| |
| /*** |
| *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py |
| ***/ |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "enable.h" |
| #include "extensions.h" |
| #include "fbobject.h" |
| #include "get.h" |
| #include "macros.h" |
| #include "mtypes.h" |
| #include "texcompress.h" |
| |
| |
| #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) |
| |
| #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) |
| |
| #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) |
| #define ENUM_TO_INT(E) ( (GLint) (E) ) |
| #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) |
| |
| #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) |
| #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) |
| |
| |
| /* Check if named extension is enabled, if not generate error and return */ |
| |
| #define CHECK1(E1, str, PNAME) \ |
| if (!ctx->Extensions.E1) { \ |
| _mesa_error(ctx, GL_INVALID_VALUE, \ |
| "glGet" str "v(0x%x)", (int) PNAME); \ |
| return; \ |
| } |
| |
| #define CHECK2(E1, E2, str, PNAME) \ |
| if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \ |
| _mesa_error(ctx, GL_INVALID_VALUE, \ |
| "glGet" str "v(0x%x)", (int) PNAME); \ |
| return; \ |
| } |
| |
| #define CHECK_EXTENSION_B(EXTNAME, PNAME) \ |
| CHECK1(EXTNAME, "Boolean", PNAME ) |
| |
| #define CHECK_EXTENSION_I(EXTNAME, PNAME) \ |
| CHECK1(EXTNAME, "Integer", PNAME ) |
| |
| #define CHECK_EXTENSION_F(EXTNAME, PNAME) \ |
| CHECK1(EXTNAME, "Float", PNAME ) |
| |
| |
| /** |
| * Helper routine. |
| */ |
| static GLenum |
| pixel_texgen_mode(const GLcontext *ctx) |
| { |
| if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) { |
| if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) { |
| return GL_RGBA; |
| } |
| else { |
| return GL_RGB; |
| } |
| } |
| else { |
| if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) { |
| return GL_ALPHA; |
| } |
| else { |
| return GL_NONE; |
| } |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetBooleanv( GLenum pname, GLboolean *params ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END(ctx); |
| |
| if (!params) |
| return; |
| |
| if (ctx->Driver.GetBooleanv && |
| ctx->Driver.GetBooleanv(ctx, pname, params)) |
| return; |
| |
| switch (pname) { |
| case GL_ACCUM_RED_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits); |
| break; |
| case GL_ACCUM_GREEN_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits); |
| break; |
| case GL_ACCUM_BLUE_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits); |
| break; |
| case GL_ACCUM_ALPHA_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits); |
| break; |
| case GL_ACCUM_CLEAR_VALUE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]); |
| break; |
| case GL_ALPHA_BIAS: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias); |
| break; |
| case GL_ALPHA_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits); |
| break; |
| case GL_ALPHA_SCALE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale); |
| break; |
| case GL_ALPHA_TEST: |
| params[0] = ctx->Color.AlphaEnabled; |
| break; |
| case GL_ALPHA_TEST_FUNC: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc); |
| break; |
| case GL_ALPHA_TEST_REF: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef); |
| break; |
| case GL_ATTRIB_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth); |
| break; |
| case GL_AUTO_NORMAL: |
| params[0] = ctx->Eval.AutoNormal; |
| break; |
| case GL_AUX_BUFFERS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers); |
| break; |
| case GL_BLEND: |
| params[0] = ctx->Color.BlendEnabled; |
| break; |
| case GL_BLEND_DST: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); |
| break; |
| case GL_BLEND_SRC: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB); |
| break; |
| case GL_BLEND_SRC_RGB_EXT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB); |
| break; |
| case GL_BLEND_DST_RGB_EXT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); |
| break; |
| case GL_BLEND_SRC_ALPHA_EXT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA); |
| break; |
| case GL_BLEND_DST_ALPHA_EXT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA); |
| break; |
| case GL_BLEND_EQUATION: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB ); |
| break; |
| case GL_BLEND_EQUATION_ALPHA_EXT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA ); |
| break; |
| case GL_BLEND_COLOR_EXT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]); |
| break; |
| case GL_BLUE_BIAS: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias); |
| break; |
| case GL_BLUE_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits); |
| break; |
| case GL_BLUE_SCALE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale); |
| break; |
| case GL_CLIENT_ATTRIB_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth); |
| break; |
| case GL_CLIP_PLANE0: |
| params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1; |
| break; |
| case GL_CLIP_PLANE1: |
| params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1; |
| break; |
| case GL_CLIP_PLANE2: |
| params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1; |
| break; |
| case GL_CLIP_PLANE3: |
| params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1; |
| break; |
| case GL_CLIP_PLANE4: |
| params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1; |
| break; |
| case GL_CLIP_PLANE5: |
| params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1; |
| break; |
| case GL_COLOR_CLEAR_VALUE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]); |
| break; |
| case GL_COLOR_MATERIAL: |
| params[0] = ctx->Light.ColorMaterialEnabled; |
| break; |
| case GL_COLOR_MATERIAL_FACE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace); |
| break; |
| case GL_COLOR_MATERIAL_PARAMETER: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode); |
| break; |
| case GL_COLOR_WRITEMASK: |
| params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0); |
| params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0); |
| params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0); |
| params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0); |
| break; |
| case GL_CULL_FACE: |
| params[0] = ctx->Polygon.CullFlag; |
| break; |
| case GL_CULL_FACE_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode); |
| break; |
| case GL_CURRENT_COLOR: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); |
| } |
| break; |
| case GL_CURRENT_INDEX: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index); |
| } |
| break; |
| case GL_CURRENT_NORMAL: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); |
| } |
| break; |
| case GL_CURRENT_RASTER_COLOR: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]); |
| break; |
| case GL_CURRENT_RASTER_DISTANCE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance); |
| break; |
| case GL_CURRENT_RASTER_INDEX: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex); |
| break; |
| case GL_CURRENT_RASTER_POSITION: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]); |
| break; |
| case GL_CURRENT_RASTER_TEXTURE_COORDS: |
| { |
| const GLuint texUnit = ctx->Texture.CurrentUnit; |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]); |
| } |
| break; |
| case GL_CURRENT_RASTER_POSITION_VALID: |
| params[0] = ctx->Current.RasterPosValid; |
| break; |
| case GL_CURRENT_TEXTURE_COORDS: |
| { |
| const GLuint texUnit = ctx->Texture.CurrentUnit; |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); |
| } |
| break; |
| case GL_DEPTH_BIAS: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias); |
| break; |
| case GL_DEPTH_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits); |
| break; |
| case GL_DEPTH_CLEAR_VALUE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); |
| break; |
| case GL_DEPTH_FUNC: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); |
| break; |
| case GL_DEPTH_RANGE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far); |
| break; |
| case GL_DEPTH_SCALE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale); |
| break; |
| case GL_DEPTH_TEST: |
| params[0] = ctx->Depth.Test; |
| break; |
| case GL_DEPTH_WRITEMASK: |
| params[0] = ctx->Depth.Mask; |
| break; |
| case GL_DITHER: |
| params[0] = ctx->Color.DitherFlag; |
| break; |
| case GL_DOUBLEBUFFER: |
| params[0] = ctx->DrawBuffer->Visual.doubleBufferMode; |
| break; |
| case GL_DRAW_BUFFER: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); |
| break; |
| case GL_EDGE_FLAG: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = ctx->Current.EdgeFlag; |
| } |
| break; |
| case GL_FEEDBACK_BUFFER_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize); |
| break; |
| case GL_FEEDBACK_BUFFER_TYPE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type); |
| break; |
| case GL_FOG: |
| params[0] = ctx->Fog.Enabled; |
| break; |
| case GL_FOG_COLOR: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]); |
| break; |
| case GL_FOG_DENSITY: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density); |
| break; |
| case GL_FOG_END: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End); |
| break; |
| case GL_FOG_HINT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog); |
| break; |
| case GL_FOG_INDEX: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index); |
| break; |
| case GL_FOG_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode); |
| break; |
| case GL_FOG_START: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start); |
| break; |
| case GL_FRONT_FACE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace); |
| break; |
| case GL_GREEN_BIAS: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias); |
| break; |
| case GL_GREEN_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits); |
| break; |
| case GL_GREEN_SCALE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale); |
| break; |
| case GL_INDEX_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits); |
| break; |
| case GL_INDEX_CLEAR_VALUE: |
| params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex); |
| break; |
| case GL_INDEX_MODE: |
| params[0] = !ctx->DrawBuffer->Visual.rgbMode; |
| break; |
| case GL_INDEX_OFFSET: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset); |
| break; |
| case GL_INDEX_SHIFT: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift); |
| break; |
| case GL_INDEX_WRITEMASK: |
| params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask); |
| break; |
| case GL_LIGHT0: |
| params[0] = ctx->Light.Light[0].Enabled; |
| break; |
| case GL_LIGHT1: |
| params[0] = ctx->Light.Light[1].Enabled; |
| break; |
| case GL_LIGHT2: |
| params[0] = ctx->Light.Light[2].Enabled; |
| break; |
| case GL_LIGHT3: |
| params[0] = ctx->Light.Light[3].Enabled; |
| break; |
| case GL_LIGHT4: |
| params[0] = ctx->Light.Light[4].Enabled; |
| break; |
| case GL_LIGHT5: |
| params[0] = ctx->Light.Light[5].Enabled; |
| break; |
| case GL_LIGHT6: |
| params[0] = ctx->Light.Light[6].Enabled; |
| break; |
| case GL_LIGHT7: |
| params[0] = ctx->Light.Light[7].Enabled; |
| break; |
| case GL_LIGHTING: |
| params[0] = ctx->Light.Enabled; |
| break; |
| case GL_LIGHT_MODEL_AMBIENT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]); |
| break; |
| case GL_LIGHT_MODEL_COLOR_CONTROL: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl); |
| break; |
| case GL_LIGHT_MODEL_LOCAL_VIEWER: |
| params[0] = ctx->Light.Model.LocalViewer; |
| break; |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| params[0] = ctx->Light.Model.TwoSide; |
| break; |
| case GL_LINE_SMOOTH: |
| params[0] = ctx->Line.SmoothFlag; |
| break; |
| case GL_LINE_SMOOTH_HINT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth); |
| break; |
| case GL_LINE_STIPPLE: |
| params[0] = ctx->Line.StippleFlag; |
| break; |
| case GL_LINE_STIPPLE_PATTERN: |
| params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern); |
| break; |
| case GL_LINE_STIPPLE_REPEAT: |
| params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor); |
| break; |
| case GL_LINE_WIDTH: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width); |
| break; |
| case GL_LINE_WIDTH_GRANULARITY: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity); |
| break; |
| case GL_LINE_WIDTH_RANGE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA); |
| break; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth); |
| break; |
| case GL_LIST_BASE: |
| params[0] = INT_TO_BOOLEAN(ctx->List.ListBase); |
| break; |
| case GL_LIST_INDEX: |
| params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum); |
| break; |
| case GL_LIST_MODE: |
| { |
| GLenum mode; |
| if (!ctx->CompileFlag) |
| mode = 0; |
| else if (ctx->ExecuteFlag) |
| mode = GL_COMPILE_AND_EXECUTE; |
| else |
| mode = GL_COMPILE; |
| params[0] = ENUM_TO_BOOLEAN(mode); |
| } |
| break; |
| case GL_INDEX_LOGIC_OP: |
| params[0] = ctx->Color.IndexLogicOpEnabled; |
| break; |
| case GL_COLOR_LOGIC_OP: |
| params[0] = ctx->Color.ColorLogicOpEnabled; |
| break; |
| case GL_LOGIC_OP_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp); |
| break; |
| case GL_MAP1_COLOR_4: |
| params[0] = ctx->Eval.Map1Color4; |
| break; |
| case GL_MAP1_GRID_DOMAIN: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2); |
| break; |
| case GL_MAP1_GRID_SEGMENTS: |
| params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un); |
| break; |
| case GL_MAP1_INDEX: |
| params[0] = ctx->Eval.Map1Index; |
| break; |
| case GL_MAP1_NORMAL: |
| params[0] = ctx->Eval.Map1Normal; |
| break; |
| case GL_MAP1_TEXTURE_COORD_1: |
| params[0] = ctx->Eval.Map1TextureCoord1; |
| break; |
| case GL_MAP1_TEXTURE_COORD_2: |
| params[0] = ctx->Eval.Map1TextureCoord2; |
| break; |
| case GL_MAP1_TEXTURE_COORD_3: |
| params[0] = ctx->Eval.Map1TextureCoord3; |
| break; |
| case GL_MAP1_TEXTURE_COORD_4: |
| params[0] = ctx->Eval.Map1TextureCoord4; |
| break; |
| case GL_MAP1_VERTEX_3: |
| params[0] = ctx->Eval.Map1Vertex3; |
| break; |
| case GL_MAP1_VERTEX_4: |
| params[0] = ctx->Eval.Map1Vertex4; |
| break; |
| case GL_MAP2_COLOR_4: |
| params[0] = ctx->Eval.Map2Color4; |
| break; |
| case GL_MAP2_GRID_DOMAIN: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2); |
| break; |
| case GL_MAP2_GRID_SEGMENTS: |
| params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un); |
| params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn); |
| break; |
| case GL_MAP2_INDEX: |
| params[0] = ctx->Eval.Map2Index; |
| break; |
| case GL_MAP2_NORMAL: |
| params[0] = ctx->Eval.Map2Normal; |
| break; |
| case GL_MAP2_TEXTURE_COORD_1: |
| params[0] = ctx->Eval.Map2TextureCoord1; |
| break; |
| case GL_MAP2_TEXTURE_COORD_2: |
| params[0] = ctx->Eval.Map2TextureCoord2; |
| break; |
| case GL_MAP2_TEXTURE_COORD_3: |
| params[0] = ctx->Eval.Map2TextureCoord3; |
| break; |
| case GL_MAP2_TEXTURE_COORD_4: |
| params[0] = ctx->Eval.Map2TextureCoord4; |
| break; |
| case GL_MAP2_VERTEX_3: |
| params[0] = ctx->Eval.Map2Vertex3; |
| break; |
| case GL_MAP2_VERTEX_4: |
| params[0] = ctx->Eval.Map2Vertex4; |
| break; |
| case GL_MAP_COLOR: |
| params[0] = ctx->Pixel.MapColorFlag; |
| break; |
| case GL_MAP_STENCIL: |
| params[0] = ctx->Pixel.MapStencilFlag; |
| break; |
| case GL_MATRIX_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode); |
| break; |
| case GL_MAX_ATTRIB_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH); |
| break; |
| case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH); |
| break; |
| case GL_MAX_CLIP_PLANES: |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes); |
| break; |
| case GL_MAX_ELEMENTS_VERTICES: |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize); |
| break; |
| case GL_MAX_ELEMENTS_INDICES: |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize); |
| break; |
| case GL_MAX_EVAL_ORDER: |
| params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER); |
| break; |
| case GL_MAX_LIGHTS: |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights); |
| break; |
| case GL_MAX_LIST_NESTING: |
| params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING); |
| break; |
| case GL_MAX_MODELVIEW_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH); |
| break; |
| case GL_MAX_NAME_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH); |
| break; |
| case GL_MAX_PIXEL_MAP_TABLE: |
| params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE); |
| break; |
| case GL_MAX_PROJECTION_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH); |
| break; |
| case GL_MAX_TEXTURE_SIZE: |
| params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1)); |
| break; |
| case GL_MAX_3D_TEXTURE_SIZE: |
| params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1)); |
| break; |
| case GL_MAX_TEXTURE_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH); |
| break; |
| case GL_MAX_VIEWPORT_DIMS: |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth); |
| params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight); |
| break; |
| case GL_MODELVIEW_MATRIX: |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_MODELVIEW_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1); |
| break; |
| case GL_NAME_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth); |
| break; |
| case GL_NORMALIZE: |
| params[0] = ctx->Transform.Normalize; |
| break; |
| case GL_PACK_ALIGNMENT: |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment); |
| break; |
| case GL_PACK_LSB_FIRST: |
| params[0] = ctx->Pack.LsbFirst; |
| break; |
| case GL_PACK_ROW_LENGTH: |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength); |
| break; |
| case GL_PACK_SKIP_PIXELS: |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels); |
| break; |
| case GL_PACK_SKIP_ROWS: |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows); |
| break; |
| case GL_PACK_SWAP_BYTES: |
| params[0] = ctx->Pack.SwapBytes; |
| break; |
| case GL_PACK_SKIP_IMAGES_EXT: |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages); |
| break; |
| case GL_PACK_IMAGE_HEIGHT_EXT: |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight); |
| break; |
| case GL_PACK_INVERT_MESA: |
| params[0] = ctx->Pack.Invert; |
| break; |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection); |
| break; |
| case GL_PIXEL_MAP_A_TO_A_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize); |
| break; |
| case GL_PIXEL_MAP_B_TO_B_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize); |
| break; |
| case GL_PIXEL_MAP_G_TO_G_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_A_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_B_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_G_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_I_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_R_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize); |
| break; |
| case GL_PIXEL_MAP_R_TO_R_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize); |
| break; |
| case GL_PIXEL_MAP_S_TO_S_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize); |
| break; |
| case GL_POINT_SIZE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size); |
| break; |
| case GL_POINT_SIZE_GRANULARITY: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity); |
| break; |
| case GL_POINT_SIZE_RANGE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA); |
| break; |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize); |
| break; |
| case GL_POINT_SMOOTH: |
| params[0] = ctx->Point.SmoothFlag; |
| break; |
| case GL_POINT_SMOOTH_HINT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth); |
| break; |
| case GL_POINT_SIZE_MIN_EXT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize); |
| break; |
| case GL_POINT_SIZE_MAX_EXT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize); |
| break; |
| case GL_POINT_FADE_THRESHOLD_SIZE_EXT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold); |
| break; |
| case GL_DISTANCE_ATTENUATION_EXT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]); |
| break; |
| case GL_POLYGON_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode); |
| params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode); |
| break; |
| case GL_POLYGON_OFFSET_BIAS_EXT: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits); |
| break; |
| case GL_POLYGON_OFFSET_FACTOR: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor ); |
| break; |
| case GL_POLYGON_OFFSET_UNITS: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits ); |
| break; |
| case GL_POLYGON_SMOOTH: |
| params[0] = ctx->Polygon.SmoothFlag; |
| break; |
| case GL_POLYGON_SMOOTH_HINT: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth); |
| break; |
| case GL_POLYGON_STIPPLE: |
| params[0] = ctx->Polygon.StippleFlag; |
| break; |
| case GL_PROJECTION_MATRIX: |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_PROJECTION_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1); |
| break; |
| case GL_READ_BUFFER: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer); |
| break; |
| case GL_RED_BIAS: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias); |
| break; |
| case GL_RED_BITS: |
| params[0] = INT_TO_BOOLEAN( ctx->DrawBuffer->Visual.redBits ); |
| break; |
| case GL_RED_SCALE: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale); |
| break; |
| case GL_RENDER_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode); |
| break; |
| case GL_RESCALE_NORMAL: |
| params[0] = ctx->Transform.RescaleNormals; |
| break; |
| case GL_RGBA_MODE: |
| params[0] = ctx->DrawBuffer->Visual.rgbMode; |
| break; |
| case GL_SCISSOR_BOX: |
| params[0] = INT_TO_BOOLEAN(ctx->Scissor.X); |
| params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y); |
| params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width); |
| params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height); |
| break; |
| case GL_SCISSOR_TEST: |
| params[0] = ctx->Scissor.Enabled; |
| break; |
| case GL_SELECTION_BUFFER_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize); |
| break; |
| case GL_SHADE_MODEL: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel); |
| break; |
| case GL_SHARED_TEXTURE_PALETTE_EXT: |
| params[0] = ctx->Texture.SharedPalette; |
| break; |
| case GL_STENCIL_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits); |
| break; |
| case GL_STENCIL_CLEAR_VALUE: |
| params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear); |
| break; |
| case GL_STENCIL_FAIL: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_FUNC: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_REF: |
| params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_TEST: |
| params[0] = ctx->Stencil.Enabled; |
| break; |
| case GL_STENCIL_VALUE_MASK: |
| params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_WRITEMASK: |
| params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STEREO: |
| params[0] = ctx->DrawBuffer->Visual.stereoMode; |
| break; |
| case GL_SUBPIXEL_BITS: |
| params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits); |
| break; |
| case GL_TEXTURE_1D: |
| params[0] = _mesa_IsEnabled(GL_TEXTURE_1D); |
| break; |
| case GL_TEXTURE_2D: |
| params[0] = _mesa_IsEnabled(GL_TEXTURE_2D); |
| break; |
| case GL_TEXTURE_3D: |
| params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); |
| break; |
| case GL_TEXTURE_BINDING_1D: |
| params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); |
| break; |
| case GL_TEXTURE_BINDING_2D: |
| params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); |
| break; |
| case GL_TEXTURE_BINDING_3D: |
| params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); |
| break; |
| case GL_TEXTURE_ENV_COLOR: |
| { |
| const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; |
| params[0] = FLOAT_TO_BOOLEAN(color[0]); |
| params[1] = FLOAT_TO_BOOLEAN(color[1]); |
| params[2] = FLOAT_TO_BOOLEAN(color[2]); |
| params[3] = FLOAT_TO_BOOLEAN(color[3]); |
| } |
| break; |
| case GL_TEXTURE_ENV_MODE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); |
| break; |
| case GL_TEXTURE_GEN_S: |
| params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); |
| break; |
| case GL_TEXTURE_GEN_T: |
| params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0); |
| break; |
| case GL_TEXTURE_GEN_R: |
| params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0); |
| break; |
| case GL_TEXTURE_GEN_Q: |
| params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0); |
| break; |
| case GL_TEXTURE_MATRIX: |
| { |
| const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_TEXTURE_STACK_DEPTH: |
| params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); |
| break; |
| case GL_UNPACK_ALIGNMENT: |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment); |
| break; |
| case GL_UNPACK_LSB_FIRST: |
| params[0] = ctx->Unpack.LsbFirst; |
| break; |
| case GL_UNPACK_ROW_LENGTH: |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength); |
| break; |
| case GL_UNPACK_SKIP_PIXELS: |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels); |
| break; |
| case GL_UNPACK_SKIP_ROWS: |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows); |
| break; |
| case GL_UNPACK_SWAP_BYTES: |
| params[0] = ctx->Unpack.SwapBytes; |
| break; |
| case GL_UNPACK_SKIP_IMAGES_EXT: |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages); |
| break; |
| case GL_UNPACK_IMAGE_HEIGHT_EXT: |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight); |
| break; |
| case GL_UNPACK_CLIENT_STORAGE_APPLE: |
| params[0] = ctx->Unpack.ClientStorage; |
| break; |
| case GL_VIEWPORT: |
| params[0] = INT_TO_BOOLEAN(ctx->Viewport.X); |
| params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y); |
| params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width); |
| params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height); |
| break; |
| case GL_ZOOM_X: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX); |
| break; |
| case GL_ZOOM_Y: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY); |
| break; |
| case GL_VERTEX_ARRAY: |
| params[0] = ctx->Array.Vertex.Enabled; |
| break; |
| case GL_VERTEX_ARRAY_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size); |
| break; |
| case GL_VERTEX_ARRAY_TYPE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type); |
| break; |
| case GL_VERTEX_ARRAY_STRIDE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride); |
| break; |
| case GL_VERTEX_ARRAY_COUNT_EXT: |
| params[0] = INT_TO_BOOLEAN(0); |
| break; |
| case GL_NORMAL_ARRAY: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled); |
| break; |
| case GL_NORMAL_ARRAY_TYPE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type); |
| break; |
| case GL_NORMAL_ARRAY_STRIDE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride); |
| break; |
| case GL_NORMAL_ARRAY_COUNT_EXT: |
| params[0] = INT_TO_BOOLEAN(0); |
| break; |
| case GL_COLOR_ARRAY: |
| params[0] = ctx->Array.Color.Enabled; |
| break; |
| case GL_COLOR_ARRAY_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size); |
| break; |
| case GL_COLOR_ARRAY_TYPE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type); |
| break; |
| case GL_COLOR_ARRAY_STRIDE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride); |
| break; |
| case GL_COLOR_ARRAY_COUNT_EXT: |
| params[0] = INT_TO_BOOLEAN(0); |
| break; |
| case GL_INDEX_ARRAY: |
| params[0] = ctx->Array.Index.Enabled; |
| break; |
| case GL_INDEX_ARRAY_TYPE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type); |
| break; |
| case GL_INDEX_ARRAY_STRIDE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride); |
| break; |
| case GL_INDEX_ARRAY_COUNT_EXT: |
| params[0] = INT_TO_BOOLEAN(0); |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; |
| break; |
| case GL_TEXTURE_COORD_ARRAY_SIZE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_TYPE: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: |
| params[0] = INT_TO_BOOLEAN(0); |
| break; |
| case GL_EDGE_FLAG_ARRAY: |
| params[0] = ctx->Array.EdgeFlag.Enabled; |
| break; |
| case GL_EDGE_FLAG_ARRAY_STRIDE: |
| params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride); |
| break; |
| case GL_EDGE_FLAG_ARRAY_COUNT_EXT: |
| params[0] = INT_TO_BOOLEAN(0); |
| break; |
| case GL_MAX_TEXTURE_UNITS_ARB: |
| CHECK_EXTENSION_B(ARB_multitexture, pname); |
| params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); |
| break; |
| case GL_ACTIVE_TEXTURE_ARB: |
| CHECK_EXTENSION_B(ARB_multitexture, pname); |
| params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); |
| break; |
| case GL_CLIENT_ACTIVE_TEXTURE_ARB: |
| CHECK_EXTENSION_B(ARB_multitexture, pname); |
| params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| CHECK_EXTENSION_B(ARB_texture_cube_map, pname); |
| params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); |
| break; |
| case GL_TEXTURE_BINDING_CUBE_MAP_ARB: |
| CHECK_EXTENSION_B(ARB_texture_cube_map, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); |
| break; |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: |
| CHECK_EXTENSION_B(ARB_texture_cube_map, pname); |
| params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); |
| break; |
| case GL_TEXTURE_COMPRESSION_HINT_ARB: |
| CHECK_EXTENSION_B(ARB_texture_compression, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression); |
| break; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: |
| CHECK_EXTENSION_B(ARB_texture_compression, pname); |
| params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL)); |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS_ARB: |
| CHECK_EXTENSION_B(ARB_texture_compression, pname); |
| { |
| GLint formats[100]; |
| GLuint i, n = _mesa_get_compressed_formats(ctx, formats); |
| ASSERT(n <= 100); |
| for (i = 0; i < n; i++) |
| params[i] = ENUM_TO_INT(formats[i]); |
| } |
| break; |
| case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: |
| CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst); |
| break; |
| case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: |
| CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount); |
| break; |
| case GL_TRANSPOSE_COLOR_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_OCCLUSION_TEST_HP: |
| CHECK_EXTENSION_B(HP_occlusion_test, pname); |
| params[0] = ctx->Depth.OcclusionTest; |
| break; |
| case GL_OCCLUSION_TEST_RESULT_HP: |
| CHECK_EXTENSION_B(HP_occlusion_test, pname); |
| { |
| FLUSH_VERTICES(ctx, _NEW_DEPTH); |
| if (ctx->Depth.OcclusionTest) |
| params[0] = ctx->OcclusionResult; |
| else |
| params[0] = ctx->OcclusionResultSaved; |
| /* reset flag now */ |
| ctx->OcclusionResult = GL_FALSE; |
| ctx->OcclusionResultSaved = GL_FALSE; |
| return; |
| } |
| break; |
| case GL_PIXEL_TEXTURE_SGIS: |
| CHECK_EXTENSION_B(SGIS_pixel_texture, pname); |
| params[0] = ctx->Pixel.PixelTextureEnabled; |
| break; |
| case GL_PIXEL_TEX_GEN_SGIX: |
| CHECK_EXTENSION_B(SGIX_pixel_texture, pname); |
| params[0] = ctx->Pixel.PixelTextureEnabled; |
| break; |
| case GL_PIXEL_TEX_GEN_MODE_SGIX: |
| CHECK_EXTENSION_B(SGIX_pixel_texture, pname); |
| params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx)); |
| break; |
| case GL_COLOR_MATRIX_SGI: |
| { |
| const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_COLOR_MATRIX_STACK_DEPTH_SGI: |
| params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1); |
| break; |
| case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: |
| params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH); |
| break; |
| case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]); |
| break; |
| case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]); |
| break; |
| case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]); |
| break; |
| case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]); |
| break; |
| case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]); |
| break; |
| case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]); |
| break; |
| case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]); |
| break; |
| case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]); |
| break; |
| case GL_CONVOLUTION_1D_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = ctx->Pixel.Convolution1DEnabled; |
| break; |
| case GL_CONVOLUTION_2D_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = ctx->Pixel.Convolution2DEnabled; |
| break; |
| case GL_SEPARABLE_2D_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = ctx->Pixel.Separable2DEnabled; |
| break; |
| case GL_POST_CONVOLUTION_RED_SCALE_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]); |
| break; |
| case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]); |
| break; |
| case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]); |
| break; |
| case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]); |
| break; |
| case GL_POST_CONVOLUTION_RED_BIAS_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]); |
| break; |
| case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]); |
| break; |
| case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]); |
| break; |
| case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: |
| CHECK_EXTENSION_B(EXT_convolution, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]); |
| break; |
| case GL_HISTOGRAM: |
| CHECK_EXTENSION_B(EXT_histogram, pname); |
| params[0] = ctx->Pixel.HistogramEnabled; |
| break; |
| case GL_MINMAX: |
| CHECK_EXTENSION_B(EXT_histogram, pname); |
| params[0] = ctx->Pixel.MinMaxEnabled; |
| break; |
| case GL_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_B(SGI_color_table, pname); |
| params[0] = ctx->Pixel.ColorTableEnabled; |
| break; |
| case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_B(SGI_color_table, pname); |
| params[0] = ctx->Pixel.PostConvolutionColorTableEnabled; |
| break; |
| case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_B(SGI_color_table, pname); |
| params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled; |
| break; |
| case GL_TEXTURE_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_B(SGI_texture_color_table, pname); |
| params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; |
| break; |
| case GL_COLOR_SUM_EXT: |
| CHECK_EXTENSION_B(EXT_secondary_color, pname); |
| params[0] = ctx->Fog.ColorSumEnabled; |
| break; |
| case GL_CURRENT_SECONDARY_COLOR_EXT: |
| CHECK_EXTENSION_B(EXT_secondary_color, pname); |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); |
| params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); |
| params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); |
| } |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_EXT: |
| CHECK_EXTENSION_B(EXT_secondary_color, pname); |
| params[0] = ctx->Array.SecondaryColor.Enabled; |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: |
| CHECK_EXTENSION_B(EXT_secondary_color, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: |
| CHECK_EXTENSION_B(EXT_secondary_color, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: |
| CHECK_EXTENSION_B(EXT_secondary_color, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size); |
| break; |
| case GL_CURRENT_FOG_COORDINATE_EXT: |
| CHECK_EXTENSION_B(EXT_fog_coord, pname); |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); |
| } |
| break; |
| case GL_FOG_COORDINATE_ARRAY_EXT: |
| CHECK_EXTENSION_B(EXT_fog_coord, pname); |
| params[0] = ctx->Array.FogCoord.Enabled; |
| break; |
| case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: |
| CHECK_EXTENSION_B(EXT_fog_coord, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: |
| CHECK_EXTENSION_B(EXT_fog_coord, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride); |
| break; |
| case GL_FOG_COORDINATE_SOURCE_EXT: |
| CHECK_EXTENSION_B(EXT_fog_coord, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource); |
| break; |
| case GL_MAX_TEXTURE_LOD_BIAS_EXT: |
| CHECK_EXTENSION_B(EXT_texture_lod_bias, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias); |
| break; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); |
| break; |
| case GL_MULTISAMPLE_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = ctx->Multisample.Enabled; |
| break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = ctx->Multisample.SampleAlphaToCoverage; |
| break; |
| case GL_SAMPLE_ALPHA_TO_ONE_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = ctx->Multisample.SampleAlphaToOne; |
| break; |
| case GL_SAMPLE_COVERAGE_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = ctx->Multisample.SampleCoverage; |
| break; |
| case GL_SAMPLE_COVERAGE_VALUE_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue); |
| break; |
| case GL_SAMPLE_COVERAGE_INVERT_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = ctx->Multisample.SampleCoverageInvert; |
| break; |
| case GL_SAMPLE_BUFFERS_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers); |
| break; |
| case GL_SAMPLES_ARB: |
| CHECK_EXTENSION_B(ARB_multisample, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples); |
| break; |
| case GL_RASTER_POSITION_UNCLIPPED_IBM: |
| CHECK_EXTENSION_B(IBM_rasterpos_clip, pname); |
| params[0] = ctx->Transform.RasterPositionUnclipped; |
| break; |
| case GL_POINT_SPRITE_NV: |
| CHECK_EXTENSION_B(NV_point_sprite, pname); |
| params[0] = ctx->Point.PointSprite; |
| break; |
| case GL_POINT_SPRITE_R_MODE_NV: |
| CHECK_EXTENSION_B(NV_point_sprite, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode); |
| break; |
| case GL_POINT_SPRITE_COORD_ORIGIN: |
| CHECK_EXTENSION_B(NV_point_sprite, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin); |
| break; |
| case GL_GENERATE_MIPMAP_HINT_SGIS: |
| CHECK_EXTENSION_B(SGIS_generate_mipmap, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); |
| break; |
| case GL_VERTEX_PROGRAM_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->VertexProgram.Enabled; |
| break; |
| case GL_VERTEX_PROGRAM_POINT_SIZE_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->VertexProgram.PointSizeEnabled; |
| break; |
| case GL_VERTEX_PROGRAM_TWO_SIDE_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->VertexProgram.TwoSideEnabled; |
| break; |
| case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); |
| break; |
| case GL_MAX_TRACK_MATRICES_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); |
| break; |
| case GL_CURRENT_MATRIX_STACK_DEPTH_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->CurrentStack->Depth + 1; |
| break; |
| case GL_CURRENT_MATRIX_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| { |
| const GLfloat *matrix = ctx->CurrentStack->Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_VERTEX_PROGRAM_BINDING_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); |
| break; |
| case GL_PROGRAM_ERROR_POSITION_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY0_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[0].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY1_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[1].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY2_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[2].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY3_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[3].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[4].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY5_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[5].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY6_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[6].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY7_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[7].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY8_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[8].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY9_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[9].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY10_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[10].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY11_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[11].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY12_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[12].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY13_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[13].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY14_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[14].Enabled; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY15_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Array.VertexAttrib[15].Enabled; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB0_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[0]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB1_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[1]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB2_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[2]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB3_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[3]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB4_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[4]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB5_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[5]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB6_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[6]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB7_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[7]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB8_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[8]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB9_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[9]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB10_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[10]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB11_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[11]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB12_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[12]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB13_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[13]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB14_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[14]; |
| break; |
| case GL_MAP1_VERTEX_ATTRIB15_4_NV: |
| CHECK_EXTENSION_B(NV_vertex_program, pname); |
| params[0] = ctx->Eval.Map1Attrib[15]; |
| break; |
| case GL_FRAGMENT_PROGRAM_NV: |
| CHECK_EXTENSION_B(NV_fragment_program, pname); |
| params[0] = ctx->FragmentProgram.Enabled; |
| break; |
| case GL_MAX_TEXTURE_COORDS_NV: |
| CHECK_EXTENSION_B(NV_fragment_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); |
| break; |
| case GL_MAX_TEXTURE_IMAGE_UNITS_NV: |
| CHECK_EXTENSION_B(NV_fragment_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); |
| break; |
| case GL_FRAGMENT_PROGRAM_BINDING_NV: |
| CHECK_EXTENSION_B(NV_fragment_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); |
| break; |
| case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: |
| CHECK_EXTENSION_B(NV_fragment_program, pname); |
| params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS); |
| break; |
| case GL_TEXTURE_RECTANGLE_NV: |
| CHECK_EXTENSION_B(NV_texture_rectangle, pname); |
| params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV); |
| break; |
| case GL_TEXTURE_BINDING_RECTANGLE_NV: |
| CHECK_EXTENSION_B(NV_texture_rectangle, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); |
| break; |
| case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: |
| CHECK_EXTENSION_B(NV_texture_rectangle, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize); |
| break; |
| case GL_STENCIL_TEST_TWO_SIDE_EXT: |
| CHECK_EXTENSION_B(EXT_stencil_two_side, pname); |
| params[0] = ctx->Stencil.TestTwoSide; |
| break; |
| case GL_ACTIVE_STENCIL_FACE_EXT: |
| CHECK_EXTENSION_B(EXT_stencil_two_side, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); |
| break; |
| case GL_MAX_SHININESS_NV: |
| CHECK_EXTENSION_B(NV_light_max_exponent, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess); |
| break; |
| case GL_MAX_SPOT_EXPONENT_NV: |
| CHECK_EXTENSION_B(NV_light_max_exponent, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); |
| break; |
| case GL_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name); |
| break; |
| case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name); |
| break; |
| case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name); |
| break; |
| case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name); |
| break; |
| case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); |
| break; |
| case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); |
| break; |
| case GL_PIXEL_PACK_BUFFER_BINDING_EXT: |
| CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name); |
| break; |
| case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: |
| CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); |
| break; |
| case GL_MAX_VERTEX_ATTRIBS_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_program, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs); |
| break; |
| case GL_FRAGMENT_PROGRAM_ARB: |
| CHECK_EXTENSION_B(ARB_fragment_program, pname); |
| params[0] = ctx->FragmentProgram.Enabled; |
| break; |
| case GL_TRANSPOSE_CURRENT_MATRIX_ARB: |
| CHECK_EXTENSION_B(ARB_fragment_program, pname); |
| { |
| const GLfloat *matrix = ctx->CurrentStack->Top->m; |
| params[0] = FLOAT_TO_BOOLEAN(matrix[0]); |
| params[1] = FLOAT_TO_BOOLEAN(matrix[4]); |
| params[2] = FLOAT_TO_BOOLEAN(matrix[8]); |
| params[3] = FLOAT_TO_BOOLEAN(matrix[12]); |
| params[4] = FLOAT_TO_BOOLEAN(matrix[1]); |
| params[5] = FLOAT_TO_BOOLEAN(matrix[5]); |
| params[6] = FLOAT_TO_BOOLEAN(matrix[9]); |
| params[7] = FLOAT_TO_BOOLEAN(matrix[13]); |
| params[8] = FLOAT_TO_BOOLEAN(matrix[2]); |
| params[9] = FLOAT_TO_BOOLEAN(matrix[6]); |
| params[10] = FLOAT_TO_BOOLEAN(matrix[10]); |
| params[11] = FLOAT_TO_BOOLEAN(matrix[14]); |
| params[12] = FLOAT_TO_BOOLEAN(matrix[3]); |
| params[13] = FLOAT_TO_BOOLEAN(matrix[7]); |
| params[14] = FLOAT_TO_BOOLEAN(matrix[11]); |
| params[15] = FLOAT_TO_BOOLEAN(matrix[15]); |
| } |
| break; |
| case GL_DEPTH_BOUNDS_TEST_EXT: |
| CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); |
| params[0] = ctx->Depth.BoundsTest; |
| break; |
| case GL_DEPTH_BOUNDS_EXT: |
| CHECK_EXTENSION_B(EXT_depth_bounds_test, pname); |
| params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); |
| params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); |
| break; |
| case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: |
| CHECK_EXTENSION_B(MESA_program_debug, pname); |
| params[0] = ctx->FragmentProgram.CallbackEnabled; |
| break; |
| case GL_VERTEX_PROGRAM_CALLBACK_MESA: |
| CHECK_EXTENSION_B(MESA_program_debug, pname); |
| params[0] = ctx->VertexProgram.CallbackEnabled; |
| break; |
| case GL_FRAGMENT_PROGRAM_POSITION_MESA: |
| CHECK_EXTENSION_B(MESA_program_debug, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition); |
| break; |
| case GL_VERTEX_PROGRAM_POSITION_MESA: |
| CHECK_EXTENSION_B(MESA_program_debug, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition); |
| break; |
| case GL_MAX_DRAW_BUFFERS_ARB: |
| CHECK_EXTENSION_B(ARB_draw_buffers, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); |
| break; |
| case GL_DRAW_BUFFER0_ARB: |
| CHECK_EXTENSION_B(ARB_draw_buffers, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]); |
| break; |
| case GL_DRAW_BUFFER1_ARB: |
| CHECK_EXTENSION_B(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[1]; |
| params[0] = ENUM_TO_BOOLEAN(buffer); |
| } |
| break; |
| case GL_DRAW_BUFFER2_ARB: |
| CHECK_EXTENSION_B(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[2]; |
| params[0] = ENUM_TO_BOOLEAN(buffer); |
| } |
| break; |
| case GL_DRAW_BUFFER3_ARB: |
| CHECK_EXTENSION_B(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[3]; |
| params[0] = ENUM_TO_BOOLEAN(buffer); |
| } |
| break; |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: |
| CHECK_EXTENSION_B(OES_read_format, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType); |
| break; |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: |
| CHECK_EXTENSION_B(OES_read_format, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat); |
| break; |
| case GL_NUM_FRAGMENT_REGISTERS_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(6); |
| break; |
| case GL_NUM_FRAGMENT_CONSTANTS_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(8); |
| break; |
| case GL_NUM_PASSES_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(2); |
| break; |
| case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(8); |
| break; |
| case GL_NUM_INSTRUCTIONS_TOTAL_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(16); |
| break; |
| case GL_COLOR_ALPHA_PAIRING_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = GL_TRUE; |
| break; |
| case GL_NUM_LOOPBACK_COMPONENTS_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(3); |
| break; |
| case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: |
| CHECK_EXTENSION_B(ATI_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(3); |
| break; |
| case GL_STENCIL_BACK_FUNC: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]); |
| break; |
| case GL_STENCIL_BACK_VALUE_MASK: |
| params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]); |
| break; |
| case GL_STENCIL_BACK_REF: |
| params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]); |
| break; |
| case GL_STENCIL_BACK_FAIL: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]); |
| break; |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]); |
| break; |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); |
| break; |
| case GL_FRAMEBUFFER_BINDING_EXT: |
| CHECK_EXTENSION_B(EXT_framebuffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name); |
| break; |
| case GL_RENDERBUFFER_BINDING_EXT: |
| CHECK_EXTENSION_B(EXT_framebuffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); |
| break; |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: |
| CHECK_EXTENSION_B(EXT_framebuffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); |
| break; |
| case GL_MAX_RENDERBUFFER_SIZE_EXT: |
| CHECK_EXTENSION_B(EXT_framebuffer_object, pname); |
| params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); |
| break; |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: |
| CHECK_EXTENSION_B(ARB_fragment_shader, pname); |
| params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: |
| CHECK_EXTENSION_B(ARB_fragment_shader, pname); |
| params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative); |
| break; |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_shader, pname); |
| params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS); |
| break; |
| case GL_MAX_VARYING_FLOATS_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_shader, pname); |
| params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS); |
| break; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_shader, pname); |
| params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
| break; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: |
| CHECK_EXTENSION_B(ARB_vertex_shader, pname); |
| params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
| break; |
| default: |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetFloatv( GLenum pname, GLfloat *params ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END(ctx); |
| |
| if (!params) |
| return; |
| |
| if (ctx->Driver.GetFloatv && |
| ctx->Driver.GetFloatv(ctx, pname, params)) |
| return; |
| |
| switch (pname) { |
| case GL_ACCUM_RED_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits); |
| break; |
| case GL_ACCUM_GREEN_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits); |
| break; |
| case GL_ACCUM_BLUE_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits); |
| break; |
| case GL_ACCUM_ALPHA_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits); |
| break; |
| case GL_ACCUM_CLEAR_VALUE: |
| params[0] = ctx->Accum.ClearColor[0]; |
| params[1] = ctx->Accum.ClearColor[1]; |
| params[2] = ctx->Accum.ClearColor[2]; |
| params[3] = ctx->Accum.ClearColor[3]; |
| break; |
| case GL_ALPHA_BIAS: |
| params[0] = ctx->Pixel.AlphaBias; |
| break; |
| case GL_ALPHA_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits); |
| break; |
| case GL_ALPHA_SCALE: |
| params[0] = ctx->Pixel.AlphaScale; |
| break; |
| case GL_ALPHA_TEST: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled); |
| break; |
| case GL_ALPHA_TEST_FUNC: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc); |
| break; |
| case GL_ALPHA_TEST_REF: |
| params[0] = ctx->Color.AlphaRef; |
| break; |
| case GL_ATTRIB_STACK_DEPTH: |
| params[0] = (GLfloat)(ctx->AttribStackDepth); |
| break; |
| case GL_AUTO_NORMAL: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal); |
| break; |
| case GL_AUX_BUFFERS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers); |
| break; |
| case GL_BLEND: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled); |
| break; |
| case GL_BLEND_DST: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); |
| break; |
| case GL_BLEND_SRC: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB); |
| break; |
| case GL_BLEND_SRC_RGB_EXT: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB); |
| break; |
| case GL_BLEND_DST_RGB_EXT: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); |
| break; |
| case GL_BLEND_SRC_ALPHA_EXT: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA); |
| break; |
| case GL_BLEND_DST_ALPHA_EXT: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA); |
| break; |
| case GL_BLEND_EQUATION: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB ); |
| break; |
| case GL_BLEND_EQUATION_ALPHA_EXT: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA ); |
| break; |
| case GL_BLEND_COLOR_EXT: |
| params[0] = ctx->Color.BlendColor[0]; |
| params[1] = ctx->Color.BlendColor[1]; |
| params[2] = ctx->Color.BlendColor[2]; |
| params[3] = ctx->Color.BlendColor[3]; |
| break; |
| case GL_BLUE_BIAS: |
| params[0] = ctx->Pixel.BlueBias; |
| break; |
| case GL_BLUE_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits); |
| break; |
| case GL_BLUE_SCALE: |
| params[0] = ctx->Pixel.BlueScale; |
| break; |
| case GL_CLIENT_ATTRIB_STACK_DEPTH: |
| params[0] = (GLfloat)(ctx->ClientAttribStackDepth); |
| break; |
| case GL_CLIP_PLANE0: |
| params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1); |
| break; |
| case GL_CLIP_PLANE1: |
| params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1); |
| break; |
| case GL_CLIP_PLANE2: |
| params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1); |
| break; |
| case GL_CLIP_PLANE3: |
| params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1); |
| break; |
| case GL_CLIP_PLANE4: |
| params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1); |
| break; |
| case GL_CLIP_PLANE5: |
| params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1); |
| break; |
| case GL_COLOR_CLEAR_VALUE: |
| params[0] = ctx->Color.ClearColor[0]; |
| params[1] = ctx->Color.ClearColor[1]; |
| params[2] = ctx->Color.ClearColor[2]; |
| params[3] = ctx->Color.ClearColor[3]; |
| break; |
| case GL_COLOR_MATERIAL: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled); |
| break; |
| case GL_COLOR_MATERIAL_FACE: |
| params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace); |
| break; |
| case GL_COLOR_MATERIAL_PARAMETER: |
| params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode); |
| break; |
| case GL_COLOR_WRITEMASK: |
| params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); |
| params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); |
| params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); |
| params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); |
| break; |
| case GL_CULL_FACE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag); |
| break; |
| case GL_CULL_FACE_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode); |
| break; |
| case GL_CURRENT_COLOR: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; |
| params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; |
| params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; |
| params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; |
| } |
| break; |
| case GL_CURRENT_INDEX: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = ctx->Current.Index; |
| } |
| break; |
| case GL_CURRENT_NORMAL: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; |
| params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; |
| params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; |
| } |
| break; |
| case GL_CURRENT_RASTER_COLOR: |
| params[0] = ctx->Current.RasterColor[0]; |
| params[1] = ctx->Current.RasterColor[1]; |
| params[2] = ctx->Current.RasterColor[2]; |
| params[3] = ctx->Current.RasterColor[3]; |
| break; |
| case GL_CURRENT_RASTER_DISTANCE: |
| params[0] = ctx->Current.RasterDistance; |
| break; |
| case GL_CURRENT_RASTER_INDEX: |
| params[0] = ctx->Current.RasterIndex; |
| break; |
| case GL_CURRENT_RASTER_POSITION: |
| params[0] = ctx->Current.RasterPos[0]; |
| params[1] = ctx->Current.RasterPos[1]; |
| params[2] = ctx->Current.RasterPos[2]; |
| params[3] = ctx->Current.RasterPos[3]; |
| break; |
| case GL_CURRENT_RASTER_TEXTURE_COORDS: |
| { |
| const GLuint texUnit = ctx->Texture.CurrentUnit; |
| params[0] = ctx->Current.RasterTexCoords[texUnit][0]; |
| params[1] = ctx->Current.RasterTexCoords[texUnit][1]; |
| params[2] = ctx->Current.RasterTexCoords[texUnit][2]; |
| params[3] = ctx->Current.RasterTexCoords[texUnit][3]; |
| } |
| break; |
| case GL_CURRENT_RASTER_POSITION_VALID: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid); |
| break; |
| case GL_CURRENT_TEXTURE_COORDS: |
| { |
| const GLuint texUnit = ctx->Texture.CurrentUnit; |
| params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; |
| params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; |
| params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; |
| params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; |
| } |
| break; |
| case GL_DEPTH_BIAS: |
| params[0] = ctx->Pixel.DepthBias; |
| break; |
| case GL_DEPTH_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); |
| break; |
| case GL_DEPTH_CLEAR_VALUE: |
| params[0] = ctx->Depth.Clear; |
| break; |
| case GL_DEPTH_FUNC: |
| params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); |
| break; |
| case GL_DEPTH_RANGE: |
| params[0] = ctx->Viewport.Near; |
| params[1] = ctx->Viewport.Far; |
| break; |
| case GL_DEPTH_SCALE: |
| params[0] = ctx->Pixel.DepthScale; |
| break; |
| case GL_DEPTH_TEST: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test); |
| break; |
| case GL_DEPTH_WRITEMASK: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask); |
| break; |
| case GL_DITHER: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag); |
| break; |
| case GL_DOUBLEBUFFER: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode); |
| break; |
| case GL_DRAW_BUFFER: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); |
| break; |
| case GL_EDGE_FLAG: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag); |
| } |
| break; |
| case GL_FEEDBACK_BUFFER_SIZE: |
| params[0] = (GLfloat)(ctx->Feedback.BufferSize); |
| break; |
| case GL_FEEDBACK_BUFFER_TYPE: |
| params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type); |
| break; |
| case GL_FOG: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled); |
| break; |
| case GL_FOG_COLOR: |
| params[0] = ctx->Fog.Color[0]; |
| params[1] = ctx->Fog.Color[1]; |
| params[2] = ctx->Fog.Color[2]; |
| params[3] = ctx->Fog.Color[3]; |
| break; |
| case GL_FOG_DENSITY: |
| params[0] = ctx->Fog.Density; |
| break; |
| case GL_FOG_END: |
| params[0] = ctx->Fog.End; |
| break; |
| case GL_FOG_HINT: |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog); |
| break; |
| case GL_FOG_INDEX: |
| params[0] = ctx->Fog.Index; |
| break; |
| case GL_FOG_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode); |
| break; |
| case GL_FOG_START: |
| params[0] = ctx->Fog.Start; |
| break; |
| case GL_FRONT_FACE: |
| params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace); |
| break; |
| case GL_GREEN_BIAS: |
| params[0] = ctx->Pixel.GreenBias; |
| break; |
| case GL_GREEN_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits); |
| break; |
| case GL_GREEN_SCALE: |
| params[0] = ctx->Pixel.GreenScale; |
| break; |
| case GL_INDEX_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits); |
| break; |
| case GL_INDEX_CLEAR_VALUE: |
| params[0] = (GLfloat)(ctx->Color.ClearIndex); |
| break; |
| case GL_INDEX_MODE: |
| params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode); |
| break; |
| case GL_INDEX_OFFSET: |
| params[0] = (GLfloat)(ctx->Pixel.IndexOffset); |
| break; |
| case GL_INDEX_SHIFT: |
| params[0] = (GLfloat)(ctx->Pixel.IndexShift); |
| break; |
| case GL_INDEX_WRITEMASK: |
| params[0] = (GLfloat)(ctx->Color.IndexMask); |
| break; |
| case GL_LIGHT0: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled); |
| break; |
| case GL_LIGHT1: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled); |
| break; |
| case GL_LIGHT2: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled); |
| break; |
| case GL_LIGHT3: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled); |
| break; |
| case GL_LIGHT4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled); |
| break; |
| case GL_LIGHT5: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled); |
| break; |
| case GL_LIGHT6: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled); |
| break; |
| case GL_LIGHT7: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled); |
| break; |
| case GL_LIGHTING: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled); |
| break; |
| case GL_LIGHT_MODEL_AMBIENT: |
| params[0] = ctx->Light.Model.Ambient[0]; |
| params[1] = ctx->Light.Model.Ambient[1]; |
| params[2] = ctx->Light.Model.Ambient[2]; |
| params[3] = ctx->Light.Model.Ambient[3]; |
| break; |
| case GL_LIGHT_MODEL_COLOR_CONTROL: |
| params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl); |
| break; |
| case GL_LIGHT_MODEL_LOCAL_VIEWER: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer); |
| break; |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide); |
| break; |
| case GL_LINE_SMOOTH: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag); |
| break; |
| case GL_LINE_SMOOTH_HINT: |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth); |
| break; |
| case GL_LINE_STIPPLE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag); |
| break; |
| case GL_LINE_STIPPLE_PATTERN: |
| params[0] = (GLfloat)(ctx->Line.StipplePattern); |
| break; |
| case GL_LINE_STIPPLE_REPEAT: |
| params[0] = (GLfloat)(ctx->Line.StippleFactor); |
| break; |
| case GL_LINE_WIDTH: |
| params[0] = ctx->Line.Width; |
| break; |
| case GL_LINE_WIDTH_GRANULARITY: |
| params[0] = ctx->Const.LineWidthGranularity; |
| break; |
| case GL_LINE_WIDTH_RANGE: |
| params[0] = ctx->Const.MinLineWidthAA; |
| params[1] = ctx->Const.MaxLineWidthAA; |
| break; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| params[0] = ctx->Const.MinLineWidth; |
| params[1] = ctx->Const.MaxLineWidth; |
| break; |
| case GL_LIST_BASE: |
| params[0] = (GLfloat)(ctx->List.ListBase); |
| break; |
| case GL_LIST_INDEX: |
| params[0] = (GLfloat)(ctx->ListState.CurrentListNum); |
| break; |
| case GL_LIST_MODE: |
| { |
| GLenum mode; |
| if (!ctx->CompileFlag) |
| mode = 0; |
| else if (ctx->ExecuteFlag) |
| mode = GL_COMPILE_AND_EXECUTE; |
| else |
| mode = GL_COMPILE; |
| params[0] = ENUM_TO_FLOAT(mode); |
| } |
| break; |
| case GL_INDEX_LOGIC_OP: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled); |
| break; |
| case GL_COLOR_LOGIC_OP: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled); |
| break; |
| case GL_LOGIC_OP_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp); |
| break; |
| case GL_MAP1_COLOR_4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4); |
| break; |
| case GL_MAP1_GRID_DOMAIN: |
| params[0] = ctx->Eval.MapGrid1u1; |
| params[1] = ctx->Eval.MapGrid1u2; |
| break; |
| case GL_MAP1_GRID_SEGMENTS: |
| params[0] = (GLfloat)(ctx->Eval.MapGrid1un); |
| break; |
| case GL_MAP1_INDEX: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index); |
| break; |
| case GL_MAP1_NORMAL: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal); |
| break; |
| case GL_MAP1_TEXTURE_COORD_1: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1); |
| break; |
| case GL_MAP1_TEXTURE_COORD_2: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2); |
| break; |
| case GL_MAP1_TEXTURE_COORD_3: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3); |
| break; |
| case GL_MAP1_TEXTURE_COORD_4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4); |
| break; |
| case GL_MAP1_VERTEX_3: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3); |
| break; |
| case GL_MAP1_VERTEX_4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4); |
| break; |
| case GL_MAP2_COLOR_4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4); |
| break; |
| case GL_MAP2_GRID_DOMAIN: |
| params[0] = ctx->Eval.MapGrid2u1; |
| params[1] = ctx->Eval.MapGrid2u2; |
| params[2] = ctx->Eval.MapGrid2v1; |
| params[3] = ctx->Eval.MapGrid2v2; |
| break; |
| case GL_MAP2_GRID_SEGMENTS: |
| params[0] = (GLfloat)(ctx->Eval.MapGrid2un); |
| params[1] = (GLfloat)(ctx->Eval.MapGrid2vn); |
| break; |
| case GL_MAP2_INDEX: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index); |
| break; |
| case GL_MAP2_NORMAL: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal); |
| break; |
| case GL_MAP2_TEXTURE_COORD_1: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1); |
| break; |
| case GL_MAP2_TEXTURE_COORD_2: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2); |
| break; |
| case GL_MAP2_TEXTURE_COORD_3: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3); |
| break; |
| case GL_MAP2_TEXTURE_COORD_4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4); |
| break; |
| case GL_MAP2_VERTEX_3: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3); |
| break; |
| case GL_MAP2_VERTEX_4: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4); |
| break; |
| case GL_MAP_COLOR: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag); |
| break; |
| case GL_MAP_STENCIL: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag); |
| break; |
| case GL_MATRIX_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode); |
| break; |
| case GL_MAX_ATTRIB_STACK_DEPTH: |
| params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH); |
| break; |
| case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
| params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH); |
| break; |
| case GL_MAX_CLIP_PLANES: |
| params[0] = (GLfloat)(ctx->Const.MaxClipPlanes); |
| break; |
| case GL_MAX_ELEMENTS_VERTICES: |
| params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize); |
| break; |
| case GL_MAX_ELEMENTS_INDICES: |
| params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize); |
| break; |
| case GL_MAX_EVAL_ORDER: |
| params[0] = (GLfloat)(MAX_EVAL_ORDER); |
| break; |
| case GL_MAX_LIGHTS: |
| params[0] = (GLfloat)(ctx->Const.MaxLights); |
| break; |
| case GL_MAX_LIST_NESTING: |
| params[0] = (GLfloat)(MAX_LIST_NESTING); |
| break; |
| case GL_MAX_MODELVIEW_STACK_DEPTH: |
| params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH); |
| break; |
| case GL_MAX_NAME_STACK_DEPTH: |
| params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH); |
| break; |
| case GL_MAX_PIXEL_MAP_TABLE: |
| params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE); |
| break; |
| case GL_MAX_PROJECTION_STACK_DEPTH: |
| params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH); |
| break; |
| case GL_MAX_TEXTURE_SIZE: |
| params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1)); |
| break; |
| case GL_MAX_3D_TEXTURE_SIZE: |
| params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1)); |
| break; |
| case GL_MAX_TEXTURE_STACK_DEPTH: |
| params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH); |
| break; |
| case GL_MAX_VIEWPORT_DIMS: |
| params[0] = (GLfloat)(ctx->Const.MaxViewportWidth); |
| params[1] = (GLfloat)(ctx->Const.MaxViewportHeight); |
| break; |
| case GL_MODELVIEW_MATRIX: |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[1]; |
| params[2] = matrix[2]; |
| params[3] = matrix[3]; |
| params[4] = matrix[4]; |
| params[5] = matrix[5]; |
| params[6] = matrix[6]; |
| params[7] = matrix[7]; |
| params[8] = matrix[8]; |
| params[9] = matrix[9]; |
| params[10] = matrix[10]; |
| params[11] = matrix[11]; |
| params[12] = matrix[12]; |
| params[13] = matrix[13]; |
| params[14] = matrix[14]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_MODELVIEW_STACK_DEPTH: |
| params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1); |
| break; |
| case GL_NAME_STACK_DEPTH: |
| params[0] = (GLfloat)(ctx->Select.NameStackDepth); |
| break; |
| case GL_NORMALIZE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize); |
| break; |
| case GL_PACK_ALIGNMENT: |
| params[0] = (GLfloat)(ctx->Pack.Alignment); |
| break; |
| case GL_PACK_LSB_FIRST: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst); |
| break; |
| case GL_PACK_ROW_LENGTH: |
| params[0] = (GLfloat)(ctx->Pack.RowLength); |
| break; |
| case GL_PACK_SKIP_PIXELS: |
| params[0] = (GLfloat)(ctx->Pack.SkipPixels); |
| break; |
| case GL_PACK_SKIP_ROWS: |
| params[0] = (GLfloat)(ctx->Pack.SkipRows); |
| break; |
| case GL_PACK_SWAP_BYTES: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes); |
| break; |
| case GL_PACK_SKIP_IMAGES_EXT: |
| params[0] = (GLfloat)(ctx->Pack.SkipImages); |
| break; |
| case GL_PACK_IMAGE_HEIGHT_EXT: |
| params[0] = (GLfloat)(ctx->Pack.ImageHeight); |
| break; |
| case GL_PACK_INVERT_MESA: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert); |
| break; |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection); |
| break; |
| case GL_PIXEL_MAP_A_TO_A_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize); |
| break; |
| case GL_PIXEL_MAP_B_TO_B_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize); |
| break; |
| case GL_PIXEL_MAP_G_TO_G_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_A_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapItoAsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_B_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapItoBsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_G_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapItoGsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_I_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapItoIsize); |
| break; |
| case GL_PIXEL_MAP_I_TO_R_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapItoRsize); |
| break; |
| case GL_PIXEL_MAP_R_TO_R_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize); |
| break; |
| case GL_PIXEL_MAP_S_TO_S_SIZE: |
| params[0] = (GLfloat)(ctx->Pixel.MapStoSsize); |
| break; |
| case GL_POINT_SIZE: |
| params[0] = ctx->Point.Size; |
| break; |
| case GL_POINT_SIZE_GRANULARITY: |
| params[0] = ctx->Const.PointSizeGranularity; |
| break; |
| case GL_POINT_SIZE_RANGE: |
| params[0] = ctx->Const.MinPointSizeAA; |
| params[1] = ctx->Const.MaxPointSizeAA; |
| break; |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| params[0] = ctx->Const.MinPointSize; |
| params[1] = ctx->Const.MaxPointSize; |
| break; |
| case GL_POINT_SMOOTH: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag); |
| break; |
| case GL_POINT_SMOOTH_HINT: |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth); |
| break; |
| case GL_POINT_SIZE_MIN_EXT: |
| params[0] = ctx->Point.MinSize; |
| break; |
| case GL_POINT_SIZE_MAX_EXT: |
| params[0] = ctx->Point.MaxSize; |
| break; |
| case GL_POINT_FADE_THRESHOLD_SIZE_EXT: |
| params[0] = ctx->Point.Threshold; |
| break; |
| case GL_DISTANCE_ATTENUATION_EXT: |
| params[0] = ctx->Point.Params[0]; |
| params[1] = ctx->Point.Params[1]; |
| params[2] = ctx->Point.Params[2]; |
| break; |
| case GL_POLYGON_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode); |
| params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode); |
| break; |
| case GL_POLYGON_OFFSET_BIAS_EXT: |
| params[0] = ctx->Polygon.OffsetUnits; |
| break; |
| case GL_POLYGON_OFFSET_FACTOR: |
| params[0] = ctx->Polygon.OffsetFactor ; |
| break; |
| case GL_POLYGON_OFFSET_UNITS: |
| params[0] = ctx->Polygon.OffsetUnits ; |
| break; |
| case GL_POLYGON_SMOOTH: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag); |
| break; |
| case GL_POLYGON_SMOOTH_HINT: |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth); |
| break; |
| case GL_POLYGON_STIPPLE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag); |
| break; |
| case GL_PROJECTION_MATRIX: |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[1]; |
| params[2] = matrix[2]; |
| params[3] = matrix[3]; |
| params[4] = matrix[4]; |
| params[5] = matrix[5]; |
| params[6] = matrix[6]; |
| params[7] = matrix[7]; |
| params[8] = matrix[8]; |
| params[9] = matrix[9]; |
| params[10] = matrix[10]; |
| params[11] = matrix[11]; |
| params[12] = matrix[12]; |
| params[13] = matrix[13]; |
| params[14] = matrix[14]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_PROJECTION_STACK_DEPTH: |
| params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1); |
| break; |
| case GL_READ_BUFFER: |
| params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer); |
| break; |
| case GL_RED_BIAS: |
| params[0] = ctx->Pixel.RedBias; |
| break; |
| case GL_RED_BITS: |
| params[0] = (GLfloat)( ctx->DrawBuffer->Visual.redBits ); |
| break; |
| case GL_RED_SCALE: |
| params[0] = ctx->Pixel.RedScale; |
| break; |
| case GL_RENDER_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->RenderMode); |
| break; |
| case GL_RESCALE_NORMAL: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals); |
| break; |
| case GL_RGBA_MODE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode); |
| break; |
| case GL_SCISSOR_BOX: |
| params[0] = (GLfloat)(ctx->Scissor.X); |
| params[1] = (GLfloat)(ctx->Scissor.Y); |
| params[2] = (GLfloat)(ctx->Scissor.Width); |
| params[3] = (GLfloat)(ctx->Scissor.Height); |
| break; |
| case GL_SCISSOR_TEST: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled); |
| break; |
| case GL_SELECTION_BUFFER_SIZE: |
| params[0] = (GLfloat)(ctx->Select.BufferSize); |
| break; |
| case GL_SHADE_MODEL: |
| params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel); |
| break; |
| case GL_SHARED_TEXTURE_PALETTE_EXT: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette); |
| break; |
| case GL_STENCIL_BITS: |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits); |
| break; |
| case GL_STENCIL_CLEAR_VALUE: |
| params[0] = (GLfloat)(ctx->Stencil.Clear); |
| break; |
| case GL_STENCIL_FAIL: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_FUNC: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_REF: |
| params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_TEST: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled); |
| break; |
| case GL_STENCIL_VALUE_MASK: |
| params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_WRITEMASK: |
| params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STEREO: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode); |
| break; |
| case GL_SUBPIXEL_BITS: |
| params[0] = (GLfloat)(ctx->Const.SubPixelBits); |
| break; |
| case GL_TEXTURE_1D: |
| params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D)); |
| break; |
| case GL_TEXTURE_2D: |
| params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D)); |
| break; |
| case GL_TEXTURE_3D: |
| params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); |
| break; |
| case GL_TEXTURE_BINDING_1D: |
| params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); |
| break; |
| case GL_TEXTURE_BINDING_2D: |
| params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); |
| break; |
| case GL_TEXTURE_BINDING_3D: |
| params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); |
| break; |
| case GL_TEXTURE_ENV_COLOR: |
| { |
| const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; |
| params[0] = color[0]; |
| params[1] = color[1]; |
| params[2] = color[2]; |
| params[3] = color[3]; |
| } |
| break; |
| case GL_TEXTURE_ENV_MODE: |
| params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); |
| break; |
| case GL_TEXTURE_GEN_S: |
| params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_GEN_T: |
| params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_GEN_R: |
| params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_GEN_Q: |
| params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_MATRIX: |
| { |
| const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[1]; |
| params[2] = matrix[2]; |
| params[3] = matrix[3]; |
| params[4] = matrix[4]; |
| params[5] = matrix[5]; |
| params[6] = matrix[6]; |
| params[7] = matrix[7]; |
| params[8] = matrix[8]; |
| params[9] = matrix[9]; |
| params[10] = matrix[10]; |
| params[11] = matrix[11]; |
| params[12] = matrix[12]; |
| params[13] = matrix[13]; |
| params[14] = matrix[14]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_TEXTURE_STACK_DEPTH: |
| params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); |
| break; |
| case GL_UNPACK_ALIGNMENT: |
| params[0] = (GLfloat)(ctx->Unpack.Alignment); |
| break; |
| case GL_UNPACK_LSB_FIRST: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst); |
| break; |
| case GL_UNPACK_ROW_LENGTH: |
| params[0] = (GLfloat)(ctx->Unpack.RowLength); |
| break; |
| case GL_UNPACK_SKIP_PIXELS: |
| params[0] = (GLfloat)(ctx->Unpack.SkipPixels); |
| break; |
| case GL_UNPACK_SKIP_ROWS: |
| params[0] = (GLfloat)(ctx->Unpack.SkipRows); |
| break; |
| case GL_UNPACK_SWAP_BYTES: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes); |
| break; |
| case GL_UNPACK_SKIP_IMAGES_EXT: |
| params[0] = (GLfloat)(ctx->Unpack.SkipImages); |
| break; |
| case GL_UNPACK_IMAGE_HEIGHT_EXT: |
| params[0] = (GLfloat)(ctx->Unpack.ImageHeight); |
| break; |
| case GL_UNPACK_CLIENT_STORAGE_APPLE: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage); |
| break; |
| case GL_VIEWPORT: |
| params[0] = (GLfloat)(ctx->Viewport.X); |
| params[1] = (GLfloat)(ctx->Viewport.Y); |
| params[2] = (GLfloat)(ctx->Viewport.Width); |
| params[3] = (GLfloat)(ctx->Viewport.Height); |
| break; |
| case GL_ZOOM_X: |
| params[0] = ctx->Pixel.ZoomX; |
| break; |
| case GL_ZOOM_Y: |
| params[0] = ctx->Pixel.ZoomY; |
| break; |
| case GL_VERTEX_ARRAY: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled); |
| break; |
| case GL_VERTEX_ARRAY_SIZE: |
| params[0] = (GLfloat)(ctx->Array.Vertex.Size); |
| break; |
| case GL_VERTEX_ARRAY_TYPE: |
| params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type); |
| break; |
| case GL_VERTEX_ARRAY_STRIDE: |
| params[0] = (GLfloat)(ctx->Array.Vertex.Stride); |
| break; |
| case GL_VERTEX_ARRAY_COUNT_EXT: |
| params[0] = (GLfloat)(0); |
| break; |
| case GL_NORMAL_ARRAY: |
| params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled); |
| break; |
| case GL_NORMAL_ARRAY_TYPE: |
| params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type); |
| break; |
| case GL_NORMAL_ARRAY_STRIDE: |
| params[0] = (GLfloat)(ctx->Array.Normal.Stride); |
| break; |
| case GL_NORMAL_ARRAY_COUNT_EXT: |
| params[0] = (GLfloat)(0); |
| break; |
| case GL_COLOR_ARRAY: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled); |
| break; |
| case GL_COLOR_ARRAY_SIZE: |
| params[0] = (GLfloat)(ctx->Array.Color.Size); |
| break; |
| case GL_COLOR_ARRAY_TYPE: |
| params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type); |
| break; |
| case GL_COLOR_ARRAY_STRIDE: |
| params[0] = (GLfloat)(ctx->Array.Color.Stride); |
| break; |
| case GL_COLOR_ARRAY_COUNT_EXT: |
| params[0] = (GLfloat)(0); |
| break; |
| case GL_INDEX_ARRAY: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled); |
| break; |
| case GL_INDEX_ARRAY_TYPE: |
| params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type); |
| break; |
| case GL_INDEX_ARRAY_STRIDE: |
| params[0] = (GLfloat)(ctx->Array.Index.Stride); |
| break; |
| case GL_INDEX_ARRAY_COUNT_EXT: |
| params[0] = (GLfloat)(0); |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_SIZE: |
| params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_TYPE: |
| params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: |
| params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: |
| params[0] = (GLfloat)(0); |
| break; |
| case GL_EDGE_FLAG_ARRAY: |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled); |
| break; |
| case GL_EDGE_FLAG_ARRAY_STRIDE: |
| params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride); |
| break; |
| case GL_EDGE_FLAG_ARRAY_COUNT_EXT: |
| params[0] = (GLfloat)(0); |
| break; |
| case GL_MAX_TEXTURE_UNITS_ARB: |
| CHECK_EXTENSION_F(ARB_multitexture, pname); |
| params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); |
| break; |
| case GL_ACTIVE_TEXTURE_ARB: |
| CHECK_EXTENSION_F(ARB_multitexture, pname); |
| params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); |
| break; |
| case GL_CLIENT_ACTIVE_TEXTURE_ARB: |
| CHECK_EXTENSION_F(ARB_multitexture, pname); |
| params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| CHECK_EXTENSION_F(ARB_texture_cube_map, pname); |
| params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); |
| break; |
| case GL_TEXTURE_BINDING_CUBE_MAP_ARB: |
| CHECK_EXTENSION_F(ARB_texture_cube_map, pname); |
| params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); |
| break; |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: |
| CHECK_EXTENSION_F(ARB_texture_cube_map, pname); |
| params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); |
| break; |
| case GL_TEXTURE_COMPRESSION_HINT_ARB: |
| CHECK_EXTENSION_F(ARB_texture_compression, pname); |
| params[0] = (GLfloat)(ctx->Hint.TextureCompression); |
| break; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: |
| CHECK_EXTENSION_F(ARB_texture_compression, pname); |
| params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL)); |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS_ARB: |
| CHECK_EXTENSION_F(ARB_texture_compression, pname); |
| { |
| GLint formats[100]; |
| GLuint i, n = _mesa_get_compressed_formats(ctx, formats); |
| ASSERT(n <= 100); |
| for (i = 0; i < n; i++) |
| params[i] = ENUM_TO_INT(formats[i]); |
| } |
| break; |
| case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: |
| CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); |
| params[0] = (GLfloat)(ctx->Array.LockFirst); |
| break; |
| case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: |
| CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname); |
| params[0] = (GLfloat)(ctx->Array.LockCount); |
| break; |
| case GL_TRANSPOSE_COLOR_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[4]; |
| params[2] = matrix[8]; |
| params[3] = matrix[12]; |
| params[4] = matrix[1]; |
| params[5] = matrix[5]; |
| params[6] = matrix[9]; |
| params[7] = matrix[13]; |
| params[8] = matrix[2]; |
| params[9] = matrix[6]; |
| params[10] = matrix[10]; |
| params[11] = matrix[14]; |
| params[12] = matrix[3]; |
| params[13] = matrix[7]; |
| params[14] = matrix[11]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[4]; |
| params[2] = matrix[8]; |
| params[3] = matrix[12]; |
| params[4] = matrix[1]; |
| params[5] = matrix[5]; |
| params[6] = matrix[9]; |
| params[7] = matrix[13]; |
| params[8] = matrix[2]; |
| params[9] = matrix[6]; |
| params[10] = matrix[10]; |
| params[11] = matrix[14]; |
| params[12] = matrix[3]; |
| params[13] = matrix[7]; |
| params[14] = matrix[11]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[4]; |
| params[2] = matrix[8]; |
| params[3] = matrix[12]; |
| params[4] = matrix[1]; |
| params[5] = matrix[5]; |
| params[6] = matrix[9]; |
| params[7] = matrix[13]; |
| params[8] = matrix[2]; |
| params[9] = matrix[6]; |
| params[10] = matrix[10]; |
| params[11] = matrix[14]; |
| params[12] = matrix[3]; |
| params[13] = matrix[7]; |
| params[14] = matrix[11]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[4]; |
| params[2] = matrix[8]; |
| params[3] = matrix[12]; |
| params[4] = matrix[1]; |
| params[5] = matrix[5]; |
| params[6] = matrix[9]; |
| params[7] = matrix[13]; |
| params[8] = matrix[2]; |
| params[9] = matrix[6]; |
| params[10] = matrix[10]; |
| params[11] = matrix[14]; |
| params[12] = matrix[3]; |
| params[13] = matrix[7]; |
| params[14] = matrix[11]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_OCCLUSION_TEST_HP: |
| CHECK_EXTENSION_F(HP_occlusion_test, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest); |
| break; |
| case GL_OCCLUSION_TEST_RESULT_HP: |
| CHECK_EXTENSION_F(HP_occlusion_test, pname); |
| { |
| FLUSH_VERTICES(ctx, _NEW_DEPTH); |
| if (ctx->Depth.OcclusionTest) |
| params[0] = ctx->OcclusionResult; |
| else |
| params[0] = ctx->OcclusionResultSaved; |
| /* reset flag now */ |
| ctx->OcclusionResult = GL_FALSE; |
| ctx->OcclusionResultSaved = GL_FALSE; |
| return; |
| } |
| break; |
| case GL_PIXEL_TEXTURE_SGIS: |
| CHECK_EXTENSION_F(SGIS_pixel_texture, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled); |
| break; |
| case GL_PIXEL_TEX_GEN_SGIX: |
| CHECK_EXTENSION_F(SGIX_pixel_texture, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled); |
| break; |
| case GL_PIXEL_TEX_GEN_MODE_SGIX: |
| CHECK_EXTENSION_F(SGIX_pixel_texture, pname); |
| params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx)); |
| break; |
| case GL_COLOR_MATRIX_SGI: |
| { |
| const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[1]; |
| params[2] = matrix[2]; |
| params[3] = matrix[3]; |
| params[4] = matrix[4]; |
| params[5] = matrix[5]; |
| params[6] = matrix[6]; |
| params[7] = matrix[7]; |
| params[8] = matrix[8]; |
| params[9] = matrix[9]; |
| params[10] = matrix[10]; |
| params[11] = matrix[11]; |
| params[12] = matrix[12]; |
| params[13] = matrix[13]; |
| params[14] = matrix[14]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_COLOR_MATRIX_STACK_DEPTH_SGI: |
| params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1); |
| break; |
| case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: |
| params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH); |
| break; |
| case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixScale[0]; |
| break; |
| case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixScale[1]; |
| break; |
| case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixScale[2]; |
| break; |
| case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixScale[3]; |
| break; |
| case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixBias[0]; |
| break; |
| case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixBias[1]; |
| break; |
| case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixBias[2]; |
| break; |
| case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: |
| params[0] = ctx->Pixel.PostColorMatrixBias[3]; |
| break; |
| case GL_CONVOLUTION_1D_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled); |
| break; |
| case GL_CONVOLUTION_2D_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled); |
| break; |
| case GL_SEPARABLE_2D_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled); |
| break; |
| case GL_POST_CONVOLUTION_RED_SCALE_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionScale[0]; |
| break; |
| case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionScale[1]; |
| break; |
| case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionScale[2]; |
| break; |
| case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionScale[3]; |
| break; |
| case GL_POST_CONVOLUTION_RED_BIAS_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionBias[0]; |
| break; |
| case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionBias[1]; |
| break; |
| case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionBias[2]; |
| break; |
| case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: |
| CHECK_EXTENSION_F(EXT_convolution, pname); |
| params[0] = ctx->Pixel.PostConvolutionBias[3]; |
| break; |
| case GL_HISTOGRAM: |
| CHECK_EXTENSION_F(EXT_histogram, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled); |
| break; |
| case GL_MINMAX: |
| CHECK_EXTENSION_F(EXT_histogram, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled); |
| break; |
| case GL_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_F(SGI_color_table, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled); |
| break; |
| case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_F(SGI_color_table, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled); |
| break; |
| case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_F(SGI_color_table, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled); |
| break; |
| case GL_TEXTURE_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_F(SGI_texture_color_table, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); |
| break; |
| case GL_COLOR_SUM_EXT: |
| CHECK_EXTENSION_F(EXT_secondary_color, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled); |
| break; |
| case GL_CURRENT_SECONDARY_COLOR_EXT: |
| CHECK_EXTENSION_F(EXT_secondary_color, pname); |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; |
| params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; |
| params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]; |
| params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]; |
| } |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_EXT: |
| CHECK_EXTENSION_F(EXT_secondary_color, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: |
| CHECK_EXTENSION_F(EXT_secondary_color, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: |
| CHECK_EXTENSION_F(EXT_secondary_color, pname); |
| params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: |
| CHECK_EXTENSION_F(EXT_secondary_color, pname); |
| params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size); |
| break; |
| case GL_CURRENT_FOG_COORDINATE_EXT: |
| CHECK_EXTENSION_F(EXT_fog_coord, pname); |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; |
| } |
| break; |
| case GL_FOG_COORDINATE_ARRAY_EXT: |
| CHECK_EXTENSION_F(EXT_fog_coord, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: |
| CHECK_EXTENSION_F(EXT_fog_coord, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: |
| CHECK_EXTENSION_F(EXT_fog_coord, pname); |
| params[0] = (GLfloat)(ctx->Array.FogCoord.Stride); |
| break; |
| case GL_FOG_COORDINATE_SOURCE_EXT: |
| CHECK_EXTENSION_F(EXT_fog_coord, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource); |
| break; |
| case GL_MAX_TEXTURE_LOD_BIAS_EXT: |
| CHECK_EXTENSION_F(EXT_texture_lod_bias, pname); |
| params[0] = ctx->Const.MaxTextureLodBias; |
| break; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname); |
| params[0] = ctx->Const.MaxTextureMaxAnisotropy; |
| break; |
| case GL_MULTISAMPLE_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled); |
| break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage); |
| break; |
| case GL_SAMPLE_ALPHA_TO_ONE_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne); |
| break; |
| case GL_SAMPLE_COVERAGE_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage); |
| break; |
| case GL_SAMPLE_COVERAGE_VALUE_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = ctx->Multisample.SampleCoverageValue; |
| break; |
| case GL_SAMPLE_COVERAGE_INVERT_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert); |
| break; |
| case GL_SAMPLE_BUFFERS_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers); |
| break; |
| case GL_SAMPLES_ARB: |
| CHECK_EXTENSION_F(ARB_multisample, pname); |
| params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples); |
| break; |
| case GL_RASTER_POSITION_UNCLIPPED_IBM: |
| CHECK_EXTENSION_F(IBM_rasterpos_clip, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped); |
| break; |
| case GL_POINT_SPRITE_NV: |
| CHECK_EXTENSION_F(NV_point_sprite, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite); |
| break; |
| case GL_POINT_SPRITE_R_MODE_NV: |
| CHECK_EXTENSION_F(NV_point_sprite, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode); |
| break; |
| case GL_POINT_SPRITE_COORD_ORIGIN: |
| CHECK_EXTENSION_F(NV_point_sprite, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin); |
| break; |
| case GL_GENERATE_MIPMAP_HINT_SGIS: |
| CHECK_EXTENSION_F(SGIS_generate_mipmap, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); |
| break; |
| case GL_VERTEX_PROGRAM_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); |
| break; |
| case GL_VERTEX_PROGRAM_POINT_SIZE_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); |
| break; |
| case GL_VERTEX_PROGRAM_TWO_SIDE_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); |
| break; |
| case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); |
| break; |
| case GL_MAX_TRACK_MATRICES_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); |
| break; |
| case GL_CURRENT_MATRIX_STACK_DEPTH_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); |
| break; |
| case GL_CURRENT_MATRIX_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| { |
| const GLfloat *matrix = ctx->CurrentStack->Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[1]; |
| params[2] = matrix[2]; |
| params[3] = matrix[3]; |
| params[4] = matrix[4]; |
| params[5] = matrix[5]; |
| params[6] = matrix[6]; |
| params[7] = matrix[7]; |
| params[8] = matrix[8]; |
| params[9] = matrix[9]; |
| params[10] = matrix[10]; |
| params[11] = matrix[11]; |
| params[12] = matrix[12]; |
| params[13] = matrix[13]; |
| params[14] = matrix[14]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_VERTEX_PROGRAM_BINDING_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); |
| break; |
| case GL_PROGRAM_ERROR_POSITION_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = (GLfloat)(ctx->Program.ErrorPos); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY0_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY1_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY2_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY3_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY5_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY6_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY7_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY8_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY9_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY10_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY11_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY12_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY13_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY14_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY15_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB0_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB1_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB2_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB3_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB4_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB5_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB6_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB7_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB8_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB9_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB10_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB11_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB12_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB13_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB14_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB15_4_NV: |
| CHECK_EXTENSION_F(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]); |
| break; |
| case GL_FRAGMENT_PROGRAM_NV: |
| CHECK_EXTENSION_F(NV_fragment_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); |
| break; |
| case GL_MAX_TEXTURE_COORDS_NV: |
| CHECK_EXTENSION_F(NV_fragment_program, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); |
| break; |
| case GL_MAX_TEXTURE_IMAGE_UNITS_NV: |
| CHECK_EXTENSION_F(NV_fragment_program, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); |
| break; |
| case GL_FRAGMENT_PROGRAM_BINDING_NV: |
| CHECK_EXTENSION_F(NV_fragment_program, pname); |
| params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); |
| break; |
| case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: |
| CHECK_EXTENSION_F(NV_fragment_program, pname); |
| params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); |
| break; |
| case GL_TEXTURE_RECTANGLE_NV: |
| CHECK_EXTENSION_F(NV_texture_rectangle, pname); |
| params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); |
| break; |
| case GL_TEXTURE_BINDING_RECTANGLE_NV: |
| CHECK_EXTENSION_F(NV_texture_rectangle, pname); |
| params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); |
| break; |
| case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: |
| CHECK_EXTENSION_F(NV_texture_rectangle, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize); |
| break; |
| case GL_STENCIL_TEST_TWO_SIDE_EXT: |
| CHECK_EXTENSION_F(EXT_stencil_two_side, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide); |
| break; |
| case GL_ACTIVE_STENCIL_FACE_EXT: |
| CHECK_EXTENSION_F(EXT_stencil_two_side, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); |
| break; |
| case GL_MAX_SHININESS_NV: |
| CHECK_EXTENSION_F(NV_light_max_exponent, pname); |
| params[0] = ctx->Const.MaxShininess; |
| break; |
| case GL_MAX_SPOT_EXPONENT_NV: |
| CHECK_EXTENSION_F(NV_light_max_exponent, pname); |
| params[0] = ctx->Const.MaxSpotExponent; |
| break; |
| case GL_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name); |
| break; |
| case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name); |
| break; |
| case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name); |
| break; |
| case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name); |
| break; |
| case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); |
| break; |
| case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); |
| break; |
| case GL_PIXEL_PACK_BUFFER_BINDING_EXT: |
| CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Pack.BufferObj->Name); |
| break; |
| case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: |
| CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname); |
| params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); |
| break; |
| case GL_MAX_VERTEX_ATTRIBS_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_program, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs); |
| break; |
| case GL_FRAGMENT_PROGRAM_ARB: |
| CHECK_EXTENSION_F(ARB_fragment_program, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); |
| break; |
| case GL_TRANSPOSE_CURRENT_MATRIX_ARB: |
| CHECK_EXTENSION_F(ARB_fragment_program, pname); |
| { |
| const GLfloat *matrix = ctx->CurrentStack->Top->m; |
| params[0] = matrix[0]; |
| params[1] = matrix[4]; |
| params[2] = matrix[8]; |
| params[3] = matrix[12]; |
| params[4] = matrix[1]; |
| params[5] = matrix[5]; |
| params[6] = matrix[9]; |
| params[7] = matrix[13]; |
| params[8] = matrix[2]; |
| params[9] = matrix[6]; |
| params[10] = matrix[10]; |
| params[11] = matrix[14]; |
| params[12] = matrix[3]; |
| params[13] = matrix[7]; |
| params[14] = matrix[11]; |
| params[15] = matrix[15]; |
| } |
| break; |
| case GL_DEPTH_BOUNDS_TEST_EXT: |
| CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); |
| break; |
| case GL_DEPTH_BOUNDS_EXT: |
| CHECK_EXTENSION_F(EXT_depth_bounds_test, pname); |
| params[0] = ctx->Depth.BoundsMin; |
| params[1] = ctx->Depth.BoundsMax; |
| break; |
| case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: |
| CHECK_EXTENSION_F(MESA_program_debug, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled); |
| break; |
| case GL_VERTEX_PROGRAM_CALLBACK_MESA: |
| CHECK_EXTENSION_F(MESA_program_debug, pname); |
| params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled); |
| break; |
| case GL_FRAGMENT_PROGRAM_POSITION_MESA: |
| CHECK_EXTENSION_F(MESA_program_debug, pname); |
| params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition); |
| break; |
| case GL_VERTEX_PROGRAM_POSITION_MESA: |
| CHECK_EXTENSION_F(MESA_program_debug, pname); |
| params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition); |
| break; |
| case GL_MAX_DRAW_BUFFERS_ARB: |
| CHECK_EXTENSION_F(ARB_draw_buffers, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); |
| break; |
| case GL_DRAW_BUFFER0_ARB: |
| CHECK_EXTENSION_F(ARB_draw_buffers, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]); |
| break; |
| case GL_DRAW_BUFFER1_ARB: |
| CHECK_EXTENSION_F(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[1]; |
| params[0] = ENUM_TO_FLOAT(buffer); |
| } |
| break; |
| case GL_DRAW_BUFFER2_ARB: |
| CHECK_EXTENSION_F(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[2]; |
| params[0] = ENUM_TO_FLOAT(buffer); |
| } |
| break; |
| case GL_DRAW_BUFFER3_ARB: |
| CHECK_EXTENSION_F(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[3]; |
| params[0] = ENUM_TO_FLOAT(buffer); |
| } |
| break; |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: |
| CHECK_EXTENSION_F(OES_read_format, pname); |
| params[0] = (GLfloat)(ctx->Const.ColorReadType); |
| break; |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: |
| CHECK_EXTENSION_F(OES_read_format, pname); |
| params[0] = (GLfloat)(ctx->Const.ColorReadFormat); |
| break; |
| case GL_NUM_FRAGMENT_REGISTERS_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(6); |
| break; |
| case GL_NUM_FRAGMENT_CONSTANTS_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(8); |
| break; |
| case GL_NUM_PASSES_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(2); |
| break; |
| case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(8); |
| break; |
| case GL_NUM_INSTRUCTIONS_TOTAL_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(16); |
| break; |
| case GL_COLOR_ALPHA_PAIRING_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); |
| break; |
| case GL_NUM_LOOPBACK_COMPONENTS_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(3); |
| break; |
| case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: |
| CHECK_EXTENSION_F(ATI_fragment_shader, pname); |
| params[0] = (GLfloat)(3); |
| break; |
| case GL_STENCIL_BACK_FUNC: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]); |
| break; |
| case GL_STENCIL_BACK_VALUE_MASK: |
| params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]); |
| break; |
| case GL_STENCIL_BACK_REF: |
| params[0] = (GLfloat)(ctx->Stencil.Ref[1]); |
| break; |
| case GL_STENCIL_BACK_FAIL: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]); |
| break; |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]); |
| break; |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); |
| break; |
| case GL_FRAMEBUFFER_BINDING_EXT: |
| CHECK_EXTENSION_F(EXT_framebuffer_object, pname); |
| params[0] = (GLfloat)(ctx->DrawBuffer->Name); |
| break; |
| case GL_RENDERBUFFER_BINDING_EXT: |
| CHECK_EXTENSION_F(EXT_framebuffer_object, pname); |
| params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); |
| break; |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: |
| CHECK_EXTENSION_F(EXT_framebuffer_object, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); |
| break; |
| case GL_MAX_RENDERBUFFER_SIZE_EXT: |
| CHECK_EXTENSION_F(EXT_framebuffer_object, pname); |
| params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); |
| break; |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: |
| CHECK_EXTENSION_F(ARB_fragment_shader, pname); |
| params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: |
| CHECK_EXTENSION_F(ARB_fragment_shader, pname); |
| params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative); |
| break; |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_shader, pname); |
| params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS); |
| break; |
| case GL_MAX_VARYING_FLOATS_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_shader, pname); |
| params[0] = (GLfloat)(MAX_VARYING_FLOATS); |
| break; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_shader, pname); |
| params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
| break; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: |
| CHECK_EXTENSION_F(ARB_vertex_shader, pname); |
| params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
| break; |
| default: |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_GetIntegerv( GLenum pname, GLint *params ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END(ctx); |
| |
| if (!params) |
| return; |
| |
| if (ctx->Driver.GetIntegerv && |
| ctx->Driver.GetIntegerv(ctx, pname, params)) |
| return; |
| |
| switch (pname) { |
| case GL_ACCUM_RED_BITS: |
| params[0] = ctx->DrawBuffer->Visual.accumRedBits; |
| break; |
| case GL_ACCUM_GREEN_BITS: |
| params[0] = ctx->DrawBuffer->Visual.accumGreenBits; |
| break; |
| case GL_ACCUM_BLUE_BITS: |
| params[0] = ctx->DrawBuffer->Visual.accumBlueBits; |
| break; |
| case GL_ACCUM_ALPHA_BITS: |
| params[0] = ctx->DrawBuffer->Visual.accumAlphaBits; |
| break; |
| case GL_ACCUM_CLEAR_VALUE: |
| params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]); |
| params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]); |
| params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]); |
| params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]); |
| break; |
| case GL_ALPHA_BIAS: |
| params[0] = IROUND(ctx->Pixel.AlphaBias); |
| break; |
| case GL_ALPHA_BITS: |
| params[0] = ctx->DrawBuffer->Visual.alphaBits; |
| break; |
| case GL_ALPHA_SCALE: |
| params[0] = IROUND(ctx->Pixel.AlphaScale); |
| break; |
| case GL_ALPHA_TEST: |
| params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled); |
| break; |
| case GL_ALPHA_TEST_FUNC: |
| params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc); |
| break; |
| case GL_ALPHA_TEST_REF: |
| params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef); |
| break; |
| case GL_ATTRIB_STACK_DEPTH: |
| params[0] = ctx->AttribStackDepth; |
| break; |
| case GL_AUTO_NORMAL: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal); |
| break; |
| case GL_AUX_BUFFERS: |
| params[0] = ctx->DrawBuffer->Visual.numAuxBuffers; |
| break; |
| case GL_BLEND: |
| params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled); |
| break; |
| case GL_BLEND_DST: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); |
| break; |
| case GL_BLEND_SRC: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB); |
| break; |
| case GL_BLEND_SRC_RGB_EXT: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB); |
| break; |
| case GL_BLEND_DST_RGB_EXT: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); |
| break; |
| case GL_BLEND_SRC_ALPHA_EXT: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA); |
| break; |
| case GL_BLEND_DST_ALPHA_EXT: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendDstA); |
| break; |
| case GL_BLEND_EQUATION: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB ); |
| break; |
| case GL_BLEND_EQUATION_ALPHA_EXT: |
| params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA ); |
| break; |
| case GL_BLEND_COLOR_EXT: |
| params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]); |
| params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]); |
| params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]); |
| params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]); |
| break; |
| case GL_BLUE_BIAS: |
| params[0] = IROUND(ctx->Pixel.BlueBias); |
| break; |
| case GL_BLUE_BITS: |
| params[0] = ctx->DrawBuffer->Visual.blueBits; |
| break; |
| case GL_BLUE_SCALE: |
| params[0] = IROUND(ctx->Pixel.BlueScale); |
| break; |
| case GL_CLIENT_ATTRIB_STACK_DEPTH: |
| params[0] = ctx->ClientAttribStackDepth; |
| break; |
| case GL_CLIP_PLANE0: |
| params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1); |
| break; |
| case GL_CLIP_PLANE1: |
| params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1); |
| break; |
| case GL_CLIP_PLANE2: |
| params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1); |
| break; |
| case GL_CLIP_PLANE3: |
| params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1); |
| break; |
| case GL_CLIP_PLANE4: |
| params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1); |
| break; |
| case GL_CLIP_PLANE5: |
| params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1); |
| break; |
| case GL_COLOR_CLEAR_VALUE: |
| params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]); |
| params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]); |
| params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]); |
| params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]); |
| break; |
| case GL_COLOR_MATERIAL: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled); |
| break; |
| case GL_COLOR_MATERIAL_FACE: |
| params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace); |
| break; |
| case GL_COLOR_MATERIAL_PARAMETER: |
| params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode); |
| break; |
| case GL_COLOR_WRITEMASK: |
| params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; |
| params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; |
| params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; |
| params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; |
| break; |
| case GL_CULL_FACE: |
| params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag); |
| break; |
| case GL_CULL_FACE_MODE: |
| params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode); |
| break; |
| case GL_CURRENT_COLOR: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); |
| params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); |
| params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); |
| params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); |
| } |
| break; |
| case GL_CURRENT_INDEX: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = IROUND(ctx->Current.Index); |
| } |
| break; |
| case GL_CURRENT_NORMAL: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); |
| params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); |
| params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); |
| } |
| break; |
| case GL_CURRENT_RASTER_COLOR: |
| params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]); |
| params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]); |
| params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]); |
| params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]); |
| break; |
| case GL_CURRENT_RASTER_DISTANCE: |
| params[0] = IROUND(ctx->Current.RasterDistance); |
| break; |
| case GL_CURRENT_RASTER_INDEX: |
| params[0] = IROUND(ctx->Current.RasterIndex); |
| break; |
| case GL_CURRENT_RASTER_POSITION: |
| params[0] = IROUND(ctx->Current.RasterPos[0]); |
| params[1] = IROUND(ctx->Current.RasterPos[1]); |
| params[2] = IROUND(ctx->Current.RasterPos[2]); |
| params[3] = IROUND(ctx->Current.RasterPos[3]); |
| break; |
| case GL_CURRENT_RASTER_TEXTURE_COORDS: |
| { |
| const GLuint texUnit = ctx->Texture.CurrentUnit; |
| params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]); |
| params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]); |
| params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]); |
| params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]); |
| } |
| break; |
| case GL_CURRENT_RASTER_POSITION_VALID: |
| params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid); |
| break; |
| case GL_CURRENT_TEXTURE_COORDS: |
| { |
| const GLuint texUnit = ctx->Texture.CurrentUnit; |
| params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); |
| params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); |
| params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); |
| params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); |
| } |
| break; |
| case GL_DEPTH_BIAS: |
| params[0] = IROUND(ctx->Pixel.DepthBias); |
| break; |
| case GL_DEPTH_BITS: |
| params[0] = ctx->DrawBuffer->Visual.depthBits; |
| break; |
| case GL_DEPTH_CLEAR_VALUE: |
| params[0] = IROUND(ctx->Depth.Clear); |
| break; |
| case GL_DEPTH_FUNC: |
| params[0] = ENUM_TO_INT(ctx->Depth.Func); |
| break; |
| case GL_DEPTH_RANGE: |
| params[0] = FLOAT_TO_INT(ctx->Viewport.Near); |
| params[1] = FLOAT_TO_INT(ctx->Viewport.Far); |
| break; |
| case GL_DEPTH_SCALE: |
| params[0] = IROUND(ctx->Pixel.DepthScale); |
| break; |
| case GL_DEPTH_TEST: |
| params[0] = BOOLEAN_TO_INT(ctx->Depth.Test); |
| break; |
| case GL_DEPTH_WRITEMASK: |
| params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask); |
| break; |
| case GL_DITHER: |
| params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag); |
| break; |
| case GL_DOUBLEBUFFER: |
| params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode); |
| break; |
| case GL_DRAW_BUFFER: |
| params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); |
| break; |
| case GL_EDGE_FLAG: |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag); |
| } |
| break; |
| case GL_FEEDBACK_BUFFER_SIZE: |
| params[0] = ctx->Feedback.BufferSize; |
| break; |
| case GL_FEEDBACK_BUFFER_TYPE: |
| params[0] = ENUM_TO_INT(ctx->Feedback.Type); |
| break; |
| case GL_FOG: |
| params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled); |
| break; |
| case GL_FOG_COLOR: |
| params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]); |
| params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]); |
| params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]); |
| params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]); |
| break; |
| case GL_FOG_DENSITY: |
| params[0] = IROUND(ctx->Fog.Density); |
| break; |
| case GL_FOG_END: |
| params[0] = IROUND(ctx->Fog.End); |
| break; |
| case GL_FOG_HINT: |
| params[0] = ENUM_TO_INT(ctx->Hint.Fog); |
| break; |
| case GL_FOG_INDEX: |
| params[0] = IROUND(ctx->Fog.Index); |
| break; |
| case GL_FOG_MODE: |
| params[0] = ENUM_TO_INT(ctx->Fog.Mode); |
| break; |
| case GL_FOG_START: |
| params[0] = IROUND(ctx->Fog.Start); |
| break; |
| case GL_FRONT_FACE: |
| params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace); |
| break; |
| case GL_GREEN_BIAS: |
| params[0] = IROUND(ctx->Pixel.GreenBias); |
| break; |
| case GL_GREEN_BITS: |
| params[0] = ctx->DrawBuffer->Visual.greenBits; |
| break; |
| case GL_GREEN_SCALE: |
| params[0] = IROUND(ctx->Pixel.GreenScale); |
| break; |
| case GL_INDEX_BITS: |
| params[0] = ctx->DrawBuffer->Visual.indexBits; |
| break; |
| case GL_INDEX_CLEAR_VALUE: |
| params[0] = ctx->Color.ClearIndex; |
| break; |
| case GL_INDEX_MODE: |
| params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode); |
| break; |
| case GL_INDEX_OFFSET: |
| params[0] = ctx->Pixel.IndexOffset; |
| break; |
| case GL_INDEX_SHIFT: |
| params[0] = ctx->Pixel.IndexShift; |
| break; |
| case GL_INDEX_WRITEMASK: |
| params[0] = ctx->Color.IndexMask; |
| break; |
| case GL_LIGHT0: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled); |
| break; |
| case GL_LIGHT1: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled); |
| break; |
| case GL_LIGHT2: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled); |
| break; |
| case GL_LIGHT3: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled); |
| break; |
| case GL_LIGHT4: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled); |
| break; |
| case GL_LIGHT5: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled); |
| break; |
| case GL_LIGHT6: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled); |
| break; |
| case GL_LIGHT7: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled); |
| break; |
| case GL_LIGHTING: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled); |
| break; |
| case GL_LIGHT_MODEL_AMBIENT: |
| params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]); |
| params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]); |
| params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]); |
| params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]); |
| break; |
| case GL_LIGHT_MODEL_COLOR_CONTROL: |
| params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl); |
| break; |
| case GL_LIGHT_MODEL_LOCAL_VIEWER: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer); |
| break; |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide); |
| break; |
| case GL_LINE_SMOOTH: |
| params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag); |
| break; |
| case GL_LINE_SMOOTH_HINT: |
| params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth); |
| break; |
| case GL_LINE_STIPPLE: |
| params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag); |
| break; |
| case GL_LINE_STIPPLE_PATTERN: |
| params[0] = ctx->Line.StipplePattern; |
| break; |
| case GL_LINE_STIPPLE_REPEAT: |
| params[0] = ctx->Line.StippleFactor; |
| break; |
| case GL_LINE_WIDTH: |
| params[0] = IROUND(ctx->Line.Width); |
| break; |
| case GL_LINE_WIDTH_GRANULARITY: |
| params[0] = IROUND(ctx->Const.LineWidthGranularity); |
| break; |
| case GL_LINE_WIDTH_RANGE: |
| params[0] = IROUND(ctx->Const.MinLineWidthAA); |
| params[1] = IROUND(ctx->Const.MaxLineWidthAA); |
| break; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| params[0] = IROUND(ctx->Const.MinLineWidth); |
| params[1] = IROUND(ctx->Const.MaxLineWidth); |
| break; |
| case GL_LIST_BASE: |
| params[0] = ctx->List.ListBase; |
| break; |
| case GL_LIST_INDEX: |
| params[0] = ctx->ListState.CurrentListNum; |
| break; |
| case GL_LIST_MODE: |
| { |
| GLenum mode; |
| if (!ctx->CompileFlag) |
| mode = 0; |
| else if (ctx->ExecuteFlag) |
| mode = GL_COMPILE_AND_EXECUTE; |
| else |
| mode = GL_COMPILE; |
| params[0] = ENUM_TO_INT(mode); |
| } |
| break; |
| case GL_INDEX_LOGIC_OP: |
| params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled); |
| break; |
| case GL_COLOR_LOGIC_OP: |
| params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled); |
| break; |
| case GL_LOGIC_OP_MODE: |
| params[0] = ENUM_TO_INT(ctx->Color.LogicOp); |
| break; |
| case GL_MAP1_COLOR_4: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4); |
| break; |
| case GL_MAP1_GRID_DOMAIN: |
| params[0] = IROUND(ctx->Eval.MapGrid1u1); |
| params[1] = IROUND(ctx->Eval.MapGrid1u2); |
| break; |
| case GL_MAP1_GRID_SEGMENTS: |
| params[0] = ctx->Eval.MapGrid1un; |
| break; |
| case GL_MAP1_INDEX: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index); |
| break; |
| case GL_MAP1_NORMAL: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal); |
| break; |
| case GL_MAP1_TEXTURE_COORD_1: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1); |
| break; |
| case GL_MAP1_TEXTURE_COORD_2: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2); |
| break; |
| case GL_MAP1_TEXTURE_COORD_3: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3); |
| break; |
| case GL_MAP1_TEXTURE_COORD_4: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4); |
| break; |
| case GL_MAP1_VERTEX_3: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3); |
| break; |
| case GL_MAP1_VERTEX_4: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4); |
| break; |
| case GL_MAP2_COLOR_4: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4); |
| break; |
| case GL_MAP2_GRID_DOMAIN: |
| params[0] = IROUND(ctx->Eval.MapGrid2u1); |
| params[1] = IROUND(ctx->Eval.MapGrid2u2); |
| params[2] = IROUND(ctx->Eval.MapGrid2v1); |
| params[3] = IROUND(ctx->Eval.MapGrid2v2); |
| break; |
| case GL_MAP2_GRID_SEGMENTS: |
| params[0] = ctx->Eval.MapGrid2un; |
| params[1] = ctx->Eval.MapGrid2vn; |
| break; |
| case GL_MAP2_INDEX: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index); |
| break; |
| case GL_MAP2_NORMAL: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal); |
| break; |
| case GL_MAP2_TEXTURE_COORD_1: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1); |
| break; |
| case GL_MAP2_TEXTURE_COORD_2: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2); |
| break; |
| case GL_MAP2_TEXTURE_COORD_3: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3); |
| break; |
| case GL_MAP2_TEXTURE_COORD_4: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4); |
| break; |
| case GL_MAP2_VERTEX_3: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3); |
| break; |
| case GL_MAP2_VERTEX_4: |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4); |
| break; |
| case GL_MAP_COLOR: |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag); |
| break; |
| case GL_MAP_STENCIL: |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag); |
| break; |
| case GL_MATRIX_MODE: |
| params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode); |
| break; |
| case GL_MAX_ATTRIB_STACK_DEPTH: |
| params[0] = MAX_ATTRIB_STACK_DEPTH; |
| break; |
| case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
| params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH; |
| break; |
| case GL_MAX_CLIP_PLANES: |
| params[0] = ctx->Const.MaxClipPlanes; |
| break; |
| case GL_MAX_ELEMENTS_VERTICES: |
| params[0] = ctx->Const.MaxArrayLockSize; |
| break; |
| case GL_MAX_ELEMENTS_INDICES: |
| params[0] = ctx->Const.MaxArrayLockSize; |
| break; |
| case GL_MAX_EVAL_ORDER: |
| params[0] = MAX_EVAL_ORDER; |
| break; |
| case GL_MAX_LIGHTS: |
| params[0] = ctx->Const.MaxLights; |
| break; |
| case GL_MAX_LIST_NESTING: |
| params[0] = MAX_LIST_NESTING; |
| break; |
| case GL_MAX_MODELVIEW_STACK_DEPTH: |
| params[0] = MAX_MODELVIEW_STACK_DEPTH; |
| break; |
| case GL_MAX_NAME_STACK_DEPTH: |
| params[0] = MAX_NAME_STACK_DEPTH; |
| break; |
| case GL_MAX_PIXEL_MAP_TABLE: |
| params[0] = MAX_PIXEL_MAP_TABLE; |
| break; |
| case GL_MAX_PROJECTION_STACK_DEPTH: |
| params[0] = MAX_PROJECTION_STACK_DEPTH; |
| break; |
| case GL_MAX_TEXTURE_SIZE: |
| params[0] = 1 << (ctx->Const.MaxTextureLevels - 1); |
| break; |
| case GL_MAX_3D_TEXTURE_SIZE: |
| params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1); |
| break; |
| case GL_MAX_TEXTURE_STACK_DEPTH: |
| params[0] = MAX_TEXTURE_STACK_DEPTH; |
| break; |
| case GL_MAX_VIEWPORT_DIMS: |
| params[0] = ctx->Const.MaxViewportWidth; |
| params[1] = ctx->Const.MaxViewportHeight; |
| break; |
| case GL_MODELVIEW_MATRIX: |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[1]); |
| params[2] = IROUND(matrix[2]); |
| params[3] = IROUND(matrix[3]); |
| params[4] = IROUND(matrix[4]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[6]); |
| params[7] = IROUND(matrix[7]); |
| params[8] = IROUND(matrix[8]); |
| params[9] = IROUND(matrix[9]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[11]); |
| params[12] = IROUND(matrix[12]); |
| params[13] = IROUND(matrix[13]); |
| params[14] = IROUND(matrix[14]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_MODELVIEW_STACK_DEPTH: |
| params[0] = ctx->ModelviewMatrixStack.Depth + 1; |
| break; |
| case GL_NAME_STACK_DEPTH: |
| params[0] = ctx->Select.NameStackDepth; |
| break; |
| case GL_NORMALIZE: |
| params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize); |
| break; |
| case GL_PACK_ALIGNMENT: |
| params[0] = ctx->Pack.Alignment; |
| break; |
| case GL_PACK_LSB_FIRST: |
| params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst); |
| break; |
| case GL_PACK_ROW_LENGTH: |
| params[0] = ctx->Pack.RowLength; |
| break; |
| case GL_PACK_SKIP_PIXELS: |
| params[0] = ctx->Pack.SkipPixels; |
| break; |
| case GL_PACK_SKIP_ROWS: |
| params[0] = ctx->Pack.SkipRows; |
| break; |
| case GL_PACK_SWAP_BYTES: |
| params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes); |
| break; |
| case GL_PACK_SKIP_IMAGES_EXT: |
| params[0] = ctx->Pack.SkipImages; |
| break; |
| case GL_PACK_IMAGE_HEIGHT_EXT: |
| params[0] = ctx->Pack.ImageHeight; |
| break; |
| case GL_PACK_INVERT_MESA: |
| params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert); |
| break; |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection); |
| break; |
| case GL_PIXEL_MAP_A_TO_A_SIZE: |
| params[0] = ctx->Pixel.MapAtoAsize; |
| break; |
| case GL_PIXEL_MAP_B_TO_B_SIZE: |
| params[0] = ctx->Pixel.MapBtoBsize; |
| break; |
| case GL_PIXEL_MAP_G_TO_G_SIZE: |
| params[0] = ctx->Pixel.MapGtoGsize; |
| break; |
| case GL_PIXEL_MAP_I_TO_A_SIZE: |
| params[0] = ctx->Pixel.MapItoAsize; |
| break; |
| case GL_PIXEL_MAP_I_TO_B_SIZE: |
| params[0] = ctx->Pixel.MapItoBsize; |
| break; |
| case GL_PIXEL_MAP_I_TO_G_SIZE: |
| params[0] = ctx->Pixel.MapItoGsize; |
| break; |
| case GL_PIXEL_MAP_I_TO_I_SIZE: |
| params[0] = ctx->Pixel.MapItoIsize; |
| break; |
| case GL_PIXEL_MAP_I_TO_R_SIZE: |
| params[0] = ctx->Pixel.MapItoRsize; |
| break; |
| case GL_PIXEL_MAP_R_TO_R_SIZE: |
| params[0] = ctx->Pixel.MapRtoRsize; |
| break; |
| case GL_PIXEL_MAP_S_TO_S_SIZE: |
| params[0] = ctx->Pixel.MapStoSsize; |
| break; |
| case GL_POINT_SIZE: |
| params[0] = IROUND(ctx->Point.Size); |
| break; |
| case GL_POINT_SIZE_GRANULARITY: |
| params[0] = IROUND(ctx->Const.PointSizeGranularity); |
| break; |
| case GL_POINT_SIZE_RANGE: |
| params[0] = IROUND(ctx->Const.MinPointSizeAA); |
| params[1] = IROUND(ctx->Const.MaxPointSizeAA); |
| break; |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| params[0] = IROUND(ctx->Const.MinPointSize); |
| params[1] = IROUND(ctx->Const.MaxPointSize); |
| break; |
| case GL_POINT_SMOOTH: |
| params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag); |
| break; |
| case GL_POINT_SMOOTH_HINT: |
| params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth); |
| break; |
| case GL_POINT_SIZE_MIN_EXT: |
| params[0] = IROUND(ctx->Point.MinSize); |
| break; |
| case GL_POINT_SIZE_MAX_EXT: |
| params[0] = IROUND(ctx->Point.MaxSize); |
| break; |
| case GL_POINT_FADE_THRESHOLD_SIZE_EXT: |
| params[0] = IROUND(ctx->Point.Threshold); |
| break; |
| case GL_DISTANCE_ATTENUATION_EXT: |
| params[0] = IROUND(ctx->Point.Params[0]); |
| params[1] = IROUND(ctx->Point.Params[1]); |
| params[2] = IROUND(ctx->Point.Params[2]); |
| break; |
| case GL_POLYGON_MODE: |
| params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode); |
| params[1] = ENUM_TO_INT(ctx->Polygon.BackMode); |
| break; |
| case GL_POLYGON_OFFSET_BIAS_EXT: |
| params[0] = IROUND(ctx->Polygon.OffsetUnits); |
| break; |
| case GL_POLYGON_OFFSET_FACTOR: |
| params[0] = IROUND(ctx->Polygon.OffsetFactor ); |
| break; |
| case GL_POLYGON_OFFSET_UNITS: |
| params[0] = IROUND(ctx->Polygon.OffsetUnits ); |
| break; |
| case GL_POLYGON_SMOOTH: |
| params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag); |
| break; |
| case GL_POLYGON_SMOOTH_HINT: |
| params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth); |
| break; |
| case GL_POLYGON_STIPPLE: |
| params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag); |
| break; |
| case GL_PROJECTION_MATRIX: |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[1]); |
| params[2] = IROUND(matrix[2]); |
| params[3] = IROUND(matrix[3]); |
| params[4] = IROUND(matrix[4]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[6]); |
| params[7] = IROUND(matrix[7]); |
| params[8] = IROUND(matrix[8]); |
| params[9] = IROUND(matrix[9]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[11]); |
| params[12] = IROUND(matrix[12]); |
| params[13] = IROUND(matrix[13]); |
| params[14] = IROUND(matrix[14]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_PROJECTION_STACK_DEPTH: |
| params[0] = ctx->ProjectionMatrixStack.Depth + 1; |
| break; |
| case GL_READ_BUFFER: |
| params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer); |
| break; |
| case GL_RED_BIAS: |
| params[0] = IROUND(ctx->Pixel.RedBias); |
| break; |
| case GL_RED_BITS: |
| params[0] = ctx->DrawBuffer->Visual.redBits ; |
| break; |
| case GL_RED_SCALE: |
| params[0] = IROUND(ctx->Pixel.RedScale); |
| break; |
| case GL_RENDER_MODE: |
| params[0] = ENUM_TO_INT(ctx->RenderMode); |
| break; |
| case GL_RESCALE_NORMAL: |
| params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals); |
| break; |
| case GL_RGBA_MODE: |
| params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode); |
| break; |
| case GL_SCISSOR_BOX: |
| params[0] = ctx->Scissor.X; |
| params[1] = ctx->Scissor.Y; |
| params[2] = ctx->Scissor.Width; |
| params[3] = ctx->Scissor.Height; |
| break; |
| case GL_SCISSOR_TEST: |
| params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled); |
| break; |
| case GL_SELECTION_BUFFER_SIZE: |
| params[0] = ctx->Select.BufferSize; |
| break; |
| case GL_SHADE_MODEL: |
| params[0] = ENUM_TO_INT(ctx->Light.ShadeModel); |
| break; |
| case GL_SHARED_TEXTURE_PALETTE_EXT: |
| params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette); |
| break; |
| case GL_STENCIL_BITS: |
| params[0] = ctx->DrawBuffer->Visual.stencilBits; |
| break; |
| case GL_STENCIL_CLEAR_VALUE: |
| params[0] = ctx->Stencil.Clear; |
| break; |
| case GL_STENCIL_FAIL: |
| params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_FUNC: |
| params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); |
| break; |
| case GL_STENCIL_REF: |
| params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; |
| break; |
| case GL_STENCIL_TEST: |
| params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled); |
| break; |
| case GL_STENCIL_VALUE_MASK: |
| params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; |
| break; |
| case GL_STENCIL_WRITEMASK: |
| params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; |
| break; |
| case GL_STEREO: |
| params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode); |
| break; |
| case GL_SUBPIXEL_BITS: |
| params[0] = ctx->Const.SubPixelBits; |
| break; |
| case GL_TEXTURE_1D: |
| params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D)); |
| break; |
| case GL_TEXTURE_2D: |
| params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D)); |
| break; |
| case GL_TEXTURE_3D: |
| params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); |
| break; |
| case GL_TEXTURE_BINDING_1D: |
| params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name; |
| break; |
| case GL_TEXTURE_BINDING_2D: |
| params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name; |
| break; |
| case GL_TEXTURE_BINDING_3D: |
| params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name; |
| break; |
| case GL_TEXTURE_ENV_COLOR: |
| { |
| const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; |
| params[0] = FLOAT_TO_INT(color[0]); |
| params[1] = FLOAT_TO_INT(color[1]); |
| params[2] = FLOAT_TO_INT(color[2]); |
| params[3] = FLOAT_TO_INT(color[3]); |
| } |
| break; |
| case GL_TEXTURE_ENV_MODE: |
| params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); |
| break; |
| case GL_TEXTURE_GEN_S: |
| params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_GEN_T: |
| params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_GEN_R: |
| params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_GEN_Q: |
| params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); |
| break; |
| case GL_TEXTURE_MATRIX: |
| { |
| const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[1]); |
| params[2] = IROUND(matrix[2]); |
| params[3] = IROUND(matrix[3]); |
| params[4] = IROUND(matrix[4]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[6]); |
| params[7] = IROUND(matrix[7]); |
| params[8] = IROUND(matrix[8]); |
| params[9] = IROUND(matrix[9]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[11]); |
| params[12] = IROUND(matrix[12]); |
| params[13] = IROUND(matrix[13]); |
| params[14] = IROUND(matrix[14]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_TEXTURE_STACK_DEPTH: |
| params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; |
| break; |
| case GL_UNPACK_ALIGNMENT: |
| params[0] = ctx->Unpack.Alignment; |
| break; |
| case GL_UNPACK_LSB_FIRST: |
| params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst); |
| break; |
| case GL_UNPACK_ROW_LENGTH: |
| params[0] = ctx->Unpack.RowLength; |
| break; |
| case GL_UNPACK_SKIP_PIXELS: |
| params[0] = ctx->Unpack.SkipPixels; |
| break; |
| case GL_UNPACK_SKIP_ROWS: |
| params[0] = ctx->Unpack.SkipRows; |
| break; |
| case GL_UNPACK_SWAP_BYTES: |
| params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes); |
| break; |
| case GL_UNPACK_SKIP_IMAGES_EXT: |
| params[0] = ctx->Unpack.SkipImages; |
| break; |
| case GL_UNPACK_IMAGE_HEIGHT_EXT: |
| params[0] = ctx->Unpack.ImageHeight; |
| break; |
| case GL_UNPACK_CLIENT_STORAGE_APPLE: |
| params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage); |
| break; |
| case GL_VIEWPORT: |
| params[0] = ctx->Viewport.X; |
| params[1] = ctx->Viewport.Y; |
| params[2] = ctx->Viewport.Width; |
| params[3] = ctx->Viewport.Height; |
| break; |
| case GL_ZOOM_X: |
| params[0] = IROUND(ctx->Pixel.ZoomX); |
| break; |
| case GL_ZOOM_Y: |
| params[0] = IROUND(ctx->Pixel.ZoomY); |
| break; |
| case GL_VERTEX_ARRAY: |
| params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled); |
| break; |
| case GL_VERTEX_ARRAY_SIZE: |
| params[0] = ctx->Array.Vertex.Size; |
| break; |
| case GL_VERTEX_ARRAY_TYPE: |
| params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type); |
| break; |
| case GL_VERTEX_ARRAY_STRIDE: |
| params[0] = ctx->Array.Vertex.Stride; |
| break; |
| case GL_VERTEX_ARRAY_COUNT_EXT: |
| params[0] = 0; |
| break; |
| case GL_NORMAL_ARRAY: |
| params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled); |
| break; |
| case GL_NORMAL_ARRAY_TYPE: |
| params[0] = ENUM_TO_INT(ctx->Array.Normal.Type); |
| break; |
| case GL_NORMAL_ARRAY_STRIDE: |
| params[0] = ctx->Array.Normal.Stride; |
| break; |
| case GL_NORMAL_ARRAY_COUNT_EXT: |
| params[0] = 0; |
| break; |
| case GL_COLOR_ARRAY: |
| params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled); |
| break; |
| case GL_COLOR_ARRAY_SIZE: |
| params[0] = ctx->Array.Color.Size; |
| break; |
| case GL_COLOR_ARRAY_TYPE: |
| params[0] = ENUM_TO_INT(ctx->Array.Color.Type); |
| break; |
| case GL_COLOR_ARRAY_STRIDE: |
| params[0] = ctx->Array.Color.Stride; |
| break; |
| case GL_COLOR_ARRAY_COUNT_EXT: |
| params[0] = 0; |
| break; |
| case GL_INDEX_ARRAY: |
| params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled); |
| break; |
| case GL_INDEX_ARRAY_TYPE: |
| params[0] = ENUM_TO_INT(ctx->Array.Index.Type); |
| break; |
| case GL_INDEX_ARRAY_STRIDE: |
| params[0] = ctx->Array.Index.Stride; |
| break; |
| case GL_INDEX_ARRAY_COUNT_EXT: |
| params[0] = 0; |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_SIZE: |
| params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size; |
| break; |
| case GL_TEXTURE_COORD_ARRAY_TYPE: |
| params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type); |
| break; |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: |
| params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride; |
| break; |
| case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: |
| params[0] = 0; |
| break; |
| case GL_EDGE_FLAG_ARRAY: |
| params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled); |
| break; |
| case GL_EDGE_FLAG_ARRAY_STRIDE: |
| params[0] = ctx->Array.EdgeFlag.Stride; |
| break; |
| case GL_EDGE_FLAG_ARRAY_COUNT_EXT: |
| params[0] = 0; |
| break; |
| case GL_MAX_TEXTURE_UNITS_ARB: |
| CHECK_EXTENSION_I(ARB_multitexture, pname); |
| params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); |
| break; |
| case GL_ACTIVE_TEXTURE_ARB: |
| CHECK_EXTENSION_I(ARB_multitexture, pname); |
| params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; |
| break; |
| case GL_CLIENT_ACTIVE_TEXTURE_ARB: |
| CHECK_EXTENSION_I(ARB_multitexture, pname); |
| params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| CHECK_EXTENSION_I(ARB_texture_cube_map, pname); |
| params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); |
| break; |
| case GL_TEXTURE_BINDING_CUBE_MAP_ARB: |
| CHECK_EXTENSION_I(ARB_texture_cube_map, pname); |
| params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name; |
| break; |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: |
| CHECK_EXTENSION_I(ARB_texture_cube_map, pname); |
| params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); |
| break; |
| case GL_TEXTURE_COMPRESSION_HINT_ARB: |
| CHECK_EXTENSION_I(ARB_texture_compression, pname); |
| params[0] = ctx->Hint.TextureCompression; |
| break; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: |
| CHECK_EXTENSION_I(ARB_texture_compression, pname); |
| params[0] = _mesa_get_compressed_formats(ctx, NULL); |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS_ARB: |
| CHECK_EXTENSION_I(ARB_texture_compression, pname); |
| { |
| GLint formats[100]; |
| GLuint i, n = _mesa_get_compressed_formats(ctx, formats); |
| ASSERT(n <= 100); |
| for (i = 0; i < n; i++) |
| params[i] = ENUM_TO_INT(formats[i]); |
| } |
| break; |
| case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: |
| CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); |
| params[0] = ctx->Array.LockFirst; |
| break; |
| case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: |
| CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname); |
| params[0] = ctx->Array.LockCount; |
| break; |
| case GL_TRANSPOSE_COLOR_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[4]); |
| params[2] = IROUND(matrix[8]); |
| params[3] = IROUND(matrix[12]); |
| params[4] = IROUND(matrix[1]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[9]); |
| params[7] = IROUND(matrix[13]); |
| params[8] = IROUND(matrix[2]); |
| params[9] = IROUND(matrix[6]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[14]); |
| params[12] = IROUND(matrix[3]); |
| params[13] = IROUND(matrix[7]); |
| params[14] = IROUND(matrix[11]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[4]); |
| params[2] = IROUND(matrix[8]); |
| params[3] = IROUND(matrix[12]); |
| params[4] = IROUND(matrix[1]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[9]); |
| params[7] = IROUND(matrix[13]); |
| params[8] = IROUND(matrix[2]); |
| params[9] = IROUND(matrix[6]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[14]); |
| params[12] = IROUND(matrix[3]); |
| params[13] = IROUND(matrix[7]); |
| params[14] = IROUND(matrix[11]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[4]); |
| params[2] = IROUND(matrix[8]); |
| params[3] = IROUND(matrix[12]); |
| params[4] = IROUND(matrix[1]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[9]); |
| params[7] = IROUND(matrix[13]); |
| params[8] = IROUND(matrix[2]); |
| params[9] = IROUND(matrix[6]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[14]); |
| params[12] = IROUND(matrix[3]); |
| params[13] = IROUND(matrix[7]); |
| params[14] = IROUND(matrix[11]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: |
| { |
| const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[4]); |
| params[2] = IROUND(matrix[8]); |
| params[3] = IROUND(matrix[12]); |
| params[4] = IROUND(matrix[1]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[9]); |
| params[7] = IROUND(matrix[13]); |
| params[8] = IROUND(matrix[2]); |
| params[9] = IROUND(matrix[6]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[14]); |
| params[12] = IROUND(matrix[3]); |
| params[13] = IROUND(matrix[7]); |
| params[14] = IROUND(matrix[11]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_OCCLUSION_TEST_HP: |
| CHECK_EXTENSION_I(HP_occlusion_test, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest); |
| break; |
| case GL_OCCLUSION_TEST_RESULT_HP: |
| CHECK_EXTENSION_I(HP_occlusion_test, pname); |
| { |
| FLUSH_VERTICES(ctx, _NEW_DEPTH); |
| if (ctx->Depth.OcclusionTest) |
| params[0] = ctx->OcclusionResult; |
| else |
| params[0] = ctx->OcclusionResultSaved; |
| /* reset flag now */ |
| ctx->OcclusionResult = GL_FALSE; |
| ctx->OcclusionResultSaved = GL_FALSE; |
| return; |
| } |
| break; |
| case GL_PIXEL_TEXTURE_SGIS: |
| CHECK_EXTENSION_I(SGIS_pixel_texture, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled); |
| break; |
| case GL_PIXEL_TEX_GEN_SGIX: |
| CHECK_EXTENSION_I(SGIX_pixel_texture, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled); |
| break; |
| case GL_PIXEL_TEX_GEN_MODE_SGIX: |
| CHECK_EXTENSION_I(SGIX_pixel_texture, pname); |
| params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx)); |
| break; |
| case GL_COLOR_MATRIX_SGI: |
| { |
| const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[1]); |
| params[2] = IROUND(matrix[2]); |
| params[3] = IROUND(matrix[3]); |
| params[4] = IROUND(matrix[4]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[6]); |
| params[7] = IROUND(matrix[7]); |
| params[8] = IROUND(matrix[8]); |
| params[9] = IROUND(matrix[9]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[11]); |
| params[12] = IROUND(matrix[12]); |
| params[13] = IROUND(matrix[13]); |
| params[14] = IROUND(matrix[14]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_COLOR_MATRIX_STACK_DEPTH_SGI: |
| params[0] = ctx->ColorMatrixStack.Depth + 1; |
| break; |
| case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: |
| params[0] = MAX_COLOR_STACK_DEPTH; |
| break; |
| case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]); |
| break; |
| case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]); |
| break; |
| case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]); |
| break; |
| case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]); |
| break; |
| case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]); |
| break; |
| case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]); |
| break; |
| case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]); |
| break; |
| case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: |
| params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]); |
| break; |
| case GL_CONVOLUTION_1D_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled); |
| break; |
| case GL_CONVOLUTION_2D_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled); |
| break; |
| case GL_SEPARABLE_2D_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled); |
| break; |
| case GL_POST_CONVOLUTION_RED_SCALE_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]); |
| break; |
| case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]); |
| break; |
| case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]); |
| break; |
| case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]); |
| break; |
| case GL_POST_CONVOLUTION_RED_BIAS_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]); |
| break; |
| case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]); |
| break; |
| case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]); |
| break; |
| case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: |
| CHECK_EXTENSION_I(EXT_convolution, pname); |
| params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]); |
| break; |
| case GL_HISTOGRAM: |
| CHECK_EXTENSION_I(EXT_histogram, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled); |
| break; |
| case GL_MINMAX: |
| CHECK_EXTENSION_I(EXT_histogram, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled); |
| break; |
| case GL_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_I(SGI_color_table, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled); |
| break; |
| case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_I(SGI_color_table, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled); |
| break; |
| case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_I(SGI_color_table, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled); |
| break; |
| case GL_TEXTURE_COLOR_TABLE_SGI: |
| CHECK_EXTENSION_I(SGI_texture_color_table, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); |
| break; |
| case GL_COLOR_SUM_EXT: |
| CHECK_EXTENSION_I(EXT_secondary_color, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled); |
| break; |
| case GL_CURRENT_SECONDARY_COLOR_EXT: |
| CHECK_EXTENSION_I(EXT_secondary_color, pname); |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); |
| params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); |
| params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); |
| params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); |
| } |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_EXT: |
| CHECK_EXTENSION_I(EXT_secondary_color, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: |
| CHECK_EXTENSION_I(EXT_secondary_color, pname); |
| params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type); |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: |
| CHECK_EXTENSION_I(EXT_secondary_color, pname); |
| params[0] = ctx->Array.SecondaryColor.Stride; |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: |
| CHECK_EXTENSION_I(EXT_secondary_color, pname); |
| params[0] = ctx->Array.SecondaryColor.Size; |
| break; |
| case GL_CURRENT_FOG_COORDINATE_EXT: |
| CHECK_EXTENSION_I(EXT_fog_coord, pname); |
| { |
| FLUSH_CURRENT(ctx, 0); |
| params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); |
| } |
| break; |
| case GL_FOG_COORDINATE_ARRAY_EXT: |
| CHECK_EXTENSION_I(EXT_fog_coord, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: |
| CHECK_EXTENSION_I(EXT_fog_coord, pname); |
| params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type); |
| break; |
| case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: |
| CHECK_EXTENSION_I(EXT_fog_coord, pname); |
| params[0] = ctx->Array.FogCoord.Stride; |
| break; |
| case GL_FOG_COORDINATE_SOURCE_EXT: |
| CHECK_EXTENSION_I(EXT_fog_coord, pname); |
| params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource); |
| break; |
| case GL_MAX_TEXTURE_LOD_BIAS_EXT: |
| CHECK_EXTENSION_I(EXT_texture_lod_bias, pname); |
| params[0] = IROUND(ctx->Const.MaxTextureLodBias); |
| break; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname); |
| params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); |
| break; |
| case GL_MULTISAMPLE_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled); |
| break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage); |
| break; |
| case GL_SAMPLE_ALPHA_TO_ONE_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne); |
| break; |
| case GL_SAMPLE_COVERAGE_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage); |
| break; |
| case GL_SAMPLE_COVERAGE_VALUE_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = IROUND(ctx->Multisample.SampleCoverageValue); |
| break; |
| case GL_SAMPLE_COVERAGE_INVERT_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert); |
| break; |
| case GL_SAMPLE_BUFFERS_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = ctx->DrawBuffer->Visual.sampleBuffers; |
| break; |
| case GL_SAMPLES_ARB: |
| CHECK_EXTENSION_I(ARB_multisample, pname); |
| params[0] = ctx->DrawBuffer->Visual.samples; |
| break; |
| case GL_RASTER_POSITION_UNCLIPPED_IBM: |
| CHECK_EXTENSION_I(IBM_rasterpos_clip, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped); |
| break; |
| case GL_POINT_SPRITE_NV: |
| CHECK_EXTENSION_I(NV_point_sprite, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite); |
| break; |
| case GL_POINT_SPRITE_R_MODE_NV: |
| CHECK_EXTENSION_I(NV_point_sprite, pname); |
| params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode); |
| break; |
| case GL_POINT_SPRITE_COORD_ORIGIN: |
| CHECK_EXTENSION_I(NV_point_sprite, pname); |
| params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin); |
| break; |
| case GL_GENERATE_MIPMAP_HINT_SGIS: |
| CHECK_EXTENSION_I(SGIS_generate_mipmap, pname); |
| params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); |
| break; |
| case GL_VERTEX_PROGRAM_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); |
| break; |
| case GL_VERTEX_PROGRAM_POINT_SIZE_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); |
| break; |
| case GL_VERTEX_PROGRAM_TWO_SIDE_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); |
| break; |
| case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = ctx->Const.MaxProgramMatrixStackDepth; |
| break; |
| case GL_MAX_TRACK_MATRICES_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = ctx->Const.MaxProgramMatrices; |
| break; |
| case GL_CURRENT_MATRIX_STACK_DEPTH_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); |
| break; |
| case GL_CURRENT_MATRIX_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| { |
| const GLfloat *matrix = ctx->CurrentStack->Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[1]); |
| params[2] = IROUND(matrix[2]); |
| params[3] = IROUND(matrix[3]); |
| params[4] = IROUND(matrix[4]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[6]); |
| params[7] = IROUND(matrix[7]); |
| params[8] = IROUND(matrix[8]); |
| params[9] = IROUND(matrix[9]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[11]); |
| params[12] = IROUND(matrix[12]); |
| params[13] = IROUND(matrix[13]); |
| params[14] = IROUND(matrix[14]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_VERTEX_PROGRAM_BINDING_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); |
| break; |
| case GL_PROGRAM_ERROR_POSITION_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = ctx->Program.ErrorPos; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY0_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY1_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY2_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY3_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY5_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY6_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY7_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY8_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY9_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY10_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY11_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY12_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY13_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY14_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY15_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB0_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB1_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB2_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB3_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB4_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB5_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB6_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB7_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB8_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB9_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB10_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB11_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB12_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB13_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB14_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]); |
| break; |
| case GL_MAP1_VERTEX_ATTRIB15_4_NV: |
| CHECK_EXTENSION_I(NV_vertex_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]); |
| break; |
| case GL_FRAGMENT_PROGRAM_NV: |
| CHECK_EXTENSION_I(NV_fragment_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); |
| break; |
| case GL_MAX_TEXTURE_COORDS_NV: |
| CHECK_EXTENSION_I(NV_fragment_program, pname); |
| params[0] = ctx->Const.MaxTextureCoordUnits; |
| break; |
| case GL_MAX_TEXTURE_IMAGE_UNITS_NV: |
| CHECK_EXTENSION_I(NV_fragment_program, pname); |
| params[0] = ctx->Const.MaxTextureImageUnits; |
| break; |
| case GL_FRAGMENT_PROGRAM_BINDING_NV: |
| CHECK_EXTENSION_I(NV_fragment_program, pname); |
| params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; |
| break; |
| case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: |
| CHECK_EXTENSION_I(NV_fragment_program, pname); |
| params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; |
| break; |
| case GL_TEXTURE_RECTANGLE_NV: |
| CHECK_EXTENSION_I(NV_texture_rectangle, pname); |
| params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); |
| break; |
| case GL_TEXTURE_BINDING_RECTANGLE_NV: |
| CHECK_EXTENSION_I(NV_texture_rectangle, pname); |
| params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name; |
| break; |
| case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: |
| CHECK_EXTENSION_I(NV_texture_rectangle, pname); |
| params[0] = ctx->Const.MaxTextureRectSize; |
| break; |
| case GL_STENCIL_TEST_TWO_SIDE_EXT: |
| CHECK_EXTENSION_I(EXT_stencil_two_side, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide); |
| break; |
| case GL_ACTIVE_STENCIL_FACE_EXT: |
| CHECK_EXTENSION_I(EXT_stencil_two_side, pname); |
| params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); |
| break; |
| case GL_MAX_SHININESS_NV: |
| CHECK_EXTENSION_I(NV_light_max_exponent, pname); |
| params[0] = IROUND(ctx->Const.MaxShininess); |
| break; |
| case GL_MAX_SPOT_EXPONENT_NV: |
| CHECK_EXTENSION_I(NV_light_max_exponent, pname); |
| params[0] = IROUND(ctx->Const.MaxSpotExponent); |
| break; |
| case GL_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.ArrayBufferObj->Name; |
| break; |
| case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.Vertex.BufferObj->Name; |
| break; |
| case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.Normal.BufferObj->Name; |
| break; |
| case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.Color.BufferObj->Name; |
| break; |
| case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.Index.BufferObj->Name; |
| break; |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; |
| break; |
| case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.EdgeFlag.BufferObj->Name; |
| break; |
| case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.SecondaryColor.BufferObj->Name; |
| break; |
| case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.FogCoord.BufferObj->Name; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname); |
| params[0] = ctx->Array.ElementArrayBufferObj->Name; |
| break; |
| case GL_PIXEL_PACK_BUFFER_BINDING_EXT: |
| CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); |
| params[0] = ctx->Pack.BufferObj->Name; |
| break; |
| case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: |
| CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname); |
| params[0] = ctx->Unpack.BufferObj->Name; |
| break; |
| case GL_MAX_VERTEX_ATTRIBS_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_program, pname); |
| params[0] = ctx->Const.MaxVertexProgramAttribs; |
| break; |
| case GL_FRAGMENT_PROGRAM_ARB: |
| CHECK_EXTENSION_I(ARB_fragment_program, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); |
| break; |
| case GL_TRANSPOSE_CURRENT_MATRIX_ARB: |
| CHECK_EXTENSION_I(ARB_fragment_program, pname); |
| { |
| const GLfloat *matrix = ctx->CurrentStack->Top->m; |
| params[0] = IROUND(matrix[0]); |
| params[1] = IROUND(matrix[4]); |
| params[2] = IROUND(matrix[8]); |
| params[3] = IROUND(matrix[12]); |
| params[4] = IROUND(matrix[1]); |
| params[5] = IROUND(matrix[5]); |
| params[6] = IROUND(matrix[9]); |
| params[7] = IROUND(matrix[13]); |
| params[8] = IROUND(matrix[2]); |
| params[9] = IROUND(matrix[6]); |
| params[10] = IROUND(matrix[10]); |
| params[11] = IROUND(matrix[14]); |
| params[12] = IROUND(matrix[3]); |
| params[13] = IROUND(matrix[7]); |
| params[14] = IROUND(matrix[11]); |
| params[15] = IROUND(matrix[15]); |
| } |
| break; |
| case GL_DEPTH_BOUNDS_TEST_EXT: |
| CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); |
| break; |
| case GL_DEPTH_BOUNDS_EXT: |
| CHECK_EXTENSION_I(EXT_depth_bounds_test, pname); |
| params[0] = IROUND(ctx->Depth.BoundsMin); |
| params[1] = IROUND(ctx->Depth.BoundsMax); |
| break; |
| case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: |
| CHECK_EXTENSION_I(MESA_program_debug, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled); |
| break; |
| case GL_VERTEX_PROGRAM_CALLBACK_MESA: |
| CHECK_EXTENSION_I(MESA_program_debug, pname); |
| params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled); |
| break; |
| case GL_FRAGMENT_PROGRAM_POSITION_MESA: |
| CHECK_EXTENSION_I(MESA_program_debug, pname); |
| params[0] = ctx->FragmentProgram.CurrentPosition; |
| break; |
| case GL_VERTEX_PROGRAM_POSITION_MESA: |
| CHECK_EXTENSION_I(MESA_program_debug, pname); |
| params[0] = ctx->VertexProgram.CurrentPosition; |
| break; |
| case GL_MAX_DRAW_BUFFERS_ARB: |
| CHECK_EXTENSION_I(ARB_draw_buffers, pname); |
| params[0] = ctx->Const.MaxDrawBuffers; |
| break; |
| case GL_DRAW_BUFFER0_ARB: |
| CHECK_EXTENSION_I(ARB_draw_buffers, pname); |
| params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]); |
| break; |
| case GL_DRAW_BUFFER1_ARB: |
| CHECK_EXTENSION_I(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[1]; |
| params[0] = ENUM_TO_INT(buffer); |
| } |
| break; |
| case GL_DRAW_BUFFER2_ARB: |
| CHECK_EXTENSION_I(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[2]; |
| params[0] = ENUM_TO_INT(buffer); |
| } |
| break; |
| case GL_DRAW_BUFFER3_ARB: |
| CHECK_EXTENSION_I(ARB_draw_buffers, pname); |
| { |
| GLenum buffer; |
| if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); |
| return; |
| } |
| buffer = ctx->Color.DrawBuffer[3]; |
| params[0] = ENUM_TO_INT(buffer); |
| } |
| break; |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: |
| CHECK_EXTENSION_I(OES_read_format, pname); |
| params[0] = ctx->Const.ColorReadType; |
| break; |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: |
| CHECK_EXTENSION_I(OES_read_format, pname); |
| params[0] = ctx->Const.ColorReadFormat; |
| break; |
| case GL_NUM_FRAGMENT_REGISTERS_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 6; |
| break; |
| case GL_NUM_FRAGMENT_CONSTANTS_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 8; |
| break; |
| case GL_NUM_PASSES_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 2; |
| break; |
| case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 8; |
| break; |
| case GL_NUM_INSTRUCTIONS_TOTAL_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 16; |
| break; |
| case GL_COLOR_ALPHA_PAIRING_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = BOOLEAN_TO_INT(GL_TRUE); |
| break; |
| case GL_NUM_LOOPBACK_COMPONENTS_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 3; |
| break; |
| case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: |
| CHECK_EXTENSION_I(ATI_fragment_shader, pname); |
| params[0] = 3; |
| break; |
| case GL_STENCIL_BACK_FUNC: |
| params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]); |
| break; |
| case GL_STENCIL_BACK_VALUE_MASK: |
| params[0] = ctx->Stencil.ValueMask[1]; |
| break; |
| case GL_STENCIL_BACK_REF: |
| params[0] = ctx->Stencil.Ref[1]; |
| break; |
| case GL_STENCIL_BACK_FAIL: |
| params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]); |
| break; |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]); |
| break; |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); |
| break; |
| case GL_FRAMEBUFFER_BINDING_EXT: |
| CHECK_EXTENSION_I(EXT_framebuffer_object, pname); |
| params[0] = ctx->DrawBuffer->Name; |
| break; |
| case GL_RENDERBUFFER_BINDING_EXT: |
| CHECK_EXTENSION_I(EXT_framebuffer_object, pname); |
| params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; |
| break; |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: |
| CHECK_EXTENSION_I(EXT_framebuffer_object, pname); |
| params[0] = ctx->Const.MaxColorAttachments; |
| break; |
| case GL_MAX_RENDERBUFFER_SIZE_EXT: |
| CHECK_EXTENSION_I(EXT_framebuffer_object, pname); |
| params[0] = ctx->Const.MaxRenderbufferSize; |
| break; |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: |
| CHECK_EXTENSION_I(ARB_fragment_shader, pname); |
| params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS; |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: |
| CHECK_EXTENSION_I(ARB_fragment_shader, pname); |
| params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative); |
| break; |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_shader, pname); |
| params[0] = MAX_VERTEX_UNIFORM_COMPONENTS; |
| break; |
| case GL_MAX_VARYING_FLOATS_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_shader, pname); |
| params[0] = MAX_VARYING_FLOATS; |
| break; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_shader, pname); |
| params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| break; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: |
| CHECK_EXTENSION_I(ARB_vertex_shader, pname); |
| params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| break; |
| default: |
| _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetDoublev( GLenum pname, GLdouble *params ) |
| { |
| const GLfloat magic = -1234.5F; |
| GLfloat values[16]; |
| GLuint i; |
| |
| if (!params) |
| return; |
| |
| /* Init temp array to magic numbers so we can figure out how many values |
| * are returned by the GetFloatv() call. |
| */ |
| for (i = 0; i < 16; i++) |
| values[i] = magic; |
| |
| _mesa_GetFloatv(pname, values); |
| |
| for (i = 0; i < 16 && values[i] != magic; i++) |
| params[i] = (GLdouble) values[i]; |
| } |
| |