| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. |
| * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file uniforms.c |
| * Functions related to GLSL uniform variables. |
| * \author Brian Paul |
| */ |
| |
| /** |
| * XXX things to do: |
| * 1. Check that the right error code is generated for all _mesa_error() calls. |
| * 2. Insert FLUSH_VERTICES calls in various places |
| */ |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/dispatch.h" |
| #include "main/shaderapi.h" |
| #include "main/shaderobj.h" |
| #include "main/uniforms.h" |
| #include "main/enums.h" |
| #include "compiler/glsl/ir_uniform.h" |
| #include "compiler/glsl_types.h" |
| #include "program/program.h" |
| #include "util/bitscan.h" |
| |
| /** |
| * Update the vertex/fragment program's TexturesUsed array. |
| * |
| * This needs to be called after glUniform(set sampler var) is called. |
| * A call to glUniform(samplerVar, value) causes a sampler to point to a |
| * particular texture unit. We know the sampler's texture target |
| * (1D/2D/3D/etc) from compile time but the sampler's texture unit is |
| * set by glUniform() calls. |
| * |
| * So, scan the program->SamplerUnits[] and program->SamplerTargets[] |
| * information to update the prog->TexturesUsed[] values. |
| * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, |
| * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. |
| * We'll use that info for state validation before rendering. |
| */ |
| static inline void |
| update_single_shader_texture_used(struct gl_shader_program *shProg, |
| struct gl_program *prog, |
| GLuint unit, GLuint target) |
| { |
| gl_shader_stage prog_stage = |
| _mesa_program_enum_to_shader_stage(prog->Target); |
| |
| assert(unit < ARRAY_SIZE(prog->TexturesUsed)); |
| assert(target < NUM_TEXTURE_TARGETS); |
| |
| /* From section 7.10 (Samplers) of the OpenGL 4.5 spec: |
| * |
| * "It is not allowed to have variables of different sampler types pointing |
| * to the same texture image unit within a program object." |
| */ |
| unsigned stages_mask = shProg->data->linked_stages; |
| while (stages_mask) { |
| const int stage = u_bit_scan(&stages_mask); |
| |
| /* Skip validation if we are yet to update textures used in this |
| * stage. |
| */ |
| if (prog_stage < stage) |
| break; |
| |
| struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; |
| if (glprog->TexturesUsed[unit] & ~(1 << target)) |
| shProg->SamplersValidated = GL_FALSE; |
| } |
| |
| prog->TexturesUsed[unit] |= (1 << target); |
| } |
| |
| void |
| _mesa_update_shader_textures_used(struct gl_shader_program *shProg, |
| struct gl_program *prog) |
| { |
| GLbitfield mask = prog->SamplersUsed; |
| gl_shader_stage prog_stage = |
| _mesa_program_enum_to_shader_stage(prog->Target); |
| MAYBE_UNUSED struct gl_linked_shader *shader = |
| shProg->_LinkedShaders[prog_stage]; |
| GLuint s; |
| |
| assert(shader); |
| |
| memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); |
| |
| while (mask) { |
| s = u_bit_scan(&mask); |
| |
| update_single_shader_texture_used(shProg, prog, |
| prog->SamplerUnits[s], |
| prog->sh.SamplerTargets[s]); |
| } |
| |
| if (unlikely(prog->sh.HasBoundBindlessSampler)) { |
| /* Loop over bindless samplers bound to texture units. |
| */ |
| for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { |
| struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; |
| |
| if (!sampler->bound) |
| continue; |
| |
| update_single_shader_texture_used(shProg, prog, sampler->unit, |
| sampler->target); |
| } |
| } |
| } |
| |
| /** |
| * Connect a piece of driver storage with a part of a uniform |
| * |
| * \param uni The uniform with which the storage will be associated |
| * \param element_stride Byte-stride between array elements. |
| * \sa gl_uniform_driver_storage::element_stride. |
| * \param vector_stride Byte-stride between vectors (in a matrix). |
| * \sa gl_uniform_driver_storage::vector_stride. |
| * \param format Conversion from native format to driver format |
| * required by the driver. |
| * \param data Location to dump the data. |
| */ |
| void |
| _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni, |
| unsigned element_stride, |
| unsigned vector_stride, |
| enum gl_uniform_driver_format format, |
| void *data) |
| { |
| uni->driver_storage = |
| realloc(uni->driver_storage, |
| sizeof(struct gl_uniform_driver_storage) |
| * (uni->num_driver_storage + 1)); |
| |
| uni->driver_storage[uni->num_driver_storage].element_stride = element_stride; |
| uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride; |
| uni->driver_storage[uni->num_driver_storage].format = format; |
| uni->driver_storage[uni->num_driver_storage].data = data; |
| |
| uni->num_driver_storage++; |
| } |
| |
| /** |
| * Sever all connections with all pieces of driver storage for all uniforms |
| * |
| * \warning |
| * This function does \b not release any of the \c data pointers |
| * previously passed in to \c _mesa_uniform_attach_driver_stoarge. |
| */ |
| void |
| _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni) |
| { |
| free(uni->driver_storage); |
| uni->driver_storage = NULL; |
| uni->num_driver_storage = 0; |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1f(GLint location, GLfloat v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, |
| GLfloat v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1i(GLint location, GLint v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2i(GLint location, GLint v0, GLint v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformHandleui64ARB(GLint location, GLuint64 value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformHandleui64vARB(GLint location, GLsizei count, |
| const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_handle(location, count, value, ctx, |
| ctx->_Shader->ActiveProgram); |
| } |
| |
| |
| /** Same as above with direct state access **/ |
| void GLAPIENTRY |
| _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1f"); |
| _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[2]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, |
| GLfloat v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[3]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, |
| GLfloat v2, GLfloat v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[4]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1i"); |
| _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[2]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, |
| GLint v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[3]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, |
| GLint v2, GLint v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[4]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1fv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2fv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3fv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4fv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, |
| const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1iv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, |
| const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2iv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, |
| const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3iv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, |
| const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4iv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location, |
| GLuint64 value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformHandleui64ARB"); |
| _mesa_uniform_handle(location, 1, &value, ctx, shProg); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location, |
| GLsizei count, const GLuint64 *values) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformHandleui64vARB"); |
| _mesa_uniform_handle(location, count, values, ctx, shProg); |
| } |
| |
| |
| /** OpenGL 3.0 GLuint-valued functions **/ |
| void GLAPIENTRY |
| _mesa_Uniform1ui(GLint location, GLuint v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLuint v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLuint v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLuint v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); |
| } |
| |
| |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT); |
| } |
| |
| /** Same as above with direct state access **/ |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1ui"); |
| _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLuint v[2]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2ui"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, |
| GLuint v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLuint v[3]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3ui"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, |
| GLuint v2, GLuint v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLuint v[4]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1uiv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2uiv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3uiv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4uiv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4); |
| } |
| |
| |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix2fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix3fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix4fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT); |
| } |
| |
| |
| /** |
| * Non-square UniformMatrix are OpenGL 2.1 |
| */ |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT); |
| } |
| |
| /** Same as above with direct state access **/ |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix2x3fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix3x2fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix2x4fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix4x2fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix3x4fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix4x3fv"); |
| _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetnUniformfvARB(GLuint program, GLint location, |
| GLsizei bufSize, GLfloat *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| _mesa_GetnUniformfvARB(program, location, INT_MAX, params); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetnUniformivARB(GLuint program, GLint location, |
| GLsizei bufSize, GLint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| _mesa_GetnUniformivARB(program, location, INT_MAX, params); |
| } |
| |
| |
| /* GL3 */ |
| void GLAPIENTRY |
| _mesa_GetnUniformuivARB(GLuint program, GLint location, |
| GLsizei bufSize, GLuint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| _mesa_GetnUniformuivARB(program, location, INT_MAX, params); |
| } |
| |
| |
| /* GL4 */ |
| void GLAPIENTRY |
| _mesa_GetnUniformdvARB(GLuint program, GLint location, |
| GLsizei bufSize, GLdouble *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params) |
| { |
| _mesa_GetnUniformdvARB(program, location, INT_MAX, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetnUniformi64vARB(GLuint program, GLint location, |
| GLsizei bufSize, GLint64 *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params); |
| } |
| void GLAPIENTRY |
| _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params) |
| { |
| _mesa_GetnUniformi64vARB(program, location, INT_MAX, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetnUniformui64vARB(GLuint program, GLint location, |
| GLsizei bufSize, GLuint64 *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params) |
| { |
| _mesa_GetnUniformui64vARB(program, location, INT_MAX, params); |
| } |
| |
| |
| GLint GLAPIENTRY |
| _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) |
| { |
| struct gl_shader_program *shProg; |
| |
| GET_CURRENT_CONTEXT(ctx); |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, programObj, |
| "glGetUniformLocation"); |
| if (!shProg) |
| return -1; |
| |
| /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: |
| * |
| * "If program has not been successfully linked, the error |
| * INVALID_OPERATION is generated." |
| */ |
| if (shProg->data->LinkStatus == linking_failure) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glGetUniformLocation(program not linked)"); |
| return -1; |
| } |
| |
| return _mesa_program_resource_location(shProg, GL_UNIFORM, name); |
| } |
| |
| GLint GLAPIENTRY |
| _mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program(ctx, programObj); |
| |
| return _mesa_program_resource_location(shProg, GL_UNIFORM, name); |
| } |
| |
| GLuint GLAPIENTRY |
| _mesa_GetUniformBlockIndex(GLuint program, |
| const GLchar *uniformBlockName) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_uniform_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex"); |
| return GL_INVALID_INDEX; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glGetUniformBlockIndex"); |
| if (!shProg) |
| return GL_INVALID_INDEX; |
| |
| struct gl_program_resource *res = |
| _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, |
| uniformBlockName, NULL); |
| if (!res) |
| return GL_INVALID_INDEX; |
| |
| return _mesa_program_resource_index(shProg, res); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar * const *uniformNames, |
| GLuint *uniformIndices) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLsizei i; |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_uniform_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices"); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glGetUniformIndices"); |
| if (!shProg) |
| return; |
| |
| if (uniformCount < 0) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glGetUniformIndices(uniformCount < 0)"); |
| return; |
| } |
| |
| for (i = 0; i < uniformCount; i++) { |
| struct gl_program_resource *res = |
| _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], |
| NULL); |
| uniformIndices[i] = _mesa_program_resource_index(shProg, res); |
| } |
| } |
| |
| static void |
| uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg, |
| GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| if (shProg->data->UniformBlocks[uniformBlockIndex].Binding != |
| uniformBlockBinding) { |
| |
| FLUSH_VERTICES(ctx, 0); |
| ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; |
| |
| shProg->data->UniformBlocks[uniformBlockIndex].Binding = |
| uniformBlockBinding; |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); |
| uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_uniform_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding"); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glUniformBlockBinding"); |
| if (!shProg) |
| return; |
| |
| if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glUniformBlockBinding(block index %u >= %u)", |
| uniformBlockIndex, shProg->data->NumUniformBlocks); |
| return; |
| } |
| |
| if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glUniformBlockBinding(block binding %u >= %u)", |
| uniformBlockBinding, ctx->Const.MaxUniformBufferBindings); |
| return; |
| } |
| |
| uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| static void |
| shader_storage_block_binding(struct gl_context *ctx, |
| struct gl_shader_program *shProg, |
| GLuint shaderStorageBlockIndex, |
| GLuint shaderStorageBlockBinding) |
| { |
| if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != |
| shaderStorageBlockBinding) { |
| |
| FLUSH_VERTICES(ctx, 0); |
| ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; |
| |
| shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = |
| shaderStorageBlockBinding; |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_ShaderStorageBlockBinding_no_error(GLuint program, |
| GLuint shaderStorageBlockIndex, |
| GLuint shaderStorageBlockBinding) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); |
| shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, |
| shaderStorageBlockBinding); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ShaderStorageBlockBinding(GLuint program, |
| GLuint shaderStorageBlockIndex, |
| GLuint shaderStorageBlockBinding) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_shader_storage_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding"); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glShaderStorageBlockBinding"); |
| if (!shProg) |
| return; |
| |
| if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glShaderStorageBlockBinding(block index %u >= %u)", |
| shaderStorageBlockIndex, |
| shProg->data->NumShaderStorageBlocks); |
| return; |
| } |
| |
| if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glShaderStorageBlockBinding(block binding %u >= %u)", |
| shaderStorageBlockBinding, |
| ctx->Const.MaxShaderStorageBufferBindings); |
| return; |
| } |
| |
| shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, |
| shaderStorageBlockBinding); |
| } |
| |
| /** |
| * Generic program resource property query. |
| */ |
| static void |
| mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, |
| GLuint index, GLenum pname, GLint *params, const char *caller) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_program_resource *res = |
| _mesa_program_resource_find_index(shProg, type, index); |
| |
| if (!res) { |
| _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index); |
| return; |
| } |
| |
| switch (pname) { |
| case GL_UNIFORM_BLOCK_BINDING: |
| case GL_ATOMIC_COUNTER_BUFFER_BINDING: |
| _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING, |
| params, caller); |
| return; |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: |
| _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE, |
| params, caller); |
| return; |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH, |
| params, caller); |
| return; |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: |
| _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES, |
| params, caller); |
| return; |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: |
| _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES, |
| params, caller); |
| return; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: |
| _mesa_program_resource_prop(shProg, res, index, |
| GL_REFERENCED_BY_VERTEX_SHADER, params, |
| caller); |
| return; |
| |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: |
| case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: |
| _mesa_program_resource_prop(shProg, res, index, |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER, params, |
| caller); |
| return; |
| |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: |
| case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: |
| _mesa_program_resource_prop(shProg, res, index, |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params, |
| caller); |
| return; |
| |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: |
| case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: |
| _mesa_program_resource_prop(shProg, res, index, |
| GL_REFERENCED_BY_GEOMETRY_SHADER, params, |
| caller); |
| return; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: |
| _mesa_program_resource_prop(shProg, res, index, |
| GL_REFERENCED_BY_FRAGMENT_SHADER, params, |
| caller); |
| return; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: |
| case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: |
| _mesa_program_resource_prop(shProg, res, index, |
| GL_REFERENCED_BY_COMPUTE_SHADER, params, |
| caller); |
| return; |
| default: |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "%s(pname 0x%x (%s))", caller, pname, |
| _mesa_enum_to_string(pname)); |
| return; |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_uniform_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glGetActiveUniformBlockiv"); |
| if (!shProg) |
| return; |
| |
| mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params, |
| "glGetActiveUniformBlockiv"); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_uniform_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
| return; |
| } |
| |
| if (bufSize < 0) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glGetActiveUniformBlockName(bufSize %d < 0)", |
| bufSize); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glGetActiveUniformBlockiv"); |
| if (!shProg) |
| return; |
| |
| if (uniformBlockName) |
| _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK, |
| uniformBlockIndex, bufSize, length, |
| uniformBlockName, |
| "glGetActiveUniformBlockName"); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, |
| GLsizei bufSize, GLsizei *length, |
| GLchar *uniformName) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_uniform_buffer_object) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName"); |
| return; |
| } |
| |
| if (bufSize < 0) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glGetActiveUniformName(bufSize %d < 0)", |
| bufSize); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); |
| |
| if (!shProg) |
| return; |
| |
| _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize, |
| length, uniformName, "glGetActiveUniformName"); |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, |
| GLenum pname, GLint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg; |
| |
| if (!ctx->Extensions.ARB_shader_atomic_counters) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glGetActiveAtomicCounterBufferiv"); |
| return; |
| } |
| |
| shProg = _mesa_lookup_shader_program_err(ctx, program, |
| "glGetActiveAtomicCounterBufferiv"); |
| if (!shProg) |
| return; |
| |
| mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params, |
| "glGetActiveAtomicCounterBufferiv"); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1d(GLint location, GLdouble v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLdouble v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLdouble v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, |
| GLdouble v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLdouble v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1d"); |
| _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLdouble v[2]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, |
| GLdouble v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLdouble v[3]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, |
| GLdouble v2, GLdouble v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLdouble v[4]; |
| struct gl_shader_program *shProg; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d"); |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1dv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2dv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3dv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, |
| const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4dv"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix2dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix3dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix4dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix2x3dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix3x2dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix2x4dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix4x2dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix3x4dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniformMatrix4x3dv"); |
| _mesa_uniform_matrix(location, count, transpose, value, |
| ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1i64ARB(GLint location, GLint64 v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| int64_t v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| int64_t v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| int64_t v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| uint64_t v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| uint64_t v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| uint64_t v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); |
| } |
| |
| /* DSA entrypoints */ |
| void GLAPIENTRY |
| _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1i64ARB"); |
| _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2i64ARB"); |
| int64_t v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3i64ARB"); |
| int64_t v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4i64ARB"); |
| int64_t v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1i64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2i64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3i64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4i64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1ui64ARB"); |
| _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2ui64ARB"); |
| uint64_t v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3ui64ARB"); |
| uint64_t v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4ui64ARB"); |
| uint64_t v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform1ui64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform2ui64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform3ui64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_shader_program *shProg = |
| _mesa_lookup_shader_program_err(ctx, program, |
| "glProgramUniform4ui64vARB"); |
| _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4); |
| } |