| /* |
| * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. |
| * Copyright (C) 2008 VMware, Inc. All Rights Reserved. |
| * Copyright © 2014 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "compiler/nir/nir.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "gl_nir.h" |
| #include "ir_uniform.h" |
| |
| #include "main/compiler.h" |
| #include "main/mtypes.h" |
| |
| /* Calculate the sampler index based on array indicies and also |
| * calculate the base uniform location for struct members. |
| */ |
| static void |
| calc_sampler_offsets(nir_builder *b, nir_ssa_def *ptr, |
| const struct gl_shader_program *shader_program, |
| unsigned *base_index, nir_ssa_def **index, |
| unsigned *array_elements) |
| { |
| *base_index = 0; |
| *index = NULL; |
| *array_elements = 1; |
| unsigned location = 0; |
| |
| nir_deref_instr *deref = nir_instr_as_deref(ptr->parent_instr); |
| while (deref->deref_type != nir_deref_type_var) { |
| assert(deref->parent.is_ssa); |
| nir_deref_instr *parent = |
| nir_instr_as_deref(deref->parent.ssa->parent_instr); |
| |
| switch (deref->deref_type) { |
| case nir_deref_type_struct: |
| location += glsl_get_record_location_offset(parent->type, |
| deref->strct.index); |
| break; |
| |
| case nir_deref_type_array: { |
| nir_const_value *const_deref_index = |
| nir_src_as_const_value(deref->arr.index); |
| |
| if (const_deref_index && *index == NULL) { |
| /* We're still building a direct index */ |
| *base_index += const_deref_index->u32[0] * *array_elements; |
| } else { |
| if (*index == NULL) { |
| /* We used to be direct but not anymore */ |
| *index = nir_imm_int(b, *base_index); |
| *base_index = 0; |
| } |
| |
| *index = nir_iadd(b, *index, |
| nir_imul(b, nir_imm_int(b, *array_elements), |
| nir_ssa_for_src(b, deref->arr.index, 1))); |
| } |
| |
| *array_elements *= glsl_get_length(parent->type); |
| break; |
| } |
| |
| default: |
| unreachable("Invalid sampler deref type"); |
| } |
| |
| deref = parent; |
| } |
| |
| if (*index) |
| *index = nir_umin(b, *index, nir_imm_int(b, *array_elements - 1)); |
| |
| /* We hit the deref_var. This is the end of the line */ |
| assert(deref->deref_type == nir_deref_type_var); |
| |
| location += deref->var->data.location; |
| |
| gl_shader_stage stage = b->shader->info.stage; |
| assert(location < shader_program->data->NumUniformStorage && |
| shader_program->data->UniformStorage[location].opaque[stage].active); |
| |
| *base_index += |
| shader_program->data->UniformStorage[location].opaque[stage].index; |
| } |
| |
| static bool |
| lower_sampler(nir_builder *b, nir_tex_instr *instr, |
| const struct gl_shader_program *shader_program) |
| { |
| int texture_idx = |
| nir_tex_instr_src_index(instr, nir_tex_src_texture_deref); |
| int sampler_idx = |
| nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref); |
| |
| if (texture_idx < 0) |
| return false; |
| |
| assert(texture_idx >= 0 && sampler_idx >= 0); |
| assert(instr->src[texture_idx].src.is_ssa); |
| assert(instr->src[sampler_idx].src.is_ssa); |
| assert(instr->src[texture_idx].src.ssa == instr->src[sampler_idx].src.ssa); |
| |
| b->cursor = nir_before_instr(&instr->instr); |
| |
| unsigned base_offset, array_elements; |
| nir_ssa_def *indirect; |
| calc_sampler_offsets(b, instr->src[texture_idx].src.ssa, shader_program, |
| &base_offset, &indirect, &array_elements); |
| |
| instr->texture_index = base_offset; |
| instr->sampler_index = base_offset; |
| if (indirect) { |
| nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src, |
| nir_src_for_ssa(indirect)); |
| instr->src[texture_idx].src_type = nir_tex_src_texture_offset; |
| nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src, |
| nir_src_for_ssa(indirect)); |
| instr->src[sampler_idx].src_type = nir_tex_src_sampler_offset; |
| |
| instr->texture_array_size = array_elements; |
| } else { |
| nir_tex_instr_remove_src(instr, texture_idx); |
| /* The sampler index may have changed */ |
| sampler_idx = nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref); |
| nir_tex_instr_remove_src(instr, sampler_idx); |
| } |
| |
| return true; |
| } |
| |
| static bool |
| lower_impl(nir_function_impl *impl, |
| const struct gl_shader_program *shader_program) |
| { |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| bool progress = false; |
| |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type == nir_instr_type_tex) |
| progress |= lower_sampler(&b, nir_instr_as_tex(instr), |
| shader_program); |
| } |
| } |
| |
| return progress; |
| } |
| |
| bool |
| gl_nir_lower_samplers(nir_shader *shader, |
| const struct gl_shader_program *shader_program) |
| { |
| bool progress = false; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) |
| progress |= lower_impl(function->impl, shader_program); |
| } |
| |
| return progress; |
| } |