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/*
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3D_SCREEN_H
#define V3D_SCREEN_H
#include "pipe/p_screen.h"
#include "renderonly/renderonly.h"
#include "os/os_thread.h"
#include "frontend/drm_driver.h"
#include "util/disk_cache.h"
#include "util/list.h"
#include "util/slab.h"
#include "broadcom/common/v3d_debug.h"
#include "broadcom/common/v3d_device_info.h"
struct v3d_bo;
/* These are tunable parameters in the HW design, but all the V3D
* implementations agree.
*/
#define V3D_UIFCFG_BANKS 8
#define V3D_UIFCFG_PAGE_SIZE 4096
#define V3D_UIFCFG_XOR_VALUE (1 << 4)
#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS)
#define V3D_UBLOCK_SIZE 64
#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE)
#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE)
struct v3d_simulator_file;
struct v3d_screen {
struct pipe_screen base;
struct renderonly *ro;
int fd;
struct v3d_device_info devinfo;
const char *name;
struct slab_parent_pool transfer_pool;
struct v3d_bo_cache {
/** List of struct v3d_bo freed, by age. */
struct list_head time_list;
/** List of struct v3d_bo freed, per size, by age. */
struct list_head *size_list;
uint32_t size_list_size;
mtx_t lock;
} bo_cache;
const struct v3d_compiler *compiler;
struct hash_table *bo_handles;
mtx_t bo_handles_mutex;
uint32_t bo_size;
uint32_t bo_count;
uint32_t prim_types;
bool has_csd;
bool has_cache_flush;
bool has_perfmon;
bool nonmsaa_texture_size_limit;
struct v3d_simulator_file *sim_file;
#ifdef ENABLE_SHADER_CACHE
struct disk_cache *disk_cache;
#endif
};
static inline struct v3d_screen *
v3d_screen(struct pipe_screen *screen)
{
return (struct v3d_screen *)screen;
}
struct pipe_screen *v3d_screen_create(int fd,
const struct pipe_screen_config *config,
struct renderonly *ro);
void
v3d_fence_init(struct v3d_screen *screen);
#ifdef ENABLE_SHADER_CACHE
void
v3d_disk_cache_init(struct v3d_screen *screen);
#endif
#endif /* V3D_SCREEN_H */