blob: 8b0bd79184d58453529e74e3f3e58f86d010fd94 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes
*/
#ifndef PRE_LOOPBACK
#define PRE_LOOPBACK( FUNC )
#endif
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
GL_CALL(ArrayElement)( i );
}
static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
GL_CALL(Color3f)( r, g, b );
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
GL_CALL(Color3fv)( v );
}
static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
GL_CALL(Color4f)( r, g, b, a );
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
GL_CALL(Color4fv)( v );
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
GL_CALL(EdgeFlag)( e );
}
static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
GL_CALL(EdgeFlagv)( v );
}
static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
GL_CALL(EvalCoord1f)( s );
}
static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
GL_CALL(EvalCoord1fv)( v );
}
static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
GL_CALL(EvalCoord2f)( s, t );
}
static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
GL_CALL(EvalCoord2fv)( v );
}
static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
GL_CALL(EvalPoint1)( i );
}
static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
GL_CALL(EvalPoint2)( i, j );
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
GL_CALL(FogCoordfEXT)( f );
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
GL_CALL(FogCoordfvEXT)( v );
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
PRE_LOOPBACK( Indexf );
GL_CALL(Indexf)( f );
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
{
PRE_LOOPBACK( Indexfv );
GL_CALL(Indexfv)( v );
}
static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
GL_CALL(Materialfv)( face, pname, v );
}
static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
PRE_LOOPBACK( MultiTexCoord1fARB );
GL_CALL(MultiTexCoord1fARB)( target, a );
}
static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
GL_CALL(MultiTexCoord1fvARB)( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
GL_CALL(MultiTexCoord2fARB)( target, s, t );
}
static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
GL_CALL(MultiTexCoord2fvARB)( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
GL_CALL(MultiTexCoord3fARB)( target, s, t, r );
}
static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
GL_CALL(MultiTexCoord3fvARB)( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q );
}
static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
GL_CALL(MultiTexCoord4fvARB)( target, tc );
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
GL_CALL(Normal3f)( x, y, z );
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
GL_CALL(Normal3fv)( v );
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
GL_CALL(SecondaryColor3fEXT)( r, g, b );
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
GL_CALL(SecondaryColor3fvEXT)( v );
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
GL_CALL(TexCoord1f)( s );
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
GL_CALL(TexCoord1fv)( tc );
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
GL_CALL(TexCoord2f)( s, t );
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
GL_CALL(TexCoord2fv)( tc );
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
GL_CALL(TexCoord3f)( s, t, r );
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
GL_CALL(TexCoord3fv)( tc );
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
GL_CALL(TexCoord4f)( s, t, r, q );
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
GL_CALL(TexCoord4fv)( tc );
}
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
GL_CALL(Vertex2f)( x, y );
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
GL_CALL(Vertex2fv)( v );
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
GL_CALL(Vertex3f)( x, y, z );
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
GL_CALL(Vertex3fv)( v );
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
GL_CALL(Vertex4f)( x, y, z, w );
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
GL_CALL(Vertex4fv)( v );
}
static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
GL_CALL(CallList)( i );
}
static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
{
PRE_LOOPBACK( CallLists );
GL_CALL(CallLists)( sz, type, v );
}
static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
GL_CALL(Begin)( mode );
}
static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
GL_CALL(End)();
}
static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
GL_CALL(Rectf)( x1, y1, x2, y2 );
}
static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
GL_CALL(DrawArrays)( mode, start, count );
}
static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
GL_CALL(DrawElements)( mode, count, type, indices );
}
static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
{
PRE_LOOPBACK( DrawRangeElements );
GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices );
}
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
GL_CALL(EvalMesh1)( mode, i1, i2 );
}
static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 );
}
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
PRE_LOOPBACK( VertexAttrib1fNV );
GL_CALL(VertexAttrib1fNV)( index, x );
}
static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib1fvNV );
GL_CALL(VertexAttrib1fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
{
PRE_LOOPBACK( VertexAttrib2fNV );
GL_CALL(VertexAttrib2fNV)( index, x, y );
}
static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib2fvNV );
GL_CALL(VertexAttrib2fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( VertexAttrib3fNV );
GL_CALL(VertexAttrib3fNV)( index, x, y, z );
}
static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib3fvNV );
GL_CALL(VertexAttrib3fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fNV );
GL_CALL(VertexAttrib4fNV)( index, x, y, z, w );
}
static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvNV );
GL_CALL(VertexAttrib4fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
{
PRE_LOOPBACK( VertexAttrib1fARB );
GL_CALL(VertexAttrib1fARB)( index, x );
}
static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib1fvARB );
GL_CALL(VertexAttrib1fvARB)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y )
{
PRE_LOOPBACK( VertexAttrib2fARB );
GL_CALL(VertexAttrib2fARB)( index, x, y );
}
static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib2fvARB );
GL_CALL(VertexAttrib2fvARB)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( VertexAttrib3fARB );
GL_CALL(VertexAttrib3fARB)( index, x, y, z );
}
static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib3fvARB );
GL_CALL(VertexAttrib3fvARB)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fARB );
GL_CALL(VertexAttrib4fARB)( index, x, y, z, w );
}
static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvARB );
GL_CALL(VertexAttrib4fvARB)( index, v );
}
static GLvertexformat TAG(vtxfmt) = {
TAG(ArrayElement),
TAG(Color3f),
TAG(Color3fv),
TAG(Color4f),
TAG(Color4fv),
TAG(EdgeFlag),
TAG(EdgeFlagv),
TAG(EvalCoord1f),
TAG(EvalCoord1fv),
TAG(EvalCoord2f),
TAG(EvalCoord2fv),
TAG(EvalPoint1),
TAG(EvalPoint2),
TAG(FogCoordfEXT),
TAG(FogCoordfvEXT),
TAG(Indexf),
TAG(Indexfv),
TAG(Materialfv),
TAG(MultiTexCoord1fARB),
TAG(MultiTexCoord1fvARB),
TAG(MultiTexCoord2fARB),
TAG(MultiTexCoord2fvARB),
TAG(MultiTexCoord3fARB),
TAG(MultiTexCoord3fvARB),
TAG(MultiTexCoord4fARB),
TAG(MultiTexCoord4fvARB),
TAG(Normal3f),
TAG(Normal3fv),
TAG(SecondaryColor3fEXT),
TAG(SecondaryColor3fvEXT),
TAG(TexCoord1f),
TAG(TexCoord1fv),
TAG(TexCoord2f),
TAG(TexCoord2fv),
TAG(TexCoord3f),
TAG(TexCoord3fv),
TAG(TexCoord4f),
TAG(TexCoord4fv),
TAG(Vertex2f),
TAG(Vertex2fv),
TAG(Vertex3f),
TAG(Vertex3fv),
TAG(Vertex4f),
TAG(Vertex4fv),
TAG(CallList),
TAG(CallLists),
TAG(Begin),
TAG(End),
TAG(VertexAttrib1fNV),
TAG(VertexAttrib1fvNV),
TAG(VertexAttrib2fNV),
TAG(VertexAttrib2fvNV),
TAG(VertexAttrib3fNV),
TAG(VertexAttrib3fvNV),
TAG(VertexAttrib4fNV),
TAG(VertexAttrib4fvNV),
TAG(VertexAttrib1fARB),
TAG(VertexAttrib1fvARB),
TAG(VertexAttrib2fARB),
TAG(VertexAttrib2fvARB),
TAG(VertexAttrib3fARB),
TAG(VertexAttrib3fvARB),
TAG(VertexAttrib4fARB),
TAG(VertexAttrib4fvARB),
TAG(Rectf),
TAG(DrawArrays),
TAG(DrawElements),
TAG(DrawRangeElements),
TAG(EvalMesh1),
TAG(EvalMesh2)
};
#undef TAG
#undef PRE_LOOPBACK