| /* |
| * Copyright © 2014 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Connor Abbott (cwabbott0@gmail.com) |
| * |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| static nir_ssa_def* |
| build_local_group_size(nir_builder *b) |
| { |
| nir_const_value local_size; |
| memset(&local_size, 0, sizeof(local_size)); |
| local_size.u32[0] = b->shader->info.cs.local_size[0]; |
| local_size.u32[1] = b->shader->info.cs.local_size[1]; |
| local_size.u32[2] = b->shader->info.cs.local_size[2]; |
| return nir_build_imm(b, 3, 32, local_size); |
| } |
| |
| static bool |
| convert_block(nir_block *block, nir_builder *b) |
| { |
| bool progress = false; |
| |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *load_deref = nir_instr_as_intrinsic(instr); |
| if (load_deref->intrinsic != nir_intrinsic_load_deref) |
| continue; |
| |
| nir_deref_instr *deref = nir_src_as_deref(load_deref->src[0]); |
| if (deref->mode != nir_var_system_value) |
| continue; |
| |
| if (deref->deref_type != nir_deref_type_var) { |
| /* The only one system value that is an array and that is |
| * gl_SampleMask which is always an array of one element. |
| */ |
| assert(deref->deref_type == nir_deref_type_array); |
| deref = nir_deref_instr_parent(deref); |
| assert(deref->deref_type == nir_deref_type_var); |
| assert(deref->var->data.location == SYSTEM_VALUE_SAMPLE_MASK_IN); |
| } |
| nir_variable *var = deref->var; |
| |
| b->cursor = nir_after_instr(&load_deref->instr); |
| |
| nir_ssa_def *sysval = NULL; |
| switch (var->data.location) { |
| case SYSTEM_VALUE_GLOBAL_INVOCATION_ID: { |
| /* From the GLSL man page for gl_GlobalInvocationID: |
| * |
| * "The value of gl_GlobalInvocationID is equal to |
| * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID" |
| */ |
| nir_ssa_def *group_size = build_local_group_size(b); |
| nir_ssa_def *group_id = nir_load_work_group_id(b); |
| nir_ssa_def *local_id = nir_load_local_invocation_id(b); |
| |
| sysval = nir_iadd(b, nir_imul(b, group_id, group_size), local_id); |
| break; |
| } |
| |
| case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: { |
| /* If lower_cs_local_index_from_id is true, then we derive the local |
| * index from the local id. |
| */ |
| if (!b->shader->options->lower_cs_local_index_from_id) |
| break; |
| |
| /* From the GLSL man page for gl_LocalInvocationIndex: |
| * |
| * "The value of gl_LocalInvocationIndex is equal to |
| * gl_LocalInvocationID.z * gl_WorkGroupSize.x * |
| * gl_WorkGroupSize.y + gl_LocalInvocationID.y * |
| * gl_WorkGroupSize.x + gl_LocalInvocationID.x" |
| */ |
| nir_ssa_def *local_id = nir_load_local_invocation_id(b); |
| |
| nir_ssa_def *size_x = |
| nir_imm_int(b, b->shader->info.cs.local_size[0]); |
| nir_ssa_def *size_y = |
| nir_imm_int(b, b->shader->info.cs.local_size[1]); |
| |
| sysval = nir_imul(b, nir_channel(b, local_id, 2), |
| nir_imul(b, size_x, size_y)); |
| sysval = nir_iadd(b, sysval, |
| nir_imul(b, nir_channel(b, local_id, 1), size_x)); |
| sysval = nir_iadd(b, sysval, nir_channel(b, local_id, 0)); |
| break; |
| } |
| |
| case SYSTEM_VALUE_LOCAL_GROUP_SIZE: { |
| sysval = build_local_group_size(b); |
| break; |
| } |
| |
| case SYSTEM_VALUE_VERTEX_ID: |
| if (b->shader->options->vertex_id_zero_based) { |
| sysval = nir_iadd(b, |
| nir_load_vertex_id_zero_base(b), |
| nir_load_first_vertex(b)); |
| } else { |
| sysval = nir_load_vertex_id(b); |
| } |
| break; |
| |
| case SYSTEM_VALUE_BASE_VERTEX: |
| /** |
| * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification: |
| * |
| * "gl_BaseVertex holds the integer value passed to the baseVertex |
| * parameter to the command that resulted in the current shader |
| * invocation. In the case where the command has no baseVertex |
| * parameter, the value of gl_BaseVertex is zero." |
| */ |
| if (b->shader->options->lower_base_vertex) |
| sysval = nir_iand(b, |
| nir_load_is_indexed_draw(b), |
| nir_load_first_vertex(b)); |
| break; |
| |
| case SYSTEM_VALUE_HELPER_INVOCATION: |
| if (b->shader->options->lower_helper_invocation) { |
| nir_ssa_def *tmp; |
| |
| tmp = nir_ishl(b, |
| nir_imm_int(b, 1), |
| nir_load_sample_id_no_per_sample(b)); |
| |
| tmp = nir_iand(b, |
| nir_load_sample_mask_in(b), |
| tmp); |
| |
| sysval = nir_inot(b, nir_i2b(b, tmp)); |
| } |
| |
| break; |
| |
| case SYSTEM_VALUE_INSTANCE_INDEX: |
| sysval = nir_iadd(b, |
| nir_load_instance_id(b), |
| nir_load_base_instance(b)); |
| break; |
| |
| case SYSTEM_VALUE_SUBGROUP_EQ_MASK: |
| case SYSTEM_VALUE_SUBGROUP_GE_MASK: |
| case SYSTEM_VALUE_SUBGROUP_GT_MASK: |
| case SYSTEM_VALUE_SUBGROUP_LE_MASK: |
| case SYSTEM_VALUE_SUBGROUP_LT_MASK: { |
| nir_intrinsic_op op = |
| nir_intrinsic_from_system_value(var->data.location); |
| nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op); |
| nir_ssa_dest_init_for_type(&load->instr, &load->dest, |
| var->type, NULL); |
| load->num_components = load->dest.ssa.num_components; |
| nir_builder_instr_insert(b, &load->instr); |
| sysval = &load->dest.ssa; |
| break; |
| } |
| |
| case SYSTEM_VALUE_DEVICE_INDEX: |
| if (b->shader->options->lower_device_index_to_zero) |
| sysval = nir_imm_int(b, 0); |
| break; |
| |
| case SYSTEM_VALUE_GLOBAL_GROUP_SIZE: { |
| nir_ssa_def *group_size = build_local_group_size(b); |
| nir_ssa_def *num_work_groups = nir_load_num_work_groups(b); |
| sysval = nir_imul(b, group_size, num_work_groups); |
| break; |
| } |
| |
| default: |
| break; |
| } |
| |
| if (sysval == NULL) { |
| nir_intrinsic_op sysval_op = |
| nir_intrinsic_from_system_value(var->data.location); |
| sysval = nir_load_system_value(b, sysval_op, 0); |
| } |
| |
| nir_ssa_def_rewrite_uses(&load_deref->dest.ssa, nir_src_for_ssa(sysval)); |
| nir_instr_remove(&load_deref->instr); |
| |
| progress = true; |
| } |
| |
| return progress; |
| } |
| |
| static bool |
| convert_impl(nir_function_impl *impl) |
| { |
| bool progress = false; |
| nir_builder builder; |
| nir_builder_init(&builder, impl); |
| |
| nir_foreach_block(block, impl) { |
| progress |= convert_block(block, &builder); |
| } |
| |
| nir_metadata_preserve(impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| return progress; |
| } |
| |
| bool |
| nir_lower_system_values(nir_shader *shader) |
| { |
| bool progress = false; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) |
| progress = convert_impl(function->impl) || progress; |
| } |
| |
| /* We're going to delete the variables so we need to clean up all those |
| * derefs we left lying around. |
| */ |
| nir_remove_dead_derefs(shader); |
| |
| exec_list_make_empty(&shader->system_values); |
| |
| return progress; |
| } |