr_type_intrinsic:
emit_intrinsic(ctx, nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_load_const:
emit_load_const(ctx, nir_instr_as_load_const(instr));
break;
case nir_instr_type_ssa_undef:
emit_undef(ctx, nir_instr_as_ssa_undef(instr));
break;
case nir_instr_type_tex: {
nir_tex_instr *tex = nir_instr_as_tex(instr);
/* couple tex instructions get special-cased:
*/
switch (tex->op) {
case nir_texop_txs:
emit_tex_txs(ctx, tex);
break;
case nir_texop_query_levels:
emit_tex_query_levels(ctx, tex);
break;
default:
emit_tex(ctx, tex);
break;
}
break;
}
case nir_instr_type_phi:
emit_phi(ctx, nir_instr_as_phi(instr));
break;
case nir_instr_type_jump:
emit_jump(ctx, nir_instr_as_jump(instr));
break;
case nir_instr_type_call:
case nir_instr_type_parallel_copy:
compile_error(ctx, "Unhandled NIR instruction type: %d\n", instr->type);
break;
}
}
static struct ir3_block *
get_block(struct ir3_compile *ctx, nir_block *nblock)
{
struct ir3_block *block;
struct hash_entry *entry;
entry = _mesa_hash_table_search(ctx->block_ht, nblock);
if (entry)
return entry->data;
block = ir3_block_create(ctx->ir);
block->nblock = nblock;
_mesa_hash_table_insert(ctx->block_ht, nblock, block);
return block;
}
static void
emit_block(struct ir3_compile *ctx, nir_block *nblock)
{
struct ir3_block *block = get_block(ctx, nblock);
for (int i = 0; i < ARRAY_SIZE(block->successors); i++) {
if (nblock->successors[i]) {
block->successors[i] =
get_block(ctx, nblock->successors[i]);
}
}
ctx->block = block;
list_addtail(&block->node, &ctx->ir->block_list);
/* re-emit addr register in each block if needed: */
_mesa_hash_table_destroy(ctx->addr_ht, NULL);
ctx->addr_ht = NULL;
nir_foreach_instr(instr, nblock) {
emit_instr(ctx, instr);
if (ctx->error)
return;
}
}
static void emit_cf_list(struct ir3_compile *ctx, struct exec_list *list);
static void
emit_if(struct ir3_compile *ctx, nir_if *nif)
{
struct ir3_instruction *condition = get_src(ctx, &nif->condition)[0];
ctx->block->condition =
get_predicate(ctx, ir3_b2n(condition->block, condition));
emit_cf_list(ctx, &nif->then_list);
emit_cf_list(ctx, &nif->else_list);
}
static void
emit_loop(struct ir3_compile *ctx, nir_loop *nloop)
{
emit_cf_list(ctx, &nloop->body);
}
static void
emit_cf_list(struct ir3_compile *ctx, struct exec_list *list)
{
foreach_list_typed(nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_block:
emit_block(ctx, nir_cf_node_as_block(node));
break;
case nir_cf_node_if:
emit_if(ctx, nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
emit_loop(ctx, nir_cf_node_as_loop(node));
break;
case nir_cf_node_function:
compile_error(ctx, "TODO\n");
break;
}
}
}
/* emit stream-out code. At this point, the current block is the original
* (nir) end block, and nir ensures that all flow control paths terminate
* into the end block. We re-purpose the original end block to generate
* the 'if (vtxcnt < maxvtxcnt)' condition, then append the conditional
* block holding stream-out write instructions, followed by the new end
* block:
*
* blockOrigEnd {
* p0.x = (vtxcnt < maxvtxcnt)
* // succs: blockStreamOut, blockNewEnd
* }
* blockStreamOut {
* ... stream-out instructions ...
* // succs: blockNewEnd
* }
* blockNewEnd {
* }
*/
static void
emit_stream_out(struct ir3_compile *ctx)
{
struct ir3_shader_variant *v = ctx->so;
struct ir3 *ir = ctx->ir;
struct pipe_stream_output_info *strmout =
&ctx->so->shader->stream_output;
struct ir3_block *orig_end_block, *stream_out_block, *new_end_block;
struct ir3_instruction *vtxcnt, *maxvtxcnt, *cond;
struct ir3_instruction *bases[PIPE_MAX_SO_BUFFERS];
/* create vtxcnt input in input block at top of shader,
* so that it is seen as live over the entire duration
* of the shader:
*/
vtxcnt = create_input(ctx->in_block, 0);
add_sysval_input(ctx, SYSTEM_VALUE_VERTEX_CNT, vtxcnt);
maxvtxcnt = create_driver_param(ctx, IR3_DP_VTXCNT_MAX);
/* at this point, we are at the original 'end' block,
* re-purpose this block to stream-out condition, then
* append stream-out block and new-end block
*/
orig_end_block = ctx->block;
stream_out_block = ir3_block_create(ir);
list_addtail(&stream_out_block->node, &ir->block_list);
new_end_block = ir3_block_create(ir);
list_addtail(&new_end_block->node, &ir->block_list);
orig_end_block->successors[0] = stream_out_block;
orig_end_block->successors[1] = new_end_block;
stream_out_block->successors[0] = new_end_block;
/* setup 'if (vtxcnt < maxvtxcnt)' condition: */
cond = ir3_CMPS_S(ctx->block, vtxcnt, 0, maxvtxcnt, 0);
cond->regs[0]->num = regid(REG_P0, 0);
cond->cat2.condition = IR3_COND_LT;
/* condition goes on previous block to the conditional,
* since it is used to pick which of the two successor
* paths to take:
*/
orig_end_block->condition = cond;
/* switch to stream_out_block to generate the stream-out
* instructions:
*/
ctx->block = stream_out_block;
/* Calculate base addresses based on vtxcnt. Instructions
* generated for bases not used in following loop will be
* stripped out in the backend.
*/
for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
unsigned stride = strmout->stride[i];
struct ir3_instruction *base, *off;
base = create_uniform(ctx, regid(v->constbase.tfbo, i));
/* 24-bit should be enough: */
off = ir3_MUL_U(ctx->block, vtxcnt, 0,
create_immed(ctx->block, stride * 4), 0);
bases[i] = ir3_ADD_S(ctx->block, off, 0, base, 0);
}
/* Generate the per-output store instructions: */
for (unsigned i = 0; i < strmout->num_outputs; i++) {
for (unsigned j = 0; j < strmout->output[i].num_components; j++) {
unsigned c = j + strmout->output[i].start_component;
struct ir3_instruction *base, *out, *stg;
base = bases[strmout->output[i].output_buffer];
out = ctx->ir->outputs[regid(strmout->output[i].register_index, c)];
stg = ir3_STG(ctx->block, base, 0, out, 0,
create_immed(ctx->block, 1), 0);
stg->cat6.type = TYPE_U32;
stg->cat6.dst_offset = (strmout->output[i].dst_offset + j) * 4;
array_insert(ctx->block, ctx->block->keeps, stg);
}
}
/* and finally switch to the new_end_block: */
ctx->block = new_end_block;
}
static void
emit_function(struct ir3_compile *ctx, nir_function_impl *impl)
{
nir_metadata_require(impl, nir_metadata_block_index);
emit_cf_list(ctx, &impl->body);
emit_block(ctx, impl->end_block);
/* at this point, we should have a single empty block,
* into which we emit the 'end' instruction.
*/
compile_assert(ctx, list_empty(&ctx->block->instr_list));
/* If stream-out (aka transform-feedback) enabled, emit the
* stream-out instructions, followed by a new empty block (into
* which the 'end' instruction lands).
*
* NOTE: it is done in this order, rather than inserting before
* we emit end_block, because NIR guarantees that all blocks
* flow into end_block, and that end_block has no successors.
* So by re-purposing end_block as the first block of stream-
* out, we guarantee that all exit paths flow into the stream-
* out instructions.
*/
if ((ctx->compiler->gpu_id < 500) &&
(ctx->so->shader->stream_output.num_outputs > 0) &&
!ctx->so->key.binning_pass) {
debug_assert(ctx->so->type == SHADER_VERTEX);
emit_stream_out(ctx);
}
ir3_END(ctx->block);
}
static void
setup_input(struct ir3_compile *ctx, nir_variable *in)
{
struct ir3_shader_variant *so = ctx->so;
unsigned array_len = MAX2(glsl_get_length(in->type), 1);
unsigned ncomp = glsl_get_components(in->type);
unsigned n = in->data.driver_location;
unsigned slot = in->data.location;
DBG("; in: slot=%u, len=%ux%u, drvloc=%u",
slot, array_len, ncomp, n);
/* let's pretend things other than vec4 don't exist: */
ncomp = MAX2(ncomp, 4);
compile_assert(ctx, ncomp == 4);
so->inputs[n].slot = slot;
so->inputs[n].compmask = (1 << ncomp) - 1;
so->inputs_count = MAX2(so->inputs_count, n + 1);
so->inputs[n].interpolate = in->data.interpolation;
if (ctx->so->type == SHADER_FRAGMENT) {
for (int i = 0; i < ncomp; i++) {
struct ir3_instruction *instr = NULL;
unsigned idx = (n * 4) + i;
if (slot == VARYING_SLOT_POS) {
so->inputs[n].bary = false;
so->frag_coord = true;
instr = create_frag_coord(ctx, i);
} else if (slot == VARYING_SLOT_PNTC) {
/* see for example st_get_generic_varying_index().. this is
* maybe a bit mesa/st specific. But we need things to line
* up for this in fdN_program:
* unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
* if (emit->sprite_coord_enable & texmask) {
* ...
* }
*/
so->inputs[n].slot = VARYING_SLOT_VAR8;
so->inputs[n].bary = true;
instr = create_frag_input(ctx, false);
} else {
bool use_ldlv = false;
/* detect the special case for front/back colors where
* we need to do flat vs smooth shading depending on
* rast state:
*/
if (in->data.interpolation == INTERP_MODE_NONE) {
switch (slot) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
so->inputs[n].rasterflat = true;
break;
default:
break;
}
}
if (ctx->flat_bypass) {
if ((so->inputs[n].interpolate == INTERP_MODE_FLAT) ||
(so->inputs[n].rasterflat && ctx->so->key.rasterflat))
use_ldlv = true;
}
so->inputs[n].bary = true;
instr = create_frag_input(ctx, use_ldlv);
}
compile_assert(ctx, idx < ctx->ir->ninputs);
ctx->ir->inputs[idx] = instr;
}
} else if (ctx->so->type == SHADER_VERTEX) {
for (int i = 0; i < ncomp; i++) {
unsigned idx = (n * 4) + i;
compile_assert(ctx, idx < ctx->ir->ninputs);
ctx->ir->inputs[idx] = create_input(ctx->block, idx);
}
} else {
compile_error(ctx, "unknown shader type: %d\n", ctx->so->type);
}
if (so->inputs[n].bary || (ctx->so->type == SHADER_VERTEX)) {
so->total_in += ncomp;
}
}
static void
setup_output(struct ir3_compile *ctx, nir_variable *out)
{
struct ir3_shader_variant *so = ctx->so;
unsigned array_len = MAX2(glsl_get_length(out->type), 1);
unsigned ncomp = glsl_get_components(out->type);
unsigned n = out->data.driver_location;
unsigned slot = out->data.location;
unsigned comp = 0;
DBG("; out: slot=%u, len=%ux%u, drvloc=%u",
slot, array_len, ncomp, n);
/* let's pretend things other than vec4 don't exist: */
ncomp = MAX2(ncomp, 4);
compile_assert(ctx, ncomp == 4);
if (ctx->so->type == SHADER_FRAGMENT) {
switch (slot) {
case FRAG_RESULT_DEPTH:
comp = 2; /* tgsi will write to .z component */
so->writes_pos = true;
break;
case FRAG_RESULT_COLOR:
so->color0_mrt = 1;
break;
default:
if (slot >= FRAG_RESULT_DATA0)
break;
compile_error(ctx, "unknown FS output name: %s\n",
gl_frag_result_name(slot));
}
} else if (ctx->so->type == SHADER_VERTEX) {
switch (slot) {
case VARYING_SLOT_POS:
so->writes_pos = true;
break;
case VARYING_SLOT_PSIZ:
so->writes_psize = true;
break;
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
case VARYING_SLOT_FOGC:
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
case VARYING_SLOT_CLIP_VERTEX:
break;
default:
if (slot >= VARYING_SLOT_VAR0)
break;
if ((VARYING_SLOT_TEX0 <= slot) && (slot <= VARYING_SLOT_TEX7))
break;
compile_error(ctx, "unknown VS output name: %s\n",
gl_varying_slot_name(slot));
}
} else {
compile_error(ctx, "unknown shader type: %d\n", ctx->so->type);
}
compile_assert(ctx, n < ARRAY_SIZE(so->outputs));
so->outputs[n].slot = slot;
so->outputs[n].regid = regid(n, comp);
so->outputs_count = MAX2(so->outputs_count, n + 1);
for (int i = 0; i < ncomp; i++) {
unsigned idx = (n * 4) + i;
compile_assert(ctx, idx < ctx->ir->noutputs);
ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0));
}
}
static int
max_drvloc(struct exec_list *vars)
{
int drvloc = -1;
nir_foreach_variable(var, vars) {
drvloc = MAX2(drvloc, (int)var->data.driver_location);
}
return drvloc;
}
static void
emit_instructions(struct ir3_compile *ctx)
{
unsigned ninputs, noutputs;
nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s);
ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4;
noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4;
/* or vtx shaders, we need to leave room for sysvals:
*/
if (ctx->so->type == SHADER_VERTEX) {
ninputs += 16;
}
ctx->ir = ir3_create(ctx->compiler, ninputs, noutputs);
/* Create inputs in first block: */
ctx->block = get_block(ctx, nir_start_block(fxn));
ctx->in_block = ctx->block;
list_addtail(&ctx->block->node, &ctx->ir->block_list);
if (ctx->so->type == SHADER_VERTEX) {
ctx->ir->ninputs -= 16;
}
/* for fragment shader, we have a single input register (usually
* r0.xy) which is used as the base for bary.f varying fetch instrs:
*/
if (ctx->so->type == SHADER_FRAGMENT) {
// TODO maybe a helper for fi since we need it a few places..
struct ir3_instruction *instr;
instr = ir3_instr_create(ctx->block, OPC_META_FI);
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, 0, IR3_REG_SSA); /* r0.x */
ir3_reg_create(instr, 0, IR3_REG_SSA); /* r0.y */
ctx->frag_pos = instr;
}
/* Setup inputs: */
nir_foreach_variable(var, &ctx->s->inputs) {
setup_input(ctx, var);
}
/* Setup outputs: */
nir_foreach_variable(var, &ctx->s->outputs) {
setup_output(ctx, var);
}
/* Setup global variables (which should only be arrays): */
nir_foreach_variable(var, &ctx->s->globals) {
declare_var(ctx, var);
}
/* Setup local variables (which should only be arrays): */
/* NOTE: need to do something more clever when we support >1 fxn */
nir_foreach_variable(var, &fxn->locals) {
declare_var(ctx, var);
}
/* And emit the body: */
ctx->impl = fxn;
emit_function(ctx, fxn);
list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
resolve_phis(ctx, block);
}
}
/* from NIR perspective, we actually have inputs. But most of the "inputs"
* for a fragment shader are just bary.f instructions. The *actual* inputs
* from the hw perspective are the frag_pos and optionally frag_coord and
* frag_face.
*/
static void
fixup_frag_inputs(struct ir3_compile *ctx)
{
struct ir3_shader_variant *so = ctx->so;
struct ir3 *ir = ctx->ir;
struct ir3_instruction **inputs;
struct ir3_instruction *instr;
int n, regid = 0;
ir->ninputs = 0;
n = 4; /* always have frag_pos */
n += COND(so->frag_face, 4);
n += COND(so->frag_coord, 4);
inputs = ir3_alloc(ctx->ir, n * (sizeof(struct ir3_instruction *)));
if (so->frag_face) {
/* this ultimately gets assigned to hr0.x so doesn't conflict
* with frag_coord/frag_pos..
*/
inputs[ir->ninputs++] = ctx->frag_face;
ctx->frag_face->regs[0]->num = 0;
/* remaining channels not used, but let's avoid confusing
* other parts that expect inputs to come in groups of vec4
*/
inputs[ir->ninputs++] = NULL;
inputs[ir->ninputs++] = NULL;
inputs[ir->ninputs++] = NULL;
}
/* since we don't know where to set the regid for frag_coord,
* we have to use r0.x for it. But we don't want to *always*
* use r1.x for frag_pos as that could increase the register
* footprint on simple shaders:
*/
if (so->frag_coord) {
ctx->frag_coord[0]->regs[0]->num = regid++;
ctx->frag_coord[1]->regs[0]->num = regid++;
ctx->frag_coord[2]->regs[0]->num = regid++;
ctx->frag_coord[3]->regs[0]->num = regid++;
inputs[ir->ninputs++] = ctx->frag_coord[0];
inputs[ir->ninputs++] = ctx->frag_coord[1];
inputs[ir->ninputs++] = ctx->frag_coord[2];
inputs[ir->ninputs++] = ctx->frag_coord[3];
}
/* we always have frag_pos: */
so->pos_regid = regid;
/* r0.x */
instr = create_input(ctx->in_block, ir->ninputs);
instr->regs[0]->num = regid++;
inputs[ir->ninputs++] = instr;
ctx->frag_pos->regs[1]->instr = instr;
/* r0.y */
instr = create_input(ctx->in_block, ir->ninputs);
instr->regs[0]->num = regid++;
inputs[ir->ninputs++] = instr;
ctx->frag_pos->regs[2]->instr = instr;
ir->inputs = inputs;
}
/* Fixup tex sampler state for astc/srgb workaround instructions. We
* need to assign the tex state indexes for these after we know the
* max tex index.
*/
static void
fixup_astc_srgb(struct ir3_compile *ctx)
{
struct ir3_shader_variant *so = ctx->so;
/* indexed by original tex idx, value is newly assigned alpha sampler
* state tex idx. Zero is invalid since there is at least one sampler
* if we get here.
*/
unsigned alt_tex_state[16] = {0};
unsigned tex_idx = ctx->max_texture_index + 1;
unsigned idx = 0;
so->astc_srgb.base = tex_idx;
for (unsigned i = 0; i < ctx->ir->astc_srgb_count; i++) {
struct ir3_instruction *sam = ctx->ir->astc_srgb[i];
compile_assert(ctx, sam->cat5.tex < ARRAY_SIZE(alt_tex_state));
if (alt_tex_state[sam->cat5.tex] == 0) {
/* assign new alternate/alpha tex state slot: */
alt_tex_state[sam->cat5.tex] = tex_idx++;
so->astc_srgb.orig_idx[idx++] = sam->cat5.tex;
so->astc_srgb.count++;
}
sam->cat5.tex = alt_tex_state[sam->cat5.tex];
}
}
int
ir3_compile_shader_nir(struct ir3_compiler *compiler,
struct ir3_shader_variant *so)
{
struct ir3_compile *ctx;
struct ir3 *ir;
struct ir3_instruction **inputs;
unsigned i, j, actual_in, inloc;
int ret = 0, max_bary;
assert(!so->ir);
ctx = compile_init(compiler, so);
if (!ctx) {
DBG("INIT failed!");
ret = -1;
goto out;
}
emit_instructions(ctx);
if (ctx->error) {
DBG("EMIT failed!");
ret = -1;
goto out;
}
ir = so->ir = ctx->ir;
/* keep track of the inputs from TGSI perspective.. */
inputs = ir->inputs;
/* but fixup actual inputs for frag shader: */
if (so->type == SHADER_FRAGMENT)
fixup_frag_inputs(ctx);
/* at this point, for binning pass, throw away unneeded outputs: */
if (so->key.binning_pass) {
for (i = 0, j = 0; i < so->outputs_count; i++) {
unsigned slot = so->outputs[i].slot;
/* throw away everything but first position/psize */
if ((slot == VARYING_SLOT_POS) || (slot == VARYING_SLOT_PSIZ)) {
if (i != j) {
so->outputs[j] = so->outputs[i];
ir->outputs[(j*4)+0] = ir->outputs[(i*4)+0];
ir->outputs[(j*4)+1] = ir->outputs[(i*4)+1];
ir->outputs[(j*4)+2] = ir->outputs[(i*4)+2];
ir->outputs[(j*4)+3] = ir->outputs[(i*4)+3];
}
j++;
}
}
so->outputs_count = j;
ir->noutputs = j * 4;
}
/* if we want half-precision outputs, mark the output registers
* as half:
*/
if (so->key.half_precision) {
for (i = 0; i < ir->noutputs; i++) {
struct ir3_instruction *out = ir->outputs[i];
if (!out)
continue;
/* if frag shader writes z, that needs to be full precision: */
if (so->outputs[i/4].slot == FRAG_RESULT_DEPTH)
continue;
out->regs[0]->flags |= IR3_REG_HALF;
/* output could be a fanout (ie. texture fetch output)
* in which case we need to propagate the half-reg flag
* up to the definer so that RA sees it:
*/
if (out->opc == OPC_META_FO) {
out = out->regs[1]->instr;
out->regs[0]->flags |= IR3_REG_HALF;
}
if (out->opc == OPC_MOV) {
out->cat1.dst_type = half_type(out->cat1.dst_type);
}
}
}
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("BEFORE CP:\n");
ir3_print(ir);
}
ir3_cp(ir, so);
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("BEFORE GROUPING:\n");
ir3_print(ir);
}
/* Group left/right neighbors, inserting mov's where needed to
* solve conflicts:
*/
ir3_group(ir);
ir3_depth(ir);
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER DEPTH:\n");
ir3_print(ir);
}
ret = ir3_sched(ir);
if (ret) {
DBG("SCHED failed!");
goto out;
}
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER SCHED:\n");
ir3_print(ir);
}
ret = ir3_ra(ir, so->type, so->frag_coord, so->frag_face);
if (ret) {
DBG("RA failed!");
goto out;
}
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER RA:\n");
ir3_print(ir);
}
/* fixup input/outputs: */
for (i = 0; i < so->outputs_count; i++) {
so->outputs[i].regid = ir->outputs[i*4]->regs[0]->num;
}
/* Note that some or all channels of an input may be unused: */
actual_in = 0;
inloc = 0;
for (i = 0; i < so->inputs_count; i++) {
unsigned j, regid = ~0, compmask = 0, maxcomp = 0;
so->inputs[i].ncomp = 0;
so->inputs[i].inloc = inloc;
for (j = 0; j < 4; j++) {
struct ir3_instruction *in = inputs[(i*4) + j];
if (in && !(in->flags & IR3_INSTR_UNUSED)) {
compmask |= (1 << j);
regid = in->regs[0]->num - j;
actual_in++;
so->inputs[i].ncomp++;
if ((so->type == SHADER_FRAGMENT) && so->inputs[i].bary) {
/* assign inloc: */
assert(in->regs[1]->flags & IR3_REG_IMMED);
in->regs[1]->iim_val = inloc + j;
maxcomp = j + 1;
}
}
}
if ((so->type == SHADER_FRAGMENT) && compmask && so->inputs[i].bary) {
so->varying_in++;
so->inputs[i].compmask = (1 << maxcomp) - 1;
inloc += maxcomp;
} else {
so->inputs[i].compmask = compmask;
}
so->inputs[i].regid = regid;
}
if (ctx->astc_srgb)
fixup_astc_srgb(ctx);
/* We need to do legalize after (for frag shader's) the "bary.f"
* offsets (inloc) have been assigned.
*/
ir3_legalize(ir, &so->has_samp, &max_bary);
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER LEGALIZE:\n");
ir3_print(ir);
}
/* Note that actual_in counts inputs that are not bary.f'd for FS: */
if (so->type == SHADER_VERTEX)
so->total_in = actual_in;
else
so->total_in = max_bary + 1;
out:
if (ret) {
if (so->ir)
ir3_destroy(so->ir);
so->ir = NULL;
}
compile_free(ctx);
return ret;
}