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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef LP_DEBUG_H
#define LP_DEBUG_H
#include "pipe/p_compiler.h"
#include "util/u_debug.h"
#define DEBUG_PIPE 0x1
#define DEBUG_TGSI 0x2
#define DEBUG_TEX 0x4
#define DEBUG_SETUP 0x10
#define DEBUG_RAST 0x20
#define DEBUG_QUERY 0x40
#define DEBUG_SCREEN 0x80
#define DEBUG_COUNTERS 0x800
#define DEBUG_SCENE 0x1000
#define DEBUG_FENCE 0x2000
#define DEBUG_MEM 0x4000
#define DEBUG_FS 0x8000
#define DEBUG_CS 0x10000
#define DEBUG_TGSI_IR 0x20000
#define DEBUG_CACHE_STATS 0x40000
#define DEBUG_NO_FASTPATH 0x80000
#define DEBUG_LINEAR 0x100000
#define DEBUG_LINEAR2 0x200000
#define DEBUG_SHOW_DEPTH 0x400000
#define DEBUG_ACCURATE_A0 0x800000 /* verbose */
/* Performance flags. These are active even on release builds.
*/
#define PERF_TEX_MEM 0x1 /* minimize texture cache footprint */
#define PERF_NO_MIP_LINEAR 0x2 /* MIP_FILTER_LINEAR ==> _NEAREST */
#define PERF_NO_MIPMAPS 0x4 /* MIP_FILTER_NONE always */
#define PERF_NO_LINEAR 0x8 /* FILTER_NEAREST always */
#define PERF_NO_TEX 0x10 /* sample white always */
#define PERF_NO_BLEND 0x20 /* disable blending */
#define PERF_NO_DEPTH 0x40 /* disable depth buffering entirely */
#define PERF_NO_ALPHATEST 0x80 /* disable alpha testing */
#define PERF_NO_RAST_LINEAR 0x100 /* disable linear rast */
#define PERF_NO_SHADE 0x200 /* disable fragment shaders */
extern int LP_PERF;
#ifdef DEBUG
extern int LP_DEBUG;
#else
#define LP_DEBUG 0
#endif
void
st_debug_init(void);
static inline void
LP_DBG(unsigned flag, const char *fmt, ...)
{
if (LP_DEBUG & flag) {
va_list args;
va_start(args, fmt);
debug_vprintf(fmt, args);
va_end(args);
}
}
#endif /* LP_DEBUG_H */