| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "util/set.h" |
| #include "util/hash_table.h" |
| |
| /* This file contains various little helpers for doing simple linking in |
| * NIR. Eventually, we'll probably want a full-blown varying packing |
| * implementation in here. Right now, it just deletes unused things. |
| */ |
| |
| /** |
| * Returns the bits in the inputs_read, outputs_written, or |
| * system_values_read bitfield corresponding to this variable. |
| */ |
| static uint64_t |
| get_variable_io_mask(nir_variable *var, gl_shader_stage stage) |
| { |
| if (var->data.location < 0) |
| return 0; |
| |
| unsigned location = var->data.patch ? |
| var->data.location - VARYING_SLOT_PATCH0 : var->data.location; |
| |
| assert(var->data.mode == nir_var_shader_in || |
| var->data.mode == nir_var_shader_out || |
| var->data.mode == nir_var_system_value); |
| assert(var->data.location >= 0); |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| unsigned slots = glsl_count_attribute_slots(type, false); |
| return ((1ull << slots) - 1) << location; |
| } |
| |
| static void |
| tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read) |
| { |
| nir_foreach_function(function, shader) { |
| if (!function->impl) |
| continue; |
| |
| nir_foreach_block(block, function->impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_load_deref) |
| continue; |
| |
| nir_variable *var = |
| nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0])); |
| |
| if (var->data.mode != nir_var_shader_out) |
| continue; |
| |
| if (var->data.patch) { |
| patches_read[var->data.location_frac] |= |
| get_variable_io_mask(var, shader->info.stage); |
| } else { |
| read[var->data.location_frac] |= |
| get_variable_io_mask(var, shader->info.stage); |
| } |
| } |
| } |
| } |
| } |
| |
| static bool |
| remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list, |
| uint64_t *used_by_other_stage, |
| uint64_t *used_by_other_stage_patches) |
| { |
| bool progress = false; |
| uint64_t *used; |
| |
| nir_foreach_variable_safe(var, var_list) { |
| if (var->data.patch) |
| used = used_by_other_stage_patches; |
| else |
| used = used_by_other_stage; |
| |
| if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) |
| continue; |
| |
| if (var->data.always_active_io) |
| continue; |
| |
| uint64_t other_stage = used[var->data.location_frac]; |
| |
| if (!(other_stage & get_variable_io_mask(var, shader->info.stage))) { |
| /* This one is invalid, make it a global variable instead */ |
| var->data.location = 0; |
| var->data.mode = nir_var_global; |
| |
| exec_node_remove(&var->node); |
| exec_list_push_tail(&shader->globals, &var->node); |
| |
| progress = true; |
| } |
| } |
| |
| return progress; |
| } |
| |
| bool |
| nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer) |
| { |
| assert(producer->info.stage != MESA_SHADER_FRAGMENT); |
| assert(consumer->info.stage != MESA_SHADER_VERTEX); |
| |
| uint64_t read[4] = { 0 }, written[4] = { 0 }; |
| uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 }; |
| |
| nir_foreach_variable(var, &producer->outputs) { |
| if (var->data.patch) { |
| patches_written[var->data.location_frac] |= |
| get_variable_io_mask(var, producer->info.stage); |
| } else { |
| written[var->data.location_frac] |= |
| get_variable_io_mask(var, producer->info.stage); |
| } |
| } |
| |
| nir_foreach_variable(var, &consumer->inputs) { |
| if (var->data.patch) { |
| patches_read[var->data.location_frac] |= |
| get_variable_io_mask(var, consumer->info.stage); |
| } else { |
| read[var->data.location_frac] |= |
| get_variable_io_mask(var, consumer->info.stage); |
| } |
| } |
| |
| /* Each TCS invocation can read data written by other TCS invocations, |
| * so even if the outputs are not used by the TES we must also make |
| * sure they are not read by the TCS before demoting them to globals. |
| */ |
| if (producer->info.stage == MESA_SHADER_TESS_CTRL) |
| tcs_add_output_reads(producer, read, patches_read); |
| |
| bool progress = false; |
| progress = remove_unused_io_vars(producer, &producer->outputs, read, |
| patches_read); |
| |
| progress = remove_unused_io_vars(consumer, &consumer->inputs, written, |
| patches_written) || progress; |
| |
| return progress; |
| } |
| |
| static uint8_t |
| get_interp_type(nir_variable *var, const struct glsl_type *type, |
| bool default_to_smooth_interp) |
| { |
| if (glsl_type_is_integer(type)) |
| return INTERP_MODE_FLAT; |
| else if (var->data.interpolation != INTERP_MODE_NONE) |
| return var->data.interpolation; |
| else if (default_to_smooth_interp) |
| return INTERP_MODE_SMOOTH; |
| else |
| return INTERP_MODE_NONE; |
| } |
| |
| #define INTERPOLATE_LOC_SAMPLE 0 |
| #define INTERPOLATE_LOC_CENTROID 1 |
| #define INTERPOLATE_LOC_CENTER 2 |
| |
| static uint8_t |
| get_interp_loc(nir_variable *var) |
| { |
| if (var->data.sample) |
| return INTERPOLATE_LOC_SAMPLE; |
| else if (var->data.centroid) |
| return INTERPOLATE_LOC_CENTROID; |
| else |
| return INTERPOLATE_LOC_CENTER; |
| } |
| |
| static void |
| get_slot_component_masks_and_interp_types(struct exec_list *var_list, |
| uint8_t *comps, |
| uint8_t *interp_type, |
| uint8_t *interp_loc, |
| gl_shader_stage stage, |
| bool default_to_smooth_interp) |
| { |
| nir_foreach_variable_safe(var, var_list) { |
| assert(var->data.location >= 0); |
| |
| /* Only remap things that aren't built-ins. |
| * TODO: add TES patch support. |
| */ |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < 32) { |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| unsigned elements = |
| glsl_get_vector_elements(glsl_without_array(type)); |
| |
| bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type)); |
| unsigned slots = glsl_count_attribute_slots(type, false); |
| unsigned comps_slot2 = 0; |
| for (unsigned i = 0; i < slots; i++) { |
| interp_type[location + i] = |
| get_interp_type(var, type, default_to_smooth_interp); |
| interp_loc[location + i] = get_interp_loc(var); |
| |
| if (dual_slot) { |
| if (i & 1) { |
| comps[location + i] |= ((1 << comps_slot2) - 1); |
| } else { |
| unsigned num_comps = 4 - var->data.location_frac; |
| comps_slot2 = (elements * 2) - num_comps; |
| |
| /* Assume ARB_enhanced_layouts packing rules for doubles */ |
| assert(var->data.location_frac == 0 || |
| var->data.location_frac == 2); |
| assert(comps_slot2 <= 4); |
| |
| comps[location + i] |= |
| ((1 << num_comps) - 1) << var->data.location_frac; |
| } |
| } else { |
| comps[location + i] |= |
| ((1 << elements) - 1) << var->data.location_frac; |
| } |
| } |
| } |
| } |
| } |
| |
| struct varying_loc |
| { |
| uint8_t component; |
| uint32_t location; |
| }; |
| |
| static void |
| remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage, |
| struct varying_loc (*remap)[4], |
| uint64_t *slots_used, uint64_t *out_slots_read) |
| { |
| uint64_t out_slots_read_tmp = 0; |
| |
| /* We don't touch builtins so just copy the bitmask */ |
| uint64_t slots_used_tmp = |
| *slots_used & (((uint64_t)1 << (VARYING_SLOT_VAR0 - 1)) - 1); |
| |
| nir_foreach_variable(var, var_list) { |
| assert(var->data.location >= 0); |
| |
| /* Only remap things that aren't built-ins */ |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < 32) { |
| assert(var->data.location - VARYING_SLOT_VAR0 < 32); |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| unsigned num_slots = glsl_count_attribute_slots(type, false); |
| bool used_across_stages = false; |
| bool outputs_read = false; |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| struct varying_loc *new_loc = &remap[location][var->data.location_frac]; |
| |
| uint64_t slots = (((uint64_t)1 << num_slots) - 1) << var->data.location; |
| if (slots & *slots_used) |
| used_across_stages = true; |
| |
| if (slots & *out_slots_read) |
| outputs_read = true; |
| |
| if (new_loc->location) { |
| var->data.location = new_loc->location; |
| var->data.location_frac = new_loc->component; |
| } |
| |
| if (var->data.always_active_io) { |
| /* We can't apply link time optimisations (specifically array |
| * splitting) to these so we need to copy the existing mask |
| * otherwise we will mess up the mask for things like partially |
| * marked arrays. |
| */ |
| if (used_across_stages) { |
| slots_used_tmp |= |
| *slots_used & (((uint64_t)1 << num_slots) - 1) << var->data.location; |
| } |
| |
| if (outputs_read) { |
| out_slots_read_tmp |= |
| *out_slots_read & (((uint64_t)1 << num_slots) - 1) << var->data.location; |
| } |
| |
| } else { |
| for (unsigned i = 0; i < num_slots; i++) { |
| if (used_across_stages) |
| slots_used_tmp |= (uint64_t)1 << (var->data.location + i); |
| |
| if (outputs_read) |
| out_slots_read_tmp |= (uint64_t)1 << (var->data.location + i); |
| } |
| } |
| } |
| } |
| |
| *slots_used = slots_used_tmp; |
| *out_slots_read = out_slots_read_tmp; |
| } |
| |
| /* If there are empty components in the slot compact the remaining components |
| * as close to component 0 as possible. This will make it easier to fill the |
| * empty components with components from a different slot in a following pass. |
| */ |
| static void |
| compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps, |
| uint8_t *interp_type, uint8_t *interp_loc, |
| bool default_to_smooth_interp) |
| { |
| struct exec_list *input_list = &consumer->inputs; |
| struct exec_list *output_list = &producer->outputs; |
| struct varying_loc remap[32][4] = {{{0}, {0}}}; |
| |
| /* Create a cursor for each interpolation type */ |
| unsigned cursor[4] = {0}; |
| |
| /* We only need to pass over one stage and we choose the consumer as it seems |
| * to cause a larger reduction in instruction counts (tested on i965). |
| */ |
| nir_foreach_variable(var, input_list) { |
| |
| /* Only remap things that aren't builtins. |
| * TODO: add TES patch support. |
| */ |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < 32) { |
| |
| /* We can't repack xfb varyings. */ |
| if (var->data.always_active_io) |
| continue; |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, consumer->info.stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| /* Skip types that require more complex packing handling. |
| * TODO: add support for these types. |
| */ |
| if (glsl_type_is_array(type) || |
| glsl_type_is_dual_slot(type) || |
| glsl_type_is_matrix(type) || |
| glsl_type_is_struct(type) || |
| glsl_type_is_64bit(type)) |
| continue; |
| |
| /* We ignore complex types above and all other vector types should |
| * have been split into scalar variables by the lower_io_to_scalar |
| * pass. The only exeption should by OpenGL xfb varyings. |
| */ |
| if (glsl_get_vector_elements(type) != 1) |
| continue; |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| uint8_t used_comps = comps[location]; |
| |
| /* If there are no empty components there is nothing more for us to do. |
| */ |
| if (used_comps == 0xf) |
| continue; |
| |
| bool found_new_offset = false; |
| uint8_t interp = get_interp_type(var, type, default_to_smooth_interp); |
| for (; cursor[interp] < 32; cursor[interp]++) { |
| uint8_t cursor_used_comps = comps[cursor[interp]]; |
| |
| /* We couldn't find anywhere to pack the varying continue on. */ |
| if (cursor[interp] == location && |
| (var->data.location_frac == 0 || |
| cursor_used_comps & ((1 << (var->data.location_frac)) - 1))) |
| break; |
| |
| /* We can only pack varyings with matching interpolation types */ |
| if (interp_type[cursor[interp]] != interp) |
| continue; |
| |
| /* Interpolation loc must match also. |
| * TODO: i965 can handle these if they don't match, but the |
| * radeonsi nir backend handles everything as vec4s and so expects |
| * this to be the same for all components. We could make this |
| * check driver specfific or drop it if NIR ever become the only |
| * radeonsi backend. |
| */ |
| if (interp_loc[cursor[interp]] != get_interp_loc(var)) |
| continue; |
| |
| /* If the slot is empty just skip it for now, compact_var_list() |
| * can be called after this function to remove empty slots for us. |
| * TODO: finish implementing compact_var_list() requires array and |
| * matrix splitting. |
| */ |
| if (!cursor_used_comps) |
| continue; |
| |
| uint8_t unused_comps = ~cursor_used_comps; |
| |
| for (unsigned i = 0; i < 4; i++) { |
| uint8_t new_var_comps = 1 << i; |
| if (unused_comps & new_var_comps) { |
| remap[location][var->data.location_frac].component = i; |
| remap[location][var->data.location_frac].location = |
| cursor[interp] + VARYING_SLOT_VAR0; |
| |
| found_new_offset = true; |
| |
| /* Turn off the mask for the component we are remapping */ |
| if (comps[location] & 1 << var->data.location_frac) { |
| comps[location] ^= 1 << var->data.location_frac; |
| comps[cursor[interp]] |= new_var_comps; |
| } |
| break; |
| } |
| } |
| |
| if (found_new_offset) |
| break; |
| } |
| } |
| } |
| |
| uint64_t zero = 0; |
| remap_slots_and_components(input_list, consumer->info.stage, remap, |
| &consumer->info.inputs_read, &zero); |
| remap_slots_and_components(output_list, producer->info.stage, remap, |
| &producer->info.outputs_written, |
| &producer->info.outputs_read); |
| } |
| |
| /* We assume that this has been called more-or-less directly after |
| * remove_unused_varyings. At this point, all of the varyings that we |
| * aren't going to be using have been completely removed and the |
| * inputs_read and outputs_written fields in nir_shader_info reflect |
| * this. Therefore, the total set of valid slots is the OR of the two |
| * sets of varyings; this accounts for varyings which one side may need |
| * to read/write even if the other doesn't. This can happen if, for |
| * instance, an array is used indirectly from one side causing it to be |
| * unsplittable but directly from the other. |
| */ |
| void |
| nir_compact_varyings(nir_shader *producer, nir_shader *consumer, |
| bool default_to_smooth_interp) |
| { |
| assert(producer->info.stage != MESA_SHADER_FRAGMENT); |
| assert(consumer->info.stage != MESA_SHADER_VERTEX); |
| |
| uint8_t comps[32] = {0}; |
| uint8_t interp_type[32] = {0}; |
| uint8_t interp_loc[32] = {0}; |
| |
| get_slot_component_masks_and_interp_types(&producer->outputs, comps, |
| interp_type, interp_loc, |
| producer->info.stage, |
| default_to_smooth_interp); |
| get_slot_component_masks_and_interp_types(&consumer->inputs, comps, |
| interp_type, interp_loc, |
| consumer->info.stage, |
| default_to_smooth_interp); |
| |
| compact_components(producer, consumer, comps, interp_type, interp_loc, |
| default_to_smooth_interp); |
| } |