blob: c0eb7c3c3562a597d89042b19c47a5006d7df7ad [file] [log] [blame]
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "gen_device_info.h"
#include "compiler/shader_enums.h"
#include "util/macros.h"
static const struct gen_device_info gen_device_info_i965 = {
.gen = 4,
.has_negative_rhw_bug = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 4,
.max_vs_threads = 16,
.max_gs_threads = 2,
.max_wm_threads = 8 * 4,
.urb = {
.size = 256,
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_g4x = {
.gen = 4,
.has_pln = true,
.has_compr4 = true,
.has_surface_tile_offset = true,
.is_g4x = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 5,
.max_vs_threads = 32,
.max_gs_threads = 2,
.max_wm_threads = 10 * 5,
.urb = {
.size = 384,
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_ilk = {
.gen = 5,
.has_pln = true,
.has_compr4 = true,
.has_surface_tile_offset = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6,
.max_vs_threads = 72,
.max_gs_threads = 32,
.max_wm_threads = 12 * 6,
.urb = {
.size = 1024,
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_snb_gt1 = {
.gen = 6,
.gt = 1,
.has_hiz_and_separate_stencil = true,
.has_llc = true,
.has_pln = true,
.has_surface_tile_offset = true,
.needs_unlit_centroid_workaround = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6, /* Not confirmed */
.max_vs_threads = 24,
.max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
.max_wm_threads = 40,
.urb = {
.size = 32,
.min_entries = {
[MESA_SHADER_VERTEX] = 24,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 256,
[MESA_SHADER_GEOMETRY] = 256,
},
},
.timestamp_frequency = 12500000,
};
static const struct gen_device_info gen_device_info_snb_gt2 = {
.gen = 6,
.gt = 2,
.has_hiz_and_separate_stencil = true,
.has_llc = true,
.has_pln = true,
.has_surface_tile_offset = true,
.needs_unlit_centroid_workaround = true,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6, /* Not confirmed */
.max_vs_threads = 60,
.max_gs_threads = 60,
.max_wm_threads = 80,
.urb = {
.size = 64,
.min_entries = {
[MESA_SHADER_VERTEX] = 24,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 256,
[MESA_SHADER_GEOMETRY] = 256,
},
},
.timestamp_frequency = 12500000,
};
#define GEN7_FEATURES \
.gen = 7, \
.has_hiz_and_separate_stencil = true, \
.must_use_separate_stencil = true, \
.has_llc = true, \
.has_pln = true, \
.has_surface_tile_offset = true, \
.timestamp_frequency = 12500000
static const struct gen_device_info gen_device_info_ivb_gt1 = {
GEN7_FEATURES, .is_ivybridge = true, .gt = 1,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 6,
.l3_banks = 2,
.max_vs_threads = 36,
.max_tcs_threads = 36,
.max_tes_threads = 36,
.max_gs_threads = 36,
.max_wm_threads = 48,
.max_cs_threads = 36,
.urb = {
.size = 128,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 512,
[MESA_SHADER_TESS_CTRL] = 32,
[MESA_SHADER_TESS_EVAL] = 288,
[MESA_SHADER_GEOMETRY] = 192,
},
},
};
static const struct gen_device_info gen_device_info_ivb_gt2 = {
GEN7_FEATURES, .is_ivybridge = true, .gt = 2,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 8, /* Not sure why this isn't a multiple of
* @max_wm_threads ... */
.l3_banks = 4,
.max_vs_threads = 128,
.max_tcs_threads = 128,
.max_tes_threads = 128,
.max_gs_threads = 128,
.max_wm_threads = 172,
.max_cs_threads = 64,
.urb = {
.size = 256,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 704,
[MESA_SHADER_TESS_CTRL] = 64,
[MESA_SHADER_TESS_EVAL] = 448,
[MESA_SHADER_GEOMETRY] = 320,
},
},
};
static const struct gen_device_info gen_device_info_byt = {
GEN7_FEATURES, .is_baytrail = true, .gt = 1,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 8,
.l3_banks = 1,
.has_llc = false,
.max_vs_threads = 36,
.max_tcs_threads = 36,
.max_tes_threads = 36,
.max_gs_threads = 36,
.max_wm_threads = 48,
.max_cs_threads = 32,
.urb = {
.size = 128,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 512,
[MESA_SHADER_TESS_CTRL] = 32,
[MESA_SHADER_TESS_EVAL] = 288,
[MESA_SHADER_GEOMETRY] = 192,
},
},
};
#define HSW_FEATURES \
GEN7_FEATURES, \
.is_haswell = true, \
.supports_simd16_3src = true, \
.has_resource_streamer = true
static const struct gen_device_info gen_device_info_hsw_gt1 = {
HSW_FEATURES, .gt = 1,
.num_slices = 1,
.num_subslices = { 1, },
.num_thread_per_eu = 7,
.l3_banks = 2,
.max_vs_threads = 70,
.max_tcs_threads = 70,
.max_tes_threads = 70,
.max_gs_threads = 70,
.max_wm_threads = 102,
.max_cs_threads = 70,
.urb = {
.size = 128,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 640,
[MESA_SHADER_TESS_CTRL] = 64,
[MESA_SHADER_TESS_EVAL] = 384,
[MESA_SHADER_GEOMETRY] = 256,
},
},
};
static const struct gen_device_info gen_device_info_hsw_gt2 = {
HSW_FEATURES, .gt = 2,
.num_slices = 1,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 4,
.max_vs_threads = 280,
.max_tcs_threads = 256,
.max_tes_threads = 280,
.max_gs_threads = 256,
.max_wm_threads = 204,
.max_cs_threads = 70,
.urb = {
.size = 256,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 1664,
[MESA_SHADER_TESS_CTRL] = 128,
[MESA_SHADER_TESS_EVAL] = 960,
[MESA_SHADER_GEOMETRY] = 640,
},
},
};
static const struct gen_device_info gen_device_info_hsw_gt3 = {
HSW_FEATURES, .gt = 3,
.num_slices = 2,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 8,
.max_vs_threads = 280,
.max_tcs_threads = 256,
.max_tes_threads = 280,
.max_gs_threads = 256,
.max_wm_threads = 408,
.max_cs_threads = 70,
.urb = {
.size = 512,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 1664,
[MESA_SHADER_TESS_CTRL] = 128,
[MESA_SHADER_TESS_EVAL] = 960,
[MESA_SHADER_GEOMETRY] = 640,
},
},
};
#define GEN8_FEATURES \
.gen = 8, \
.has_hiz_and_separate_stencil = true, \
.has_resource_streamer = true, \
.must_use_separate_stencil = true, \
.has_llc = true, \
.has_pln = true, \
.supports_simd16_3src = true, \
.has_surface_tile_offset = true, \
.max_vs_threads = 504, \
.max_tcs_threads = 504, \
.max_tes_threads = 504, \
.max_gs_threads = 504, \
.max_wm_threads = 384, \
.timestamp_frequency = 12500000
static const struct gen_device_info gen_device_info_bdw_gt1 = {
GEN8_FEATURES, .gt = 1,
.is_broadwell = true,
.num_slices = 1,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 2,
.max_cs_threads = 42,
.urb = {
.size = 192,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
[MESA_SHADER_GEOMETRY] = 960,
},
}
};
static const struct gen_device_info gen_device_info_bdw_gt2 = {
GEN8_FEATURES, .gt = 2,
.is_broadwell = true,
.num_slices = 1,
.num_subslices = { 3, },
.num_thread_per_eu = 7,
.l3_banks = 4,
.max_cs_threads = 56,
.urb = {
.size = 384,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
[MESA_SHADER_GEOMETRY] = 960,
},
}
};
static const struct gen_device_info gen_device_info_bdw_gt3 = {
GEN8_FEATURES, .gt = 3,
.is_broadwell = true,
.num_slices = 2,
.num_subslices = { 3, 3, },
.num_thread_per_eu = 7,
.l3_banks = 8,
.max_cs_threads = 56,
.urb = {
.size = 384,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
[MESA_SHADER_GEOMETRY] = 960,
},
}
};
static const struct gen_device_info gen_device_info_chv = {
GEN8_FEATURES, .is_cherryview = 1, .gt = 1,
.has_llc = false,
.num_slices = 1,
.num_subslices = { 2, },
.num_thread_per_eu = 7,
.l3_banks = 2,
.max_vs_threads = 80,
.max_tcs_threads = 80,
.max_tes_threads = 80,
.max_gs_threads = 80,
.max_wm_threads = 128,
.max_cs_threads = 6 * 7,
.urb = {
.size = 192,
.min_entries = {
[MESA_SHADER_VERTEX] = 34,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 640,
[MESA_SHADER_TESS_CTRL] = 80,
[MESA_SHADER_TESS_EVAL] = 384,
[MESA_SHADER_GEOMETRY] = 256,
},
}
};
#define GEN9_HW_INFO \
.gen = 9, \
.max_vs_threads = 336, \
.max_gs_threads = 336, \
.max_tcs_threads = 336, \
.max_tes_threads = 336, \
.max_cs_threads = 56, \
.timestamp_frequency = 12000000, \
.urb = { \
.size = 384, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 64, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 1856, \
[MESA_SHADER_TESS_CTRL] = 672, \
[MESA_SHADER_TESS_EVAL] = 1120, \
[MESA_SHADER_GEOMETRY] = 640, \
}, \
}
#define GEN9_LP_FEATURES \
GEN8_FEATURES, \
GEN9_HW_INFO, \
.gt = 1, \
.has_llc = false, \
.num_slices = 1, \
.num_thread_per_eu = 6, \
.max_vs_threads = 112, \
.max_tcs_threads = 112, \
.max_tes_threads = 112, \
.max_gs_threads = 112, \
.max_cs_threads = 6 * 6, \
.timestamp_frequency = 19200000, \
.urb = { \
.size = 192, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 34, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 704, \
[MESA_SHADER_TESS_CTRL] = 256, \
[MESA_SHADER_TESS_EVAL] = 416, \
[MESA_SHADER_GEOMETRY] = 256, \
}, \
}
#define GEN9_LP_FEATURES_3X6 \
GEN9_LP_FEATURES, \
.num_subslices = { 3, }
#define GEN9_LP_FEATURES_2X6 \
GEN9_LP_FEATURES, \
.num_subslices = { 2, }, \
.max_vs_threads = 56, \
.max_tcs_threads = 56, \
.max_tes_threads = 56, \
.max_gs_threads = 56, \
.max_cs_threads = 6 * 6, \
.urb = { \
.size = 128, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 34, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 352, \
[MESA_SHADER_TESS_CTRL] = 128, \
[MESA_SHADER_TESS_EVAL] = 208, \
[MESA_SHADER_GEOMETRY] = 128, \
}, \
}
#define GEN9_FEATURES \
GEN8_FEATURES, \
GEN9_HW_INFO, \
.num_thread_per_eu = 7
static const struct gen_device_info gen_device_info_skl_gt1 = {
GEN9_FEATURES, .gt = 1,
.is_skylake = true,
.num_slices = 1,
.num_subslices = { 2, },
.l3_banks = 2,
.urb.size = 192,
};
static const struct gen_device_info gen_device_info_skl_gt2 = {
GEN9_FEATURES, .gt = 2,
.is_skylake = true,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_skl_gt3 = {
GEN9_FEATURES, .gt = 3,
.is_skylake = true,
.num_slices = 2,
.num_subslices = { 3, 3, },
.l3_banks = 8,
};
static const struct gen_device_info gen_device_info_skl_gt4 = {
GEN9_FEATURES, .gt = 4,
.is_skylake = true,
.num_slices = 3,
.num_subslices = { 3, 3, 3, },
.l3_banks = 12,
/* From the "L3 Allocation and Programming" documentation:
*
* "URB is limited to 1008KB due to programming restrictions. This is not a
* restriction of the L3 implementation, but of the FF and other clients.
* Therefore, in a GT4 implementation it is possible for the programmed
* allocation of the L3 data array to provide 3*384KB=1152KB for URB, but
* only 1008KB of this will be used."
*/
.urb.size = 1008 / 3,
};
static const struct gen_device_info gen_device_info_bxt = {
GEN9_LP_FEATURES_3X6,
.is_broxton = true,
.l3_banks = 2,
};
static const struct gen_device_info gen_device_info_bxt_2x6 = {
GEN9_LP_FEATURES_2X6,
.is_broxton = true,
.l3_banks = 1,
};
/*
* Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+.
* There's no KBL entry. Using the default SKL (GEN9) GS entries value.
*/
static const struct gen_device_info gen_device_info_kbl_gt1 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 1,
.max_cs_threads = 7 * 6,
.urb.size = 192,
.num_slices = 1,
.num_subslices = { 2, },
.l3_banks = 2,
};
static const struct gen_device_info gen_device_info_kbl_gt1_5 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 1,
.max_cs_threads = 7 * 6,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_kbl_gt2 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 2,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_kbl_gt3 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 3,
.num_slices = 2,
.num_subslices = { 3, 3, },
.l3_banks = 8,
};
static const struct gen_device_info gen_device_info_kbl_gt4 = {
GEN9_FEATURES,
.is_kabylake = true,
.gt = 4,
/*
* From the "L3 Allocation and Programming" documentation:
*
* "URB is limited to 1008KB due to programming restrictions. This
* is not a restriction of the L3 implementation, but of the FF and
* other clients. Therefore, in a GT4 implementation it is
* possible for the programmed allocation of the L3 data array to
* provide 3*384KB=1152KB for URB, but only 1008KB of this
* will be used."
*/
.urb.size = 1008 / 3,
.num_slices = 3,
.num_subslices = { 3, 3, 3, },
.l3_banks = 12,
};
static const struct gen_device_info gen_device_info_glk = {
GEN9_LP_FEATURES_3X6,
.is_geminilake = true,
.l3_banks = 2,
};
/*TODO: Initialize l3_banks when we know the number. */
static const struct gen_device_info gen_device_info_glk_2x6 = {
GEN9_LP_FEATURES_2X6,
.is_geminilake = true,
};
static const struct gen_device_info gen_device_info_cfl_gt1 = {
GEN9_FEATURES,
.is_coffeelake = true,
.gt = 1,
.num_slices = 1,
.num_subslices = { 2, },
.l3_banks = 2,
};
static const struct gen_device_info gen_device_info_cfl_gt2 = {
GEN9_FEATURES,
.is_coffeelake = true,
.gt = 2,
.num_slices = 1,
.num_subslices = { 3, },
.l3_banks = 4,
};
static const struct gen_device_info gen_device_info_cfl_gt3 = {
GEN9_FEATURES,
.is_coffeelake = true,
.gt = 3,
.num_slices = 2,
.num_subslices = { 3, 3, },
.l3_banks = 8,
};
#define GEN10_HW_INFO \
.gen = 10, \
.num_thread_per_eu = 7, \
.max_vs_threads = 728, \
.max_gs_threads = 432, \
.max_tcs_threads = 432, \
.max_tes_threads = 624, \
.max_cs_threads = 56, \
.timestamp_frequency = 19200000, \
.urb = { \
.size = 256, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 64, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 3936, \
[MESA_SHADER_TESS_CTRL] = 896, \
[MESA_SHADER_TESS_EVAL] = 2064, \
[MESA_SHADER_GEOMETRY] = 832, \
}, \
}
#define subslices(args...) { args, }
#define GEN10_FEATURES(_gt, _slices, _subslices, _l3) \
GEN8_FEATURES, \
GEN10_HW_INFO, \
.gt = _gt, \
.num_slices = _slices, \
.num_subslices = _subslices, \
.l3_banks = _l3
static const struct gen_device_info gen_device_info_cnl_2x8 = {
/* GT0.5 */
GEN10_FEATURES(1, 1, subslices(2), 2),
.is_cannonlake = true,
};
static const struct gen_device_info gen_device_info_cnl_3x8 = {
/* GT1 */
GEN10_FEATURES(1, 1, subslices(3), 3),
.is_cannonlake = true,
};
static const struct gen_device_info gen_device_info_cnl_4x8 = {
/* GT 1.5 */
GEN10_FEATURES(1, 2, subslices(2, 2), 6),
.is_cannonlake = true,
};
static const struct gen_device_info gen_device_info_cnl_5x8 = {
/* GT2 */
GEN10_FEATURES(2, 2, subslices(3, 2), 6),
.is_cannonlake = true,
};
bool
gen_get_device_info(int devid, struct gen_device_info *devinfo)
{
switch (devid) {
#undef CHIPSET
#define CHIPSET(id, family, name) \
case id: *devinfo = gen_device_info_##family; break;
#include "pci_ids/i965_pci_ids.h"
default:
fprintf(stderr, "i965_dri.so does not support the 0x%x PCI ID.\n", devid);
return false;
}
/* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer:
*
* "Scratch Space per slice is computed based on 4 sub-slices. SW must
* allocate scratch space enough so that each slice has 4 slices allowed."
*
* The equivalent internal documentation says that this programming note
* applies to all Gen9+ platforms.
*
* The hardware typically calculates the scratch space pointer by taking
* the base address, and adding per-thread-scratch-space * thread ID.
* Extra padding can be necessary depending how the thread IDs are
* calculated for a particular shader stage.
*/
if (devinfo->gen >= 9) {
devinfo->max_wm_threads = 64 /* threads-per-PSD */
* devinfo->num_slices
* 4; /* effective subslices per slice */
}
assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
return true;
}
const char *
gen_get_device_name(int devid)
{
switch (devid) {
#undef CHIPSET
#define CHIPSET(id, family, name) case id: return name;
#include "pci_ids/i965_pci_ids.h"
default:
return NULL;
}
}