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/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef NIR_BUILDER_H
#define NIR_BUILDER_H
#include "nir_control_flow.h"
struct exec_list;
typedef struct nir_builder {
nir_cursor cursor;
/* Whether new ALU instructions will be marked "exact" */
bool exact;
nir_shader *shader;
nir_function_impl *impl;
} nir_builder;
static inline void
nir_builder_init(nir_builder *build, nir_function_impl *impl)
{
memset(build, 0, sizeof(*build));
build->exact = false;
build->impl = impl;
build->shader = impl->function->shader;
}
static inline void
nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
nir_function *func = nir_function_create(build->shader, "main");
build->exact = false;
build->impl = nir_function_impl_create(func);
build->cursor = nir_after_cf_list(&build->impl->body);
}
static inline void
nir_builder_instr_insert(nir_builder *build, nir_instr *instr)
{
nir_instr_insert(build->cursor, instr);
/* Move the cursor forward. */
build->cursor = nir_after_instr(instr);
}
static inline nir_instr *
nir_builder_last_instr(nir_builder *build)
{
assert(build->cursor.option == nir_cursor_after_instr);
return build->cursor.instr;
}
static inline void
nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf)
{
nir_cf_node_insert(build->cursor, cf);
}
static inline bool
nir_builder_is_inside_cf(nir_builder *build, nir_cf_node *cf_node)
{
nir_block *block = nir_cursor_current_block(build->cursor);
for (nir_cf_node *n = &block->cf_node; n; n = n->parent) {
if (n == cf_node)
return true;
}
return false;
}
static inline nir_if *
nir_push_if(nir_builder *build, nir_ssa_def *condition)
{
nir_if *nif = nir_if_create(build->shader);
nif->condition = nir_src_for_ssa(condition);
nir_builder_cf_insert(build, &nif->cf_node);
build->cursor = nir_before_cf_list(&nif->then_list);
return nif;
}
static inline nir_if *
nir_push_else(nir_builder *build, nir_if *nif)
{
if (nif) {
assert(nir_builder_is_inside_cf(build, &nif->cf_node));
} else {
nir_block *block = nir_cursor_current_block(build->cursor);
nif = nir_cf_node_as_if(block->cf_node.parent);
}
build->cursor = nir_before_cf_list(&nif->else_list);
return nif;
}
static inline void
nir_pop_if(nir_builder *build, nir_if *nif)
{
if (nif) {
assert(nir_builder_is_inside_cf(build, &nif->cf_node));
} else {
nir_block *block = nir_cursor_current_block(build->cursor);
nif = nir_cf_node_as_if(block->cf_node.parent);
}
build->cursor = nir_after_cf_node(&nif->cf_node);
}
static inline nir_ssa_def *
nir_if_phi(nir_builder *build, nir_ssa_def *then_def, nir_ssa_def *else_def)
{
nir_block *block = nir_cursor_current_block(build->cursor);
nir_if *nif = nir_cf_node_as_if(nir_cf_node_prev(&block->cf_node));
nir_phi_instr *phi = nir_phi_instr_create(build->shader);
nir_phi_src *src = ralloc(phi, nir_phi_src);
src->pred = nir_if_last_then_block(nif);
src->src = nir_src_for_ssa(then_def);
exec_list_push_tail(&phi->srcs, &src->node);
src = ralloc(phi, nir_phi_src);
src->pred = nir_if_last_else_block(nif);
src->src = nir_src_for_ssa(else_def);
exec_list_push_tail(&phi->srcs, &src->node);
assert(then_def->num_components == else_def->num_components);
assert(then_def->bit_size == else_def->bit_size);
nir_ssa_dest_init(&phi->instr, &phi->dest,
then_def->num_components, then_def->bit_size, NULL);
nir_builder_instr_insert(build, &phi->instr);
return &phi->dest.ssa;
}
static inline nir_loop *
nir_push_loop(nir_builder *build)
{
nir_loop *loop = nir_loop_create(build->shader);
nir_builder_cf_insert(build, &loop->cf_node);
build->cursor = nir_before_cf_list(&loop->body);
return loop;
}
static inline void
nir_pop_loop(nir_builder *build, nir_loop *loop)
{
if (loop) {
assert(nir_builder_is_inside_cf(build, &loop->cf_node));
} else {
nir_block *block = nir_cursor_current_block(build->cursor);
loop = nir_cf_node_as_loop(block->cf_node.parent);
}
build->cursor = nir_after_cf_node(&loop->cf_node);
}
static inline nir_ssa_def *
nir_ssa_undef(nir_builder *build, unsigned num_components, unsigned bit_size)
{
nir_ssa_undef_instr *undef =
nir_ssa_undef_instr_create(build->shader, num_components, bit_size);
if (!undef)
return NULL;
nir_instr_insert(nir_before_cf_list(&build->impl->body), &undef->instr);
return &undef->def;
}
static inline nir_ssa_def *
nir_build_imm(nir_builder *build, unsigned num_components,
unsigned bit_size, nir_const_value value)
{
nir_load_const_instr *load_const =
nir_load_const_instr_create(build->shader, num_components, bit_size);
if (!load_const)
return NULL;
load_const->value = value;
nir_builder_instr_insert(build, &load_const->instr);
return &load_const->def;
}
static inline nir_ssa_def *
nir_imm_float(nir_builder *build, float x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.f32[0] = x;
return nir_build_imm(build, 1, 32, v);
}
static inline nir_ssa_def *
nir_imm_double(nir_builder *build, double x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.f64[0] = x;
return nir_build_imm(build, 1, 64, v);
}
static inline nir_ssa_def *
nir_imm_floatN_t(nir_builder *build, double x, unsigned bit_size)
{
switch (bit_size) {
case 32:
return nir_imm_float(build, x);
case 64:
return nir_imm_double(build, x);
}
unreachable("unknown float immediate bit size");
}
static inline nir_ssa_def *
nir_imm_vec4(nir_builder *build, float x, float y, float z, float w)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.f32[0] = x;
v.f32[1] = y;
v.f32[2] = z;
v.f32[3] = w;
return nir_build_imm(build, 4, 32, v);
}
static inline nir_ssa_def *
nir_imm_int(nir_builder *build, int x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.i32[0] = x;
return nir_build_imm(build, 1, 32, v);
}
static inline nir_ssa_def *
nir_imm_int64(nir_builder *build, int64_t x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.i64[0] = x;
return nir_build_imm(build, 1, 64, v);
}
static inline nir_ssa_def *
nir_imm_intN_t(nir_builder *build, uint64_t x, unsigned bit_size)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
assert(bit_size <= 64);
v.i64[0] = x & (~0ull >> (64 - bit_size));
return nir_build_imm(build, 1, bit_size, v);
}
static inline nir_ssa_def *
nir_imm_ivec4(nir_builder *build, int x, int y, int z, int w)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.i32[0] = x;
v.i32[1] = y;
v.i32[2] = z;
v.i32[3] = w;
return nir_build_imm(build, 4, 32, v);
}
static inline nir_ssa_def *
nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,
nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3)
{
const nir_op_info *op_info = &nir_op_infos[op];
nir_alu_instr *instr = nir_alu_instr_create(build->shader, op);
if (!instr)
return NULL;
instr->exact = build->exact;
instr->src[0].src = nir_src_for_ssa(src0);
if (src1)
instr->src[1].src = nir_src_for_ssa(src1);
if (src2)
instr->src[2].src = nir_src_for_ssa(src2);
if (src3)
instr->src[3].src = nir_src_for_ssa(src3);
/* Guess the number of components the destination temporary should have
* based on our input sizes, if it's not fixed for the op.
*/
unsigned num_components = op_info->output_size;
if (num_components == 0) {
for (unsigned i = 0; i < op_info->num_inputs; i++) {
if (op_info->input_sizes[i] == 0)
num_components = MAX2(num_components,
instr->src[i].src.ssa->num_components);
}
}
assert(num_components != 0);
/* Figure out the bitwidth based on the source bitwidth if the instruction
* is variable-width.
*/
unsigned bit_size = nir_alu_type_get_type_size(op_info->output_type);
if (bit_size == 0) {
for (unsigned i = 0; i < op_info->num_inputs; i++) {
unsigned src_bit_size = instr->src[i].src.ssa->bit_size;
if (nir_alu_type_get_type_size(op_info->input_types[i]) == 0) {
if (bit_size)
assert(src_bit_size == bit_size);
else
bit_size = src_bit_size;
} else {
assert(src_bit_size ==
nir_alu_type_get_type_size(op_info->input_types[i]));
}
}
}
/* When in doubt, assume 32. */
if (bit_size == 0)
bit_size = 32;
/* Make sure we don't swizzle from outside of our source vector (like if a
* scalar value was passed into a multiply with a vector).
*/
for (unsigned i = 0; i < op_info->num_inputs; i++) {
for (unsigned j = instr->src[i].src.ssa->num_components;
j < NIR_MAX_VEC_COMPONENTS; j++) {
instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1;
}
}
nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components,
bit_size, NULL);
instr->dest.write_mask = (1 << num_components) - 1;
nir_builder_instr_insert(build, &instr->instr);
return &instr->dest.dest.ssa;
}
#include "nir_builder_opcodes.h"
static inline nir_ssa_def *
nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components)
{
switch (num_components) {
case 4:
return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]);
case 3:
return nir_vec3(build, comp[0], comp[1], comp[2]);
case 2:
return nir_vec2(build, comp[0], comp[1]);
case 1:
return comp[0];
default:
unreachable("bad component count");
return NULL;
}
}
/**
* Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
*/
static inline nir_ssa_def *
nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
{
nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov);
nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
nir_src_bit_size(src.src), NULL);
mov->exact = build->exact;
mov->dest.write_mask = (1 << num_components) - 1;
mov->src[0] = src;
nir_builder_instr_insert(build, &mov->instr);
return &mov->dest.dest.ssa;
}
static inline nir_ssa_def *
nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
{
nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov);
nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
nir_src_bit_size(src.src), NULL);
mov->exact = build->exact;
mov->dest.write_mask = (1 << num_components) - 1;
mov->src[0] = src;
nir_builder_instr_insert(build, &mov->instr);
return &mov->dest.dest.ssa;
}
/**
* Construct an fmov or imov that reswizzles the source's components.
*/
static inline nir_ssa_def *
nir_swizzle(nir_builder *build, nir_ssa_def *src, const unsigned *swiz,
unsigned num_components, bool use_fmov)
{
assert(num_components <= NIR_MAX_VEC_COMPONENTS);
nir_alu_src alu_src = { NIR_SRC_INIT };
alu_src.src = nir_src_for_ssa(src);
for (unsigned i = 0; i < num_components && i < NIR_MAX_VEC_COMPONENTS; i++)
alu_src.swizzle[i] = swiz[i];
return use_fmov ? nir_fmov_alu(build, alu_src, num_components) :
nir_imov_alu(build, alu_src, num_components);
}
/* Selects the right fdot given the number of components in each source. */
static inline nir_ssa_def *
nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
{
assert(src0->num_components == src1->num_components);
switch (src0->num_components) {
case 1: return nir_fmul(build, src0, src1);
case 2: return nir_fdot2(build, src0, src1);
case 3: return nir_fdot3(build, src0, src1);
case 4: return nir_fdot4(build, src0, src1);
default:
unreachable("bad component size");
}
return NULL;
}
static inline nir_ssa_def *
nir_bany_inequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
{
switch (src0->num_components) {
case 1: return nir_ine(b, src0, src1);
case 2: return nir_bany_inequal2(b, src0, src1);
case 3: return nir_bany_inequal3(b, src0, src1);
case 4: return nir_bany_inequal4(b, src0, src1);
default:
unreachable("bad component size");
}
}
static inline nir_ssa_def *
nir_bany(nir_builder *b, nir_ssa_def *src)
{
return nir_bany_inequal(b, src, nir_imm_int(b, 0));
}
static inline nir_ssa_def *
nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c)
{
return nir_swizzle(b, def, &c, 1, false);
}
static inline nir_ssa_def *
nir_channels(nir_builder *b, nir_ssa_def *def, nir_component_mask_t mask)
{
unsigned num_channels = 0, swizzle[NIR_MAX_VEC_COMPONENTS] = { 0 };
for (unsigned i = 0; i < NIR_MAX_VEC_COMPONENTS; i++) {
if ((mask & (1 << i)) == 0)
continue;
swizzle[num_channels++] = i;
}
return nir_swizzle(b, def, swizzle, num_channels, false);
}
/**
* Turns a nir_src into a nir_ssa_def * so it can be passed to
* nir_build_alu()-based builder calls.
*
* See nir_ssa_for_alu_src() for alu instructions.
*/
static inline nir_ssa_def *
nir_ssa_for_src(nir_builder *build, nir_src src, int num_components)
{
if (src.is_ssa && src.ssa->num_components == num_components)
return src.ssa;
nir_alu_src alu = { NIR_SRC_INIT };
alu.src = src;
for (int j = 0; j < 4; j++)
alu.swizzle[j] = j;
return nir_imov_alu(build, alu, num_components);
}
/**
* Similar to nir_ssa_for_src(), but for alu srcs, respecting the
* nir_alu_src's swizzle.
*/
static inline nir_ssa_def *
nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn)
{
static uint8_t trivial_swizzle[NIR_MAX_VEC_COMPONENTS];
for (int i = 0; i < NIR_MAX_VEC_COMPONENTS; ++i)
trivial_swizzle[i] = i;
nir_alu_src *src = &instr->src[srcn];
unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn);
if (src->src.is_ssa && (src->src.ssa->num_components == num_components) &&
!src->abs && !src->negate &&
(memcmp(src->swizzle, trivial_swizzle, num_components) == 0))
return src->src.ssa;
return nir_imov_alu(build, *src, num_components);
}
static inline nir_deref_instr *
nir_build_deref_var(nir_builder *build, nir_variable *var)
{
nir_deref_instr *deref =
nir_deref_instr_create(build->shader, nir_deref_type_var);
deref->mode = var->data.mode;
deref->type = var->type;
deref->var = var;
nir_ssa_dest_init(&deref->instr, &deref->dest, 1, 32, NULL);
nir_builder_instr_insert(build, &deref->instr);
return deref;
}
static inline nir_deref_instr *
nir_build_deref_array(nir_builder *build, nir_deref_instr *parent,
nir_ssa_def *index)
{
assert(glsl_type_is_array(parent->type) ||
glsl_type_is_matrix(parent->type) ||
glsl_type_is_vector(parent->type));
nir_deref_instr *deref =
nir_deref_instr_create(build->shader, nir_deref_type_array);
deref->mode = parent->mode;
deref->type = glsl_get_array_element(parent->type);
deref->parent = nir_src_for_ssa(&parent->dest.ssa);
deref->arr.index = nir_src_for_ssa(index);
nir_ssa_dest_init(&deref->instr, &deref->dest,
parent->dest.ssa.num_components,
parent->dest.ssa.bit_size, NULL);
nir_builder_instr_insert(build, &deref->instr);
return deref;
}
static inline nir_deref_instr *
nir_build_deref_array_wildcard(nir_builder *build, nir_deref_instr *parent)
{
assert(glsl_type_is_array(parent->type) ||
glsl_type_is_matrix(parent->type));
nir_deref_instr *deref =
nir_deref_instr_create(build->shader, nir_deref_type_array_wildcard);
deref->mode = parent->mode;
deref->type = glsl_get_array_element(parent->type);
deref->parent = nir_src_for_ssa(&parent->dest.ssa);
nir_ssa_dest_init(&deref->instr, &deref->dest,
parent->dest.ssa.num_components,
parent->dest.ssa.bit_size, NULL);
nir_builder_instr_insert(build, &deref->instr);
return deref;
}
static inline nir_deref_instr *
nir_build_deref_struct(nir_builder *build, nir_deref_instr *parent,
unsigned index)
{
assert(glsl_type_is_struct(parent->type));
nir_deref_instr *deref =
nir_deref_instr_create(build->shader, nir_deref_type_struct);
deref->mode = parent->mode;
deref->type = glsl_get_struct_field(parent->type, index);
deref->parent = nir_src_for_ssa(&parent->dest.ssa);
deref->strct.index = index;
nir_ssa_dest_init(&deref->instr, &deref->dest,
parent->dest.ssa.num_components,
parent->dest.ssa.bit_size, NULL);
nir_builder_instr_insert(build, &deref->instr);
return deref;
}
static inline nir_deref_instr *
nir_build_deref_cast(nir_builder *build, nir_ssa_def *parent,
nir_variable_mode mode, const struct glsl_type *type)
{
nir_deref_instr *deref =
nir_deref_instr_create(build->shader, nir_deref_type_cast);
deref->mode = mode;
deref->type = type;
deref->parent = nir_src_for_ssa(parent);
nir_ssa_dest_init(&deref->instr, &deref->dest,
parent->num_components, parent->bit_size, NULL);
nir_builder_instr_insert(build, &deref->instr);
return deref;
}
/** Returns a deref that follows another but starting from the given parent
*
* The new deref will be the same type and take the same array or struct index
* as the leader deref but it may have a different parent. This is very
* useful for walking deref paths.
*/
static inline nir_deref_instr *
nir_build_deref_follower(nir_builder *b, nir_deref_instr *parent,
nir_deref_instr *leader)
{
/* If the derefs would have the same parent, don't make a new one */
assert(leader->parent.is_ssa);
if (leader->parent.ssa == &parent->dest.ssa)
return leader;
UNUSED nir_deref_instr *leader_parent = nir_src_as_deref(leader->parent);
switch (leader->deref_type) {
case nir_deref_type_var:
unreachable("A var dereference cannot have a parent");
break;
case nir_deref_type_array:
case nir_deref_type_array_wildcard:
assert(glsl_type_is_matrix(parent->type) ||
glsl_type_is_array(parent->type));
assert(glsl_get_length(parent->type) ==
glsl_get_length(leader_parent->type));
if (leader->deref_type == nir_deref_type_array) {
assert(leader->arr.index.is_ssa);
return nir_build_deref_array(b, parent, leader->arr.index.ssa);
} else {
return nir_build_deref_array_wildcard(b, parent);
}
case nir_deref_type_struct:
assert(glsl_type_is_struct(parent->type));
assert(glsl_get_length(parent->type) ==
glsl_get_length(leader_parent->type));
return nir_build_deref_struct(b, parent, leader->strct.index);
default:
unreachable("Invalid deref instruction type");
}
}
static inline nir_ssa_def *
nir_load_reg(nir_builder *build, nir_register *reg)
{
return nir_ssa_for_src(build, nir_src_for_reg(reg), reg->num_components);
}
static inline nir_ssa_def *
nir_load_deref(nir_builder *build, nir_deref_instr *deref)
{
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_deref);
load->num_components = glsl_get_vector_elements(deref->type);
load->src[0] = nir_src_for_ssa(&deref->dest.ssa);
nir_ssa_dest_init(&load->instr, &load->dest, load->num_components,
glsl_get_bit_size(deref->type), NULL);
nir_builder_instr_insert(build, &load->instr);
return &load->dest.ssa;
}
static inline void
nir_store_deref(nir_builder *build, nir_deref_instr *deref,
nir_ssa_def *value, unsigned writemask)
{
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_deref);
store->num_components = glsl_get_vector_elements(deref->type);
store->src[0] = nir_src_for_ssa(&deref->dest.ssa);
store->src[1] = nir_src_for_ssa(value);
nir_intrinsic_set_write_mask(store,
writemask & ((1 << store->num_components) - 1));
nir_builder_instr_insert(build, &store->instr);
}
static inline void
nir_copy_deref(nir_builder *build, nir_deref_instr *dest, nir_deref_instr *src)
{
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_deref);
copy->src[0] = nir_src_for_ssa(&dest->dest.ssa);
copy->src[1] = nir_src_for_ssa(&src->dest.ssa);
nir_builder_instr_insert(build, &copy->instr);
}
static inline nir_ssa_def *
nir_load_var(nir_builder *build, nir_variable *var)
{
return nir_load_deref(build, nir_build_deref_var(build, var));
}
static inline void
nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value,
unsigned writemask)
{
nir_store_deref(build, nir_build_deref_var(build, var), value, writemask);
}
static inline void
nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
{
nir_copy_deref(build, nir_build_deref_var(build, dest),
nir_build_deref_var(build, src));
}
static inline nir_ssa_def *
nir_load_param(nir_builder *build, uint32_t param_idx)
{
assert(param_idx < build->impl->function->num_params);
nir_parameter *param = &build->impl->function->params[param_idx];
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_param);
nir_intrinsic_set_param_idx(load, param_idx);
load->num_components = param->num_components;
nir_ssa_dest_init(&load->instr, &load->dest,
param->num_components, param->bit_size, NULL);
nir_builder_instr_insert(build, &load->instr);
return &load->dest.ssa;
}
#include "nir_builder_opcodes.h"
static inline nir_ssa_def *
nir_load_barycentric(nir_builder *build, nir_intrinsic_op op,
unsigned interp_mode)
{
nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op);
nir_ssa_dest_init(&bary->instr, &bary->dest, 2, 32, NULL);
nir_intrinsic_set_interp_mode(bary, interp_mode);
nir_builder_instr_insert(build, &bary->instr);
return &bary->dest.ssa;
}
static inline void
nir_jump(nir_builder *build, nir_jump_type jump_type)
{
nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type);
nir_builder_instr_insert(build, &jump->instr);
}
static inline nir_ssa_def *
nir_compare_func(nir_builder *b, enum compare_func func,
nir_ssa_def *src0, nir_ssa_def *src1)
{
switch (func) {
case COMPARE_FUNC_NEVER:
return nir_imm_int(b, 0);
case COMPARE_FUNC_ALWAYS:
return nir_imm_int(b, ~0);
case COMPARE_FUNC_EQUAL:
return nir_feq(b, src0, src1);
case COMPARE_FUNC_NOTEQUAL:
return nir_fne(b, src0, src1);
case COMPARE_FUNC_GREATER:
return nir_flt(b, src1, src0);
case COMPARE_FUNC_GEQUAL:
return nir_fge(b, src0, src1);
case COMPARE_FUNC_LESS:
return nir_flt(b, src0, src1);
case COMPARE_FUNC_LEQUAL:
return nir_fge(b, src1, src0);
}
unreachable("bad compare func");
}
#endif /* NIR_BUILDER_H */