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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright (c) 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_FORMAT_H
#define ST_FORMAT_H
#include "main/formats.h"
#include "main/glheader.h"
#include "pipe/p_defines.h"
#include "pipe/p_format.h"
struct gl_context;
struct pipe_screen;
extern enum pipe_format
st_mesa_format_to_pipe_format(gl_format mesaFormat);
extern gl_format
st_pipe_format_to_mesa_format(enum pipe_format pipeFormat);
extern enum pipe_format
st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
GLenum format, GLenum type,
enum pipe_texture_target target, unsigned sample_count,
unsigned bindings);
extern enum pipe_format
st_choose_renderbuffer_format(struct pipe_screen *screen,
GLenum internalFormat, unsigned sample_count);
gl_format
st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type, GLboolean renderable);
extern gl_format
st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
GLenum format, GLenum type);
/* can we use a sampler view to translate these formats
only used to make TFP so far */
extern GLboolean
st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
extern void
st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
GLfloat colorOut[4]);
#endif /* ST_FORMAT_H */