| /* |
| * Copyright © 2014 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file lower_const_arrays_to_uniforms.cpp |
| * |
| * Lower constant arrays to uniform arrays. |
| * |
| * Some driver backends (such as i965 and nouveau) don't handle constant arrays |
| * gracefully, instead treating them as ordinary writable temporary arrays. |
| * Since arrays can be large, this often means spilling them to scratch memory, |
| * which usually involves a large number of instructions. |
| * |
| * This must be called prior to link_set_uniform_initializers(); we need the |
| * linker to process our new uniform's constant initializer. |
| * |
| * This should be called after optimizations, since those can result in |
| * splitting and removing arrays that are indexed by constant expressions. |
| */ |
| #include "ir.h" |
| #include "ir_visitor.h" |
| #include "ir_rvalue_visitor.h" |
| #include "compiler/glsl_types.h" |
| |
| namespace { |
| class lower_const_array_visitor : public ir_rvalue_visitor { |
| public: |
| lower_const_array_visitor(exec_list *insts, unsigned s) |
| { |
| instructions = insts; |
| stage = s; |
| const_count = 0; |
| progress = false; |
| } |
| |
| bool run() |
| { |
| visit_list_elements(this, instructions); |
| return progress; |
| } |
| |
| ir_visitor_status visit_enter(ir_texture *); |
| void handle_rvalue(ir_rvalue **rvalue); |
| |
| private: |
| exec_list *instructions; |
| unsigned stage; |
| unsigned const_count; |
| bool progress; |
| }; |
| |
| ir_visitor_status |
| lower_const_array_visitor::visit_enter(ir_texture *) |
| { |
| return visit_continue_with_parent; |
| } |
| |
| void |
| lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue) |
| { |
| if (!*rvalue) |
| return; |
| |
| ir_constant *con = (*rvalue)->as_constant(); |
| if (!con || !con->type->is_array()) |
| return; |
| |
| void *mem_ctx = ralloc_parent(con); |
| |
| /* In the very unlikely event of 4294967295 constant arrays in a single |
| * shader, don't promote this to a uniform. |
| */ |
| unsigned limit = ~0; |
| if (const_count == limit) |
| return; |
| |
| char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u", |
| const_count, stage); |
| const_count++; |
| |
| ir_variable *uni = |
| new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform); |
| uni->constant_initializer = con; |
| uni->constant_value = con; |
| uni->data.has_initializer = true; |
| uni->data.how_declared = ir_var_hidden; |
| uni->data.read_only = true; |
| /* Assume the whole thing is accessed. */ |
| uni->data.max_array_access = uni->type->length - 1; |
| instructions->push_head(uni); |
| |
| *rvalue = new(mem_ctx) ir_dereference_variable(uni); |
| |
| progress = true; |
| } |
| |
| } /* anonymous namespace */ |
| |
| bool |
| lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage) |
| { |
| lower_const_array_visitor v(instructions, stage); |
| return v.run(); |
| } |