blob: 594ebaac859f0aae51acc9f85cb7aeb4355b212d [file] [log] [blame]
/****************************************************************************
* Copyright (C) 2016 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
***************************************************************************/
#include "swr_context.h"
#include "swr_fence.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
/*
* Called by swr_fence_cb to complete the work queue
*/
void
swr_fence_do_work(struct swr_fence *fence)
{
struct swr_fence_work *work, *tmp;
if (fence->work.head.next) {
work = fence->work.head.next;
/* Immediately clear the head so any new work gets added to a new work
* queue */
p_atomic_set(&fence->work.head.next, 0);
p_atomic_set(&fence->work.tail, &fence->work.head);
p_atomic_set(&fence->work.count, 0);
do {
tmp = work->next;
work->callback(work);
FREE(work);
work = tmp;
} while(work);
}
}
/*
* Called by one of the specialized work routines below
*/
static inline void
swr_add_fence_work(struct pipe_fence_handle *fh,
struct swr_fence_work *work)
{
/* If no fence, just do the work now */
if (!fh) {
work->callback(work);
FREE(work);
return;
}
struct swr_fence *fence = swr_fence(fh);
p_atomic_set(&fence->work.tail->next, work);
p_atomic_set(&fence->work.tail, work);
p_atomic_inc(&fence->work.count);
}
/*
* Generic free/free_aligned, and delete vs/fs
*/
template<bool aligned_free>
static void
swr_free_cb(struct swr_fence_work *work)
{
if (aligned_free)
AlignedFree(work->free.data);
else
FREE(work->free.data);
}
static void
swr_delete_vs_cb(struct swr_fence_work *work)
{
delete work->free.swr_vs;
}
static void
swr_delete_fs_cb(struct swr_fence_work *work)
{
delete work->free.swr_fs;
}
static void
swr_delete_gs_cb(struct swr_fence_work *work)
{
delete work->free.swr_gs;
}
bool
swr_fence_work_free(struct pipe_fence_handle *fence, void *data,
bool aligned_free)
{
struct swr_fence_work *work = CALLOC_STRUCT(swr_fence_work);
if (!work)
return false;
if (aligned_free)
work->callback = swr_free_cb<true>;
else
work->callback = swr_free_cb<false>;
work->free.data = data;
swr_add_fence_work(fence, work);
return true;
}
bool
swr_fence_work_delete_vs(struct pipe_fence_handle *fence,
struct swr_vertex_shader *swr_vs)
{
struct swr_fence_work *work = CALLOC_STRUCT(swr_fence_work);
if (!work)
return false;
work->callback = swr_delete_vs_cb;
work->free.swr_vs = swr_vs;
swr_add_fence_work(fence, work);
return true;
}
bool
swr_fence_work_delete_fs(struct pipe_fence_handle *fence,
struct swr_fragment_shader *swr_fs)
{
struct swr_fence_work *work = CALLOC_STRUCT(swr_fence_work);
if (!work)
return false;
work->callback = swr_delete_fs_cb;
work->free.swr_fs = swr_fs;
swr_add_fence_work(fence, work);
return true;
}
bool
swr_fence_work_delete_gs(struct pipe_fence_handle *fence,
struct swr_geometry_shader *swr_gs)
{
struct swr_fence_work *work = CALLOC_STRUCT(swr_fence_work);
if (!work)
return false;
work->callback = swr_delete_gs_cb;
work->free.swr_gs = swr_gs;
swr_add_fence_work(fence, work);
return true;
}