| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * Execute fragment shader using the TGSI interpreter. |
| */ |
| |
| #include "sp_context.h" |
| #include "sp_state.h" |
| #include "sp_fs.h" |
| #include "sp_quad.h" |
| |
| #include "pipe/p_state.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_memory.h" |
| #include "tgsi/tgsi_exec.h" |
| #include "tgsi/tgsi_parse.h" |
| |
| |
| /** |
| * Subclass of sp_fragment_shader_variant |
| */ |
| struct sp_exec_fragment_shader |
| { |
| struct sp_fragment_shader_variant base; |
| /* No other members for now */ |
| }; |
| |
| |
| static void |
| exec_prepare( const struct sp_fragment_shader_variant *var, |
| struct tgsi_exec_machine *machine, |
| struct tgsi_sampler *sampler, |
| struct tgsi_image *image, |
| struct tgsi_buffer *buffer ) |
| { |
| /* |
| * Bind tokens/shader to the interpreter's machine state. |
| */ |
| tgsi_exec_machine_bind_shader(machine, |
| var->tokens, |
| sampler, image, buffer); |
| } |
| |
| |
| |
| /** |
| * Compute quad X,Y,Z,W for the four fragments in a quad. |
| * |
| * This should really be part of the compiled shader. |
| */ |
| static void |
| setup_pos_vector(const struct tgsi_interp_coef *coef, |
| float x, float y, |
| struct tgsi_exec_vector *quadpos) |
| { |
| uint chan; |
| /* do X */ |
| quadpos->xyzw[0].f[0] = x; |
| quadpos->xyzw[0].f[1] = x + 1; |
| quadpos->xyzw[0].f[2] = x; |
| quadpos->xyzw[0].f[3] = x + 1; |
| |
| /* do Y */ |
| quadpos->xyzw[1].f[0] = y; |
| quadpos->xyzw[1].f[1] = y; |
| quadpos->xyzw[1].f[2] = y + 1; |
| quadpos->xyzw[1].f[3] = y + 1; |
| |
| /* do Z and W for all fragments in the quad */ |
| for (chan = 2; chan < 4; chan++) { |
| const float dadx = coef->dadx[chan]; |
| const float dady = coef->dady[chan]; |
| const float a0 = coef->a0[chan] + dadx * x + dady * y; |
| quadpos->xyzw[chan].f[0] = a0; |
| quadpos->xyzw[chan].f[1] = a0 + dadx; |
| quadpos->xyzw[chan].f[2] = a0 + dady; |
| quadpos->xyzw[chan].f[3] = a0 + dadx + dady; |
| } |
| } |
| |
| |
| /* TODO: hide the machine struct in here somewhere, remove from this |
| * interface: |
| */ |
| static unsigned |
| exec_run( const struct sp_fragment_shader_variant *var, |
| struct tgsi_exec_machine *machine, |
| struct quad_header *quad, |
| bool early_depth_test ) |
| { |
| /* Compute X, Y, Z, W vals for this quad */ |
| setup_pos_vector(quad->posCoef, |
| (float)quad->input.x0, (float)quad->input.y0, |
| &machine->QuadPos); |
| |
| /* convert 0 to 1.0 and 1 to -1.0 */ |
| machine->Face = (float) (quad->input.facing * -2 + 1); |
| |
| machine->NonHelperMask = quad->inout.mask; |
| quad->inout.mask &= tgsi_exec_machine_run( machine, 0 ); |
| if (quad->inout.mask == 0) |
| return FALSE; |
| |
| /* store outputs */ |
| { |
| const ubyte *sem_name = var->info.output_semantic_name; |
| const ubyte *sem_index = var->info.output_semantic_index; |
| const uint n = var->info.num_outputs; |
| uint i; |
| for (i = 0; i < n; i++) { |
| switch (sem_name[i]) { |
| case TGSI_SEMANTIC_COLOR: |
| { |
| uint cbuf = sem_index[i]; |
| |
| assert(sizeof(quad->output.color[cbuf]) == |
| sizeof(machine->Outputs[i])); |
| |
| /* copy float[4][4] result */ |
| memcpy(quad->output.color[cbuf], |
| &machine->Outputs[i], |
| sizeof(quad->output.color[0]) ); |
| } |
| break; |
| case TGSI_SEMANTIC_POSITION: |
| { |
| uint j; |
| |
| if (!early_depth_test) { |
| for (j = 0; j < 4; j++) |
| quad->output.depth[j] = machine->Outputs[i].xyzw[2].f[j]; |
| } |
| } |
| break; |
| case TGSI_SEMANTIC_STENCIL: |
| { |
| uint j; |
| if (!early_depth_test) { |
| for (j = 0; j < 4; j++) |
| quad->output.stencil[j] = (unsigned)machine->Outputs[i].xyzw[1].u[j]; |
| } |
| } |
| break; |
| } |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| |
| static void |
| exec_delete(struct sp_fragment_shader_variant *var, |
| struct tgsi_exec_machine *machine) |
| { |
| if (machine->Tokens == var->tokens) { |
| tgsi_exec_machine_bind_shader(machine, NULL, NULL, NULL, NULL); |
| } |
| |
| FREE( (void *) var->tokens ); |
| FREE(var); |
| } |
| |
| |
| struct sp_fragment_shader_variant * |
| softpipe_create_fs_variant_exec(struct softpipe_context *softpipe) |
| { |
| struct sp_exec_fragment_shader *shader; |
| |
| shader = CALLOC_STRUCT(sp_exec_fragment_shader); |
| if (!shader) |
| return NULL; |
| |
| shader->base.prepare = exec_prepare; |
| shader->base.run = exec_run; |
| shader->base.delete = exec_delete; |
| |
| return &shader->base; |
| } |