| /************************************************************************** |
| * |
| * Copyright 2012-2021 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Shader.h -- |
| * Functions that manipulate shader resources. |
| */ |
| |
| #ifndef SHADER_H |
| #define SHADER_H |
| |
| #include "DriverIncludes.h" |
| |
| struct Device; |
| struct Shader; |
| |
| void * |
| CreateEmptyShader(Device *pDevice, |
| enum pipe_shader_type processor); |
| |
| void |
| DeleteEmptyShader(Device *pDevice, |
| enum pipe_shader_type processor, void *handle); |
| |
| unsigned |
| ShaderFindOutputMapping(Shader *shader, unsigned registerIndex); |
| |
| SIZE_T APIENTRY |
| CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, |
| __in_ecount (pShaderCode[1]) const UINT *pShaderCode, |
| __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); |
| |
| void APIENTRY |
| DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); |
| |
| SIZE_T APIENTRY |
| CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, |
| __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc); |
| |
| void APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice, |
| __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc, |
| D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); |
| |
| void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler); |
| |
| void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice, |
| __in_ecount (pShaderCode[1]) const UINT *pCode, |
| D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, |
| __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); |
| |
| void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); |
| |
| void APIENTRY VsSetShaderResources( |
| D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, |
| __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); |
| void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, |
| __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); |
| |
| void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, |
| __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); |
| |
| void APIENTRY CreateGeometryShader(D3D10DDI_HDEVICE hDevice, |
| __in_ecount (pShaderCode[1]) const UINT *pCode, |
| D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, |
| __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); |
| |
| void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); |
| |
| void APIENTRY GsSetShaderResources( |
| D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, |
| __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); |
| |
| void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, |
| __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); |
| |
| void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, |
| __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); |
| |
| SIZE_T APIENTRY CalcPrivateGeometryShaderWithStreamOutput( |
| D3D10DDI_HDEVICE hDevice, |
| __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, |
| __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); |
| |
| void APIENTRY CreateGeometryShaderWithStreamOutput( |
| D3D10DDI_HDEVICE hDevice, |
| __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, |
| D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, |
| __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); |
| |
| void APIENTRY SoSetTargets(D3D10DDI_HDEVICE hDevice, UINT SOTargets, UINT ClearTargets, |
| __in_ecount (SOTargets) const D3D10DDI_HRESOURCE *phResource, |
| __in_ecount (SOTargets) const UINT *pOffsets); |
| |
| void APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice, |
| __in_ecount (pShaderCode[1]) const UINT *pCode, |
| D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, |
| __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); |
| void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); |
| |
| void APIENTRY PsSetShaderResources( |
| D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, |
| __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); |
| |
| void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, |
| __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); |
| |
| void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, |
| __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); |
| |
| void APIENTRY ShaderResourceViewReadAfterWriteHazard( |
| D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, |
| D3D10DDI_HRESOURCE hResource); |
| |
| SIZE_T APIENTRY CalcPrivateShaderResourceViewSize( |
| D3D10DDI_HDEVICE hDevice, |
| __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView); |
| |
| void APIENTRY CreateShaderResourceView( |
| D3D10DDI_HDEVICE hDevice, |
| __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView, |
| D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, |
| D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView); |
| |
| SIZE_T APIENTRY CalcPrivateShaderResourceViewSize1( |
| D3D10DDI_HDEVICE hDevice, |
| __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView); |
| |
| void APIENTRY CreateShaderResourceView1( |
| D3D10DDI_HDEVICE hDevice, |
| __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView, |
| D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, |
| D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView); |
| |
| void APIENTRY DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice, |
| D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView); |
| |
| void APIENTRY GenMips(D3D10DDI_HDEVICE hDevice, |
| D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView); |
| |
| #endif /* SHADER_H */ |