| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| #include <stdbool.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <fcntl.h> |
| |
| #include "anv_private.h" |
| |
| #include "genxml/gen_macros.h" |
| #include "genxml/genX_pack.h" |
| |
| #if GEN_GEN == 8 |
| void |
| gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer) |
| { |
| uint32_t count = cmd_buffer->state.dynamic.viewport.count; |
| const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports; |
| struct anv_state sf_clip_state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64); |
| |
| for (uint32_t i = 0; i < count; i++) { |
| const VkViewport *vp = &viewports[i]; |
| |
| /* The gen7 state struct has just the matrix and guardband fields, the |
| * gen8 struct adds the min/max viewport fields. */ |
| struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = { |
| .ViewportMatrixElementm00 = vp->width / 2, |
| .ViewportMatrixElementm11 = vp->height / 2, |
| .ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth, |
| .ViewportMatrixElementm30 = vp->x + vp->width / 2, |
| .ViewportMatrixElementm31 = vp->y + vp->height / 2, |
| .ViewportMatrixElementm32 = vp->minDepth, |
| .XMinClipGuardband = -1.0f, |
| .XMaxClipGuardband = 1.0f, |
| .YMinClipGuardband = -1.0f, |
| .YMaxClipGuardband = 1.0f, |
| .XMinViewPort = vp->x, |
| .XMaxViewPort = vp->x + vp->width - 1, |
| .YMinViewPort = MIN2(vp->y, vp->y + vp->height), |
| .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1, |
| }; |
| |
| GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, |
| &sf_clip_viewport); |
| } |
| |
| anv_state_flush(cmd_buffer->device, sf_clip_state); |
| |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) { |
| clip.SFClipViewportPointer = sf_clip_state.offset; |
| } |
| } |
| |
| void |
| gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer, |
| bool depth_clamp_enable) |
| { |
| uint32_t count = cmd_buffer->state.dynamic.viewport.count; |
| const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports; |
| struct anv_state cc_state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32); |
| |
| for (uint32_t i = 0; i < count; i++) { |
| const VkViewport *vp = &viewports[i]; |
| |
| struct GENX(CC_VIEWPORT) cc_viewport = { |
| .MinimumDepth = depth_clamp_enable ? vp->minDepth : 0.0f, |
| .MaximumDepth = depth_clamp_enable ? vp->maxDepth : 1.0f, |
| }; |
| |
| GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport); |
| } |
| |
| anv_state_flush(cmd_buffer->device, cc_state); |
| |
| anv_batch_emit(&cmd_buffer->batch, |
| GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) { |
| cc.CCViewportPointer = cc_state.offset; |
| } |
| } |
| #endif |
| |
| void |
| genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable) |
| { |
| if (cmd_buffer->state.pma_fix_enabled == enable) |
| return; |
| |
| cmd_buffer->state.pma_fix_enabled = enable; |
| |
| /* According to the Broadwell PIPE_CONTROL documentation, software should |
| * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set |
| * prior to the LRI. If stencil buffer writes are enabled, then a Render |
| * Cache Flush is also necessary. |
| * |
| * The Skylake docs say to use a depth stall rather than a command |
| * streamer stall. However, the hardware seems to violently disagree. |
| * A full command streamer stall seems to be needed in both cases. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.DepthCacheFlushEnable = true; |
| pc.CommandStreamerStallEnable = true; |
| pc.RenderTargetCacheFlushEnable = true; |
| } |
| |
| #if GEN_GEN == 9 |
| |
| uint32_t cache_mode; |
| anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0), |
| .STCPMAOptimizationEnable = enable, |
| .STCPMAOptimizationEnableMask = true); |
| anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) { |
| lri.RegisterOffset = GENX(CACHE_MODE_0_num); |
| lri.DataDWord = cache_mode; |
| } |
| |
| #elif GEN_GEN == 8 |
| |
| uint32_t cache_mode; |
| anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1), |
| .NPPMAFixEnable = enable, |
| .NPEarlyZFailsDisable = enable, |
| .NPPMAFixEnableMask = true, |
| .NPEarlyZFailsDisableMask = true); |
| anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) { |
| lri.RegisterOffset = GENX(CACHE_MODE_1_num); |
| lri.DataDWord = cache_mode; |
| } |
| |
| #endif /* GEN_GEN == 8 */ |
| |
| /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache |
| * Flush bits is often necessary. We do it regardless because it's easier. |
| * The render cache flush is also necessary if stencil writes are enabled. |
| * |
| * Again, the Skylake docs give a different set of flushes but the BDW |
| * flushes seem to work just as well. |
| */ |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| pc.DepthStallEnable = true; |
| pc.DepthCacheFlushEnable = true; |
| pc.RenderTargetCacheFlushEnable = true; |
| } |
| } |
| |
| UNUSED static bool |
| want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer) |
| { |
| assert(GEN_GEN == 8); |
| |
| /* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE: |
| * |
| * SW must set this bit in order to enable this fix when following |
| * expression is TRUE. |
| * |
| * 3DSTATE_WM::ForceThreadDispatch != 1 && |
| * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) && |
| * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && |
| * (3DSTATE_DEPTH_BUFFER::HIZ Enable) && |
| * !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) && |
| * (3DSTATE_PS_EXTRA::PixelShaderValid) && |
| * !(3DSTATE_WM_HZ_OP::DepthBufferClear || |
| * 3DSTATE_WM_HZ_OP::DepthBufferResolve || |
| * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || |
| * 3DSTATE_WM_HZ_OP::StencilBufferClear) && |
| * (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) && |
| * (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || |
| * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || |
| * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || |
| * 3DSTATE_PS_BLEND::AlphaTestEnable || |
| * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) && |
| * 3DSTATE_WM::ForceKillPix != ForceOff && |
| * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable && |
| * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) || |
| * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && |
| * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE && |
| * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) || |
| * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF)) |
| */ |
| |
| /* These are always true: |
| * 3DSTATE_WM::ForceThreadDispatch != 1 && |
| * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) |
| */ |
| |
| /* We only enable the PMA fix if we know for certain that HiZ is enabled. |
| * If we don't know whether HiZ is enabled or not, we disable the PMA fix |
| * and there is no harm. |
| * |
| * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && |
| * 3DSTATE_DEPTH_BUFFER::HIZ Enable |
| */ |
| if (!cmd_buffer->state.hiz_enabled) |
| return false; |
| |
| /* 3DSTATE_PS_EXTRA::PixelShaderValid */ |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) |
| return false; |
| |
| /* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */ |
| const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); |
| if (wm_prog_data->early_fragment_tests) |
| return false; |
| |
| /* We never use anv_pipeline for HiZ ops so this is trivially true: |
| * !(3DSTATE_WM_HZ_OP::DepthBufferClear || |
| * 3DSTATE_WM_HZ_OP::DepthBufferResolve || |
| * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || |
| * 3DSTATE_WM_HZ_OP::StencilBufferClear) |
| */ |
| |
| /* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */ |
| if (!pipeline->depth_test_enable) |
| return false; |
| |
| /* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || |
| * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || |
| * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || |
| * 3DSTATE_PS_BLEND::AlphaTestEnable || |
| * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) && |
| * 3DSTATE_WM::ForceKillPix != ForceOff && |
| * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable && |
| * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) || |
| * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && |
| * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE && |
| * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) || |
| * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF)) |
| */ |
| return (pipeline->kill_pixel && (pipeline->writes_depth || |
| pipeline->writes_stencil)) || |
| wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; |
| } |
| |
| UNUSED static bool |
| want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer) |
| { |
| if (GEN_GEN > 9) |
| return false; |
| assert(GEN_GEN == 9); |
| |
| /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable: |
| * |
| * Clearing this bit will force the STC cache to wait for pending |
| * retirement of pixels at the HZ-read stage and do the STC-test for |
| * Non-promoted, R-computed and Computed depth modes instead of |
| * postponing the STC-test to RCPFE. |
| * |
| * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && |
| * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable |
| * |
| * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && |
| * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && |
| * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) |
| * |
| * COMP_STC_EN = STC_TEST_EN && |
| * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil |
| * |
| * SW parses the pipeline states to generate the following logical |
| * signal indicating if PMA FIX can be enabled. |
| * |
| * STC_PMA_OPT = |
| * 3DSTATE_WM::ForceThreadDispatch != 1 && |
| * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) && |
| * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && |
| * 3DSTATE_DEPTH_BUFFER::HIZ Enable && |
| * !(3DSTATE_WM::EDSC_Mode == 2) && |
| * 3DSTATE_PS_EXTRA::PixelShaderValid && |
| * !(3DSTATE_WM_HZ_OP::DepthBufferClear || |
| * 3DSTATE_WM_HZ_OP::DepthBufferResolve || |
| * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || |
| * 3DSTATE_WM_HZ_OP::StencilBufferClear) && |
| * (COMP_STC_EN || STC_WRITE_EN) && |
| * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || |
| * 3DSTATE_WM::ForceKillPix == ON || |
| * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || |
| * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || |
| * 3DSTATE_PS_BLEND::AlphaTestEnable || |
| * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || |
| * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)) |
| */ |
| |
| /* These are always true: |
| * 3DSTATE_WM::ForceThreadDispatch != 1 && |
| * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) |
| */ |
| |
| /* We only enable the PMA fix if we know for certain that HiZ is enabled. |
| * If we don't know whether HiZ is enabled or not, we disable the PMA fix |
| * and there is no harm. |
| * |
| * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && |
| * 3DSTATE_DEPTH_BUFFER::HIZ Enable |
| */ |
| if (!cmd_buffer->state.hiz_enabled) |
| return false; |
| |
| /* We can't possibly know if HiZ is enabled without the framebuffer */ |
| assert(cmd_buffer->state.framebuffer); |
| |
| /* HiZ is enabled so we had better have a depth buffer with HiZ */ |
| const struct anv_image_view *ds_iview = |
| anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); |
| assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ); |
| |
| /* 3DSTATE_PS_EXTRA::PixelShaderValid */ |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) |
| return false; |
| |
| /* !(3DSTATE_WM::EDSC_Mode == 2) */ |
| const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); |
| if (wm_prog_data->early_fragment_tests) |
| return false; |
| |
| /* We never use anv_pipeline for HiZ ops so this is trivially true: |
| * !(3DSTATE_WM_HZ_OP::DepthBufferClear || |
| * 3DSTATE_WM_HZ_OP::DepthBufferResolve || |
| * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || |
| * 3DSTATE_WM_HZ_OP::StencilBufferClear) |
| */ |
| |
| /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && |
| * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable |
| */ |
| const bool stc_test_en = |
| (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && |
| pipeline->stencil_test_enable; |
| |
| /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && |
| * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && |
| * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) |
| */ |
| const bool stc_write_en = |
| (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && |
| pipeline->writes_stencil; |
| |
| /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */ |
| const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil; |
| |
| /* COMP_STC_EN || STC_WRITE_EN */ |
| if (!(comp_stc_en || stc_write_en)) |
| return false; |
| |
| /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || |
| * 3DSTATE_WM::ForceKillPix == ON || |
| * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || |
| * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || |
| * 3DSTATE_PS_BLEND::AlphaTestEnable || |
| * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || |
| * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF) |
| */ |
| return pipeline->kill_pixel || |
| wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; |
| } |
| |
| void |
| genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) |
| { |
| struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; |
| |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | |
| ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) { |
| uint32_t sf_dw[GENX(3DSTATE_SF_length)]; |
| struct GENX(3DSTATE_SF) sf = { |
| GENX(3DSTATE_SF_header), |
| }; |
| #if GEN_GEN == 8 |
| if (cmd_buffer->device->info.is_cherryview) { |
| sf.CHVLineWidth = cmd_buffer->state.dynamic.line_width; |
| } else { |
| sf.LineWidth = cmd_buffer->state.dynamic.line_width; |
| } |
| #else |
| sf.LineWidth = cmd_buffer->state.dynamic.line_width, |
| #endif |
| GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf); |
| anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, |
| cmd_buffer->state.pipeline->gen8.sf); |
| } |
| |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | |
| ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){ |
| uint32_t raster_dw[GENX(3DSTATE_RASTER_length)]; |
| struct GENX(3DSTATE_RASTER) raster = { |
| GENX(3DSTATE_RASTER_header), |
| .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias, |
| .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope, |
| .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp |
| }; |
| GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster); |
| anv_batch_emit_merge(&cmd_buffer->batch, raster_dw, |
| pipeline->gen8.raster); |
| } |
| |
| /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to |
| * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split |
| * across different state packets for gen8 and gen9. We handle that by |
| * using a big old #if switch here. |
| */ |
| #if GEN_GEN == 8 |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS | |
| ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { |
| struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; |
| struct anv_state cc_state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, |
| GENX(COLOR_CALC_STATE_length) * 4, |
| 64); |
| struct GENX(COLOR_CALC_STATE) cc = { |
| .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], |
| .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], |
| .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], |
| .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], |
| .StencilReferenceValue = d->stencil_reference.front & 0xff, |
| .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff, |
| }; |
| GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc); |
| |
| anv_state_flush(cmd_buffer->device, cc_state); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) { |
| ccp.ColorCalcStatePointer = cc_state.offset; |
| ccp.ColorCalcStatePointerValid = true; |
| } |
| } |
| |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | |
| ANV_CMD_DIRTY_RENDER_TARGETS | |
| ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | |
| ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) { |
| uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)]; |
| struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; |
| |
| struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = { |
| GENX(3DSTATE_WM_DEPTH_STENCIL_header), |
| |
| .StencilTestMask = d->stencil_compare_mask.front & 0xff, |
| .StencilWriteMask = d->stencil_write_mask.front & 0xff, |
| |
| .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff, |
| .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff, |
| |
| .StencilBufferWriteEnable = |
| (d->stencil_write_mask.front || d->stencil_write_mask.back) && |
| pipeline->writes_stencil, |
| }; |
| GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw, |
| &wm_depth_stencil); |
| |
| anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw, |
| pipeline->gen8.wm_depth_stencil); |
| |
| genX(cmd_buffer_enable_pma_fix)(cmd_buffer, |
| want_depth_pma_fix(cmd_buffer)); |
| } |
| #else |
| if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) { |
| struct anv_state cc_state = |
| anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, |
| GENX(COLOR_CALC_STATE_length) * 4, |
| 64); |
| struct GENX(COLOR_CALC_STATE) cc = { |
| .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], |
| .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], |
| .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], |
| .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], |
| }; |
| GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc); |
| |
| anv_state_flush(cmd_buffer->device, cc_state); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) { |
| ccp.ColorCalcStatePointer = cc_state.offset; |
| ccp.ColorCalcStatePointerValid = true; |
| } |
| } |
| |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | |
| ANV_CMD_DIRTY_RENDER_TARGETS | |
| ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | |
| ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK | |
| ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { |
| uint32_t dwords[GENX(3DSTATE_WM_DEPTH_STENCIL_length)]; |
| struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; |
| struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = { |
| GENX(3DSTATE_WM_DEPTH_STENCIL_header), |
| |
| .StencilTestMask = d->stencil_compare_mask.front & 0xff, |
| .StencilWriteMask = d->stencil_write_mask.front & 0xff, |
| |
| .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff, |
| .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff, |
| |
| .StencilReferenceValue = d->stencil_reference.front & 0xff, |
| .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff, |
| |
| .StencilBufferWriteEnable = |
| (d->stencil_write_mask.front || d->stencil_write_mask.back) && |
| pipeline->writes_stencil, |
| }; |
| GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dwords, &wm_depth_stencil); |
| |
| anv_batch_emit_merge(&cmd_buffer->batch, dwords, |
| pipeline->gen9.wm_depth_stencil); |
| |
| genX(cmd_buffer_enable_pma_fix)(cmd_buffer, |
| want_stencil_pma_fix(cmd_buffer)); |
| } |
| #endif |
| |
| if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | |
| ANV_CMD_DIRTY_INDEX_BUFFER)) { |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) { |
| vf.IndexedDrawCutIndexEnable = pipeline->primitive_restart; |
| vf.CutIndex = cmd_buffer->state.restart_index; |
| } |
| } |
| |
| cmd_buffer->state.dirty = 0; |
| } |
| |
| void genX(CmdBindIndexBuffer)( |
| VkCommandBuffer commandBuffer, |
| VkBuffer _buffer, |
| VkDeviceSize offset, |
| VkIndexType indexType) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); |
| |
| static const uint32_t vk_to_gen_index_type[] = { |
| [VK_INDEX_TYPE_UINT16] = INDEX_WORD, |
| [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, |
| }; |
| |
| static const uint32_t restart_index_for_type[] = { |
| [VK_INDEX_TYPE_UINT16] = UINT16_MAX, |
| [VK_INDEX_TYPE_UINT32] = UINT32_MAX, |
| }; |
| |
| cmd_buffer->state.restart_index = restart_index_for_type[indexType]; |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) { |
| ib.IndexFormat = vk_to_gen_index_type[indexType]; |
| ib.MemoryObjectControlState = GENX(MOCS); |
| ib.BufferStartingAddress = |
| (struct anv_address) { buffer->bo, buffer->offset + offset }; |
| ib.BufferSize = buffer->size - offset; |
| } |
| |
| cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER; |
| } |
| |
| /* Set of stage bits for which are pipelined, i.e. they get queued by the |
| * command streamer for later execution. |
| */ |
| #define ANV_PIPELINE_STAGE_PIPELINED_BITS \ |
| (VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \ |
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \ |
| VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \ |
| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \ |
| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \ |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \ |
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \ |
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \ |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \ |
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \ |
| VK_PIPELINE_STAGE_TRANSFER_BIT | \ |
| VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \ |
| VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \ |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT) |
| |
| void genX(CmdSetEvent)( |
| VkCommandBuffer commandBuffer, |
| VkEvent _event, |
| VkPipelineStageFlags stageMask) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_event, event, _event); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) { |
| pc.StallAtPixelScoreboard = true; |
| pc.CommandStreamerStallEnable = true; |
| } |
| |
| pc.DestinationAddressType = DAT_PPGTT, |
| pc.PostSyncOperation = WriteImmediateData, |
| pc.Address = (struct anv_address) { |
| &cmd_buffer->device->dynamic_state_pool.block_pool.bo, |
| event->state.offset |
| }; |
| pc.ImmediateData = VK_EVENT_SET; |
| } |
| } |
| |
| void genX(CmdResetEvent)( |
| VkCommandBuffer commandBuffer, |
| VkEvent _event, |
| VkPipelineStageFlags stageMask) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_event, event, _event); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { |
| if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) { |
| pc.StallAtPixelScoreboard = true; |
| pc.CommandStreamerStallEnable = true; |
| } |
| |
| pc.DestinationAddressType = DAT_PPGTT; |
| pc.PostSyncOperation = WriteImmediateData; |
| pc.Address = (struct anv_address) { |
| &cmd_buffer->device->dynamic_state_pool.block_pool.bo, |
| event->state.offset |
| }; |
| pc.ImmediateData = VK_EVENT_RESET; |
| } |
| } |
| |
| void genX(CmdWaitEvents)( |
| VkCommandBuffer commandBuffer, |
| uint32_t eventCount, |
| const VkEvent* pEvents, |
| VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags destStageMask, |
| uint32_t memoryBarrierCount, |
| const VkMemoryBarrier* pMemoryBarriers, |
| uint32_t bufferMemoryBarrierCount, |
| const VkBufferMemoryBarrier* pBufferMemoryBarriers, |
| uint32_t imageMemoryBarrierCount, |
| const VkImageMemoryBarrier* pImageMemoryBarriers) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| for (uint32_t i = 0; i < eventCount; i++) { |
| ANV_FROM_HANDLE(anv_event, event, pEvents[i]); |
| |
| anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) { |
| sem.WaitMode = PollingMode, |
| sem.CompareOperation = COMPARE_SAD_EQUAL_SDD, |
| sem.SemaphoreDataDword = VK_EVENT_SET, |
| sem.SemaphoreAddress = (struct anv_address) { |
| &cmd_buffer->device->dynamic_state_pool.block_pool.bo, |
| event->state.offset |
| }; |
| } |
| } |
| |
| genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask, |
| false, /* byRegion */ |
| memoryBarrierCount, pMemoryBarriers, |
| bufferMemoryBarrierCount, pBufferMemoryBarriers, |
| imageMemoryBarrierCount, pImageMemoryBarriers); |
| } |